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[Almost a REQUEST] Wilbur - The Lonely Lobster


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Yo everyone,

I'm...

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I would like to ask for your help! Today I engrossed in the mod and within that the custom characters' world. I tried to made my own but wasn't enough expercienced or I couldn't gather enough information... anyhow I failed. So I need your help to can complete this mod. I don't care if you may finish it and upload as yours, just please finish the mod. 

 

 

 

 

Here you are:
Wilbur - The Lonely Lobster
 
So, he actually a rock lobster who just in body structures differs from the other lobsters.
It follows that he can speak but his thinking the same as the rock lobsters.
 
Default stats:
-150 Health
-150 Hunger
-140 Sanity
-Damage multiplier Wilson 2x
-Sanity drain the same as Wendy
-Hunger drain the same as Wilson
-Entities don't attack by themselves
 
Characteristic:

-Likes eating rock and flint
-When he eats them, get health and hunger
-Can be strengthened by rocks (he get 5 health and 2 hunger bonus from eating it, like WX-78)
-Slows down in winter and in rain, he's faster in summer
-Rock lobsters automaticaly follows him
-When he kills a rock lobster losts 20 sanity
-Whem his sanity goes under 15, turns into rock lobster (like Woodie's beaver form) [I know it's almost impossible to make with coding but If someone can do it... Nope, nothin']

 
Atlas:

 
Screenshots:



The rest depends on your imagination.
 

Thanks for all your support, rating and leaving a comment or an advice

is always appreciated! 

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No. I always used Paint.net. 

Oko, You realize that with spriter you could make anything the size you want, right?

On another note. This character's edible foods table looks mighty similar to another character that transforms.

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Oko, You realize that with spriter you could make anything the size you want, right?

On another note. This character's edible foods table looks mighty similar to another character that transforms.

Uhum >.< But, how should I use Spriter. I'm downloading it right now.

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I can't help but throw a few suggestions in.

  • Having rock lobsters automatically follow you without your consent will lead to trouble, what will happen when you leave the cave? They'll follow you outside of course.
  • Having rocks act as a gear upgrade seems obsolete because you can get so many rocks in no time unlike the gears. So I'd suggest making it time based, at a interval of time, or at certain days, you get x HP to max, x hunger and so on.
  • I'm not sure about his transformation being dependent on sanity value, it can get annoying even with a low sanity drain, imagine fighting bosses and multiple monsters at the same time, you'd transform every other day when you're active. I would recommend making rocks and flint replenish a little bit of hp,hunger and sanity (like 5, 7 , 5) and eating too much will transform you in a rock lobster, slow you down respectively and buff your dmg multiplier to 2.
  • In his normal form, he shouldn't get so many good abilities. Low sanity drain, 2 (2!) times the damage, no speed down despite having rocky features, monsters don't target him without being initiated. So I recommend making him 10% slower in normal form (You can compensate with the walking cane), 1.2 damage multiplier and a valid target for enemies. If you really want the not a valid target then add it to the lobster form.

 

Or, if you just wanted an OP character, disregard what I just wrote. And if you still don't, you don't have to agree with my suggestions, it's your mod after all.

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I've always wanted a Rock lobster character mod. (i want a Merm too but i think rock lobsters are cooler :p) anyways i can help with some coding but i'm still learning a bit. all the stats and everything looks good to me but i think that instead of having a straw roll or something be able to transform into a rock and sleep, i don't know, may seem a little OP to you guys 

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I can't help but throw a few suggestions in.

  • Having rock lobsters automatically follow you without your consent will lead to trouble, what will happen when you leave the cave? They'll follow you outside of course.
  • Having rocks act as a gear upgrade seems obsolete because you can get so many rocks in no time unlike the gears. So I'd suggest making it time based, at a interval of time, or at certain days, you get x HP to max, x hunger and so on.
  • I'm not sure about his transformation being dependent on sanity value, it can get annoying even with a low sanity drain, imagine fighting bosses and multiple monsters at the same time, you'd transform every other day when you're active. I would recommend making rocks and flint replenish a little bit of hp,hunger and sanity (like 5, 7 , 5) and eating too much will transform you in a rock lobster, slow you down respectively and buff your dmg multiplier to 2.
  • In his normal form, he shouldn't get so many good abilities. Low sanity drain, 2 (2!) times the damage, no speed down despite having rocky features, monsters don't target him without being initiated. So I recommend making him 10% slower in normal form (You can compensate with the walking cane), 1.2 damage multiplier and a valid target for enemies. If you really want the not a valid target then add it to the lobster form.
Or, if you just wanted an OP character, disregard what I just wrote. And if you still don't, you don't have to agree with my suggestions, it's your mod after all.

 

Those are great suggestions. I'd sure consider them if I understand how modding works.

That's why I made this thread.

I've always wanted a Rock lobster character mod. (i want a Merm too but i think rock lobsters are cooler :razz:) anyways i can help with some coding but i'm still learning a bit. all the stats and everything looks good to me but i think that instead of having a straw roll or something be able to transform into a rock and sleep, i don't know, may seem a little OP to you guys

That's all great to hear :)

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