CrazyGamerzPC Posted April 19, 2014 Share Posted April 19, 2014 And dont tell me infinite clothes, no update for that in ages :/ Link to comment Share on other sites More sharing options...
_Q_ Posted April 19, 2014 Share Posted April 19, 2014 You just need to get rid of fueled component from them. You ,ust find all clothes prefab names and then in modmain:function ClothesPostInit(inst)inst:RemoveComponent("fueled")endAddPrefabPostInit("trunkvest_summer", ClothesPostInit) -- do this line for all clothes Link to comment Share on other sites More sharing options...
CrazyGamerzPC Posted April 19, 2014 Author Share Posted April 19, 2014 That didn't work out too well.... Your code works for something like a top hat but not things like the trunkvest_summer( The Breezy Vest) or the Dapper Vest,etc.... How can I fix this? Link to comment Share on other sites More sharing options...
_Q_ Posted April 19, 2014 Share Posted April 19, 2014 That didn't work out too well.... Your code works for something like a top hat but not things like the trunkvest_summer( The Breezy Vest) or the Dapper Vest,etc.... How can I fix this?Its simpler way do that, just find values in tuning.lua file like STRAWHAT_PERISHTIME = total_day_time*5, then you just list them in modmain like that:TUNING.STRAWHAT_PERISHTIME = 9999Doubt you will survive 9999 days anyway. Link to comment Share on other sites More sharing options...
CrazyGamerzPC Posted April 19, 2014 Author Share Posted April 19, 2014 That works! Now is there a way to turn that method into a mod so I could enable and disable it at whim? Link to comment Share on other sites More sharing options...
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