MidrealmDM Posted March 27, 2014 Share Posted March 27, 2014 If anyone knows enough about coding (or other aspects of modding) to want to develop these, let me know.I'd love to see them added. I certainly can help with non coding aspects (art, writing) and I am willing to try to help with coding. Anyway :WHITE - The Dark Soul- Creature of the Night, Dislikes Daylight, Slow Healing "The black of night comforts my tortured existence." Appearance - Black haired Goth/Emo teen maleName is a pun on the term 'Wight'Quotes from White allude to the fact that he may be vampire or other undead Advantages- suffers no sanity loss at dusk (or in torchlight at night)- can gain sanity if in total darkness (although he cannot see and is still subject to attacks from the Charlie/the Grue)- gains sanity under moonlight (full moon)- extra healing from mosquito sack- begins game with knowledge of how to construct purple gem and bat bat Disadvantages- suffers sanity drain in daylight- takes extra damage from overheating- gains less benefit from all healing effects of food and health giving items 250 Sanity150 Health150 Hunger x1.0 Damage Multiplierx1.0 Hunger Multiplierx1.0 Sanity Multiplier =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WINFRED KL9 - The Machine Girl- Internal Temperature Regulator, System Reboot, Hates Being Wet, Biofuel Dependent "For a brief time I was human." Appearance - Female Cyborg (one arm and one eye replaced) with white hairName is a reference to Manfred Clynes (one of the scientists to first coin the term cyborg)Quotes from Winfred may make reference to Robocop, Seven of Nine, and other movie cyborgs. Advantages- Regulated Temperature (overheats and freezes more slowly)- System Reboot (can 'sleep' without use of straw roll or other sleep items - although not as efficient at restoring sanity as when using items) - This may require an item exclusive to Winfred (like Woodie's axe) Disadvantages- Additional sanity loss from rain or being wet- Biofuel Dependant (lower max hunger than other characters - becomes hungry 10% faster) 250 Sanity150 Health125 Hunger x1.0 Damage Multiplierx1.1 Hunger Multiplierx1.0 Sanity Multiplier Link to comment Share on other sites More sharing options...
seronis Posted March 27, 2014 Share Posted March 27, 2014 On the coding side since you seem to want to reverse sanity.. might be easier to not edit anything dealing with sanity gains/losses and instead only edit the code dealing with effects. ie: make it so you are freaked out when the meter is filled up, instead of when empty. that would be conceptually equivilant to making everything thats a current bonus be a negative, and everything thats a current penalty be a bonus. And limit your code changes to one location. Link to comment Share on other sites More sharing options...
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