Silentdarkness1 Posted November 17, 2013 Share Posted November 17, 2013 So, I was trying to use DebugSpawn to spawn all the characters to make a good snapshot for something, but after spawning Wolfgang, the game crashed.Stale Component Reference: GUID 107500, @C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/widgets/text.lua:50...common/dont_starve/data/scripts/prefabs/wolfgang.lua:57: variable 'POPULATING' is not declaredLUA ERROR stack traceback: =[C] in function 'error' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/prefabs/wolfgang.lua(57,1) in function 'fn' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(634,1) in function 'PushEvent' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/components/hunger.lua(82,1) in function 'DoDelta' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/components/hunger.lua(123,1) in function 'DoDec' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/components/hunger.lua(14,1) in function 'fn' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua(170,1) in function 'OnTick' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua(381,1) in function 'RunScheduler' C:/Program Files/Steam/steamapps/common/dont_starve/data/scripts/update.lua(87,1)scripts/frontend.lua(674,1) SCRIPT ERROR! Showing error screen Force aborting...WHat now? Link to comment Share on other sites More sharing options...
ARamblingSpider Posted November 17, 2013 Share Posted November 17, 2013 how this is related to modding. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 17, 2013 Author Share Posted November 17, 2013 how this is related to modding.This was me deliberately screwing around, not actually playing the game. Wouldn't quite fit in bug tracker, would it? Link to comment Share on other sites More sharing options...
Developer Cheerio Posted November 17, 2013 Developer Share Posted November 17, 2013 You can't have multiple characters running around. But you could make yourself a simple prefab which loads the character builds and plays their idle animations. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 17, 2013 Author Share Posted November 17, 2013 You can't have multiple characters running around. But you could make yourself a simple prefab which loads the character builds and plays their idle animations.I wasn't. If I simply DebugSpawn one of the characters, it sticks to idle animations already...... And could you share with me, such a prefab? I know ZIP about lua. Link to comment Share on other sites More sharing options...
Developer Cheerio Posted November 18, 2013 Developer Share Posted November 18, 2013 I wasn't. If I simply DebugSpawn one of the characters, it sticks to idle animations already...... And could you share with me, such a prefab? I know ZIP about lua.Sorry I didn't explain properly. You can't DebugSpawn new characters because the game can only have one character spawned at a time. The solution is to make items in the game which use the character art. Here's a mod which gives you miniature character dolls. You can then change the size and which animation is playing in the 'player_doll.lua' file. http://forums.kleientertainment.com/files/file/391-player-dolls/ Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 18, 2013 Author Share Posted November 18, 2013 Sorry I didn't explain properly. You can't DebugSpawn new characters because the game can only have one character spawned at a time. The solution is to make items in the game which use the character art. Here's a mod which gives you miniature character dolls. You can then change the size and which animation is playing in the 'player_doll.lua' file. http://forums.kleientertainment.com/files/file/391-player-dolls/Alright, thanks. What would I set it to, to get player-sized dolls? 1.0? Link to comment Share on other sites More sharing options...
Developer Cheerio Posted November 18, 2013 Developer Share Posted November 18, 2013 1.0 should do it. But it's not as adorable. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 18, 2013 Author Share Posted November 18, 2013 1.0 should do it. But it's not as adorable.lel. Maybeh. What i'm looking for is player-sized anyways. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.