the truthseeker Posted October 28, 2013 Share Posted October 28, 2013 What's a Manifest? Link to comment Share on other sites More sharing options...
poldur Posted October 28, 2013 Share Posted October 28, 2013 It's some kind of book or other text. I think he means the Codex Umbra. Link to comment Share on other sites More sharing options...
KeeBLeeC Posted October 29, 2013 Share Posted October 29, 2013 Nice Maxwell update. Thanks Klei! But still I have a questions 1) to new menu - why did u remove the morgue screen? It was pretty nice. Please bring it back with some changes mentioned in 2nd question. Thanks Edit: Oh sorry, my bad, some mod hide the morgue button which changed position. Now I can see it 2) You brought the normal world and cave world together - which is good. (Same day time, same death count) So I still dont understand why days are counted different. (I mean that u cannot see the number of a day in cave and when u die actually there, the number of days you survived are counted as a days u spent in cave - not the whole world - which is kinda dissapointing - if u die and lost everything, u would like to know how long was your whole journey, at least) Link to comment Share on other sites More sharing options...
Amkar Posted October 29, 2013 Share Posted October 29, 2013 I can't help but notice that the book doesn't have a map icon, unlike other character unique items. Just thought I'd throw it out there. Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 29, 2013 Share Posted October 29, 2013 5 days since the last hotfix. I'm starving! Link to comment Share on other sites More sharing options...
kaiwolff Posted October 29, 2013 Share Posted October 29, 2013 I laughed when I went to quit the game the first time after this update. "Maxwell will miss you!"But personally, I hope you guys put it back to "Wilson will miss you!" eventually. Glad I was around to see this last update implemented! Hadn't played for a couple of months, but now I don't feel like I missed out quite as much. Now to greedily look forward to any and all DLC for this wonderfully wicked world. Thanks Klei, for taking us all on this fantastic journey!! Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 29, 2013 Share Posted October 29, 2013 But personally, I hope you guys put it back to "Wilson will miss you!" eventually.It might come as a shock, but not everyone plays as Wilson... Link to comment Share on other sites More sharing options...
the truthseeker Posted October 29, 2013 Share Posted October 29, 2013 And not everybody plays as Ma...aww who am I kidding? We ALL love to hate and play him Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 29, 2013 Share Posted October 29, 2013 And not everybody plays as Ma...aww who am I kidding? We ALL love to hate and play him It doesn't refer to the playable Maxwell Link to comment Share on other sites More sharing options...
the truthseeker Posted October 29, 2013 Share Posted October 29, 2013 I couldn't even mock hate playing him Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 30, 2013 Developer Share Posted October 30, 2013 New hotfix is up! Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 30, 2013 Share Posted October 30, 2013 Shadow creatures don't trigger mines anymore.Tooth traps too? Link to comment Share on other sites More sharing options...
simplex Posted October 31, 2013 Share Posted October 31, 2013 Tooth traps too? Tooth traps are implemented as mines, so I'd say so. Link to comment Share on other sites More sharing options...
DangWoodchuck Posted November 2, 2013 Share Posted November 2, 2013 I experienced a crash after using the last of my Star Caller's Staff's magic. I'd be glad if this gets fxed. Also, thank you so much Klei for bringing us this wonderfully extraodinary video game of magnifecence! Link to comment Share on other sites More sharing options...
Stroomschok Posted November 2, 2013 Share Posted November 2, 2013 I've noticed the sound when opening and closing the map is gone. Did that happen the latest update? Link to comment Share on other sites More sharing options...
the truthseeker Posted November 2, 2013 Share Posted November 2, 2013 I've noticed the sound when opening and closing the map is gone. Did that happen the latest update?Appears so, since the last Hotfix. Link to comment Share on other sites More sharing options...
MycoLogical Posted November 2, 2013 Share Posted November 2, 2013 @Kevin Living tree is missing description string as is the Ice Staff Link to comment Share on other sites More sharing options...
TeoSS69 Posted November 2, 2013 Share Posted November 2, 2013 @Kevin Living tree is missing description string as is the Ice StaffAnd the T-Crow with Wolfgang too. A lot of things still miss strings :/ Link to comment Share on other sites More sharing options...
d2r Posted November 2, 2013 Share Posted November 2, 2013 Also, the world no longer resetting to Day 1 after using the Wooden Thing should probably be added to the changelog if it's going to be permanent. Link to comment Share on other sites More sharing options...
the truthseeker Posted November 2, 2013 Share Posted November 2, 2013 Also, the world no longer resetting to Day 1 after using the Wooden Thing should probably be added to the changelog if it's going to be permanent.That was addressed and answered in the report I submitted (accidental, likely keeping it,) but not in any large thread here in General Discussion. It wouldn't be so bad if they seriously didn't drop the manure rate for Beefalos though...but that discussion might be for another thread. I'll let the users decide. Link to comment Share on other sites More sharing options...
d2r Posted November 3, 2013 Share Posted November 3, 2013 That was addressed and answered in the report I submitted (accidental, likely keeping it,) but not in any large thread here in General Discussion. It wouldn't be so bad if they seriously didn't drop the manure rate for Beefalos though...but that discussion might be for another thread. I'll let the users decide. That's my point, though - if they ARE going to keep it, it should be added to the official changelog - not every player visits the forums, after all, and even those that do didn't necessarily see that post. @Bryce EDIT: For the record, I'm not personally a fan of the change, but regardless, it's of such import that it belongs in the changelog - regardless of its provenance. Link to comment Share on other sites More sharing options...
the truthseeker Posted November 3, 2013 Share Posted November 3, 2013 Yeah, hopefully they will note if the manure drop lowering is intentional or not and/or if being kept. Link to comment Share on other sites More sharing options...
ShadowHunter12 Posted November 16, 2013 Share Posted November 16, 2013 I have now started seeing plugged sinkholes in the archipelago chapter of adventure, and when exiting one I opened, it butts me out of adventure mode completely! I was in the 4th stage and was getting materials for a lantern to take on darkness level! Link to comment Share on other sites More sharing options...
TeoSS69 Posted November 16, 2013 Share Posted November 16, 2013 I have now started seeing plugged sinkholes in the archipelago chapter of adventure, and when exiting one I opened, it butts me out of adventure mode completely! I was in the 4th stage and was getting materials for a lantern to take on darkness level!Wrong thread pal, that bug was already reported and fixed in the public preview. Update should be live early next week.For more go here : http://forums.kleientertainment.com/topic/29612-nov-12th-bugfix-performance-update/ Link to comment Share on other sites More sharing options...
the truthseeker Posted November 17, 2013 Share Posted November 17, 2013 And looks like prior manure drop rates for Beedfalos will return too. Pity on Teleportato day count not resetting, but I'll live with that. Link to comment Share on other sites More sharing options...
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