simplex Posted September 12, 2013 Share Posted September 12, 2013 If you find bugs in the mod, please post them! Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 bug numero uno! can't find prefab magic_beans_placer possible bug number 2: you can place the magic beans anywhere and unlike what the shopkeeper says it does not "require powerful fertiliser" you also spawn with poopcloud turf at the start is that a feature or just for testing purposes? edit: got a screenshot of bug number one: Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 Oh, come on. You know there's a difference between bugs and (as of yet) unimplemented features. We'll get to it! Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 Oh, come on. You know there's a difference between bugs and (as of yet) unimplemented features. We'll get to it!sorry about that! should I just stick to crashes for now? Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 sorry about that! should I just stick to crashes for now? No, any bug will do. But if something's just missing, it's probably not a bug. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 are splumonkey pods meant to be up there? i ask as Im not sure if those are a placeholder for the raccoon mob spawning structure Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 are splumonkey pods meant to be up there? i ask as Im not sure if those are a placeholder for the raccoon mob spawning structure I think that's the intention. But I'm not sure, since debugman put them there and he hasn't mentioned it. I did find it a bit strange as well. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 I think I got one... well I know I do this timethis happened after destroying a marshmallow and trying to pick up the stuff also the marshmallow bees are invisible and don't move but I guess that hasn't been implemented Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 @Craig_Perry Yes, that was a typo (it should say "cloud_cotton", not "cloudcotton"). Fixed. Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 @Craig_Perry I made a thead specifically for testing. I think it's best to do general testing discussion over there, using this thread as a place to organize more or less confirmed bugs (so they're more visible and easy to fix). Link to comment Share on other sites More sharing options...
debugman18 Posted September 14, 2013 Share Posted September 14, 2013 I think that's the intention. But I'm not sure, since debugman put them there and he hasn't mentioned it. I did find it a bit strange as well. Well right now, they're spawning from the geese, because I wanted to make sure that the egg-laying process worked properly. (And a structure with a minimap icon is easy to spot. So apparently it's working! ) I'll change it to actually spawn golden eggs. Link to comment Share on other sites More sharing options...
lifemare Posted September 14, 2013 Share Posted September 14, 2013 I think I got one... well I know I do this timethis happened after destroying a marshmallow and trying to pick up the stuff also the marshmallow bees are invisible and don't move but I guess that hasn't been implemented Bug hunting already Craig?!+1 internetz for you! Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 Bug hunting already Craig?!+1 internetz for you!yep pre-alpha is bug season and if they get found now they will be easier to track down in comparison to later builds Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 i guess you could say Ive got two bugs! (this happened by catching the skyflies during static yet to be tested otherwise) Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 i guess you could say Ive got two bugs! (this happened by catching the skyflies during static yet to be tested otherwise) Thanks for catching that. But I think we won't make skyflies catchable, so I'm not sure if this should be fixed. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 14, 2013 Share Posted September 14, 2013 Thanks for catching that. But I think we won't make skyflies catchable, so I'm not sure if this should be fixed. Pun intended? Sorry for the Off-Topic post, but I had to ask. Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 Pun intended? Sorry for the Off-Topic post, but I had to ask. Why am I always out of likes? (that Like-based member application voting will be a paaaain) But yes, pun intended. ;] Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 killer bees have a small chance of appearing from the marshmallow "hives" in addition to the 3 marshmallow bees(that arent currently fully implemented, invisible and idle amd they drop regular bee loot if that means anything to anyone anyway) Link to comment Share on other sites More sharing options...
debugman18 Posted September 14, 2013 Share Posted September 14, 2013 killer bees have a small chance of appearing from the marshmallow "hives" in addition to the 3 marshmallow bees(that arent currently fully implemented, invisible and idle amd they drop regular bee loot if that means anything to anyone anyway)I haven't finished fleshing out marshmallow bees yet. I had an idea where static would make them 'fluff' up, like big marshmallows, and they would shock the player if they came near. They could drop some sort of special item in that state, though. What do you guy think? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 I haven't finished fleshing out marshmallow bees yet. I had an idea where static would make them 'fluff' up, like big marshmallows, and they would shock the player if they came near. They could drop some sort of special item in that state, though. What do you guy think?perhaps they could provide some sort of charged marshmallow that causes something interesting to happen upon consumption Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 14, 2013 Share Posted September 14, 2013 I haven't finished fleshing out marshmallow bees yet. I had an idea where static would make them 'fluff' up, like big marshmallows, and they would shock the player if they came near. They could drop some sort of special item in that state, though. What do you guys think? I think your static idea is good, and for the special item, Some potion ingredient. Maybe for a speed potion? (Cause hyper.) Btw, why is this in the bug thread? Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 we should move the discussion to the suggestions section before we accidentally make 2 suggestions threads :^P Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 I haven't finished fleshing out marshmallow bees yet. I had an idea where static would make them 'fluff' up, like big marshmallows, and they would shock the player if they came near. They could drop some sort of special item in that state, though. What do you guy think? I like this. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 14, 2013 Share Posted September 14, 2013 Why am I always out of likes? (that Like-based member application voting will be a paaaain)But yes, pun intended. ;] Wouldn't it be easier to summon the team and ask them to vote "yes" or "no"? Or even PMing them. When we wanted to remove someone from the SuperMod, we had a PM vote. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 Wouldn't it be easier to summon the team and ask them to vote "yes" or "no"? Or even PMing them. When we wanted to remove someone from the SuperMod, we had a PM vote.JoeW just now made a post about that herehttp://forums.kleientertainment.com/index.php?/topic/27747-discussing-the-removal-and-addition-of-members/page-2 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.