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A Little Help with debug mode.


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#1 F3RR1S

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Posted 16 March 2013 - 10:02 AM

I made a save file just to mess with commands and spawn things like merms and deerclops, but certain things I can't spawn like I don't know how to spawn the koalefant or treeguard when i type in DebugSpawn("treeguard") or DebugSpawn ("koalefant"). Also, how do you spawn structures and quantities of items? If i could get a reply, that would be great. :wilson_dorky:
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#2 366107044

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Posted 16 March 2013 - 10:07 AM

Treegaurd= DebugSpawn("Leif")

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Drying rack= Meat Rack

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Bird cage is just Birdcage

#3 366107044

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Posted 16 March 2013 - 10:08 AM

You can also spawn in the pig king with, well... Pigking

#4 F3RR1S

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Posted 16 March 2013 - 10:09 AM

Treegaurd= DebugSpawn("Leif")

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Drying rack= Meat Rack

- - - Updated - - -

Bird cage is just Birdcage

Do i do the DebugSpawn("Example") and how do i do quantities and the research machines.
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#5 366107044

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Posted 16 March 2013 - 10:11 AM

Dark sword is "Nightsword"

Tamoshanter is "WalrusHat"

Mactusk is "Walrus"

Blue and red hounds are "IceHound" and "FireHound"

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Do i do the DebugSpawn("Example") and how do i do quantities and the research machines.

No idea... sadly...

#6 366107044

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Posted 16 March 2013 - 10:12 AM

And I also dont know how to do the research machine...

Also:

Beefalo Hat = BeefaloHat

Feather Hat = FeatherHat

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You can spawn in Woodie and Wilton :D

#7 F3RR1S

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Posted 16 March 2013 - 10:14 AM

And I also dont know how to do the research machine...

Also:

Beefalo Hat = BeefaloHat

Feather Hat = FeatherHat

- - - Updated - - -

You can spawn in Woodie and Wilton :D

I'm planning to spawn wilton a bit far from me in a save and we will work together but also have to race to see who get's the items first.
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#8 366107044

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Posted 16 March 2013 - 10:17 AM

Oh, right, and you can do winterometer and rainometer, just use their in-game name.

#9 366107044

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Posted 16 March 2013 - 10:18 AM

However, as a chrome user, I cant look up the prefab, Iv'e simply made wild guesses for most of these.

#10 F3RR1S

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Posted 16 March 2013 - 10:21 AM

how do i spawn fires and friendly pigs?
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#11 366107044

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Posted 16 March 2013 - 10:22 AM

Firepit, and Pigman (spawning PigMan does not make them automatically friendly, sadly)

#12 366107044

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Posted 16 March 2013 - 10:24 AM

Do you know how to make the dapper vest and puffy vest?

#13 F3RR1S

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Posted 16 March 2013 - 11:09 AM

just learned rundown house is a mermhouse in the game code. woot woot!
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#14 366107044

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Posted 16 March 2013 - 11:15 AM

Yeah! :o :o !

#15 Spazmatic

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Posted 16 March 2013 - 11:24 AM

I made a save file just to mess with commands and spawn things like merms and deerclops, but certain things I can't spawn like I don't know how to spawn the koalefant

Pssst,to spawn the koalefant type:koalefant_summer for the normal one and koalefant_winter for the winter one :)
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#16 366107044

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Posted 16 March 2013 - 11:26 AM

THANKS SPAZMATIC! (said in that I'm-a-fake-customer-on-a-stupid-commercial voice)

#17 martynes

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Posted 18 March 2013 - 12:56 PM

It is really easy to DEBUGSPAWN almost everything, even the secrets in the game. You just need to find the -prefabs folder in the game. I tried it and I saw A PENGUIN. It's made to run from you, but when you attack it, it attacks you (however, it doesn't take damage, klei didn't make it to take damage). You can try it too, i've made also a maxwell statue, a harp statue (they both give marble if pickaxe is used on them), a marble tree, a bonfire and a balast (big rock, but you can't do ABSOLUTELY nothing to it).

Edited by martynes, 19 March 2013 - 01:05 PM.


#18 Zeklo

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Posted 11 May 2013 - 03:15 PM

I spawned in a sinkhole, but sadly the rock is unminable basalt.

#19 Spazmatic

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Posted 12 May 2013 - 01:53 AM

I spawned in a sinkhole, but sadly the rock is unminable basalt.

When the new build is live there should be a cave hidden underneath and the unminable basalt rock should be minable. However there's the slight offchance they might not be minable or work as intended (think about spawning in "lockedwes",you're missing the mechanics of the statues spawning enemies when destroyed),but hey we'll see what happens :)
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#20 Spyder

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Posted 12 May 2013 - 05:05 AM

To spawn many stuff at once you write this in the console (example of spawning 78 Wilsons): for x = 1, 78 do DebugSpawn "wilson" endSo just replace the "78" and "wilson" with anything you want. And just so you know you dont need the () in DebugSpawn:ing