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A Winter's Tale Update Release Notes


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#1 Kevin

    Kevin
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Posted 26 February 2013 - 11:51 AM

Winter Update Changelist

Attached File  ds_updatePoster_Winter_small.jpg   204.65KB   1406 downloads


Winter
Winter comes every 20 days or so, with snow and a new audio landscape. Ambient air temperature is modelled, and wilson will get colder the longer he stays out in the open. Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing. Nights are longer, and vegetation does not replenish. Bees and butterflies don’t leave their houses in the winter.


Improved Mod Support
There is a new mod API that should make mods break less when we update, and allows multiple mods to work at the same time. Here is some documentation on how to create a mod.

Language packs are now actually supported. We supply a strings.pot template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and you can use industry-standard tools. For more info, see here.


New creatures:


    [*]MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds.
    [*]Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away.
    [*]Winter Koalefant - You can harvest his warm winter trunk.
    [*]Snowbird - A winter bird that drops a new type of feather.
    [*]Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode!
    [*]Ice Hound - Comes instead of the fire hound during winter.
    [/list]New Drops


      [*]Blue gem
      [*]Walrus Tusk
      [*]Deerclops Eye
      [*]Tam o’Shanter
      [*]Snowbird feather
      [/list]New Craftables


        [*]Ice Staff
        [*]Winterometer
        [*]Blow Darts (damaging)
        [*]Winter TrunkVest
        [/list]Adventure Mode (continued)
        This update continues the development of adventure mode, and seeks to refine the difficulty curve.


          [*]Varying summer/winter lengths
          [*]Varying day/night lengths
          [*]New resource-starved worlds
          [*]Island chain worlds with lots of wormholes
          [/list]Sandbox Mode (continued)
          Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!

          Sanity tuning
          From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this:




            [*]Vegetables, crock foods don’t regen as much sanity
            [*]Monsters cause more sanity drain when near
            [*]Player’s Initial sanity is higher
            [*]Pure darkness causes a large drop sanity (instead of a gradient around a light source)
            [*]Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane.
            [*]The crawling horror is weaker and the Terrorbeak is tougher
            [*]Charlie the invisible monster deals sanity damage when he hits you.
            [*]The sanity effect jiggles more slowly, so as to be less nauseating.
            [/list]Tuning / Fixes


              [*]Rabbit traps work again
              [*]Maxwell leaves traps for you in adventure mode
              [*]Armour is less effective
              [*]Player attacks are less powerful
              [*]Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets
              [*]Bees run around between attacks
              [*]Meat healing and health values adjusted
              [*]Dead rabbits respawn slower
              [*]Beefalo drop fewer meats
              [*]Honey doesn’t heal as much
              [*]Honey generates more slowly in bee boxes
              [*]Spider dens have more warriors, and cycle through levels faster
              [*]Spoilage is a bit faster in general
              [*]Stale food has less of a hunger penalty
              [*]Healing values are a bit lower in general
              [*]Ponds show up in more places
              [*]Eyebones turn to ash during teleportation even if you hide them in a backpack
              [*]Teleportato pieces are more scattered, and have little setpiece scenes surrounding them
              [*]Panflutes require a mandrake to craft
              [*]Darts shouldn’t miss targets that are walking away
              [*]More effective bushhat
              [/list]Hotfix Feb 28
              Balance:

                [*]Armour durability back to sanity-patch levels
                [*]Player does 34 base damage instead of 33 (so as to not leave creatures with 1 health that requires an extra hit)
                [*]Werepigs kite like normal pigs
                [/list]Features:

                  [*]Tent overhaul - acts as a multi-use bedroll (restores sanity, costs time and hunger)
                  [*]Bedroll has a normal hunger penalty, not a percentage
                  [/list]Fixes:

                    [*]Translation fixes (some spelling fixes too)
                    [*]Possible fix for rare oncreep crash
                    [*]Highest campfire light level circle is larger than the second highest
                    [/list]Hotfix Feb 29

                      [*]Fixed a crash on day 12 of Level 4 of Adventure mode when the seasons change.
                      [*]Fixed "\n" showing up in English
                      [/list]

                      Edited by Bigfoot, 01 March 2013 - 01:55 PM.

'You get three cycles of grass per poop.'


#2 archblue1206

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Posted 26 February 2013 - 11:51 AM

first!:boxing:
"I am mighty! No one is mightier."

#3 Cyde042

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Posted 26 February 2013 - 11:52 AM

Winter has come!
When lost, check mainfunctions and prefabutil and the components for syntax.
Crashed? Check log.txt to track down the issue.

#4 Alvhem

    Alvhem
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Posted 26 February 2013 - 11:53 AM

Check the poster for clues!Do it now!
I deleted my old signature and now I have no idea what to replace it with.
Here, have a crab (V){o.o}(V)

#5 jason_p

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Posted 26 February 2013 - 11:54 AM

Nice! :D i love it

#6 Cyde042

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Posted 26 February 2013 - 11:55 AM

Mosquitos? Oh man, are those the "nearly invincible" mobs?*takes out fly swatter
When lost, check mainfunctions and prefabutil and the components for syntax.
Crashed? Check log.txt to track down the issue.

#7 Moonkis

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Posted 26 February 2013 - 11:55 AM

AWESOME! 10 karaktärer

#8 Little Teemo

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Posted 26 February 2013 - 11:56 AM

Panflutes require a mandrake to craft..................T^T GG

......One does not simply read this line and not think of Lord of the Rings....


#9 501105

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Posted 26 February 2013 - 11:57 AM

Wow, did not expect mosquitos.

#10 ArcticFox789

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Posted 26 February 2013 - 11:58 AM

This game justs gets better and better, with the increasing mid-late game difficulty, and the updates and puzzles, this game is just amazing. I love the Maxwell puzzles, and that last one, was relatively simple in the end, but so incredible in its (sort of) simplicity. The update sounds amazing and Mosquitoes, you kept them under-wraps didn't you. I can't wait to play, and I also can't wait for Mushrooms.


MUSHROOMS

Edited by ArcticFox789, 26 February 2013 - 12:05 PM.

Steam | U&A


#VoteOfficialMarriageThread4ThreadoftheYear2014


#11 stormfront

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Posted 26 February 2013 - 11:59 AM

maxwell leaving traps?color me curious

#12 MisterLock

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Posted 26 February 2013 - 11:59 AM

Awesome except the Pan FLUTE!
The Bacon is a lie.

*Avatar By RavenCrow*

#13 Silvi

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Posted 26 February 2013 - 12:00 PM

really great poster this update. and wow look at all the changes, I am really looking forward to this. Darn why does it have to be this late in the evening...
"He that can smile at death, as we know him, who can flourish in the midst of diseases that kill off whole peoples. If such a one was to come from God, and not the Devil, what a force for good might he not be in this world of ours." - Bram Stoker, Dracula
Shameless advertizing much.

#14 Purplecoin

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Posted 26 February 2013 - 12:04 PM

I haven't been so exited about a video game update since 1886. This is amazing. (I'm a very old fart)
[342][123][213]

#15 gpmandaXD

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Posted 26 February 2013 - 12:11 PM

when will the update come out?
I just went full Potato
PS: Bacon

#16 eddie10089

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Posted 26 February 2013 - 12:16 PM

when will the update come out?

now (ten chars)
I believe I was lurking beneath the depths...

#17 gpmandaXD

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Posted 26 February 2013 - 12:19 PM

now (ten chars)

no, i mean exactly when? 6:00? 8:00? 12:00? EST?
I just went full Potato
PS: Bacon

#18 KonradosHut

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Posted 26 February 2013 - 12:19 PM

Nooooo!! Big nerf on Panflutes! I actually liked those! Now I'll have to sacrifice the little Mandrake fellas to make a Panflute... and that means I can have a limited amount. Ouch. It hurts.(I know I sound butthurt, but I feel bad for the Mandrakes. /o/ And I understand why this was needed, and fully support it!)
~Back to classy, with badass stache and Luxurious Axe!~

#19 Uszaty

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Posted 26 February 2013 - 12:20 PM

Custom Sandbox options are great! Now we can slap anyone crying about a high difficulty in this game and send him right there :D

#20 WrathOf

    WrathOf
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Posted 26 February 2013 - 12:23 PM

Dang it....wanted to make a mod to have dancing mandrakes in a circle taunting you at night.... :biggrin-new:Now everyone will hunt them all down for pan flutes! :cry: