_Q_ Posted February 24, 2013 Share Posted February 24, 2013 (edited) Perhaps repetitive tasks (like real life) slowly decrease sanity. Ex. chopping wood for a day straight, or staying at your base all day, or something.They can do almost everything with sanity, its very large area to discover.Hiding the meter is more like future luxury, now I want that cool mechanic to do something to the players, cause like I said earlier it can be ignored with current values. Edited February 24, 2013 by _Q_ Link to comment Share on other sites More sharing options...
Equil Posted February 24, 2013 Share Posted February 24, 2013 Yes, I say Sanity should decrease faster the longer you survive. I'm pretty sure anyone would start to go insane being trapped in a strange world all alone for 200+ days. Link to comment Share on other sites More sharing options...
Yello Posted February 24, 2013 Share Posted February 24, 2013 I just said something, don't make it balls to wall hard. Link to comment Share on other sites More sharing options...
tex12347 Posted February 24, 2013 Share Posted February 24, 2013 Ummm...what? Can you rephrase, please? Oops, just get rid of the first sentience. Link to comment Share on other sites More sharing options...
mikeliberty Posted February 24, 2013 Share Posted February 24, 2013 Its a Sanity-meter, not a bar ...*farcepalm* Link to comment Share on other sites More sharing options...
SwiftShadow2 Posted February 24, 2013 Author Share Posted February 24, 2013 Its a Sanity-meter, not a bar ...*farcepalm*It's a mental-mometer. Link to comment Share on other sites More sharing options...
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