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    • JanH

      Rhymes with Play 148 - Oxygen Not Included Art Stream!   07/20/2017

      Join Oxygen Not Included artists Alex and Erica this Thursday, July 20th at 3:30 PM Pacific (10:30 PM UTC) where they will be showing off how your favourite dupes are drawn, as well as creating a summer-themed ONI illustration, only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      When is it?
      Twitch Stream Date: July 20th, 2017 

      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain) Here's a handy tool to figure out what time that means for you. Check out the stream announce thread for discussions!

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Found 2 results

  1. A little something I noticed recently, while their production of polluted oxygen is probably quite low, their threshold for making it is infinite. not only do they produce infinite amounts of oxygen, they also disregard the surrounding area's pressure, causing insane pressure buildups over time in more outlying areas of the map. I'm currently in a game around cycle 300 or so, and I have pockets of poluted air where the average amoung of air per square is over 60 KILOGRAMS of polluted oxygen. And we're not talking about small little pockets, no I mean huge caverns full of oxygen. Right now, I cannot expand because all this extra air will utterly ruin my base's conditions and there's nothing I can do about it. Even if I were to use pressure doors and whatnot anything I build will bust because of pressure damage. I set up a natural gas geyser power plant, but I cannot fill the resevoir of water to scrub the Co2 due to insane pressure levels in the upper areas, so if I pump any water into the resevoir, it will overpressurise and explode.
  2. Does anyone know if you can make slime in debug mode? I don't see it listed as anything you can paint, unless it has a different name, there seems to be just about everything else though! Thanks