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Found 45 results

  1. As it stands currently, Warly's Fruit Crepes are just a pain to make, butter being so rare and all. I've seen this idea floating around and thought I'd stick it here as the primary topic. Now, we all know how much of a pain butter is to get, but we can't just throw away this illogical food item and give Shipwrecked even MORE food to work with, so I propose this... Keep butter as a rare drop, prevent Lobster Dinner from being made with the proposed item, and make Coco Butter refinable with 5 coconut halves and 5 butterfly wings. Coco Butter lasts 3 days before rotting and can be used for both Fruit Crepes and Waffles, and can be eaten alone for 15/20/-5 (you're eating butter, after all). To be fair, Waffles aren't all that impressive now. I mean, go make some Bisque or Lobster Bisque for health. Now you might be thinking that Fruit Crepes restore too much stats. True, really. It doesn't look like much. It seems more like a food that should restore 25/75/10, and the whole diminishing returns with Warly could easily balance it out. In the end, I find that it's a shame how coconuts and butter share the unused "Oils" class of Crock Pot food, and how nice recipes like Waffles and Fresh Fruit Crepes go unmade. I guess now's the time for everyone else to share their opinions. Have at it! ♡
  2. I had been playing rog/shipwrecked on default settings for a few hundred days and wanted a bit more of a challenge. Default plus in rog is pretty interesting, and absolutely crazy with webber (; Seeing that there is no default plus option for shipwrecked, I decided to create my own challenging world. I originally began with changing the world settings to the same settings as default plus in rog, but that wasn't as interesting since you don't get the starting chests filled with loot. So then I removed all grass and trees from spawning in the world. If you would like to try it here are the world options: Boons: Lots Crates: Lots Saplings: Less Grass: None Berry Bushes: Less Trees: None Seaweed: Less Spiders: More Everything else is default. You will need to start your player with one Hammer, a Backpack, 10 Jungle Tree Saplings, and a Walking Cane. Whether you choose to do this through debug console or mods is up to you. I recommend using the mod: Custom Starting Inventory. If you want to use it, make sure random inventory is disabled, backpack, hammer, and walking cane are enabled, and jungle tree seeds is set to 10, with everything else disabled or set to 0. Playing as Webber is a wise choice, but not required. Yes, there are alot of rules to this challenge, but follow them and you will find a very different and captivating survival experience. The slot machine is your friend.
  3. You awaken on the sand. The sun is cooking your skin. You look around to find you're on a small island. You are in the middle of a ship wreckage, crates and various broken ship pieces scattered all around you. Looming above, a parrot wearing a pirate hat speaks to you. "Nice sailing. Chump." Before you can tell it otherwise, it flies off, abandoning you on the island. You must find a way home, if any. So basic roleplaying rules apply, no godmode, no op characters, you need permission to kill, make your posts longer than a sentence if you can, but most importantly, enjoy yourself! Fill out the forms, I'll accept you just as long as your character is not too overpowered. (I totally didn't take Blew's form application) Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc: I don't have a limit right now, but if there are too many characters to keep track of, I will include a limit in the future. Map:(View full size to read text) Characters: Chris1488 -Famen & Angelle Youknowwho -Trevor Ahab -Noctimus -Malii WaddleDee -Wiffleball Left... Wxps350 -Gyxzrvmyrwqmph (eh, I'll just call him 'Gyx') DwerBomb -Jaw MenaAthena -Kate -Kade -{Dragonborn} Battal -Meritursas -Dara999 -Gilda Away -Wheke Away Dannyrulx -Julian Rendriam Wrecked. -v2 Same person, wrecked. ImDaMisterL -Mark Turned into a monster and swam away. RyanandLink -Viridis -Cinis Zeklo -Aiden Fynsom/Syndir Flare CloakofCrow -Turner Wrecked Mezukie -Silven DragonMage156 -Otto LiptonPee -Melankolia Mäki -Kultakala -Leviacan Paxtonnnn -Wallan -Malakas Ysulyan -Nadas CandySweet -Clementine 'Candy' Lilibeth Inactive
  4. Archery Mod [DS]

    Version SW Beta 160329

    10,200 downloads

    The Don't Starve version of my Archery Mod which can be found on the workshop. For the complete description, see http://steamcommunity.com/sharedfiles/filedetails/?id=497972651
  5. It's cute now, but it doesn't really stop most people from cutting it down. And, you know, cute factor is nice once in a while. Could use... -Bigger, shinier eyes staring directly at the player -Squishy animation -Rolling around adorably idle -Making it kinda love you by performing some tricks -Maybe a heartbreaking cry if you still kill it, along with a guilt tripping quote from the player I'm all for the extra meat, but it isn't cute enough to make me consider sparing it.
  6. Hello one and all, We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. Over the past couple of months we have been working on a port for Shipwrecked in Don't Starve Together. When we got world generation working similar to how Shipwrecked worked, we asked @Fidooop to post some teasers on the forums, you can find that thread here. As the mod progressed we added additional teasers, trying to keep everyone up to date on the happenings behind the scenes. Now that we've progressed this far, on Wednesday Dec. 21, 2016; we made the post about giving information about alpha testing for the mod; that is if the research we were completing worked. After two (2) grueling days of labor, we've finally finished the research and I present to you the final result of that research. You can no longer walk on water and you can no longer sail on land. We've added sand to the out skirts of islands along with a thin line of shallow water, before moving into deeper water. We are still experimenting with this layout. We still have several bugs to work out, the major one is being controller support. Currently there is no valid way to Disembark while using a controller. We plan to fix this in the coming days, however, this will take some time to get configured properly as it will be using a completely different method than the mouse. Alpha Testing Information We are women and men of our word and we present to you the eager play testers with some information about alpha testing. The first round of alpha testing will be limited strictly to a server we host. While many modders are eager to get their mod out there; we decided that we would be able to have more control over the feedback and bugs if we were able to see the logs directly without relying on 3rd party methods (e.g. forums, steam, etc.). There will be a six (6) person limit on the amount of players on the server; we will be using the console to communicate via announcements rather than being in the game itself. This is to allow all six (6) spots to be used by play testers. There will only be a single boat; it will be located in the Nautical tab costing a measly 5 sanity. There will be no caves added to the server, for testing purposes. We do not have a concrete amount of water biomes which will be in the first round of alpha testing. We're planning to add more water prefabs and biomes soon to allow our coders to take a break from world generation and boat building. The mod will be broken into several separate mods. This is mainly due to us setting up a framework mod and several API mods for easier use of certain things in the game. World Generation code will not be made public during the first round of alpha testing. This is non-negotiable. It's very much still a work in progress and we would hate for someone to take the code and start spamming the workshop with mods when the code is not even finished. We still have many more world generation related items to add and if the code gets out we'll be unable to add them without conflicts of interests with other mods. We do not currently have an estimated date for alpha testing. Once we do have a confirmed date,it will be a weekend [Friday-Sunday], we will be sure to give everyone a two (2) week notice to prepare. If you have any questions pertaining to the mod, please post in this topic. All future communication based on this mod will be made here, so we are in one consistent location. Team List: @Kzisor - Project Manager, Senior Programmer @halfrose - Senior Animator @Arlesienne, @ImDaMisterL - Senior Writer @SrJardel - Senior Portuguese Translator Special Thanks: We would like to thank @Fidooop for posting the original thread, to Klei Entertainment ( @JoeW, @JanH, @V2C, @Ipsquiggle, @PeterA, @ScottHansen, @Bigfoot, and all the other kind developers, artists and sound engineers) and to Capybara Games ( @CapyChristian, @CapyDan, @CapyDrew, @FooBargle and all the other kind developers, artists and sound engineers) for creating Shipwrecked in the first place, without you all we would not have been able to create this port! Regards, Kzisor/Ysovuka
  7. DST has an exclusive PS4 subforum, and even one devoted to its update history. Why is this not a thing for DS:SW? The last mention I can find is in the game update on 10/20/16 (Game Update 193934), where Klei specifies that the last few updates were submitted to Sony, who would release it after reviewing them. Currently, the status of the game on the PS4 (I assume, since I cannot confirm with any source outside of my own PS4) is at Update 1.07 (based on the Update History), which happened on 10/16/16 (based on my PS4's notification history), and included 2 of the fixes listed in the update Klei released on 9/20/16 (Game Update 190713). This feels wrong, since that means that Sony has now had 3 months to review this last submission, and has still not approved it for release, even when these include game-breaking bug fixes. Please give us a subforum specifically for DS:SW PS4 updates. I want to know when I can go back to playing my game.
  8. Wood is not that weak as a construction element IRL dear Klei!!!... In SW is like not worth it using Wood walls at all... which is a real shame cuz in many tropical countries, wood is one of the most used construction materials available out there... After all, the ships are made out of wood, aren't they?? You could introduce stronger trees species. This is actually pretty logical and also kinda fitting SW, because the stronger arboreal species come from tropical lands !! ... and theses trees could be surrounded by some nasty mobs or like a miniquest or something... but please make wooden walls a thing, please dear Klei!
  9. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  10. Version 1.1

    6,519 downloads

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext= Compatible With EVERYTHING! A Better and EZ version. More Things. Left Click for 1 item Right Click for 10 items
  11. (abandoned) RPG HUD

    Version 2.31

    253,997 downloads

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size. The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too. RoG and SW compatible. Customization options What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default. What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only) Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it. Playing with a controller When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options. Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell. Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. Quickest Q&A ever Q : Will you port this mod to DS Together ? A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. Q : How can I help you ? A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing. Thanks to everyone for your feedback which helps improve the mods tremendously. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below.
  12. Version V8.4

    298,550 downloads

    Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie. RoG and SW compatible. Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them. Naughtiness : The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100. Temperature : Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details. * Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health. * RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful ! Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status). How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. If you like the mod, show it some love and rate it If you have any issues or suggestions make sure to give me feedback.
  13. So this is the latest video of my 100+ day stream. I actually rapped on stream for this episode! Happens at around 1:35:00. Also below is a link to the entire playlist of livestream and my youtube page: www.youtube.com/c/yilis
  14. Version 2.0.0

    10,146 downloads

    New version of the previous Display Food Values mod, now compatible with Shipwreked. Enjoy ^_^
  15. Version 1.8

    415 downloads

    Shipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads
  16. I need your help. This one bug just destroys my enjoyment with Shipwrecked. I have new game now, day 120+ and it happened again: My character is completely dry, the materials are completely dry, I am not standing in a puddle and it is not raining. But everything I craft is wet. Several other people reported this bug. But many months have passed and this is still going... I know that here on forums are many talented players who know coding really well. Can you please help? I can give you my log and save files. I know that this will help not only me, but other people as well.
  17. Finder

    Version 1.1

    640 downloads

    Highlights nearby containers that contain necessary items. Helps to manage storages of two and more chests without burden to search items manually or remember them. DS/RoG/SW version of this mod in Steam workshop DST version of this mod in Steam workshop Controls When ingredients are hovered in crafting menu or an item is held by cursor this mod automatically highlights nearby containers that have items of the same type. Doesn't require special controls. Compatibility Should be compatible with everything: Don't Starve Reign Of Giants Shipwrecked Don't Starve Together
  18. Shipwrecked en Español

    Version 1.0.3

    3,382 downloads

    ¡¡Nuevo!!: Como respuesta a uno de mis comentarios en los foros oficiales de Klei se han incluido las líneas faltantes que no estaban en el archivo base. Estaré traduciendo las líneas faltantes dentro de poco. ¿Qué incluye este mod? Menús de Shipwrecked completamente traducidos al Español. Traduccion completa de Don't Starve y Don't Starve Reign of Giants corregida y actualizada basada en el trabajo de Nohemí. Los siguientes personajes tienen sus líneas completas de SW en español: Wilson, Willow, WX-78, Woodie, Woodlegs, Warly (germanware), Wigfrid (nuevo) Wilson Willow WX-78 Warly (gracias a germanware) Woodie Woodlegs Wigfrid Traducciones parciales: Wickerbottom Personajes mudos que puedes jugar, puesto que los menús están traducidos totalmente. Wes Wilbur (SW) También puedes descargarlo en Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=692498839 Quiero agradecer a Nohemí por su trabajo de RoG y Vanilla que he tomado de base en esta traducción y que he modificado y corregido aquí. Su sentido del humor me ha inspirado notablemente (Cabras de Alta Tensión: lol). También agradecer a germanware por sus líneas de Warly. Sígueme en: Youtube: https://www.youtube.com/channel/UCDDA7LiTTnTHJ3PLxumvRSw Nueva serie con Woodlegs Twitter : https://twitter.com/FreyaMaluk Twitch: http://www.twitch.tv/freyamaluk Email: [email protected] Instalacion: Descarga 7zip para poder descomprimirlo. - Descarga el archivo. - Extrae el mod en la siguiente dirección: C:\Steam\steamapps\common\dont_starve\mods - Abre el juego y entra al menú "Mods" en el menú principal. - Busca el mod y actívalo manualmente. - Clickea aplicar y ¡listo! Si alguien desea unirse a este esfuerzo, le estaría agradecida. Además de las líneas de diálogo restantes, hay algunas cosas que aún faltan desde la parte logística (el ícono, por ejemplo) Nota de traducción con respecto al tono: He decidido darle un tinte distintivo al personaje de Woodlegs. Su jerga tiene una mezcla de acentos costeros y peninsulares. También he prescindido de incluir terminología que no corresponde a su sociolecto y a su provenencia. Estoy abierta a sugerencias para mejorar la traducción en este punto, pero considere primero que ha sido una decisión basada en el contexto geográfico del juego y del propio origen de Woodlegs. Estaré muy atenta a sus comentarios y sugerencias.
  19. Where's My Map

    Version 2.2

    1,699 downloads

    ORIGINAL: http://steamcommunity.com/sharedfiles/filedetails/?id=572491271&searchtext=Map ALL COMPATIBLE ALL CREDIT TO ORIGINAL CREATOR
  20. Version 1.3.2

    434 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.2 for Don't Starve Together (4 recorded, game-crashing bugs involving nil values fixed, see changelog for more information) 1.1.3 for Don't Starve (3 recorded, game-crashing bug involving nil values fixed, see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
  21. Snakeoil stack-able

    Version 0.3.1

    262 downloads

    Snake Oil is stackable up to 40. Poisoned Wildbores will be fooled into buying Snake Oil. Put Brain of Thought on Wildbore to make them a Smart Wildbore. (unused brain of thought will make Wildbore drop an additional bonus blueprint on death) Smart Wildbore drops 1 item, 50% Blueprint, 30% Papyrus, 20% Coral Brain (destroys Brain of Thought on death always) Yaarctopus can be conned with Snake Oil and will randomly give you the resources needed to bring back extinct DoyDoys. Yaarctopus can be woken up by the smell of a single coffee repeatedly (so you can have unlimited trades like Pig king once you make a coffee) Be careful being a con artist makes you naughty and lose sanity. Smart Wildbore have unique dialogue can't be conned with snake oil have special drops (listed above) and are twice as difficult to aggravate. If you want to bring back extinct DoyDoys you will need at least 3 to 6 snake oil to get the feathers and egg needed to make the nest from the Yaarctopus. You will also need a coffee in your inventory and the sticks and manure needed so you can put the nest together before your egg rots.
  22. Hello everyone! I'm trying to be your one stop shop for everything don't starve. The new don't starve shipwrecked ps4 console edition has now been released! Come check it out and have some fun! All my info can be found down below! YT page: http://www.youtube.com/c/Yilis Twitch: http://www.twitch.tv/yilis/profile Twitter: https://twitter.com/MightyYilis
  23. Many more episodes to come but here is the first mod showcase and I will list all of my info below. Thank you. YT page: http://www.youtube.com/c/Yilis Twitch: http://www.twitch.tv/yilis/profile Twitter: https://twitter.com/MightyYilis
  24. shipwrecked Infinite Tools

    Version 1.3

    2,121 downloads

    Hi, Original Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=717953407&searchtext= Compatible with Everything