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      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

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Found 54 results

  1. Yeah, i was pretty bored and since the new update release the quacken got released, i made this! (this may will be a spoiler for SW if you haven't seen the new boss.)
  2. (abandoned) RPG HUD

    Version 2.31

    257,123 downloads

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size. The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too. RoG and SW compatible. Customization options What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default. What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only) Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it. Playing with a controller When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options. Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell. Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. Quickest Q&A ever Q : Will you port this mod to DS Together ? A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. Q : How can I help you ? A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing. Thanks to everyone for your feedback which helps improve the mods tremendously. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below.
  3. Since DST is a great project so far, I think I have some really great idea's for a complete rework, that makes some similar mechanics to DST for Shipwrecked/RoG. --Making both DLC's in same world-- Since having many worlds might complicate the mechanics sometimes, why not making an options for just making them both in a same world? For example, in DST caves you sorta have zone mechanics, that are ruins and caves, adding this mechanic, it could be possible to make seasons between SW and RoG still separate and shift from one to another by entering the zone. You still get shore around the areas of RoG, to actually get into shipwrecked zone with shipwrecked materials. --The season disasters-- Bosses spawns once a year, such as if you stayed in the zone in which the boss spawns and quickly jump to other zone, you still going to get the certain boss that was coming for you from the area no matter where you end up running away to (besides the caves). The volcano season only stays in shipwrecked, unless you run away to the RoG zone, then you have to deal with it until it ends. Smoldering will happen no matter where you are, since flingos are a thing. Rain happens in both zones differently, same for hail, but hail would be a rare occasion on RoG, and the hail would do 1 damage to a player, creature or a boat (but not a sturdy structures like stone or thulecite walls). --Lag issues-- Having a world just that size and having it all generate simultaneously ... not a problem! The chunk would only generate with DST mechanic, in the chunk you are at, nothing does or goes anywhere unless it's in range of a player. Creatures like tiger shark would only be active while the player is in SW zone. --The Portal Thing and Portals-- The parts will be all around the world, but not in the edges of the world. They would have a spawn and set piece range from a player, or the base thing itself. The pieces may appear in shipwrecked with their own set piece of the zone. Shipwrecked portal would be disabled, or unless should have use for as an "alternate wormhole" to travel to places, but the parts are limited and only found in ruins by killing ancient guardian, he would have a piece for portal 1# and portal 1#, as only be able to travel between those two particular in the same world (but not for travelling from caves to surface or volcano). The portal pieces would have a number on their names to see which is which. --A remake for renewable ruins-- With that size of the world and progress, just please, if you like this suggestion and decide to do it, pleaseeeeeeeeeeeeeeeeeee make it happen. ;-; --Coasts-- The areas on RoG world should be special, they would have Shipwrecked zone, but there would be from 1-3 coast areas on the map just to be able to get to the open sea. --Balances and new features-- Balances would be really nice, and maybe some few new features to Shipwrecked, and possibly ruins.
  4. You awaken on the sand. The sun is cooking your skin. You look around to find you're on a small island. You are in the middle of a ship wreckage, crates and various broken ship pieces scattered all around you. Looming above, a parrot wearing a pirate hat speaks to you. "Nice sailing. Chump." Before you can tell it otherwise, it flies off, abandoning you on the island. You must find a way home, if any. So basic roleplaying rules apply, no godmode, no op characters, you need permission to kill, make your posts longer than a sentence if you can, but most importantly, enjoy yourself! Fill out the forms, I'll accept you just as long as your character is not too overpowered. (I totally didn't take Blew's form application) Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc: I don't have a limit right now, but if there are too many characters to keep track of, I will include a limit in the future. Map:(View full size to read text) Characters: Chris1488 -Famen & Angelle Youknowwho -Trevor Ahab -Noctimus -Malii WaddleDee -Wiffleball Left... Wxps350 -Gyxzrvmyrwqmph (eh, I'll just call him 'Gyx') DwerBomb -Jaw MenaAthena -Kate -Kade -{Dragonborn} Battal -Meritursas -Dara999 -Gilda Away -Wheke Away Dannyrulx -Julian Rendriam Wrecked. -v2 Same person, wrecked. ImDaMisterL -Mark Turned into a monster and swam away. RyanandLink -Viridis -Cinis Zeklo -Aiden Fynsom/Syndir Flare CloakofCrow -Turner Wrecked Mezukie -Silven DragonMage156 -Otto LiptonPee -Melankolia Mäki -Kultakala -Leviacan Paxtonnnn -Wallan -Malakas Ysulyan -Nadas CandySweet -Clementine 'Candy' Lilibeth Inactive
  5. Thanks to @minespatch, I had the idea of a shark repellent item for SW. It could probably lose 5 or 10% durability per use and would keep the sea hounds away for a few seconds. Maybe they wouldn't even be attracted at all if timed correctly! You can make this into a mod if you want, I would but I'm a bit busy right now. I might in the future, if no one takes the challenge
  6. I've been trying to modify a custom introduction for my mod that changes wally's intro speech but when its finished wally still stays there. The code is very similar to the custom maxwell speech I used in my previous mod so I'm not sure what I'm missing to make wally leave. I also got the code from the actual lua file itself and it looks really similar to the maxwell intro. Can someone help me find what I'm missing and hopefully I don't need to include the wallyintro.lua into the prefabs as it'll ruin compatibility with reign of giants. Also I did try reloading it, that doesn't make him leave. Code that goes into the modmain: local function ModWallyIntro(inst) if GLOBAL.GetPlayer().prefab == "duty" or GLOBAL.GetPlayer().prefab == "dutyseva" or GLOBAL.GetPlayer().prefab == "dutyskat" or GLOBAL.GetPlayer().prefab == "freedom" or GLOBAL.GetPlayer().prefab == "freedomseva" or GLOBAL.GetPlayer().prefab == "clearsky" or GLOBAL.GetPlayer().prefab == "loner" or GLOBAL.GetPlayer().prefab == "lonerseva" or GLOBAL.GetPlayer().prefab == "militaryskat" or GLOBAL.GetPlayer().prefab == "bandit" or GLOBAL.GetPlayer().prefab == "monolith" or GLOBAL.GetPlayer().prefab == "monolithseva" then ---pretty much check if its one the modded character inst.components.maxwelltalker.speeches.SHIPWRECKED_1 = { voice = "dontstarve_DLC002/creatures/parrot/chirp", idleanim= "idle", dialoganim="speak", disappearanim = TakeOff, disableplayer = true, skippable = true, { string = nil, wait = 1, anim = "idle", pushanim = true, sound = nil, }, { string = "Opa!", wait = 1, anim = nil, sound = nil, }, { string = nil, wait = 3, anim = "idle_peck", pushanim = true, sectionfn = function(inst) inst:ListenForEvent("animover", PlayPecks) end, }, { string = "Good hunting stalker.", wait = 2, anim = nil, sound = nil, }, } end end AddPrefabPostInit("wallyintro", ModWallyIntro)
  7. Reposted due to brigading from an abusive moderator and his Discord of idiots. Not to mention the fact I clearly have to point out every minor detail or otherwise nobody can clearly get their goddamn stupid heads around it. Thank you for your time. Don't Starve -Renamed to Don't Starve: Legacy -Removed from sale on the Steam Store -Reign of Giants DLC exchanged for something on DS(T). Shipwrecked DLC exchanged for owning it on DS(T) Don't Starve Together -Renamed to Don't Starve -Shipwrecked ported -Alone mode added (Maxwell's Reign - Runs ROG but not ANR by default.) Alone Menu Screen: Play, Outfits, Collection, Exit (Maxwell will miss you!) Background: Maxwell's Door, in the style of the DST UI with the Florid Postern. A random character with it's Outfit on will come out. -Together mode added (Charlie's Reign - Runs ROG and ANR by default. Characters are rebalanced for Multiplayer.) Together Menu Screen: Play Online, Host, Outfits, Collection, Exit (Charlie will miss you!) Background: Florid Postern, as it currently is. A random character you have met will come out. -Shipwrecked mode added (which is naturally only accessible by owning the Shipwrecked DLC) Shipwrecked Menu Screen: Play Alone, Play Online, Host, Outfits, Collection, Exit (Wolly will miss you!) Background: Wolly on the Crashed Boat (from the start of Shipwrecked) Play Alone Set in Maxwell's Reign (or potentially different - They can retcon the lore.) Basically just Shipwrecked. Play Together Set in Charlie's Reign Crew's Ships and other multi-person ships are added. Characters are rebalanced for SW multiplayer. Game-modes in SW Online: Survival - "Sunken Boat" works like the Portal in DST. Wilderness - Players wash up on beaches when they join. Endless - "Sunken Boat" works like the Portal in DST. World can not reset. Any questions or CONSTRUCTIVE criticism that is not brigading or you not reading the post? Leave it below.
  8. Version 1.1

    7,449 downloads

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext= Compatible With EVERYTHING! A Better and EZ version. More Things. Left Click for 1 item Right Click for 10 items
  9. I was playing shipwrecked when i went to my fishermerm hut to collect the fish they fished out. I then thought to myself "Man, these are so good, but i wish i didn't have to go to the other side of the map for these guys", then i thought about this. Craftable Fishermerm Huts. They would require 3 boards, 10 rocks, and 1 fishing rod. They will be able to be broken with a hammer. They respawn every 2 days if they are killed. That is about it, tell me if this is a good idea or not.
  10. Shipwrecked en Español

    Version 1.0.3

    3,644 downloads

    ¡¡Nuevo!!: Como respuesta a uno de mis comentarios en los foros oficiales de Klei se han incluido las líneas faltantes que no estaban en el archivo base. Estaré traduciendo las líneas faltantes dentro de poco. ¿Qué incluye este mod? Menús de Shipwrecked completamente traducidos al Español. Traduccion completa de Don't Starve y Don't Starve Reign of Giants corregida y actualizada basada en el trabajo de Nohemí. Los siguientes personajes tienen sus líneas completas de SW en español: Wilson, Willow, WX-78, Woodie, Woodlegs, Warly (germanware), Wigfrid (nuevo) Wilson Willow WX-78 Warly (gracias a germanware) Woodie Woodlegs Wigfrid Traducciones parciales: Wickerbottom Personajes mudos que puedes jugar, puesto que los menús están traducidos totalmente. Wes Wilbur (SW) También puedes descargarlo en Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=692498839 Quiero agradecer a Nohemí por su trabajo de RoG y Vanilla que he tomado de base en esta traducción y que he modificado y corregido aquí. Su sentido del humor me ha inspirado notablemente (Cabras de Alta Tensión: lol). También agradecer a germanware por sus líneas de Warly. Sígueme en: Youtube: https://www.youtube.com/channel/UCDDA7LiTTnTHJ3PLxumvRSw Nueva serie con Woodlegs Twitter : https://twitter.com/FreyaMaluk Twitch: http://www.twitch.tv/freyamaluk Email: [email protected] Instalacion: Descarga 7zip para poder descomprimirlo. - Descarga el archivo. - Extrae el mod en la siguiente dirección: C:\Steam\steamapps\common\dont_starve\mods - Abre el juego y entra al menú "Mods" en el menú principal. - Busca el mod y actívalo manualmente. - Clickea aplicar y ¡listo! Si alguien desea unirse a este esfuerzo, le estaría agradecida. Además de las líneas de diálogo restantes, hay algunas cosas que aún faltan desde la parte logística (el ícono, por ejemplo) Nota de traducción con respecto al tono: He decidido darle un tinte distintivo al personaje de Woodlegs. Su jerga tiene una mezcla de acentos costeros y peninsulares. También he prescindido de incluir terminología que no corresponde a su sociolecto y a su provenencia. Estoy abierta a sugerencias para mejorar la traducción en este punto, pero considere primero que ha sido una decisión basada en el contexto geográfico del juego y del propio origen de Woodlegs. Estaré muy atenta a sus comentarios y sugerencias.
  11. Hello one and all, We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. Over the past couple of months we have been working on a port for Shipwrecked in Don't Starve Together. When we got world generation working similar to how Shipwrecked worked, we asked @Fidooop to post some teasers on the forums, you can find that thread here. As the mod progressed we added additional teasers, trying to keep everyone up to date on the happenings behind the scenes. Now that we've progressed this far, on Wednesday Dec. 21, 2016; we made the post about giving information about alpha testing for the mod; that is if the research we were completing worked. After two (2) grueling days of labor, we've finally finished the research and I present to you the final result of that research. You can no longer walk on water and you can no longer sail on land. We've added sand to the out skirts of islands along with a thin line of shallow water, before moving into deeper water. We are still experimenting with this layout. We still have several bugs to work out, the major one is being controller support. Currently there is no valid way to Disembark while using a controller. We plan to fix this in the coming days, however, this will take some time to get configured properly as it will be using a completely different method than the mouse. Alpha Testing Information We are women and men of our word and we present to you the eager play testers with some information about alpha testing. The first round of alpha testing will be limited strictly to a server we host. While many modders are eager to get their mod out there; we decided that we would be able to have more control over the feedback and bugs if we were able to see the logs directly without relying on 3rd party methods (e.g. forums, steam, etc.). There will be a six (6) person limit on the amount of players on the server; we will be using the console to communicate via announcements rather than being in the game itself. This is to allow all six (6) spots to be used by play testers. There will only be a single boat; it will be located in the Nautical tab costing a measly 5 sanity. There will be no caves added to the server, for testing purposes. We do not have a concrete amount of water biomes which will be in the first round of alpha testing. We're planning to add more water prefabs and biomes soon to allow our coders to take a break from world generation and boat building. The mod will be broken into several separate mods. This is mainly due to us setting up a framework mod and several API mods for easier use of certain things in the game. World Generation code will not be made public during the first round of alpha testing. This is non-negotiable. It's very much still a work in progress and we would hate for someone to take the code and start spamming the workshop with mods when the code is not even finished. We still have many more world generation related items to add and if the code gets out we'll be unable to add them without conflicts of interests with other mods. We do not currently have an estimated date for alpha testing. Once we do have a confirmed date,it will be a weekend [Friday-Sunday], we will be sure to give everyone a two (2) week notice to prepare. If you have any questions pertaining to the mod, please post in this topic. All future communication based on this mod will be made here, so we are in one consistent location. Team List: @Kzisor - Project Manager, Senior Programmer @halfrose - Senior Animator @Arlesienne, @ImDaMisterL - Senior Writer @SrJardel - Senior Portuguese Translator Special Thanks: We would like to thank @Fidooop for posting the original thread, to Klei Entertainment ( @JoeW, @JanH, @V2C, @Ipsquiggle, @PeterA, @ScottHansen, @Bigfoot, and all the other kind developers, artists and sound engineers) and to Capybara Games ( @CapyChristian, @CapyDan, @CapyDrew, @FooBargle and all the other kind developers, artists and sound engineers) for creating Shipwrecked in the first place, without you all we would not have been able to create this port! Regards, Kzisor/Ysovuka
  12. So I personally really want to see the SW characters in DST, not the entire DLC, that would not work without a lot of changes due to it not being made for a multiplayer environment, just the characters and maybe some SW content. I'm making this because I see potential in them being brought to DST, especially since Warly (The character I want in DST most) would actually be way more useful here with his portable crockpot. Now I know what you might be thinking, "The characters can't be added! SW isn't canon and isn't part of the lore!". Well said who? Who at Klei explicitly said SW is not part of the lore? NO ONE. Klei just has not given it lore yet, which it might get if the updates to single-player they're planning are updates to SW. As for another argument you might make, "Just download a mod!". Well sure PC players could just download a mod! But what about the console players? Console players can't get mods! Plus, official Klei support for these characters would be nice so that they can get skins and what not, and who doesn't like new skins? I do know that Walani would be tough to make perks for without compromising the characters identity in a RoG world, but I believe that Klei could pull it off somehow. As for Woodlegs, he would just not have his boat, on sea, like maybe the boat could be a non-moving structure that can be piloted to shoot coconades (maybe just put the boat on wheels.)? Just an idea. The rest of Woodleg's perks would work just fine (losing sanity on land may have to be changed though), and the same goes for all of Warly & Wilbur's perks (though Warly may need changes to his picky eater perk, and Wilbur's monkey loyalty will have to be given to splumonkeys...) Anyway, vote and post your thoughts below, I really want these characters in DST, maybe also with some SW content, like maybe coconuts could wash up on shore to the mainland so we can have palm trees. That's all!
  13. I haven't posted anything on these forums for a very long time, but im back for some reason. I think a cool and hip idea for shipwrecked would be to add whirlpools. These would spawn similarly to caves, and slowly suck the player towards them in the ocean. Upon entering the whirlpool, the character would be spit out upside down through a swirling pool into the area. The area would be like a cave, but underwater themed. Exiting the cave would involve the character jumping back into the pool, and being spit back out into nearby water. A little more outlandish, but perhaps the character could find an item in these caves (maybe turn them into a murfolk) that would allow them to walk under water into an aquatic themed biome mirroring the water parts of the world. This would probably be a ton of work though, and could be an expansion in itself. Maybe call it "The Abyssal Depths"
  14. It's cute now, but it doesn't really stop most people from cutting it down. And, you know, cute factor is nice once in a while. Could use... -Bigger, shinier eyes staring directly at the player -Squishy animation -Rolling around adorably idle -Making it kinda love you by performing some tricks -Maybe a heartbreaking cry if you still kill it, along with a guilt tripping quote from the player I'm all for the extra meat, but it isn't cute enough to make me consider sparing it.
  15. As it stands currently, Warly's Fruit Crepes are just a pain to make, butter being so rare and all. I've seen this idea floating around and thought I'd stick it here as the primary topic. Now, we all know how much of a pain butter is to get, but we can't just throw away this illogical food item and give Shipwrecked even MORE food to work with, so I propose this... Keep butter as a rare drop, prevent Lobster Dinner from being made with the proposed item, and make Coco Butter refinable with 5 coconut halves and 5 butterfly wings. Coco Butter lasts 3 days before rotting and can be used for both Fruit Crepes and Waffles, and can be eaten alone for 15/20/-5 (you're eating butter, after all). To be fair, Waffles aren't all that impressive now. I mean, go make some Bisque or Lobster Bisque for health. Now you might be thinking that Fruit Crepes restore too much stats. True, really. It doesn't look like much. It seems more like a food that should restore 25/75/10, and the whole diminishing returns with Warly could easily balance it out. In the end, I find that it's a shame how coconuts and butter share the unused "Fats" class of Crock Pot food, and how nice recipes like Waffles and Fresh Fruit Crepes go unmade. I guess now's the time for everyone else to share their opinions. Have at it! ♡
  16. Version V8.4

    303,126 downloads

    Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie. RoG and SW compatible. Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them. Naughtiness : The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100. Temperature : Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details. * Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health. * RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful ! Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status). How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. If you like the mod, show it some love and rate it If you have any issues or suggestions make sure to give me feedback.
  17. I made a new world with Warly. But around day 40 --> game started crashing to the desktop. This is really annoying, because it occurred several times today. Can anyone please help me? Ps. Shipwrecked world, so apologies, if this is the wrong category. EDIT : Now is day 83, and game crashing constantly... This is my log: Starting up Don't Starve: 205648 WIN32_STEAM Build Date: 2017-02-07_15-59-26 THREAD - started 'GAClient' (2124) HttpClient::ClientThread::Main() SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 282470 ) -- Installed! SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 393010 ) -- Installed! Steam cloud enabled: true Enabled app: true Enabled account: false Num files: 28 Quota used: 0.872 Mbytes / 100.000 Mbytes cGame::InitializeOnMainThread WindowManager::Initialize WindowManager::SetFullscreen(0, 1366, 768, 60) GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (AMD Radeon R9 M200X Series) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) THREAD - started 'WindowsInputManager' (6056) OpenGL extensions (19, 19): GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_npot GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 16384 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 cDontStarveGame::DoGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970107 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(126,1) Unload BE Could not unload undefined prefab 0x303bfdce (axe) Could not unload undefined prefab 0x92ccc001 (coldfirepit) Could not unload undefined prefab 0x21e04429 (coldfirepit_placer) Could not unload undefined prefab 0xce5a342e (firesuppressor) Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer) Could not unload undefined prefab 0xe2bfa46 (tophat) Could not unload undefined prefab 0x9a6718eb (resurrectionstatue) Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer) Could not unload undefined prefab 0xdfb37276 (telestaff) Could not unload undefined prefab 0xcd7669e5 (nightsword) Could not unload undefined prefab 0x3f6c9ebb (diviningrod) Could not unload undefined prefab 0xefa57cea (bandage) Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item) Could not unload undefined prefab 0xe51acd32 (lightning_rod) Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer) Could not unload undefined prefab 0xb1fa364d (pickaxe) Could not unload undefined prefab 0x34fb4f82 (pitchfork) Could not unload undefined prefab 0x3f5176c5 (firepit) Could not unload undefined prefab 0x8a462465 (firepit_placer) Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw) Could not unload undefined prefab 0xadfdb7ae (armor_sanity) Could not unload undefined prefab 0x9a66a945 (fabric) Could not unload undefined prefab 0x76d26529 (bugnet) Could not unload undefined prefab 0x5ce426c4 (blowdart_fire) Could not unload undefined prefab 0x1c48b877 (campfire) Could not unload undefined prefab 0xdfe3a33 (campfire_placer) Could not unload undefined prefab 0xeb646050 (icehat) Could not unload undefined prefab 0x4740cff7 (tent) Could not unload undefined prefab 0xb4d742b3 (tent_placer) Could not unload undefined prefab 0x10473739 (spear) Could not unload undefined prefab 0x8d44bbad (cookpot) Could not unload undefined prefab 0x30d2f57d (cookpot_placer) Could not unload undefined prefab 0xa1e54a85 (goldenaxe) Could not unload undefined prefab 0xe6af29d2 (compass) Could not unload undefined prefab 0x3ccdbe75 (icestaff) Could not unload undefined prefab 0x68ba7101 (researchlab3) Could not unload undefined prefab 0xd6985329 (researchlab3_placer) Could not unload undefined prefab 0xca16846d (boards) Could not unload undefined prefab 0xfa14dec6 (birdtrap) Could not unload undefined prefab 0x7c11af2 (treasurechest) Could not unload undefined prefab 0xd411bef8 (treasurechest_placer) Could not unload undefined prefab 0xef21c9f2 (rope) Could not unload undefined prefab 0xb981ecda (fast_farmplot) Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer) Could not unload undefined prefab 0xf4eb0943 (shovel) Could not unload undefined prefab 0xbcfca634 (strawhat) Could not unload undefined prefab 0x761a1799 (gunpowder) Could not unload undefined prefab 0x1cd9e60e (razor) Could not unload undefined prefab 0x2e264dbc (blowdart_pipe) Could not unload undefined prefab 0xbc429ef3 (bushhat) Could not unload undefined prefab 0xfb180669 (blowdart_sleep) Could not unload undefined prefab 0x6f21e747 (piggyback) Could not unload undefined prefab 0xd8067599 (beehat) Could not unload undefined prefab 0x4d9a964d (trap) Could not unload undefined prefab 0xec43b9f4 (sewing_kit) Could not unload undefined prefab 0x85181f7c (minerhat) Could not unload undefined prefab 0x15220700 (backpack) Could not unload undefined prefab 0x68370bd6 (trap_teeth) Could not unload undefined prefab 0x8bbc7f55 (beemine) Could not unload undefined prefab 0xd5201c09 (beebox) Could not unload undefined prefab 0x753b7621 (beebox_placer) Could not unload undefined prefab 0xb918c5fd (fishingrod) Could not unload undefined prefab 0x86860bc2 (boomerang) Could not unload undefined prefab 0x80cb1e18 (featherhat) Could not unload undefined prefab 0x5a59f5cc (goldenshovel) Could not unload undefined prefab 0x2f0f89cb (reflectivevest) Could not unload undefined prefab 0xc4101586 (hammer) Could not unload undefined prefab 0x4685284 (umbrella) Could not unload undefined prefab 0xda1f7edf (winterometer) Could not unload undefined prefab 0x955229cb (winterometer_placer) Could not unload undefined prefab 0x111db7ae (footballhat) Could not unload undefined prefab 0xacbea762 (fertilizer) Could not unload undefined prefab 0x3949a42 (meatrack) Could not unload undefined prefab 0x56340ba8 (meatrack_placer) Could not unload undefined prefab 0x6dda899f (watermelonhat) Could not unload undefined prefab 0xbea16a01 (hambat) Could not unload undefined prefab 0xfbaefa0e (rainometer) Could not unload undefined prefab 0xeea990dc (rainometer_placer) Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe) Could not unload undefined prefab 0x3cb06493 (healingsalve) Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) Could not unload undefined prefab 0xd3c23856 (goldnugget) Could not unload undefined prefab 0x75370b6 (papyrus) Could not unload undefined prefab 0xcceee6c3 (cutstone) Could not unload undefined prefab 0x89c20b1b (telebase) Could not unload undefined prefab 0x868a468f (telebase_placer) Could not unload undefined prefab 0x7f2d088c (armorwood) Could not unload undefined prefab 0xe5936c6a (firestaff) Could not unload undefined prefab 0x9d92cce (purpleamulet) Could not unload undefined prefab 0x378bda50 (wall_wood_item) Could not unload undefined prefab 0xc3bf310c (blueamulet) Could not unload undefined prefab 0x739fbe3c (homesign) Could not unload undefined prefab 0x33fdbd2e (homesign_placer) Could not unload undefined prefab 0xe87e06c0 (icebox) Could not unload undefined prefab 0xf2bd1baa (icebox_placer) Could not unload undefined prefab 0x62a5e7fe (nightlight) Could not unload undefined prefab 0x185806ec (nightlight_placer) Could not unload undefined prefab 0xb6201ac9 (onemanband) Could not unload undefined prefab 0xf0330963 (panflute) Could not unload undefined prefab 0xcba65752 (amulet) Could not unload undefined prefab 0x38967bb2 (researchlab) Could not unload undefined prefab 0x77e9ae38 (researchlab_placer) Could not unload undefined prefab 0xcad92460 (flowerhat) Could not unload undefined prefab 0x1eee0485 (transistor) Could not unload undefined prefab 0x22ec3802 (wall_stone_item) Could not unload undefined prefab 0x8d60ee3a (coldfire) Could not unload undefined prefab 0xe72d29b0 (coldfire_placer) Could not unload undefined prefab 0x263bc4d5 (slow_farmplot) Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer) Could not unload undefined prefab 0x68ba7100 (researchlab2) Could not unload undefined prefab 0x3386a16a (researchlab2_placer) Could not unload undefined prefab 0x2c158f7c (torch) Could not unload undefined prefab 0x2ae7e3b3 (purplegem) Could not unload undefined prefab 0x265d1455 (turf_woodfloor) Could not unload undefined prefab 0xdac7fbf5 (birdcage) Could not unload undefined prefab 0xe1f9b335 (birdcage_placer) Could not unload undefined prefab 0xdb20fa95 (heatrock) Could not unload undefined prefab 0xc78d9876 (siestahut) Could not unload undefined prefab 0xb22fa874 (siestahut_placer) Could not unload undefined prefab 0x4374c56c (yellowstaff) Could not unload undefined prefab 0x36768a92 (orangestaff) Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern) Could not unload undefined prefab 0xfdcabd86 (earmuffshat) Could not unload undefined prefab 0x46094f1b (beefalohat) Could not unload undefined prefab 0x9a99c7b7 (armorgrass) Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter) Could not unload undefined prefab 0xec9c9d00 (shipwrecked_entrance) Could not unload undefined prefab 0xe5b1756a (shipwrecked_entrance_placer) Could not unload undefined prefab 0x47611d71 (sweatervest) Could not unload undefined prefab 0x875750ea (turf_road) Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor) Could not unload undefined prefab 0x2ca456a0 (orangeamulet) Could not unload undefined prefab 0xcda99af6 (winterhat) Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry) Could not unload undefined prefab 0x37c31aa6 (lantern) Could not unload undefined prefab 0x7fcb037d (greenstaff) Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe) Could not unload undefined prefab 0x3c935451 (eyeturret_item) Could not unload undefined prefab 0xdf13a0c1 (ruins_bat) Could not unload undefined prefab 0xcf1626 (rabbithouse) Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer) Could not unload undefined prefab 0xe474f23c (armormarble) Could not unload undefined prefab 0x1541c9cc (armorruins) Could not unload undefined prefab 0xa8b25abc (wall_ruins_item) Could not unload undefined prefab 0xe16c07d0 (ruinshat) Could not unload undefined prefab 0x19c004b2 (pighouse) Could not unload undefined prefab 0x469fe538 (pighouse_placer) Could not unload undefined prefab 0xb1591875 (greenamulet) Could not unload undefined prefab 0x1153dbb9 (pottedfern) Could not unload undefined prefab 0xf2102a71 (pottedfern_placer) Could not unload undefined prefab 0x68ba7102 (researchlab4) Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer) Could not unload undefined prefab 0x7f46d7c0 (batbat) Could not unload undefined prefab 0xe5071541 (nightmare_timepiece) Could not unload undefined prefab 0x2e54b535 (cane) Could not unload undefined prefab 0x21bf03b1 (thulecite) Could not unload undefined prefab 0x539e9e8a (trunkvest_summer) Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor) Could not unload undefined prefab 0xda17c8e8 (armorslurper) Could not unload undefined prefab 0x9a0ed246 (yellowamulet) Could not unload undefined prefab 0x651e3e9e (eyebrellahat) Could not unload undefined prefab 0x3ede96f8 (nightstick) Could not unload undefined prefab 0xa6b98890 (beargervest) Could not unload undefined prefab 0x39311b4d (grass_umbrella) Could not unload undefined prefab 0xd2c60301 (dragonflychest) Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer) Could not unload undefined prefab 0xd3671c87 (rainhat) Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0x8a2d55ba (catcoonhat) Could not unload undefined prefab 0x4116c653 (raincoat) Could not unload undefined prefab 0x7fceff10 (featherfan) Could not unload undefined prefab 0xff7a976 (staff_tornado) Could not unload undefined prefab 0xec9c9d00 (shipwrecked_entrance) Could not unload undefined prefab 0xe5b1756a (shipwrecked_entrance_placer) Could not unload undefined prefab 0xc22935e4 (icepack) Could not unload undefined prefab 0x4058bc0 (molehat) Could not unload undefined prefab 0x1c42203 (bell) Could not unload undefined prefab 0x4aeb6641 (armordragonfly) Could not unload undefined prefab 0x14e47079 (turf_snakeskinfloor) Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0xfef6177c (seatrap) Could not unload undefined prefab 0x31c5155c (cargoboat) Could not unload undefined prefab 0xc36de0e (cargoboat_placer) Could not unload undefined prefab 0x30d2b33d (primeapebarrel) Could not unload undefined prefab 0x807939ed (primeapebarrel_placer) Could not unload undefined prefab 0x9a4001b3 (sand_castle) Could not unload undefined prefab 0x3f43364e (sandcastle_placer) Could not unload undefined prefab 0x2a492c1d (aerodynamichat) Could not unload undefined prefab 0x9a81add (buoy) Could not unload undefined prefab 0x95f72a4d (buoy_placer) Could not unload undefined prefab 0x875750ea (turf_road) Could not unload undefined prefab 0x621669c0 (messagebottleempty) Could not unload undefined prefab 0x55b903ec (armorcactus) Could not unload undefined prefab 0xb04412f0 (limestone) Could not unload undefined prefab 0xa3a1ee36 (wildborehouse) Could not unload undefined prefab 0xe66562b4 (wildborehouse_placer) Could not unload undefined prefab 0xc1fc7553 (obsidianaxe) Could not unload undefined prefab 0x72436f38 (doydoynest) Could not unload undefined prefab 0x92390532 (doydoynest_placer) Could not unload undefined prefab 0x341774ab (ice) Could not unload undefined prefab 0xbbc2b637 (wall_limestone_item) Could not unload undefined prefab 0xabf27d93 (brainjellyhat) Could not unload undefined prefab 0x879e93b8 (palmleaf_hut) Could not unload undefined prefab 0x71f5c0b2 (palmleaf_hut_placer) Could not unload undefined prefab 0xa125dcf0 (wind_conch) Could not unload undefined prefab 0x76466fb2 (oxhat) Could not unload undefined prefab 0x5097886f (tropicalfan) Could not unload undefined prefab 0x60fc588a (chiminea) Could not unload undefined prefab 0x3bf2cb60 (chiminea_placer) Could not unload undefined prefab 0xcfd45dd4 (feathersail) Could not unload undefined prefab 0xe832ee7d (raft) Could not unload undefined prefab 0x897caead (raft_placer) Could not unload undefined prefab 0x33a7f0a1 (lograft) Could not unload undefined prefab 0xcca82b89 (lograft_placer) Could not unload undefined prefab 0x7ca101d3 (dragoonden) Could not unload undefined prefab 0x6db191d7 (dragoonden_placer) Could not unload undefined prefab 0x5e849cb (clothsail) Could not unload undefined prefab 0x5956e2a2 (piratehat) Could not unload undefined prefab 0x1b91a956 (blowdart_poison) Could not unload undefined prefab 0x68c8d9d7 (captainhat) Could not unload undefined prefab 0x811c1db3 (palmleaf_umbrella) Could not unload undefined prefab 0x703741a0 (bottlelantern) Could not unload undefined prefab 0x70660d69 (boatrepairkit) Could not unload undefined prefab 0xc8123fa5 (seasack) Could not unload undefined prefab 0xc2924a42 (gashat) Could not unload undefined prefab 0x79ad5092 (monkeyball) Could not unload undefined prefab 0x1a6c6f45 (blubbersuit) Could not unload undefined prefab 0xd74b6154 (goldenmachete) Could not unload undefined prefab 0xadce2aa0 (armorseashell) Could not unload undefined prefab 0xe649db6f (armouredboat) Could not unload undefined prefab 0xc87cc93b (armouredboat_placer) Could not unload undefined prefab 0xe2fc99b0 (ironwind) Could not unload undefined prefab 0x3b08494a (obsidianfirepit) Could not unload undefined prefab 0x69102aa0 (obsidianfirepit_placer) Could not unload undefined prefab 0xf4762b9d (machete) Could not unload undefined prefab 0x8d14c757 (cutlass) Could not unload undefined prefab 0x144395a5 (trawlnet) Could not unload undefined prefab 0xf20956c9 (double_umbrellahat) Could not unload undefined prefab 0xe86f4f8f (supertelescope) Could not unload undefined prefab 0xeeb5180e (snakeskinsail) Could not unload undefined prefab 0x3e63128a (ox_flute) Could not unload undefined prefab 0xc4c93c5d (boatcannon) Could not unload undefined prefab 0xa715d03d (boat_torch) Could not unload undefined prefab 0xe9ed9582 (sail_stick) Could not unload undefined prefab 0xe5b46d47 (obsidiancoconade) Could not unload undefined prefab 0x3059686e (volcanostaff) Could not unload undefined prefab 0xcebbb0da (armorobsidian) Could not unload undefined prefab 0x29d05021 (spear_obsidian) Could not unload undefined prefab 0xf02cfe22 (obsidianmachete) Could not unload undefined prefab 0x15ad0ae7 (boat_lantern) Could not unload undefined prefab 0x43f6355e (snakeskinhat) Could not unload undefined prefab 0xf9183b8a (armor_lifejacket) Could not unload undefined prefab 0x67e2ab44 (armor_windbreaker) Could not unload undefined prefab 0xa94020c5 (thatchpack) Could not unload undefined prefab 0xca1efe0f (sandbagsmall_item) Could not unload undefined prefab 0x474b8c6e (spear_poison) Could not unload undefined prefab 0xae0991e0 (mussel_stick) Could not unload undefined prefab 0x362da119 (icemaker) Could not unload undefined prefab 0x3d61cd11 (icemaker_placer) Could not unload undefined prefab 0xe55c027f (piratihatitator) Could not unload undefined prefab 0x6c19fe2b (piratihatitator_placer) Could not unload undefined prefab 0x12c13ebb (antivenom) Could not unload undefined prefab 0x310f6e91 (armorlimestone) Could not unload undefined prefab 0xcfae714a (telescope) Could not unload undefined prefab 0x16bcbff1 (sail) Could not unload undefined prefab 0xbb660aa6 (spear_launcher) Could not unload undefined prefab 0x95e2439a (rowboat) Could not unload undefined prefab 0x77133c50 (rowboat_placer) Could not unload undefined prefab 0x15c5371d (armor_snakeskin) Could not unload undefined prefab 0xa818ae4d (shark_teethhat) Could not unload undefined prefab 0x21319e8c (coconade) Could not unload undefined prefab 0x33ab6997 (hud) Could not unload undefined prefab 0x3364203d (forest) Could not unload undefined prefab 0x2e5cb72d (cave) Could not unload undefined prefab 0x7c61e1f5 (shipwrecked) Could not unload undefined prefab 0xa552d992 (volcanolevel) Could not unload undefined prefab 0x40b82ff2 (maxwell) Could not unload undefined prefab 0xbddda476 (fire) Could not unload undefined prefab 0x1078732c (character_fire) Could not unload undefined prefab 0x427b5b39 (shatter) scripts/gamelogic.lua(129,1) Unload BE done scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(141,1) Load FE scripts/gamelogic.lua(145,1) Load FE: done SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback HttpClientWriteCallback (0x06E34FF9, 1, 1347, 0x0705F70C) HttpClientWriteCallback READ 1347 (1347 total) QueryServerComplete no callback scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false Capy = true scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 Collecting garbage... lua_gc took 0.02 seconds ~SimLuaProxy() lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970116 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(1331,1) Loading slot 1 scripts/gamelogic.lua(1333,1) Load Slot: Has World scripts/gamelogic.lua(157,1) Unload FE scripts/gamelogic.lua(159,1) Unload FE done scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files Could not preload undefined prefab 0x1901065d (DLC0002) scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(173,1) LOAD BE Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x613b497 (bell_blueprint) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0xbaa28801 (cononut_halved) Could not preload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not preload undefined prefab 0xd0ee4d1c (sandcastle) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x3046954f (turf_lavarock) Could not preload undefined prefab 0x6170f8be (dropped_net) Could not preload undefined prefab 0x1901065d (DLC0002) Could not preload undefined prefab 0x5ecdd9bd (landspawner) Could not preload undefined prefab 0x223749c9 (player_common) Could not preload undefined prefab 0x535fab2b (poisonmistparticle) Could not preload undefined prefab 0x5f41a1f4 (brokenwalls) Could not preload undefined prefab 0xb92f32f4 (trunk) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(181,1) LOAD BE : done scripts/prefabs/shipwrecked.lua(507,1) shipwrecked MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_8.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_9.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_10.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_11.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_12.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_13.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_14.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_15.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_16.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_17.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_18.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_19.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_20.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_21.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_22.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_8.xml ) scripts/components/seasonmanager_sw.lua(2284,1) AUTUMN TIME scripts/prefabs/shipwrecked.lua(502,1) tropical scripts/components/seasonmanager_sw.lua(2310,1) MILD SEASON scripts/gamelogic.lua(529,1) Prefab shipwrecked scripts/gamelogic.lua(556,1) Loading Nav Grid ../mods/workshop-662872357/scripts/components/knownfoods.lua(68,1) Craft Pot ~~~ component loaded 46 known food recipes scripts/saveindex.lua(561,1) ClearCurrentResurrectors CB scripts/components/resurrector.lua(76,1) Registering resurrector 100162 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100162 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano' FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one! scripts/saveindex.lua(357,1) LoadSavedSeasonData CB scripts/saveindex.lua(379,1) LoadSavedVolcanoData CB scripts/saveindex.lua(246,1) LoadSavedHoundedData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/widgets/boatover.lua(30,1) update state scripts/widgets/boatover.lua(45,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback QueryServerComplete no callback scripts/components/mapwrapper.lua(257,1) lose control 8 89.999847412109 scripts/components/mapwrapper.lua(334,1) teleport -8.9746389389038 -5.7153162202894e-008 1124 90 scripts/components/mapwrapper.lua(350,1) gain control scripts/prefabs/messagebottle.lua(25,1) Read Message Bottle 104038 - buriedtreasure 104146 scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/prefabs/buriedtreasure.lua(193,1) Tresure fog revealed scripts/prefabs/buriedtreasure.lua(210,1) Find treasure on minimap (-850, -506) QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100162 - resurrectionstone used:false active:true scripts/components/resurrector.lua(44,1) Saving resurrector 100162 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100162 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/mainfunctions.lua(565,1) Can't find 100021 100021 - warly scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 scripts/mainfunctions.lua(597,1) Saved shipwrecked_1 Collecting garbage... lua_gc took 0.13 seconds ~SimLuaProxy() Cancelling LuaQueryCallback handle [16] lua_close took 0.21 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970505 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(126,1) Unload BE Could not unload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not unload undefined prefab 0xd0ee4d1c (sandcastle) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0x3046954f (turf_lavarock) Could not unload undefined prefab 0x6170f8be (dropped_net) Could not unload undefined prefab 0x1901065d (DLC0002) Could not unload undefined prefab 0x5ecdd9bd (landspawner) Could not unload undefined prefab 0x223749c9 (player_common) Could not unload undefined prefab 0x535fab2b (poisonmistparticle) Could not unload undefined prefab 0x5f41a1f4 (brokenwalls) Could not unload undefined prefab 0xb92f32f4 (trunk) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not unload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not unload undefined prefab 0x613b497 (bell_blueprint) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0xbaa28801 (cononut_halved) Could not unload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(129,1) Unload BE done scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(141,1) Load FE scripts/gamelogic.lua(145,1) Load FE: done SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete for non-existent handle [16] ok, HTTP 200: [] HttpClientWriteCallback (0x06E34FF9, 1, 1347, 0x0705F70C) HttpClientWriteCallback READ 1347 (1347 total) QueryServerComplete no callback scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false Capy = true scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 Collecting garbage... lua_gc took 0.02 seconds ~SimLuaProxy() lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970532 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(1331,1) Loading slot 1 scripts/gamelogic.lua(1333,1) Load Slot: Has World scripts/gamelogic.lua(157,1) Unload FE scripts/gamelogic.lua(159,1) Unload FE done scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files Could not preload undefined prefab 0x1901065d (DLC0002) scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(173,1) LOAD BE Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x613b497 (bell_blueprint) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0xbaa28801 (cononut_halved) Could not preload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not preload undefined prefab 0xd0ee4d1c (sandcastle) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x3046954f (turf_lavarock) Could not preload undefined prefab 0x6170f8be (dropped_net) Could not preload undefined prefab 0x1901065d (DLC0002) Could not preload undefined prefab 0x5ecdd9bd (landspawner) Could not preload undefined prefab 0x223749c9 (player_common) Could not preload undefined prefab 0x535fab2b (poisonmistparticle) Could not preload undefined prefab 0x5f41a1f4 (brokenwalls) Could not preload undefined prefab 0xb92f32f4 (trunk) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(181,1) LOAD BE : done scripts/prefabs/shipwrecked.lua(507,1) shipwrecked MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_8.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_9.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_10.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_11.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_12.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_13.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_14.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_15.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_16.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_17.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_18.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_19.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_20.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_21.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_22.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_8.xml ) scripts/components/seasonmanager_sw.lua(2284,1) AUTUMN TIME scripts/prefabs/shipwrecked.lua(502,1) tropical scripts/components/seasonmanager_sw.lua(2310,1) MILD SEASON scripts/gamelogic.lua(529,1) Prefab shipwrecked scripts/gamelogic.lua(556,1) Loading Nav Grid ../mods/workshop-662872357/scripts/components/knownfoods.lua(68,1) Craft Pot ~~~ component loaded 46 known food recipes scripts/saveindex.lua(561,1) ClearCurrentResurrectors CB scripts/components/resurrector.lua(76,1) Registering resurrector 100250 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100250 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano' FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one! scripts/saveindex.lua(357,1) LoadSavedSeasonData CB scripts/saveindex.lua(379,1) LoadSavedVolcanoData CB scripts/saveindex.lua(246,1) LoadSavedHoundedData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/widgets/boatover.lua(30,1) update state scripts/widgets/boatover.lua(45,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback
  18. it's april fools in some places already, right?
  19. Version 2.0.0

    11,237 downloads

    New version of the previous Display Food Values mod, now compatible with Shipwreked. Enjoy ^_^
  20. I had been playing rog/shipwrecked on default settings for a few hundred days and wanted a bit more of a challenge. Default plus in rog is pretty interesting, and absolutely crazy with webber (; Seeing that there is no default plus option for shipwrecked, I decided to create my own challenging world. I originally began with changing the world settings to the same settings as default plus in rog, but that wasn't as interesting since you don't get the starting chests filled with loot. So then I removed all grass and trees from spawning in the world. If you would like to try it here are the world options: Boons: Lots Crates: Lots Saplings: Less Grass: None Berry Bushes: Less Trees: None Seaweed: Less Spiders: More Everything else is default. You will need to start your player with one Hammer, a Backpack, 10 Jungle Tree Saplings, and a Walking Cane. Whether you choose to do this through debug console or mods is up to you. I recommend using the mod: Custom Starting Inventory. If you want to use it, make sure random inventory is disabled, backpack, hammer, and walking cane are enabled, and jungle tree seeds is set to 10, with everything else disabled or set to 0. Playing as Webber is a wise choice, but not required. Yes, there are alot of rules to this challenge, but follow them and you will find a very different and captivating survival experience. The slot machine is your friend.
  21. Archery Mod [DS]

    Version SW Beta 160329

    10,631 downloads

    The Don't Starve version of my Archery Mod which can be found on the workshop. For the complete description, see http://steamcommunity.com/sharedfiles/filedetails/?id=497972651
  22. DST has an exclusive PS4 subforum, and even one devoted to its update history. Why is this not a thing for DS:SW? The last mention I can find is in the game update on 10/20/16 (Game Update 193934), where Klei specifies that the last few updates were submitted to Sony, who would release it after reviewing them. Currently, the status of the game on the PS4 (I assume, since I cannot confirm with any source outside of my own PS4) is at Update 1.07 (based on the Update History), which happened on 10/16/16 (based on my PS4's notification history), and included 2 of the fixes listed in the update Klei released on 9/20/16 (Game Update 190713). This feels wrong, since that means that Sony has now had 3 months to review this last submission, and has still not approved it for release, even when these include game-breaking bug fixes. Please give us a subforum specifically for DS:SW PS4 updates. I want to know when I can go back to playing my game.
  23. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  24. Version 2.6

    1,967 downloads

    Warning this mod uses language (bad words) in their dialogues, if you do not approve of this don't download and the saying goes "Get out of here stalker!". This mod will be only quick patched as of mid august 2016 along with my other work, what does that mean? It means that ill most likely cut out content that is causing the crash so items will be missing vs me completely fixing it and keeping it in the mod. Why? Cause college is going to consume me each semester. If not " I said come in don't stand there!". This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation. This mod contains twelve playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military and Monolith.Most of which contain a suit that is repairable by gold nuggets. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as. Loner: Zone experience: -90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them Duty: Military Trained: -75% negative sanity drain -75% night sanity drain Anti-freedom: -Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them. Anti-Mutant: -Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!) Freedom: Zone Trained: -80% negative sanity drain Light Exoskeleton: -10% faster movement than all the other factions -10% faster hunger rate Anarchist: -You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty. Monolith: Decayed mind: -0% negative sanity drain -100 max sanity making nights your main concern -Ignore food spoilage and monster meat penalty Spider Allies: -Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you -You are also neutral to merms unless you provoke them Bad reputation: -Due to your stories told by stalkers about being hostile to all factions and your ruthlessness, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad. -Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation. Military: Military Trained: -75% negative sanity drain -75% night sanity drain Corrupt: -You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst stalker and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you. Clearsky: Zone experience: -90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them CS2: -Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery. Bandits: Robber: -You rob everyone in the zone regardless of faction. You'll lose sanity to all factions besides your own. Bandit jacket: -Your jacket inherits 25% damage protection and a small amount of winter insulation. stalkerdst = don't starve together version stalkerds = don't starve version (reign of giants or shipwrecked required!) stalkerloneredition = don't starve together loner edition (freedomai caught a error that mysteriously reappeared) NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times! Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo. Later update: DS port bug fixes, AI hide function hopefully fixed, and who knows? Refer to the discussion threads for more info about the mod. With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you? You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want. Will this mod be made for don't starve? Go check out the port it should work for the most part. The Meaning of S.T.A.L.K.E.R: Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber DS Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=917543107&searchtext= Original character guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/ Weapons guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/ AI guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/ Character expansion 2 guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/ Artifacts guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/ Character expansion 3 guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/ There is no guide on don't starve port you'll have to figure it out, like the first time you played stalker till I get back. Special thanks to a modder who I'm not sure wants to be credited for the repairable armour, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.