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      Rhymes with Play 145 - Oxygen Not Included (Update Preview)   06/27/2017

      Join us on our official Twitch Channel, where we will be previewing content that are currently being developed for the upcoming Oxygen Not Included update. As always, the stream will be going live on Thursday, June 29th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Note: As the game is still in development, game content shown in the update preview streams may change before going live on Steam Early Access.  Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 29th 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!

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Found 16 results

  1. Version 1.10


    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I will explain how to set up this world. I will be connecting 4 server to each other. All setting files won't be shown, but they are pretty similar. I want the shards to be linked like this (two lines between 1 and 12 mean i want two portals to be active between these worlds): Formating here doesn't allow enough indentation so actual tutorial is on Github. (mostly functional, unidirectional connections aren't covered by this tutorial) Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Worldgen and shard config util I created an util to create worldgenoverride.lua using GUI. Choose a preset, change what you want and save it. There you have easily generated worldgenoverride.lua! There is also second tab where you can create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. This util is running in .NET 4.5 and won't start without it! The util is available for download from these forums by "Download this file" on the right. Need help of other modders This mod needs to have shard_id to properly connect worlds. For now shard_id of this world is taken from mod configuration. If anyone have idea how to get this shard_id directly from game core I could remove one mod setting, which would be great. (TheShard:GetShardId() didn't work for me, but maybe I'm just bad at lua scripting) Already fixed it. Also setting Connections is pain in the *** to copy to every shard. So if anyone have idea how to load Connection table in some clean and don't-copy-something-to-every-shard way I would probably implement it. Thank you
  2. 1. Download and install SteamCMD: Click here to download 2. Create three data folders for your servers: \\Documents\Klei\DoNotStarveTogether\MyDediServer \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves 3. Start Don't Starve Together from Steam and click on the "Play!" button. 4. Click on the "Acct Info" button. 5. Click on the "Generate Server Token" button, and copy the token into a text editor. 6. Save the token file to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster_token.txt 7. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster.ini 8. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini 9. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 10. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\worldgenoverride.lua 11. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 12. Checklist of all the files you should have now: 13. Double-click StartDSTServers.bat to start your dedicated servers!
  3. Dragon World Hello people and im hosting a server called Dragon world in which you can only use characters from the mod Shadow dragons which you can find on the steam workshop. There are mmo elements to this mod. theres also other mods. I also host servers called Dragon battlegrounds sometimes which have the mod starving floor. If you see Dragon World or Dragon Battlegrounds on the server list come on. We accept all kinds of people if theyre not griefers. I just started the server as i wrote this.
  4. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Create your dedicated server folders: 4. Create your cluster_token.txt 5. Create your cluster.ini file. 6. Edit your cluster.ini file. 7. Create your Master server.ini 8. Create your Caves server.ini 9. Create your Caves worldgenoverride.lua 10. Create the script that will run the servers. 11. Give the script executable permissions 12. Run the script to start the dedicated servers:
  5. Hunger Games Rules: The rules of the Hunger Games are quite simple. The last survived player (or two of them IF THEY АRE IN THE SAME DISTRICT) is/are the winner(-s). You can do everything while playing. Building, destroying, killing, lying, betraying, whatever. The only thing is forbidden in Hunger Games is cheating and flame in chat. Hunger Games features: · You can enter the game only in first 8 days of the game. · No way to revive · Antileaving system (players drop everything when leave) · Structures in pocket will come apart after 10 seconds. There is no way to carry structures on long distance. · No way to craft difficult items far away from research labs. · Some characters are disabled. · Sometimes there will be gifts near portal. Be ready to fight for them. · Ghosts can't spy. They will be kicked if server is full. · Be ready for any surprises in the game. Everything can happen. · Every bug you will face in the game is feature. If even it is a bug, mostly it will not be fixed while playing. Maybe it will be fixed in the next round. Goal Kill all other players. You have only one life. Who can join At start, anybody can join the game. After a while the game enters to closed mode. Who can't join while open mode: - Ghosts if the server is full. At least 2 free slots are reserved for new players to join. - Cheaters. There is anti-cheat system in Kindling Fire Mod. Who can't join while game is in closed mode: - Ghosts if the server is full (last 2 slots are reserved). - Cheaters. - Unknown players. - Very old or casual players. Districts Every player can join district. If you want, leave a request here. If you want you can play alone. But districts can give you some features: · A way to win game with your friend · You’ll have your ow district icon! · You’ll won’t be able to attack your teammates! · Bonus inventory for each district! Armor tuning All armor reduced by approximately 2 times. But you can combine different armor. For example, 50% body armor + 50% helmet = 75% of the total absorption. Formula: A + B - A*B, e.g. (0.5 + 0.5) - 0.5 * 0.5 = 1 - 0.25 = 0.75 Armor Absorption Grass armor 0.3 (30%) Snurtle Shell Armor 0.3 Scalemail 0.35 Log Suit 0.4 Thulecite Suit 0.4 Night Armour 0.45 Marble Suit 0.5 Football Helmet 0.3 Battle helm 0.35 Shelmet 0.4 Thulecite Crown 0.45 Kindling Fire Mod You can find it here. - Anti-Cheat is enabled! You can't leave the server at night and in evening or you will be banned till the end of the game. Only one disconnect is allowed. Timeline Day 1-2. Preparation. You can join the server, listen to music and chat. Day 3. Initial Gifts Day 10. Dangerous Gifts near Portal Day 16. Luxury Gifts near Portal There is a disaster clocks near portal. Every two days they’ll start to spin, and will choose random disaster. Characters: Willow now has 200 sanity. Also she won't be freezed when she has low sanity. WX-78 starts with 100 hunger, health and sanity, an he's able to upgrade himself to 225 hp, 200 sanity and 200 hunger. Wickerbottom lost her science bonus. Maxwell now has 100 hp, but he starts only with 2 nightmare fuels. Wigfrid lost her attack and defence bonus, but now she can eat any food, not only meat. Disabled characters are: Wolphgang Wes Webber We start at: On June, 30th at 18:00 on Moscow time Server name is: The Hunger Games!
  6. Welcome to the Teeria Legends DST Network. Our Server's have been down for quite a while but now is the time to bring them back up and running as the game has become more stable than ever before. We currently provide players with the Endless type of Game-Play, Modded for extended player experience & Socially tagged. It's time to make friends and survive! Oh and yeah, we do have caves.. and the world is set to huge and stuff.. Griefing is an issue, and highly prohibited. But there will always be players who are just there to ruin it for others. Therefore most of the main objects such as Chests, fences, etc. Are protected upon placement for yourself and players around you who are in-range, therefore you should only place your chests when either nobody or your friends are beside you. You may report griefers/abusers to any available admin and/or you can vote-kick the player from the Server. Please ALSO note that blocking any cave entrance/spawn entrance is forbidden and will get you banned. We offer a small set of custom characters, which may increase over-time. We will not add any heavy-based characters which would either make the player too strong or have a great advantage, all characters are limited in some way or another. Upon Death you can either resurrect yourself through the use of the Portal (Default) or you can resurrect yourself throughout the use of simply clicking on a nearby firepit (This may or may not work, depending on who's firepit it is). You will not be able to spam-haunt other player their protective items/objects due to anti-grief. What kind of mods do we have? Instead of having to list them all, you can simply look this up in the Server section. Health amount is kept on Death as well as slow Health regeneration. We also have an AFK-Check mod, which checks whether the player is AFK or not. If you are AFK, you will be placed in godmode. But we will have to warn you.. don't move when you're AFK in the dark without any lights or when there's hounds around! How do I play? A few things you should consider before you join our Server is that our Server is highly modded and you are required to download these mods in order to be able to play. Due to this we highly recommend you set your in-game settings to automatically download Server mods. This process may take a while upon joining depending on your connection and may freeze your game in the mean-time. We suggest you wait during this period to let the game fully load for the first time. >>> Our Server goes by the name Teeria's Tropical Tiki | Endless | 24/7 you can simply find our Server by filtering for the name Teeria. Once filtered you will be able to simply join our Server. Our Server(s) are hosted on a fast machine, but we host other games too so if there's any lag (especially during the weekend) we apologize for this. Upon choosing a Character you have a specific time period where you can choose another character by typing in #restart in the chatbox, this will allow you to pick another character if you don't like your current one. Additionally you can request the Admin to delete your ID-save so you can start fresh. The Server world (again) is set to Huge, Contains Mods and makes use of all default seasonal settings. We also prefer you speak English, we don't know russian, chinese or anything alienated. Everyone's well educated these days! We hope you enjoy your time, and if there are ANY issues regarding connection, in-game mods and/or client issues regarding our Server do not hesitate to contact us as we'll be happy to help. Discord. https://discord.gg/BVQBYBb <-- Please note that you will join into a Terraria Enviorment. We have a special channel named #dst for the Server. Image on the top taken from the Lazy Lazy Deserter mod, all credits go to the author.
  7. What is new option after update in server.ini? [ACCOUNT] encode_user_path = true
  8. Hey everyone, Im starting a brand new dont starve community, Im looking for some members, anyone invited! http://steamcommunity.com/profiles/76561197983988006/ this is my steam account (don't mind my private profile or steam ban), add me so I can invite you to our discord. ( http://steamcommunity.com/groups/ancientcivilizationcreatures ) our steam group. Server Info I host the server myself, I only use a few mods which don't really affect gameplay. (No thermal stone durability, health display, global positions, global pause). Caves on Endless / Cooperative Hosted in West Europe Our discord is to announce whenever i host the server or chat with other members. Anyone is invited, if you're pro or just recently bought the game, we can all learn from each other, my only request is to follow some rules. Be friendly and respect everyone No greifing Don't be annoying Enjoy and Have fun! Now a little about me I consider myself a experienced player with over 700+ hours currently, Im from Portugal(portuguese), and I am 18 years old. I spent most of my DST hours alone, looking for people to play, and I finally can host a server myself so why not starting a community.
  9. I'm probably grasping at straws here, but I always wanted to join a server with mildly experienced players to group up and take on a challenge of fighting latest bosses and all that. I played a fair bit of original don't starve, but didn't go very far with the new DST content, such as fighting Klaus or summoning the nightmare chess. I prefer to play Maxwell, but can switch to other characters if needed. I also do have a microphone and don't mind joining your skype or discord group (Although you would have to endure my stuttering english. I warned you!)
  10. So I found this link off from the game in my internet traffic. https://d26ly0au0tyuy.cloudfront.net/ When you go in the link, you will see it in the XML format. Each key in there can be use as URL path. Like https://d26ly0au0tyuy.cloudfront.net/lobbyListings.json.gz lobbyListings.json.gz is the first key in that XML format. What exactly this do? This will show you the list of the lobby information that running in DST (Its in JSON format). You can use it as API for your website or program. For web developer, you know what to do with json. Self explanatory... NOTE: I'm not sure if klei allow this. Klei, if you are reading this and you don't allow that link to be public, you may remove this topic.
  11. Is there a way to make the overworld have a different seasonal event than the caves world? (have the overworld on the christmas event, and the caves world on the halloween event) By the way, this actually happened to one of my worlds due to a bug, but I don't know how to reproduce it.
  12. Hello, I have a group chat in Instagram we all play Dont Starve Together but we have no server to play on, and we can't host it ourselves, is there any friendly dedicated server with caves(hopefully endless or not) that we can join? Public servers also scares us... I have around 600 hours, just needing a server to play with friends, we dislike rude people, and we're not greifers.
  13. The root admin of the server (the one who can run "sudo" commands on the computer, the one who can touch the actual keyboards of the computer with fingers, or over SSH with root powers) should be able to login into his/her own server as any previous visitor. This would be very useful to check some griefers who come, steal some valuable items, then log off never to come back. While arguably you could just spawn in "for the loss", you can't really know for sure if someone stole it (no one sits in their base all day really) then logged off, unless you can check their inventory. The root admin has full access to any files in the server. The server has all the info related to any visitor, so it should be able to let the root simulate any visitor. Is that something possible to do? I am really not concerned about any technical difficulties in implementing that.
  14. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X
  15. This guide will help you set up a dedicated server on Mac OS X. This commands in this guide must be entered in the "Terminal" application. The "~" at the beginning of directories and filenames is shorthand in the terminal for your home directory. 1. Install steamcmd. 2. Create your dedicated server folders: 3. Create your cluster_token.txt 4. Create your cluster.ini file. 5. Edit your cluster.ini file. 6. Create your Master server.ini 7. Create your Caves server.ini 8. Create your Caves worldgenoverride.lua 9. Create the script that will run the servers. 10. Give the script executable permissions 11. Run the script to start the dedicated servers: