Join the Klei team as we discuss and play Heart of the Ruins, the latest BETA update for Don't Starve Together: A New Reign, this Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC), only on the Rhymes with Play Dev Cast on Twitch. Where is it?
On our official Twitch channel here:
11:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
When is it?
Thursday, March 30th at 3:30 PM PDT (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
Search the Community
Showing results for tags 'science!'.
Found 2 results
Hello there! I have seen quite the countless number of those Hydrogen generators being highly inefficient and all, so I decided to perform a test and do a little bit of math for the sake of science and exploration! yay. The devices used and their outputs and inputs are listed below: Electrolyzer: 112g/s of Hydrogen generated. 888g/s of Oxygen generated. 120W of Power consumed. 1kg/s of Water consumed. Hydrogen Generator: 100g/s of Hydrogen consumed. 800W of Power generated. Gas Filter: 120W of Power consumed. Gas Pump: 240W of Power consumed. 500g/s of Gas pumped. Sum of components: Power Generated: 320W Oxygen Generated: 888g/s Hydrogen Generated: 12g/s Gas left in chamber: 500g/s Water consumed: 1kg/s With that list out of the way, we can finally talk about the findings. We have a net power generation of 320W, which is 80% of the power generation of a dupe wheel. Though smaller, it's a passive amount of power created. In terms of water consumption, it is consuming the same water as would 3.33 Algae Terrarium. It's pretty damn efficient! What's more, you ask? It provides your colony with 888g/s of oxygen generated. That's enough to feed 8 dupes at most (or, approximately 4 if you have 3 mealwood plants for each dupe -don't quote me on this one though). However, that's under ideal conditions. How do you imitate that? With the set-up shown below. Additionally, you can simply place a single gas permeable tile at the bottom pannel to allow pressure to diffuse the oxygen outwards into your base. Doing so ensures you get the full capacity of the 888g/s of oxygen generated. Hydrogen floats to the top of the tiny room, which then almost guarantees your hydrogen generator to recieve the 112g/s of hydrogen generated. In this case, the hydrogen generator will always be topped off at all times. Have two of them, and you can generate twice as much oxygen, and twice as much power for only the net loss of the same water consumption as 6.66 algae terrarium. Unfortunately, there seems to be a bug where the hydrogen generator does not produce any power, even when completely filled with the hydrogen it so requires.
So, I managed to create 68.3kg worth of solid CO2 (which wasn't actually in the system -that's a massive amount of CO2) by cycling CO2 through 2 thermal Thermo Regulators. Here's the thing though, your game WILL crash once anything reaches a temperature below -273.15C (which will happen since it seems the thermo regulators drop their temperature at a constant rate). Since it seems that gas is created doing this process.. maybe I can do this with oxygen and have a net production of oxygen? Additionally, if the material dropped had ambient temperature emissions.. then it'd be even more efficient at cooling things down. Oh my goodness.. it is now 837.3kg worth of CO2 in that one little ball. It seems there is no temperature emissions though. But that conservation of mass, wow! Super cooled oxygen turns to liquid state, and very quickly sublimates back into gas. Doing so cools down the area VERY quickly.