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Found 42 results

  1. Since DST is a great project so far, I think I have some really great idea's for a complete rework, that makes some similar mechanics to DST for Shipwrecked/RoG. --Making both DLC's in same world-- Since having many worlds might complicate the mechanics sometimes, why not making an options for just making them both in a same world? For example, in DST caves you sorta have zone mechanics, that are ruins and caves, adding this mechanic, it could be possible to make seasons between SW and RoG still separate and shift from one to another by entering the zone. You still get shore around the areas of RoG, to actually get into shipwrecked zone with shipwrecked materials. --The season disasters-- Bosses spawns once a year, such as if you stayed in the zone in which the boss spawns and quickly jump to other zone, you still going to get the certain boss that was coming for you from the area no matter where you end up running away to (besides the caves). The volcano season only stays in shipwrecked, unless you run away to the RoG zone, then you have to deal with it until it ends. Smoldering will happen no matter where you are, since flingos are a thing. Rain happens in both zones differently, same for hail, but hail would be a rare occasion on RoG, and the hail would do 1 damage to a player, creature or a boat (but not a sturdy structures like stone or thulecite walls). --Lag issues-- Having a world just that size and having it all generate simultaneously ... not a problem! The chunk would only generate with DST mechanic, in the chunk you are at, nothing does or goes anywhere unless it's in range of a player. Creatures like tiger shark would only be active while the player is in SW zone. --The Portal Thing and Portals-- The parts will be all around the world, but not in the edges of the world. They would have a spawn and set piece range from a player, or the base thing itself. The pieces may appear in shipwrecked with their own set piece of the zone. Shipwrecked portal would be disabled, or unless should have use for as an "alternate wormhole" to travel to places, but the parts are limited and only found in ruins by killing ancient guardian, he would have a piece for portal 1# and portal 1#, as only be able to travel between those two particular in the same world (but not for travelling from caves to surface or volcano). The portal pieces would have a number on their names to see which is which. --A remake for renewable ruins-- With that size of the world and progress, just please, if you like this suggestion and decide to do it, pleaseeeeeeeeeeeeeeeeeee make it happen. ;-; --Coasts-- The areas on RoG world should be special, they would have Shipwrecked zone, but there would be from 1-3 coast areas on the map just to be able to get to the open sea. --Balances and new features-- Balances would be really nice, and maybe some few new features to Shipwrecked, and possibly ruins.
  2. Version 1.0.0

    424 downloads

    IT'S FINALLY HAPPENED. This piece'a crap took nearly forever, and, in all honesty, i'm fuckin' excited for this ****s release. And who is the genius whom coded in literally all of War's functions? Why, that man is @DarkXero! This man had coded in an enormous amount of code and i honestly can't thank him enough. But onto its special abilities now! War's pro's: *War can not only continuously sail on water, but he creates waves during the process! *War is able to literally go out of bounds (going too far may cause a crash, just sayin') *War has the ability to trample over things, just like giants! *War is able to devour everything and anything *War is a living divining rod (press G to toggle that function) *War never freezes nor burns *War can't overheat nor get cold *War has night-vision *War doesn't get hurt and his health is literally gibberish *War does not starve *War does not lose sanity *War does not inflict pain when it comes to small weaklings *War does not flinch upon being hit by monkey **** *War is not effected by spider webs *War can literally kill the master on the throne *War has a custom intro! *War will be struck by lightning upon moving from world-to-world! *War is a killing machine *Custom Maxwell intros for all 6 chapters! *War's ability to become a living divining rod will automatically trigger in adventure mode *War has 3 extra inventory slots War's con's: *War cannot equip any items *War will inflict pain upon being hit by Giants *Upon throne death, the world gets immensely ****** up *War does not speak *War can't sleep, similarly to Wickerbottom *War can't use items for anything but to eat them *Upon throne death, War will be constantly hunt down by them *War has seen some **** I guess you could say that this fag has 2 purposes. 1. it makes life easier for those whom suck at don't starve. e.g. me. 2. its coding could be used for those whom aren't so skilled at coding when makin' a mod i guess. But again, i cannot thank @DarkXero enough. What makes me even more thankful is how all of these functions were done by him and only him. i'm not even exaggerating. i was surprised and baffled how he had the patience to stay by my side with this mod from beginning to end. i genuinely am honored to have been able to work with this man, and i really wish to make this man about as happy as i. so please, give this man some recognition and some praise by following him. please, i beg of you. P.S. special thanks to Deeyadee. please go watch her through deviantart for doing War's banner in the bigportrait file: http://deeyadee.deviantart.com/
  3. Version 2.1

    2,305 downloads

    Ok, i suscribe on the deluxecampfires mod in steam workshop, but when i load the game this say "RECYPE_GAME_TYPE" crash ok i fixed the mod and load here for the standalone gamers (I know what it feels to not download a mod when you're standalone ) credits to the original author Mark Pick (Better to up the willow's sanity regen!! and winter)
  4. Trees in my RoG world (its compatible with Shipwrecked as I was going travel back and forth) got bugged: 1) Birchnut trees lose their leafy state in the middle of summer and stay green in winter (that might be a setpiece fault - in the end of spring I stumbled upon a setpiece with fridge, chest and thermometer - opening the chest instantly changed season to winter, but birchnuts remained green. Needs fixing. 2) Birchnut trees turn poison-treeguard mode when ANY kind of tree is chopped down. I was chiopping down evergreens when three birchnuts that was close just all turned treeguards. If I am correct they are supposed to do that only if you chopped down a buirchnut tree, not any other kind. 3) Simple Evergreen Treeguard doesn't seem to spawn at all, instead Birch ones always do. I am 100+ days in the game and chopped huge amounts of trees - no evergreen treeguards ever. After that much chopping I believe its not random, but bugged spawn conditions. Please check those issues, they are not game breaking, but they sure as hell spoiling the immersion.
  5. Archery Mod [DS]

    Version SW Beta 160329

    10,681 downloads

    The Don't Starve version of my Archery Mod which can be found on the workshop. For the complete description, see http://steamcommunity.com/sharedfiles/filedetails/?id=497972651
  6. Version 1.1

    410 downloads

    Now cold firepits make ice Based in Charcoal Burner from zkm2erjfdb (i change some things of the original mod) ok , this mod only works in rog , in sw isn't necessary because sw have the ice maker 3000
  7. Version 0.1.0

    50 downloads

    ONLY FOR GLITCHED SAVEGAMES WHERE YOU NEED TO RESET SEASONS IN ROG to default settings. Instructions: 1) Start game with mod 2) save and quit (in your Reign of Giants world) 3) disable this mod and it will reset the seasons in your ROG world. Created for DarkLifeCZ 200+ day Wes character who had a glitched out SW/ROG world where ROG only had 2 seasons.
  8. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  9. No Quick Pick

    Version 1.0.0

    209 downloads

    Disables quick picking (by holding spacebar) of regular flowers, evil flowers, ferns, carrots and mandrakes. To temporarily disable the mod and allow quick picking, hold CTRL. Compatible with base, RoG and SW. Original mod by Mouse. [STEAM VERSION]
  10. Version 1.0

    68 downloads

    Feel almighty as you toggle the GUI at the push of a button. Configurable in-game to set your own shortcut.
  11. Industrial Resolution

    Version 3.1

    54,023 downloads

    This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? Do you want to show the shadows who's boss? No revolution is complete without Coal and Electricity! If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement. Modules Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. The following official modules are currently available: BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code. The old documentation thread is here. You might enjoy reading this story as well. Compatibility All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands. Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me! This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please! Credits I want to thank the following people for helping in the creation of Industrial Resolution: @Folthan for drawing the LED and giving me that software @NoobModder for drawing several IRM objects @Estel for praise and feedback @Mikeloeven for telling me to just do it and giving me that other software All users who suggested content or changes for their interest You for reading all of this and being (presumably) awesome
  12. Version 1.8

    501 downloads

    Shipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads
  13. Painted Pig Houses

    Version 1.0.0

    178 downloads

    Pig houses will now come in a variety of colours - muted red, green, purple, blue and grey, as well as the standard plain wood. These colours are random for all pig houses in the world, generated, spawned or built. These colours are meant to be subtle, in keeping with the game's style - if you're interesting in other colours please post your ideas in the suggestions forum. You do not need to regenerate your world to see this mod. The colours should stay the same on saving/reloading your game. [STEAM VERSION]
  14. Set Piece: Staff Traps

    Version 1.0.0

    177 downloads

    Get the ice staff and fire staff set pieces to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. Sometimes only one of these 2 set pieces will spawn in a world. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  15. Set Piece: Reed Trap

    Version 1.0.0

    166 downloads

    Get the reed trap set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  16. Version 1.0.0

    152 downloads

    This mod forces the pig shrine set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  17. Set Piece: Tallbird Fort

    Version 1.0.0

    137 downloads

    This mod forces the tallbird fort set piece to spawn in your world. It will spawn in the patchwork area of your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  18. Version 1.0.0

    100 downloads

    This mod forces the merm shrine set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  19. Version 1.0.0

    132 downloads

    Get the dev Graveyard set piece/east egg to spawn in your world. Notes: - Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  20. Wardrobe

    Version 1.0.0

    696 downloads

    The wardrobe from Don't Starve Together ported to the single player game. A fancy place to store clothing, armour and equipment. Compatible with all versions (base/RoG/SW). Features: Cost 3 boards + 1 sewing kit, use the alchemy engine to craft 16 slots (4x4) Animated You can only store equippable items (clothing, armour, weapons, tools), sewing kits and fabric (SW) in it Your custom items can be stored here so long as they are labeled 'equippable' Destroyable, flammable [STEAM VERSION]
  21. Set Piece: Insane Pig

    Version 1.0.0

    107 downloads

    Get the trapped pig, a rare set piece, to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  22. Magic Bottle Lanterns

    Version 1.0.1

    707 downloads

    These bottle lanterns are pretty, magical, and useful! Use your magical knowledge to build these mysterious lights - they look so pretty, there can't be any harm, right? [STEAM VERSION] Thank to Mobbstar, who nudged me in the right direction for some of the coding. Features: - Custom art - Custom animations - Custom strings for all base and DLC characters - Base, RoG and SW compatible - High cost magical-tier items - Automatically lights up/active at dusk, turns off for the day - Permanent light, no fuel required - Destroyable but fire proof Name: Glowing Bottle Recipe: 2 x marble, 2 x fireflies, 2 x nitre (Prestihatitator) Effect: Just a light in the dark. Name: Menacing Bottle Recipe: 2 x red cap, 2 x fireflies, 1 x red gem (Prestihatitator) Effect: There's something about this light that frightening, and has a bad effect on your sanity. Name: Icy Bottle Recipe: 2 x blue cap, 2 x fireflies, 1 x blue gem (Prestihatitator) Effect: A bottle covered in frost, it cools you down. Name: Peace Bottle Recipe: 2 x lureplant bulb, 2 x fireflies, 2 x spider gland (Prestihatitator) Effect: This sweet, calming light will make your foes give up their chase. Careful, it doesn't stop them getting angry again! Doesn't work on giants, ghosts or shadow creatures. Name: Tincture Bottle Recipe: 2 x eggplant, 2 x fireflies, 1 x purple gem (Shadow Manipulator) Effect: This mysterious light helps to heal the lifeforms around it - including your foes! Name: Ember Bottle Recipe: 2 x carrot, 2 x fireflies, 1 x orange gem (Shadow Manipulator) Effect: This light will help to warm you up. Name: Sunshine Bottle Recipe: 2 x honey, 2 x fireflies, 1 x yellow gem (Shadow Manipulator) Effect: Feeling a little crazy? This light will help you feel sane again. Name: Poison Bottle Recipe: 2 x green cap, 2 x fireflies, 1 x green gem (Shadow Manipulator) Effect: This light will damage those around it. You don't seem to be effected, but neither do giants, ghosts, shadow creatures or clockworks. Feedback & Suggestions Please feel free to leave me feedback/suggestions about: - Crashes, typos or errors - Balance issues (they're meant to be hard to make, since their perma-light is powerful) - Power/feature suggestions - Coding (is there a more efficient way to go about these things)
  23. Version 1.1

    407 downloads

    Presenting to you the villian of the game Drawn to Life! (You don't need to know that game to understand the mod.) Wilfre found himself inside the universe of Don't Starve. But his arts and crafts are as dark and ominous as the world that tries to defeat him. Utilize your wits, your sense of survivability and your trusty Book of Life to prevent yourself from starving! Use the Book of Life to summon minions! Explore the worlds you play in to discover more minions! Very small chance of being mildly affected by nightmare fuel to the point of having a shadow stat and badge and a shadow form including combat buffs and insanity penalty and all that jazz, you'll figure it out. This mod requires Tomes of Knowledge to function! Got any questions? Ask away! Wilfre sprites by the wonderful Ysulyan Shadow Wilfre sprites by HalfAShark Code and concept by Mobbstar The original character "Wilfre" belongs to 5th Cell Games. Cheers, guys! Initial content:
  24. Soulful Alchemy

    Version 2.2.2

    3,427 downloads

    Dissolve, brew, enchant, summon, craft, reap, et cetera! This mod adds a flexible alchemy and potion system and a new kind of magic tech tree. The two branches unite in the powerful spell ritual system. I recommend installing Tomes of Knowledge, it allows you to acquire helpful books and make alchemy notes. Alchemy In the magic tab, there's the so-called Alchemical Distiller. It requires an alchemy engine to unlock (Who'd have thought). Using it, you can extract effects from various ingredients and put them into potions. Combining several ingredients can remove effects or create new ones! Thus experimentation can prove important... or deadly. By adding the right kinds of ingredients, you can even synthesise regular items (e.g. tentacle spike) or discover unique alchemical items (e.g. mandrake seeds). It is recommended to make actual notes when experimenting. Also make notes of which potion is which, since their properties do not perfectly reflect their effects. Soul Magic When playing around with magic, you might stumble upon the Sinister Tabernacle. It is the first step of a journey you will learn to love and regret at the same time. To make any soul items, you will need souls (Who'd have thought). The first method to acquire those is spinning a Dream Catcher, it will catch the soul of any sentient creature dying near it (e.g. pigmen). Spell Nidus When you are confident with basic alchemy and wrapped your head around souls (figuratively and literally), you can try to make a spell circle with Ghastly Candles. Placing the right objects in it lets you cast a spell. [advanced guide] Finding a spell is difficult, and moreover dangerous. In the worst case, you could summon a giant and not even notice. Only the luckiest can find a Tome of Knowledge to teach them all spells there are. Credits Mobbstar - Me, the project leader and coder Klei - made Don't Starve, the game this mod is for, and also most textures used in it @Lampofulmine - Ghastly Candle texture @Theinsanefruitloop - Alkahest texture @ImDaMisterL - misc. rune textures (Boss Music) Plans in Motion by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ If you want to support this mod somehow, feel free to contact me! Please report all and any bugs you find! If you want to stay up-to-date, follow to the file using the upper-right button! [Original Forum Thread]
  25. Here's a little design I came up with after having hundreds of turf and not wanting to store it all in 50+ chests. A moleworm burrow can hold 50 stacks of items, so each moleworm burrow can be used to store 500 tiles of turf. A lot of people consider turf precious since it's non-renewable without world hopping - so moleworm burrows are a little bit safer than chests because they can't burn. Each pen has a burrow holding the turf that's underneath the pen. My forest turf pen needs three moleworms to hold all the turf while my grass turf pen needs two. Everything else has a single moleworm. The pens are organized by least dominate to most dominate as one turf will always cover another one when placed next to each other. Whenever I need turf for a project, I dig it a burrow up and let the moleworms store it again. Cheers,