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Found 3 results

  1. I would like to suggest a tank for water that the Dups can use inside their base. Perhaps with the option to have water pumped to them. It just seems weird to have to make sure they have open access to water, especially when it is so easily polluted. Also, it would be nice to have around the base, like the storage containers for the other resources
  2. This is my look into bringing robotics into the game This is Currently WIP Robot and Requirements Robots do not require to breath/eat They can rust and require maintenance on a platform (see bellow) Base Level robots These are slowed by cold base level platform required Wind Up Requires a duplicant to wind up the robot Can't jump/climb Requires elevator (see bellow) Slow Dumb Coal Steam Uses coal and Water Produces Co2 and Steam and Heat Will automatically slow to stop critical heat levels overheating causes a minor boost in speed Immune to cold while overheating Can critically overheat too much causing it to explode Can't jump/climb Requires elevator (see bellow) Dumb slow movement speed Level 2 robots Natural Gas Can overheat too much causing it to explode Hydrogen Produces Co2 and heat Can overheat too much causing it to explode Battery Requires charge from level 2 platform Can charge from quick charge points Can jump/climb slightly dumb normal movement speed LIve wire Average speed in jobs Needs a live wire to Run at all times Can't jump/climb requires elevator slightly dumb fast movement speed faster while overloaded (deals damage to the robot) Level 3 robots Battery level 2 longer charge than battery 1 Live wire level 2 Holds a charge similar to battery level 1 can go off a wire for a while without a constant charge can jump/climb average intellegents very fast movement Super fast while overloaded (deals damage to robot) Nuclear looks like a duplicant that you question if you're the robot +10 to all stats Doesn't require an electric charge Can do anything a duplicant can do except eat/breath Produces radiation that can contaminate the area uses Fuel Rods (uranium) produces Spent rods (could be used else were) Platforms Robots require an "Idle" platform to use and repair Robots will need to be assigned platforms to use. Base level platform (non-electric) Holds level 1 robots that do not require an electric charge to power (Coal Steam, ) Base level robots will only do 1 task selected for them while active. Duplicants will need to manually adjust the platform to change the job Robots will keep doing their task until they return to the platform (De)Activation of the platform will Idle and shut down the robot This stops use of resource/power usage Robots will return when the platform is Off Manuel repairs and resource delivery by duplicants Robots who are shutdown while not on a platform will be delivered by duplicants to the platform Level 2 platform (electricity based) Holds level 2 robots that are Charged by electricity to run (Battery, Live wire) Robots level 2 will do 2 tasks given to them while active Can use a R.C.C. (Robot Command console) level 1 hooked up to their electricity network to change their job but must be manually changed by a duplicant at the R.C.C. Robots will keep doing their task until they return to the platform Platform requires electricity to recharge robots Manuel maintenance by duplicant required. (De)Activation of the platform will Idle and shut down the robot This stops use of power usage. Doesn't recharge while Off Robots will return when the platform is Off Level 3 platform (Nuclear, other) Holds level 3 robots that are charged by electricity Robots level 3 will do 4 tasks given to them Jobs can be changed at a level 2 R.C.C. (robot command console) level 2 from anywhere as long as both are powered by a duplicant. Automatically recharges and repairs robots to working performance. This Requires electricity. (De)Activation of the platform will Idle and shut down the robot This stops use of power usage. Doesn't recharge while Off Robots will return when the platform is Off
  3. I recently finished updating an old Speech Mod template that i've been keeping tabs on since DS's Strange New Powers update, and gotten it to the point where it should have all of DST's new things included into it as well, and can be used to make speech files for modded characters, and modded items. There are a lot of them, and it can be easy to miss some, so a template to help fill these out might be useful for some people. I wouldn't dare try to copy-paste the whole thing into a spoiler, so i'll just attatch it below. For the most part, it should be as simply as copy-pasting the lines in, and then changing the name from GENERIC to the character's name, and adding in a new string. I know this is a fairly simple thing for most experienced modders, but I figure it may be useful for those who are just getting started. Enjoy. Let me know if there is anything in here that I have missed. speechmaster.lua Version 1.2. Current as of 5/23/2017's update adding an actual quote for the Bone Helm, and adding support for the Napsack.