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Found 23 results

  1. why can't We have Rose skins I don't want maybe guesses I want an actual answer if the Dev's don't want to port the skins or ever want to port the skins I'm fine with it my problem with it is that they have said nothing really on the issue except maybe and now it's been close to a year and a half since they released and we still don't have and Tencent still doesn't have the guest of honor skins
  2. It's the ending frame when an ugly crier finishes crying: So...is this a bug? Or is it just me? I haven't had any other trouble with the game otherwise, aside from this odd graphical quirk. :3
  3. Hello, I was wondering is there a code where I can check the height of an entity? Cause I'm trying to make some jump action for my character & it would be very tedious to do a check for every single prefab I don't want my character to jump over.. Thanks for reading my question, & have a great day/night !
  4. Hello, I have a question if someone can help that'd be great ! So, I was just wondering if there's a way that I can for example use these local sane = inst.components.sanity:IsSane() local insane = not inst.components.sanity:IsSane() everywhere in my code without having to copy paste them in every single function? Cause copypasting these in like 20 functions really adds up to a lot of local stuff... I tried placing it out of the master_postinit but I got a crash like "inst is not declared" or something, is this possible to do? Thank you for your times, have a good day/night !
  5. Hello, I got a question if someone can answer that'd be great ! So, I look through the DS code a lot & I see a lot of "RemoveEventCallback" wherever there's a "ListenForEvent".. So, what exactly does RemoveEventCallback do? Cause I wanna know if I should be using it or not xd, thanks for your time have a great day/night !
  6. So I was doing a health checkup on my server and I noticed this in my settings.ini: I haven't seen this before and i'm wondering if it was in a new update or not? And what it does?
  7. I would like to upload the language mod to Steam Workshop. But I can not upload the mod because I don't have any information related to (Steam Workshop) uploading. If you have a Steam Workshop upload guide document or link, please let us know. or I would like to have Klei's official guide document.
  8. I'm trying to create a program whose PWR cost is based on the player's current PWR. I've been trying to activate triggers to keep the program's PWR cost updated, but the new triggers I've been trying aren't working. The only one that's made a difference is the existing one "TRG_START_TURN", but I need this program to update more often than that. I've been trying to alter the function addCpus() so that every change to the player's PWR makes my program update. Is there any important difference between dispatchEvent() and triggerEvent() that I need to know about? My mainframe_abilities.lua and the addCpus() entries at the moment:
  9. Ask the Tree!

    ~ Ask the Tree ~ In this Thread, you can ask me any questions you like. Whether its just plain stupid, or serious, Any questions will be answered by Me. ╱╲ ╱•⌓•╲ ⎺▆▆⎺ .
  10. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  11. Question about DST

    Will multiplayer only be for steam? I can't get a steam,but I would really love to play DST. Please don't let it only be on steam. I REALLY WANT TO PLAY IT!
  12. Alright. I decided that it would be a good idea to keep my questions in one thread, so I don't lose them. This thread is not just for my benefit, I intend for other modders to draw inspiration from it as well. So, now for the questions. A) Is it possible to implement an additional background stat similar to naughtiness? What about one that decreases/increases over time? B) Can I call an event such as: monster spawning, change of season, lightning strike, naughtiness/background stat increase when something is crafted? C) Can pig strings be changed if a certain event happens? D) Is there a way to make the character become paralyzed temporarily? E) How to make my custom character a carnivore?(ANSWERED) LINK TO POST F) How to add the spider hat effect to a custom character without a spiderhat?(ANSWERED) LINK TO POST Note: In this post, I fumbled around with the concept of using tags to make spiders not hostile to me. There is a useful bit of code which I used to tweak a prefab at some point in the mod's development that may be useful to others. G) How to make a character not be slowed down by webs? AKA how to make a character run on webs? Nots: This stumped me, as I looked at turfs.lua, locomotor.lua, spider.lua, and several other prefabs and stuff and did not figure out anything. When I asked a question on the "Modders, Your Friend At Klei" thread, I was suggested to change move speed, but....that would make the character faster when not on a web... E) How can I change prefabs of existing game files without overwriting? When answering, please state the letters of the questions you are answering. For ease of use, I will occasionally select the best answer(s) to a question and put it in a spoiler or just add a link to the post. Best answers (so far) by Squeek:
  13. I'm not sure if this is because I'm using the latest beta or if its been like this for a while. It seems all 3 types of the hounds are compressed into a single prefab file but in hounded.lua it mentions multiple prefabs including firehound and icehound, is it possible for any clarification on this? as I've been searching for a while but haven't turned much up all Ive found is that this is in hound.lua when I'd assume each would be separated from the normal hounds so to add another hound would I simply copy one of these and just tweak some of the statistics and lootdropper prefabs (after adding said prefabs to the associated prefabs part at the top of course) and of course sorry to bother you all after some additional searching I have found out icehound and firehound seem to be set_builds but this file compression still has me a little confused on how to add more
  14. Wilson plz

    Ep 1 n Ep 2 un Ep 3 is oat so iz Ep 4 un Ep 5Ep 1 http-~~-//www.youtube.com/watch?feature=player_embedded&v=tI9bO5UBb78 This is Symage's art, I made the vid. Here's the thread:http://forums.kleientertainment.com/showthread.php?18136-Symage-s-awful-art-thread/page7&p=166415#post166415
  15. Since the last update I am trying to build an effigy with another character. Not trying very hard until now. Here is the old plan: you need beard hair and you get it from bunnies while insane. So lets build a fence, capture a big amount of bunnies and release inside it, grab what you need to go in and out insanity, go insane, kill the beardlings, come back to sanity and collect the stuff. Lets go about it. Created a new adventure world starring Wes the guy of few words. Took my time, built stuff and was very confortable without the effigy. But the time has come to build the bunny ranch: READY - Collected all stuff needed to start the task. SET - Went insane and equipped hands free light source GO - To hell. A terror beak showed, ignored the walls and hurt me real bad. Krampus helped to get me distracted and I killed myself by ingesting taffy. I will not give up. This world is very nice so I will start over with a big change of strategy. Not stopping until Wes has the statue.
  16. Exploring

    So, talking with a friend the other day (the one that got me into DS) I noticed we had very different approaches to exploring the map and starting a base. He gathers the ingredients for an axe and a couple of campfires and set to find the nearest road. From there, he follows the road until he finds a good place to set a base. So he basically goes through the island/continent/landmass thingie, until he finds a suitable place for a temporary/semi-temporary base. But, I personally like to go around it. I gather the ingredients for a backpack and an axe, get to the nearest border of the map, and follow it 'till I have marked the whole outside of the map (or a big part of it) gathering as much materials as possible. From there I follow the border of each biome I found and explore the inside of every one of them 'till I find a nice place to set a permanent or semi-permanent base (usually, near a beefalo herd, a big number of beehives or a town of pig houses). So, basically, he's an explorer while I'm a controlling maniac. Which one of us are you more alike? Or, if you're not anything like us, how's your technique to explore the ruthless wilderness?
  17. I have not hand drawn in some time.. but today I actually picked up a pencil and started doodling. I'm not sure if this falls into fan art since I'm pretty much replicated the original drawings by hand. I am not creative enough to have my own twist on things but nonetheless I do love to draw when the mood hits me. I just wanted to share. Cheers, Joy
  18. Hi Everyone, I bought Don't Starve, and I was wondering if I got the chrome key and used the "Get Steam Key" option and redeem it on steam, can I still use that chrome key to redeem the game on Chrome? Thanks!
  19. i read that turning a pig into a wearpig gives you pig skin if you kill it(yes i undersand that i can kill a ton of normal pigs to get pig skin but my base is far from the village and some times i come back empty-handed...(not due to lack of pigs but dueto worrying about karumpus)- what i am wondering is dose killing a wherpig add to knottynes? i dont want any karupus...
  20. i have don't starve and want killing floor (steam) name is ilovethisnamelol
  21. I can't find the button and I wasn't sure where else to post.
  22. Im trading my whole entire steam account for don't starve i have portal 2, fortix, and i will also trade all of my tf2 items for Don't Starve on Steam Add Me On Steam If Interested: http://steamcommunity.com/id/GamerRoach/
  23. I've noticed that the world I play on is not very exciting. If I create a new world, will I keep all of the beautiful, beloved research that I worked so hard to get? I want to create a new world, but do not want to risk loss of research. Will I lose it?