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Showing results for tags 'please'.
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Welcome to a museum of disaster. Having gotten very frustrated with my ineptitude at the artistic craft, I decided to completely rip off take inspiration from our Meme Hero, Captain @Ninjanemo, and start a self-imposed drawing challenge. While his 100 Day Wilson/WX/Webbsy challenges are character-specific, I'd rather not limit myself too much at this early stage in my little hobby, and on top of that, I'd like to experiment around a bit more and find out if there's some style I'm actually good at, so any character is go. The rules, likewise, will be pretty lenient. 1: I have to post a new drawing every single day for 100 days, 2: The depicted character must be recognizable as themselves. And that's it, anything more would be pushing it. So, without further ado... #1 - Webber It took me an embarrassingly long amount of time to finish this... thing. I'm still not even close to unlocking the full potential of this tablet and art program. I experimented around with some different brushes and, well, "styles" and started over about four times. Looking at the end product... I think the face is alright... kinda... Well, that's Tag Nummer Eins. If you have any suggestion on what character I could do next, feel free to post them, as well as any criticisms and tips. But be kind pls my mom's gunna hit me. Okthxbye.
Hi there folks! I'm working on a character who emits a sanity aura for people around him. Problem is, the aura ALSO affects him. I would like the aura to only affect OTHER people, and not him. Currently the sanity script is very rudimentary, here it is: -- Sanity aura! inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL Also; How do you get rid of the noise? Whenever his sanity aura is used, it makes the noise of rejuvinating sanity. I would prefer it to be a passive and silent effect, so any help is appreciated! Thanks in advance!