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482 downloadsWARNING: At current state this mod only works with Don't Starve Together! Single-player wiil be ported soon ==== INTRO This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us. ==== MOD --Bushes It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out. You will find them in all types of Forest Biome, the method of extraction of all stages is to dig! In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm. --Pipes Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use. Wooden have 4 uses, golden does a little more, both breaks after used. The Tusk pipe won't break and can be filled with ganja or hash. --Joint It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger! --Cigarette Simple cigarette rolls, will give you +2 sanity and -1 in life. --Chillum One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time. --Hash Roll A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger. --Ganja Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure! --Hash Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum. --Seeds Will drop from bushes on every stage, although on full stage it may drop two. Use them do plant ganja saplings that further will grow to bushes and so on give buds. --Dryable Ganja can be dried in the Drying Rack ==== HISTORY First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end it's was something else that we had created. We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live. Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home. Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc. We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot. There where about 5 versions of the bush. xD We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake. We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod. ==== USED TOOLS Free software always on mind, live free or die! Very frustating for the artist who is FOSS compilant to not have a way to compile the art to those binary 'weird things', had to handle it to the rwindows every time. **The mod tools is terrible and useless! Programs: · GIMP · VIM · Don't Starve Mod Tools (only for the compiler on Windows) · Spriter R10 Free · Notepad++ · ktools OS: · GNU/Linux · Windows (if it is to be considered an system what so ever *lies*) ==== KNOWN ISSUES We have corrected all bugs found so far, please report if you get one. -Ganja bushes won't save their timers in it's stages on world reload ==== TODO -Possibly hide the percentage on tuskpipe. -Add effects on the screen when high, or even turns the player slow a little. -Add a gnome easter egg -Make the mod compatible with DontStarve single-player (NOT-Together). -Create the Weeder character, embased on a friend of ours. ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes. ==== CREDITS Mod Design: Ardokh, Bush Doctor Art: Ardokh Programming: Bush Doctor Programming Assistance: Ardokh
Hi guys, I'm quite perplexed by certain characteristics of water flow in ONI. Summary: Why is it that situation 1 works, and situation 2 causes the shower to turn on for a few seconds before shutting off? Details: Ok so originally I dismissed it as a bug when replicants would hop in a shower, turn it on for a few seconds, then hop out. I googled ONI shower bug to see if I can find out how to avoid it. The first answer I found from people was that some people believed that shower works more often if water is pumped downwards because there is more water pressure. However after doing some experimentation, water does not seem to flow down wards on it's own at all. It doesn't seem to care which direction it goes.Water just follows a pipe until it finds a split then switches back and forth between the two. Then I thought perhaps the toilet is causing backflow and blocking the shower. However in situation 1, more backflow happens but it doesn't seem to matter as long as there's still somewhere for the water to go. Then my final assumption currently is that perhaps the pipe being destroyed deactivates the toilet, which is causing the problem. Somehow with both the toilet and the shower attached, only 1 of them will work. Even if the pipes are empty. So does that mean they try to reserve a free path before actually moving? That's a bit strange... I've had both pipes be completely empty with a viable vent built on top. The vent is not yet built here because I've replayed this day many times over to experiment with different situations. As long as both of them are connected it doesn't seem to work any longer.
I've had this problem awhile and have no idea how to solve it! So each pipe coming out of the natural gas generators is pumping out 250 Co2 The problem i have is one of them isn't working (2nd one on the left) I've had a similar issue with hydrogen or just general moving of gasses using multiple gas pumps For some reason the 2 on the right are sharing a pipe and having no issue, BUT when i try to combine the 3 lines one of them stops working The gas line heading out of the screen on the bottom only has packets of gas around 250, when i know it can handle up to 1,000 Anyone have a resolution for this ? You can see i tried to solve it by pumping all three into a valve and set it to send out 1,000 but that doesn't work either so here we are