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Found 6 results

  1. Since water is abundant with the Thermal Update I'm only using Electrolyzers but I'm wondering if I should build them around the base and put a pump at the top for hydrogen or make an oxygen room and ventilate the whole base. I read a while ago some players doing the later. While gas pumping seems slightly better it still isn't efficient at least with a single room in a mid size base for 12 Dupes : often the Electrolyzers stop operating (max gas pressure) and pumps pause (no gas?)... How do you guys manage this ?
  2. Just wondering if anyone suggested this or thought about having them in the game. Just some suggestions It would be great to have a stockpile designation such that dupes can stack items or place them there , not to sure how it is going to work but right now being unable to move some solid materials that have frozen such as solid carbon dioxide , oxygen , chlorine and many more kinda bugs me (especially the abysallite). I also wonder if we could mix chlorine with water , dupes that would have toothache , just making it more realistic as possible even though IT IS A GAME. PS Also i would like to be able to play with liquid hydrogen and be able to do something with them luls just for the science and fun ;P
  3. I still plan to make a guide eventually- this base is a design based on my original cycle 100+ base merged with the idea of a roof for hydrogen by a streamer named cptcalavera found here https://www.twitch.tv/videos/123491436 I have tons more screenshots since the time I chose my characters on my steam page here http://steamcommunity.com/id/RedstoneSV/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall (Note further in is my previous world and my 3 "learning the game worlds") I do not plan to restart this and I will keep it going as far as I can, I will probably add more dupes than the only 6 I ever had because there is no good source of energy besides the hamster wheels so they will just be power workers. My one tip for you is to always choose destructive if stressed so you don't get a nuke of puke that just makes everybody stressed. Screenshot time
  4. As an upgrade to the algae terrarium, why not build a large-scale photobioreactor? With neon green glass tubes, integrated pumps, bubbles, and maybe even a fish in a tank, I'm sure it would make for some great artwork. I'm picturing this as an advanced building that is part of a multi-building system, similar to the hydrogen generator and the air conditioner. Requires power, light, and a constant supply of CO2, fertilizer, and fresh water. Not to mention some algae to get it going. Works best if intake water is exactly 25°C Produces oxygen and some excess algae. If its needs aren't met then the algal culture dies and needs to be restocked. The reactor takes a cycle or two to breed back up to the required biomass. I also think that algae should be an ingredient in mushbars and that algae terrariums should not require restocking of algae after the starter culture if you take good care of them. I was also thinking that as an advanced building the PBR could have additional photosynthesis tubes (like liquid pipe, but clear with green stuff inside). The tubing would have to run under lighting and back to the PBR main building, forming a raceway. The longer the raceway, the greater the resources produced and the greater the resources the PBR consumes. But in ONI I think this could more easily be represented by just building additional PBR buildings in the same room. I also was thinking that the PBR might consume the carbonated water produced by the carbon scrubber, but I'm not sure where the devs are taking us in terms of complex systems and advanced products made from multiple ingredients.
  5. Does warm oxygen rise? Im thinking of circulating cool oxygen from the bottom of the base and venting out the top? Is this a waste of time?
  6. You promised me. Can I please have 1 alpha key? forums.kleientertainment.com/topic/72867-early-access-please/#comment-853443 Please, I really want this