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  1. I think it'd be smart to implement an oxygen apparatus (maybe a craftable tank) for our dupes who explore the universe outside of the main base. Who's with me?
  2. I just made it to 250 Cycles. I have really loved this game so far as it has truly scratched the itch for running an efficient ant colony. I thought I would share some of the choices I made that I think might serve you well if you too want to go for a super efficient play style (with the game mechanics atm). I realize that play style may not be up your alley - but there might be a gem of two below that could help you understand resources or a set up that might make your life easier. On with the screenshots Base at Cycle 250: Base at 125: Base at 72: Things I learned: Base layout - keep in mind where gases are going to go if you produce them or let them go in your base. Highest to lowest is are as follows: Hydrogen, contaminated O2, 'clean' O2, chlorine, Co2. (At least so far...) This can help you as you can harness a little power off of Hydrogen later in your base, as you see with my hydrogen pump and generator, at the top of my base. The hydrogen is being produced from the electrolizers at the bottom of the base. If you also leave a pit or hole at the bottom of your base Co2 tends to just float to it with no real to deal with it. 'Best Resources' - I almost named this post Sand > Contaminated water as I didn't comprehend how essential sand would become... So for me these are the resources: Water > Sand > Contaminated water > Algae > Slime. Water is really O2 for me from electrolizers. Sand filters Contaminated water mid and late game to keep O2 production going. Contaminated water will become your largest source of water if you start hunting for it early. Algae and Slime (which you turn into Algae via tech) are good early and mid game BEFORE you can make an electrolizer. As you soon as you can make that get rid of your algae terrarium immediately if you can. (More on why in a bit) Food - Rush mealwoods via planter tech. As soon as you have these going in good supply stop cooking asap. Seriously. They will eat the meal lice with out cooking and cooking is just another sap on your water supply. Get the tech for the planter, fridge, and meal table and your food job is done. O2 - There has been a ton of posts so far and I agree that electrolyzers are THE way to go. I played with algae terrariums for a while and hunted algae and slime like a mad man but the pitiful O2 output for the price of water is way too high atm. I have had two electrolyzers running oxygen in by base I think for over a hundred cycles. Stress - I think at cycle 40 things start to get out of control with stress. Keep in mind your dupes have been digging like mad men and women for a while so they are 'dirty' and 'grimy'. Even with a shower, lavoratory, and personalized massage tables for my dupes the ones at 100% stress are too much to deal with. Do keep in mind I take only 'destructive' dupes as the 'vomit' ones are a stress juggernaut waiting to happen. For a while I just let them break machines and simply rebuilt another allowing the first broken machine to remain broken as they often attacked the same machine over and over again and would often leave many other machines alone. SO I finally started euthanizing the worst of the worst in a Co2 room I made at the bottom of my base. In the picture below, you can see I would use 'move' to place a stressed out Dup in the room while another would come eventually when I put a 'close' order on the door. All the tombstones in the picture above are the result of 'maintaining a healthy colony stress level' ;P Water filtration - the set up that is almost necessary for long term survival is a water filtration system to handle contaminated water. As I said above water is O2 so once you run out of water you are finished with the current game mechanics. So as soon as you can start hunting for contaminated water - probably something to keep in mind when hunting algae and slime as all three tend to be together. The image below is a set up I used in two bases. The idea is to pump contaminated water from the outside of the base (assuming you have a liquid pump to bring it in) to a pre-built room to handle exterior water(s) and the contaminated water you will produce from a shower and lavatory. This contaminated water is brought to another room to a water filter and then the clean water is available in a separate reservoir via a pump for your electrolyzers, shower, lavatory and other clean water purposes. Water filtration is the key reason sand is so very important as it is the only filtration material used at the moment. Power - Sadly the mouse wheels are really the only 'good' way to go super late into the game. Yes Coal is amazing but finite. Do keep an eye for it and grab it when you can but by cycle 150 I think most of mine was virtually gone. Hydrogen is technically 'good' but you can produce enough on purpose from electrolyzers to sustain a base long term without destroying your water supply. In my top most image you can see a Hydrogen pump and generator used at the top of my base as hydrogen naturally rises to the top to harness a bit of power off the hydrogen. Those are really there to filter the hydrogen out of the breathing space of the base though - not as a long term means of power. Research - Don't charge down the tech tree(s) without regards to what your base needs. Personally I found no need for any of the techs in the third tier. This might have been because of my base layout that kept in mind the gases properties so I didn't need any of the odd things at the end of the tree. Liquid and Gase pumps, Air locks, water filtration, and the basic techs were about all I needed. You can keep doing techs you don't need BUT they will destroy the amount of water in your base. The third tier of techs require boat loads of water - just don't do it you are trying to be efficient. Suggestions for the game and fun bugs - 1) For gods sake, add an 'auto harvest' function to the planter. I just spent 250 cycles mindlessly clicking on these to be harvested. 2) Bottled contaminated water can't be removed in your base when you 'sweep' it. I have bottles from disassembled machines here and there in my base and my ocd for a clean base is killing me with these bottles just sitting there 3) If you reload a game - the gas pumps particularly connected to a hydrogen generator perform the animation of pumping but the pipe(s) to the hydrogen generator are 'empty'. If you break down and rebuild the gas pump after a re-load it works properly. -------------------------------------------------------------------------- Hope this gives you ideas if you are shooting to be 'efficient' - for myself my water is enough that I might make it to cycle 300 but I think I'll dig for the edge and hope to send my dupes out to space. Next colony I will shot to add a Dup every time they are available and see if I can manage a giant circus of colony without euthanizing poor Dupes like Neil above. Thanks Klei, this has been a great game so far with alot of potential for fun times in the future.