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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!

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Found 10 results

  1. There should be more ways to counter stress. Not that I don't like the massage tables they just get boring after awhile. Giving my dupes a break room where they could play an arcade cabinet or a bar where they could drink fermented slime/bristle berries would be awesome. I would love to see any other ideas you guys have.
  2. Lights should use very little power compared to the amount generated by dupes running on treadmills. It would make it more likely people will light up whole areas. Using the current amount of generated electricity they should just be free, and turn off when power runs out. (a gas generator for a home will generate a few kW of power and new light bulbs are as low as 4 or 5 Watts) new item idea: motion sensor lights, if they are not free then a motion sensor light would be really good for them as they would not waste energy wen not in use.
  3. I'd suggest adding Server station to Stations or Power section. Through simple graphical if-then-else procedure it could manage power. For mainating awesomeness and beauty of the game and most important, ease of use, you could use Scratch-like visualization of functions (Scratch is objective programming language for kids). Server itself won't be able to manage more than for instance 2 switches. To manage more of them, it would need RAM memory which then could have tech progression of tiny RAM cluster and RAM cluster (it could look like server cases). Idea would require new items: - Server itself - RAM clusters (for example tiny and normal) - Power switch driver - Mechanized airlock driver - Liquid sensor - Gas sensor - Network cable (optional) Connecting switches/drivers could be done through existing power network or brand new intranet cable network (as a new item) For starters conditions could be: -> Power in network more/less than Level then toggle switch -> Liquid Level more/less than Level then toggle switch -> Gas Level more/less than Level then toggle switch edit: For defining level of liquid/gas it could be either input the number or mark the area. edit2: Creating procedure would be available on the drivers. Then you would need to choose sensor (or power network) and set up variables. edit3: I'm adding some code sample from Scratch to better show how it could be done. As you can see, each block of code is sort of a 'puzzle piece'.
  4. On this thread I will be writing stuff about DS that happened to me and my friends while playing Don't Starve. Enjoy-Seth
  5. i think this idea is good but i think it should be able to be picked up afrer being placed, craft-able, and relight-able just like the fire pit
  6. The problem with the sarcophagus, is that the Meat Effigy is so much easier to make, and the Amulet about the same as it, but without the curse, that no-one would build a sarcophagus as it would be annoying having a random curse...
  7. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Water has strange behavior when rotating camera Steps to reproduce 1) Stand near the water/ocean 2) Rotate camera (using Q or E, or the arrow keys) 3) The water should look like it moves very rapidly Describe your issue When you stand near the ocean and rotate your camera, the water moves very quickly. A minor issue, but it's pretty jarring and doesn't make much sense.
  8. Edit:Original thread idea from Excess,should have searched better before starting a similar thread. All these people here at the forums,and the number seems to be growing constantly aswell.I haven't found any thread about this subject via the search function(if there is/are thread(s) about this subject I do apologize),but I am kinda curious how everyone found out about Don't Starve. ^^ I actually got introduced to Don't Starve thanks to Northernlion on youtube,he made a Let's look at video about Don't Starve.The art style of the game got me intruiged the very first moment I saw ingame footage.NL also did a fine job covering up most of the basic stuff on his own funny way.Bought the Steam version right after watching the video,something I do not regret at all Thank you mr bald Canadian!
  9. Very simple idea, Candles from bees wax. I managed to build a resalable sized camp and had to put up multiple camp fires and go along fuelling all of them. I reckon that a placeable candle would be really cool. My idea is that you can only get bees wax from bees in a bee box and not a hive and that you need the crook pot to mix a stronger version on silk (String) with bees wax, the string acting as the wick. Not sure if its worth thinking bout or not but tell me what you think, just an idea and i apologise if someone said this idea, i did have a quick look.
  10. Bug Submission Please choose a category [Graphics] Platform Steam Version Number ????? Issue title No resolution differences. Steps to reproduce Change the graphics settings Describe your issue Greetings. Trying to play the game in as high resolution as possible. Hmm .. there is no difference between using 1280-720 or using 2560-1600 (which is the one I want to use). I have tried to restart the game, using non fullscreen (it defaults back to 640-480 or something when going back to fullscreen). I couldn't find anything similar to this when looking around the bugtracker. Oh and I have no idea what version I'm using as I can't see it when I start the game. Thanks