Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
On our official Twitch channel here:
10:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
When is it?
Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!
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Showing results for tags 'mod idea'.
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t1morino88eex posted a topic in [Don't Starve Together] Mods and ToolsHello dear forum members, Since I'm playing on my server only with one other person the lazy deserter can't be used to its full extent. I was thinking of a mechanic that would allow a better use of it in the following way: Make a lazy deserter able to be toggled on or off (activated/deactivated). So for example you have one in your base and one near the pig king. Right clicking the one in the base will toggle it as activated and keep it that way with the player being able to mind his business from there on, and the moment someone right clicks the one near the pig king it will be teleported to the base. The lazy deserter in the base would from henceforth deactivate until further right clicking if desired. The idea is that only one lazy deserter could be kept "active" at any time. So that if you have multiple ones, no matter which one you right click it will always teleport to the "active" lazy deserter. Note that any lazy deserter can be made "active", but only one can be active at any given time. I would personally increase the sanity penalty to the player right clicking to make the "active" lazy deserter that's always on. I had a look at the lazy deserter game file, townportal.lua and I would guess the trick would involve modifying the OnStartChanneling and OnStopChanneling functions, maybe so that the second one is always true once the first one has been called? I am not sure as it seems to be way over my lua knowledge. Any kind of help or direction would be greatly appreciated, I really think such a mod would suit many people, and I'm surprised one like it isn't already in the steam workshop.
Now I dunno about you guys, but I personally LOVE the beefalo domestication mechanic in DST. And I would love it SO much more if (either by patch or by mod) it was implemented/ported in/to Don't Starve. Now I'm by no means a script master in anyway shape or form, just getting that out of the way. But I've seen people port Beequeen, ToadStool, Critters, Shadow Pieces, etc. So here's what I'm wondering, how hard would it be for someone to rework the coding for the beefalo behavior so that they can be able to be ridden and domesticated? And why hasn't it been done already? I mean it's such a cool mechanic to NOT have it in Don't Starve. I don't want this to be an open and shut case, so feel free to give your thoughts and opinions too!