On this week's Rhymes with Play episode, our team will be playing and discussing content that we are currently developing for the upcoming Oxygen Not Included update. As always the live stream will be going live on Thursday (July 27) at 3:30 PM Pacific / 10:30 PM UTC only on the Rhymes with Play Dev Cast on Twitch. NOTE: As Oxygen Not Included is still in active development, content shown on Rhymes with Play streams may change before going live on Steam Early Access. Where is it?
On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
Twitch Stream Date: July 27, 2017 10:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!
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I recently finished updating an old Speech Mod template that i've been keeping tabs on since DS's Strange New Powers update, and gotten it to the point where it should have all of DST's new things included into it as well, and can be used to make speech files for modded characters, and modded items. There are a lot of them, and it can be easy to miss some, so a template to help fill these out might be useful for some people. I wouldn't dare try to copy-paste the whole thing into a spoiler, so i'll just attatch it below. For the most part, it should be as simply as copy-pasting the lines in, and then changing the name from GENERIC to the character's name, and adding in a new string. I know this is a fairly simple thing for most experienced modders, but I figure it may be useful for those who are just getting started. Enjoy. Let me know if there is anything in here that I have missed. speechmaster.lua Version 1.2. Current as of 5/23/2017's update adding an actual quote for the Bone Helm, and adding support for the Napsack.
i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt
Because damn are these things strong. I got killed by 1 Werepig despite wearing an undamaged log suit, a spear and having full health. I don't even know how it happened so fast. I was watching my health meter and it suddenly went from little below average to death, so I guess the thing either got a critical hit or he broke my bloody log suit. And I'm not even sure if I actually hit the him because as far as I know, the only time when you can hit him in a proper battle of strength is when he's attacking. That's not a big window, especially considering you have to get freaking hit in order to land an attack. And even if I hit it, there was no indicator and I must've hit it at least 7 times. I know Beefalo less bulky then that!And this was just 1 bloody Werepig, and if it wasn't for the very sudden drop in health I would've danced around my Vision of Hell level Campfire 'till morning. Now think about newcomers who will likely have more then 1 pig chasing after them after they first find out you can have them as bodyguards, or folks who forget to check the moon phase when gathering their pig army to conquer a few spider nests on yonder island. They'll have to fend of more of these things near a too small campfire. I dunno about you, but that sounds like an extremely unfair way to die in a game that's otherwise quite fair when it comes to death.My proposition: Remove kiting from Werepigs, make them less bulky and have the character make an off hand comment if it's the evening before full moon. To even this out, Werepigs should stop dropping Pig Skin. I propose 2 monster meat and 1 normal meat or something.