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Found 9 results

  1. Hi , i hope created the topic right place. i want to delete items on whole world and on the ground. like cut grass silk seed and another items like them. not mandrakes flowers and placed things like structure. So can i do that with console command ? Sorry for bad english. iam trying to learn
  2. Ok, so will keep a short message Got 30 dupes , cycle 200 , game is playable but annoyingly laggy... Please fix... Hard to magine how someone can have fun playing 500+ cycle..... Priority NR1 i think to look into My PC - i5 7th gen / 16 GB RAM / GTX1060
  3. Currently my game is on 1000+ cycles, it's so laggy and barely playable. I'd checked my save files and it seems as cycles passed, the save files are getting bigger. But i have no idea why my save files are getting bigger and bigger. Here is the size of my several save files, each of them of different worlds: Cycles Dupes Size(Bytes) 1041 15 31,959,235 375 14 14,969,805 112 8 7,752,485 64 4 4,928,762 21 4 3,643,498 16 3 4,580,577 14 4 3,170,540 8 4 3,174,607 1 3 2,425,710 1 3 2,505,445 1 3 2,484,618
  4. I guess by now most of you are already familiar with the lag that those homeless bees, twiggy trees and beefalos produce to over 1k servers. You could keep picking homeless' bee's flowers, beefalos' ****, and twiggy tree's twigs, but that can easily become tiresome. Since anything is possible via Console, we should be able to come up with a command that can: remove all the single items (specified with its prefab `prefabA`) on the ground without stacks (2 rocks and a stack of manure is useful and quite possibly not something that is lying around) within a given radius (say 1 screen radius around the player running the command)? What I know by now is: local playerPos = ThePlayer:GetPosition() local x, y, z = ThePlayer.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, radius, tags) Actually, there is already code in simutil.lua that uses the lines above, so code below should *select* all flowers on ground, then remove them: GetClosestInstWithTag('flower', ThePlayer, 10) Now, add that with Remove(). There is already code even for this, so we dont have to manually do GetClosestInstWithTag('flower', ThePlayer, 10):Remove(), so the code is: DeleteCloseEntsWithTag('flower', ThePlayer, 10) Yay! A pity is, the shortcut command does not help us see if the prefab we are deleting is a single item or a stack of them. I am still not sure how to combine GetClosestInstWithTag() with a number of elements check (to make sure it is a single item) then remove it. Should be something like this, but needs improvement: (not quite sure about the #v==1 part) local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, radius, type(tag) == "string" and { tag } or tag) for i, v in ipairs(ents) do if #v == 1; then v:Remove(); end end
  5. Ep 1 n Ep 2 un Ep 3 is oat so iz Ep 4 un Ep 5Ep 1 http-~~-// This is Symage's art, I made the vid. Here's the thread:
  6. I use a mac laptop and the lag is almost unbearable on google chrome when playing Don't Starve. It will run at normal speed for about 5 minutes then start lagging and will keep getting worse the more I progress throughout the game. It gets especially bad around mobs like spiders and pigs or around high density areas such as forests. When playing the game no other application is open other then google chrome and I use a fairly new laptop so I dont know what to do.
  7. Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Lasting Shadow Hand Music Steps to reproduce -Have sanity low enough so that Shadow Hands start trying to put out your fire -Make a Straw Roll -Use the Straw Roll to go to sleep right between the Shadow Hand and your fire Describe your issue I went to sleep using a Straw Roll right between a Shadow Hand and my fire. The next day, the Shadow Hand was gone, but the music that plays when they appear kept on playing.
  8. just fyi first post ...anyway, been playing for a couple days now and it just occurred to me that i have never died due to starvation.. mostly die from what i think of being routine such as clearing out a spiders nest.. done it tons of times, but since i think it is so easy.. seems that is when i die the most.. anyway just saying hi, great game so far devs... looking forward to surviving longer than 6 days
  9. So I have been playing Don't starve since the 17 november update, and today I updated to the 30 november update but when the sun goes down, my frames drop, but only when the sun goes down, when its day or night time my frames go back to normal. How do I fix this? Do you have the same problem? And I read that on the nice and naughty update they are going to extend the max frames from 30 to 60, is that true?