Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
On our official Twitch channel here:
10:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
When is it?
Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!
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Showing results for tags 'implementation'.
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EuedeAdodooedoe posted a topic in [Don't Starve Together] General DiscussionAn item from the latest update: napsack... You'd think Klei would know what they are doing. So, the heck? I just don't understand and would like some clarification. Overlooks? Other items are not taken intro consideration when making them? Balance is completely disregarded? Not enough testing? I'm confused I'm not talking about decorative stuff, of course, this is all stuff that is supposed to be used in some form. Do they want them to be situational only? Because generally speaking, you can't use this much due to it requiring Toadstool skins, obviously. On the other hand, some other items they implemented in the update, like the bone armour, just make things that aren't supposed to be easy, easier, aka enable more ways to exploit the game. Why is this? How does it come to it?
EuedeAdodooedoe posted a topic in [Don't Starve Together] General DiscussionI'm not sure where this could be posted, so I posted it in General section. If a mod decides this needs to be elsewhere, moving this topic would be much appreciated. So, this is where I kind of end with my topic creation for a while possibly (yaay to those who hate my content...). This topic is for discussing the subject of using mods as a means to test certain mechanics and propose them to Klei based on the feedback of the mechanics here, in hopes that Klei would make some changes that a lot of players could be happy about. There are many players who have different thoughts on what the game should have. The impacts of these mechanics may be unknown sometimes. With what I'm presenting here, I am hoping that I can kind of bring people to agreements more through factual testing of various game mechanics. Modding is the only way for us to do so. So, why not use that to decide what we would like within the game, see if we like something and then come to some consensus about what we would like changed within the game. I have created a file here to start this off, which you can check out here. I encourage others who are enthusiastic about modding to help this cause, if you like the idea, whether it be helping me or others with code, or simply making your own mod files that would act as some propositions to Klei as mechanical changes, which can also be tested by other players. I hope nothing here comes out as rude, because strangely the previous topic did. I intent to help us all out here with this, not just myself. Any constructive feedback in regards to this is welcome and appreciated! If you have any questions in regards to this, I will try to answer them if I can.