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Found 80 results

  1. Hey everyone! I'm trying to add new prefab. When you eat it, you'll be teleported to pig king, for example. But I realy dont know how to make it. Any ideas? I appreciate all of your replies! Thanks for trying to help!
  2. Hello everyone, I was wondering if anyone could help me get the following issues resolved; I have been trying to complete these last few attributes to get the character completely play testable. *extra nightmare fuel and less sanity back on kill from nightmare kills *insanity aura for nearby players only *Sanity regen at night, no sanity loss at dusk, sanity loss during day *Damage scaling on the lower sanity Any help given on this topic would be greatly appreciated.
  3. One of the last few things I need fixed for my character mods are the perks. For one of the characters, I'd like her to be able to get just a bit closer to mobs before they aggro/run away. For the other, I need it to where she regains extra sanity from sleeping. In DST you can kinda choose how long to sleep rather than skipping the whole night in the vanilla game so I figure it's a little more straightforward than DS maybe? I'm not even sure where to start with these perks and any help is appreciated
  4. Hello everyone! It's me again. So now I'm trying to make a prefab, that will teleport you when you step on it. I've searched in antlion_sinkhole.lua, and dont get it... Does anyone have any idea how to make it? Thanks for your time!
  5. Hey everyone! I'm still trying to make a new custom biom. So I've found this mod, and he's used Tiled to make custom biom. So my question is: Is it posible somehow compile .tmx to .lua with some kind of compiler, or I have to make it myself? Yhanks everyone for your suggestions!
  6. Hello, I'm attempting to create a basic counter when the user attacks a creature, however it seems to not go up at all. The current function is... local function onattack(inst) local counter = 0 counter = counter + 1 return counter end I know it's setting it to 0 every time the onattack happens so there's something wrong with the return, any help would be appreciated.
  7. Hey everyone! I'm trying to make mod, that'll rendomly spawn my new structure in the world. Structure must be covered with water, and one title of ground. How to make it? Is there any guide or smthing? Thanks for your reply!
  8. Hey all! I'm trying to make shop mod. But I have some problem with sounds... If you come closer to shopkeeper, he'll say you smth with sound. When you go back, he'll say you smth too. BUT if you'll do that faster, he won't shut up. Here's video: My prefab here: http://pastebin.com/ZMXzyRtf I realy need help, and I don't know what to do... Thanks everyone for trying to help!
  9. How could i code my character to be always prioritized by hounds when near one? I mean, if it enters the hounds 'FOV', the hound will switch target to this character, and attack that character until it dies.
  10. General advices Need help? Be helpful! Add as much info and code as possible: too often do people omit modmain.lua and modinfo.lua or reduce the crash log to the last line. Upload the files you're working with. Link the guides and tools you're using whenever possible. Detail the steps you're following. Don't make people guess what you're doing. Be specific! Is it a crash? A new feature you want? Porting from DS? Trouble with animation? State it in the title so people who know about it can see it right away. "Help with my character" means essentially nothing since characters can do pretty much anything. Don't be a jerk. Being nice is usually a good way to get people to help you. Search the log for error. One of the first step when you have a problem with a mod is to take a look at the log. When a crash occurs, the log could provide you useful informations about what is wrong. You could find the log in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta (If you are in the beta branch) Or C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogether (classic branch) Usually, informations will be in the "client_log.txt" Sometimes, a crash will happen server-side, so you must look at the server log. Search in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta\Cluster_1\Master With "DoNotStarveTogetherANewReignBeta" your current branch, "Cluster_1" your current save, "Master" if the crash happen on surface, and "Caves" if the crash happen on caves. Look at the "server_log.txt" Now you have an error log. If you can, try to understand what the error log says. Some errors could easily be fixed by yourself. You could also try a search to see if someone encountered the same problem. If it's not the case, you could create a topic. Title. The first thing people will see is the title. There is a lot of topic asking for help, so "help pls with a mod", "I need help" "[URGENT] Need help" isn't a good title, because it doesn't give a clue about what the problem is. Since people helping here are doing this in their free time, and since every modder have his strong point and weak point, your best option is to have a clear title, with informations about what you are searching. This way, people able to help you could see what help you need even before opening the topic. For example "How to create a perk for my character" "My character mod is crashing (Mod and Error log in topic)", "How to make an aura healing others players ?". You will gain a lot of time with a clear title, and people will be more likely to help. Content of your topic. Your topic must contain a clear explanation about what you need. If you are asking for help because of a crash, provide the error log (you've seen before how to obtain it), and attach your mod, so people could take a look at it. You must zip your mod first, then you can see an option "drag files here to attach, or choose files". Attach the zip file. This way, everyone could download your file and see what is wrong. When searching the cause of a crash, looking at the code is often mandatory, so you'll gain a lot of time by attaching mod in your first post. Usefuls links and tools. [TOOL] Texture and atlas packer : a tool allowing you to easily pack or unpack texture. Great for inventory image containing multiple items images. [TOOL] HandsomeMatt's Tools : one tool allowing you to converting .png file into .tex, another one allowing you to open .tex file and save them as .png [TOOL] Build renamer : one tool allowing you to rename builds. [TOOL] ktools : allow to decompile animations in a spriter file. Useful, but you need some knowledge to make it works. Tutorials : [TUTORIAL] Custom recipe visible in crockpot [TUTORIAL] How to add, not replace stuff in worldgeneration
  11. Being straightforward, i'm trying to always spawn a Varg when a hunt is completed. The command lines i tried are: And the error is: Any ideas? Any help is appreciated. Also, uploaded the file if anyone wants to take a deeper look. I'm pretty desperate to make it work. Everything i've tried is failing. yukihime.lua
  12. Whenever I craft the monster suit items, it always takes the Lucky Gold as payment but never gives me the items IDK whats going on, please help, I've spent the best part of 4 days trying to get them and I don't want to miss out on the event!
  13. I know there are thousands of posts about it, trust me, I have googled it. For 4 days it has refused to work, At first I thought it might have been my connection, but if that was the case, then maybe my connection has serious racism against the uploader because the rest of other internet activities are suffering no issue. This is the log error: ModUploader.log Through looking into the forums for results, I did find this that explains what the error numbers means: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/steam/steamclientpublic.h in my moduploader log, I get this 16:21:08: Progress: Uploading mod data file... 16:21:08: OnShareModFileResult 16:21:08: EResult 25, ffffffffffffffff 16:21:08: EndProgress FAILED: Failed sharing mod data file. 16:21:08: MainFrame::OnPublishComplete FAILED: Failed sharing mod data file. EResult 24, according to the link above means: k_EResultLimitExceeded = 25, // Too much of a good thing As much as I am not really happy with attempting for 4 days and not succeeding, I am also very curious to what it means by // Too much for a good thing. Procedures that I had attempted but failed: 1 Restart Steam 2 Restart Computer 3 Verify Integrity 4 Uninstall and Install 5 Modify mod's version number 6 Modify mod's modinfo 7 double check the mod Thanks in advance for whoever stops to read.
  14. Yet another thing I'm just curious if it would be possible. I have a character mod I've been considering, and one perk would read on the menu as "Very comfortable with things that go bump in the night" which mechanically would translate to decreased night sanity drain and being able to see passive shadow creatures at any sanity level. I already know how to do decreased sanity drain, but the sanity effects seem a bit more finicky to work with.
  15. Hey everyone! I need some help with mod. I'm trying to make different crafts for dfferent characters. I've done that: local blood = AddRecipe("blood", {Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 10),Ingredient("flint", 1)}, RECIPETABS.REFINE, TECH.NONE, nil, nil, nil,nil,"human") blood.atlas = "images/inventoryimages/blood.xml" local blood1 = AddRecipe("blood", {Ingredient("meat", 2),Ingredient("flint", 1)}, RECIPETABS.REFINE, TECH.NONE, nil, nil, nil, nil, "robot") blood1.atlas = "images/inventoryimages/blood.xml" But recipe for "humans" is not working... Does enyone knows how to fix it? Thanks for eny kind of help!
  16. My server's ping is ???, and I know that is because my ip is assigned by my ISP, which is use NAT to do this. But i just want others can see my server's ping, so the appropriate people can play with me although we are not friends. if anyone know that how to solve this annoying problem, help me plz ....
  17. Greetings everyone, thank you for reading my post! Recently I've been having tons of issues with custom animations and certain things. Here is the idea and the issue; A custom animation that has already been created currently cannot display armors, I would like to change this. Are armors linked to the original dont starve animations? Or can they simply not play with custom animations. if not, what code can be added to prevent the display of armors, weapons, hats and tools? - found a solution to this, question is still unanswered. Thank you so much for your help.
  18. Hey guys. First off, i'm trying to make a 'hair' fuction to my character. It will work just like Wilson's beard, but with the headpiece instead. The code is working. I didn't just organize the sprites yet. The problem is, i don't want to 'shave' it, or 'cut it'. I want to brush it with a beefalo brush. It was working with the normal beard component and razor item. I tried making a entirely new beard component for her, swaping the 'bearded' state to 'brushable', but it's crashing the game. I'm uploading the entire mod in a .rar format, and the crash log. Maybe you guys know something that i don't, or find a silly mistake i may have done. Any solutions? Thanks, beforehand. Yukihime - Art 1.2.rar client_log.txt
  19. Hey! I'm trying to port shop mod, but I have some trouble... When I'm activating shop, game crashes with [00:00:52]: [string "../mods/shop/scripts/widgets/shop_itemtile...."]:14: attempt to call method 'GetAtlas' (a nil value) My mod is here mod.zip I can give you skin (Striking Tuxedo), if you wil help me! Anyways thanks for trying to help!
  20. Good afternoon y'all! I have a rather bizarre bug currently occuring. I have a modded character (well--another's mod that I'm further modding) with a handful of modded stats. However, whenever I die as said character and then am resurrected, my speed stats are reset. I've resurrected with a telltale heart, and with a touchstone--doesn't matter which, my stats are messed up either way. Here's the lua script for the stats: local function master_postinit(inst) -- choose which sounds this character will play inst.soundsname = "wolfgang" -- minimap icon inst.MiniMapEntity:SetIcon( "heavy.tex" ) -- stats inst.components.locomotor.walkspeed = 3.08 inst.components.locomotor.runspeed = 4.62 inst.components.health:SetMaxHealth(300) inst.components.hunger:SetMax(300) inst.components.combat.damagemultiplier = 2 inst.components.hunger.hungerrate = 1.5 * TUNING.WILSON_HUNGER_RATE -- withstands cold 4x more than wilson inst.components.temperature.inherentinsulation = 45 inst.components.temperature.overheattemp = 65 -- works faster inst:AddComponent("worker") inst.components.worker:SetAction(ACTIONS.CHOP, 2) inst.components.worker:SetAction(ACTIONS.MINE, 2) inst.components.worker:SetAction(ACTIONS.HAMMER, 2) -- food inst.components.eater.strongstomach = false --/outdated code, and wrong... --/why did I ever thought to edit the tuning class back in the day? --/don't uncomment the code below, it will crash the game. --TUNING.STACK_SIZE_LARGEITEM = 15 --TUNING.STACK_SIZE_MEDITEM = 30 --TUNING.STACK_SIZE_SMALLITEM = 60 --TUNING.EVERGREEN_CHOPS_SMALL = 4 --TUNING.EVERGREEN_CHOPS_NORMAL = 8 --TUNING.EVERGREEN_CHOPS_TALL = 12 --TUNING.ROCKS_MINE = 4 --TUNING.ROCKS_MINE_MED = 3 --TUNING.ROCKS_MINE_LOW = 2 --TUNING.MARBLEPILLAR_MINE = 8 --TUNING.MARBLETREE_MINE = 6 end Let me know if y'all need any of the other code to figure this out. Thanks for your help!
  21. Hey all! I need some help with creating mod. When trap is placed in ground, you can't pick up it with space key. I want to change it. Any help?
  22. Heya! I need somehow to make mod, that'll be able to read gow many days each player survived, and then give him some tag. It should be like that: if days_survived == 10 then inst.AddTag("SomeTag") end But I realy don't know how to do it. Any ideas? I can give you elegant skin, if you'll help me!
  23. This is a character that was requested for me to make, problem is that I only took an intro int Java script Drawing and animation, I'm not too sure how I would code all of this, the sanity gain at night I can do but the sanity drain during the day I don't know the code The art I'll be able to do just fine, but I need help I took a bigger bite than I can chew... EDIT: Alright alot of the code is done now it is the spriter issue... WARNING for those who have OCD this picture can cause nightmares. Any way The character wont compile right... and I'm not sure how to fix it I'm very new to spriter and it is like alien technology to me, I was hoping someone could help me with this.
  24. Hello you wonderful community! I've been modding a character for DST the past week now. I've so far done custom speech, stats, etc. However, there has been one small problem.... As soon as the player starts, I wanted to give them a Crock Pot to start with. (You can probably guess who this mod is for). I do know the possibilties and the know-how to give a character a starting item, just not one for an item that can't be kept in the inventory in the first place. Or maybe my scripting isn't as good as I thought! local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items local start_inv = { "spear" } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "gordonramsay_speed_mod", 1) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "gordonramsay_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "gordonramsay.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wilson" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(225) inst.components.hunger:SetMax(200) inst.components.sanity:SetMax(150) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("gordonramsay", prefabs, assets, common_postinit, master_postinit, start_inv) Any kind soul out there willing to help? Thank you in advance!