Search the Community

Showing results for tags 'guide'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Oxygen Not Included
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • [Oxygen Not Included] - Latest Content Update
  • Hot Lava
    • [Hot Lava] - General Discussion
  • Don't Starve Together
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [Don't Starve Together] Suggestions and Feedback
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Forum Upgrade


  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps


  • Oxygen Not Included - [Early Access]
  • Don't Starve Together
  • [Don't Starve Together] PS4
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked


  • Oxygen Not Included - [Early Access]
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • Don't Starve: Shipwrecked


There are no results to display.

Found 37 results

  1. Updated 19/05/2017, valid for the latest build. TL;DR: Liceloaf at the beginning, mass produce Frost bun then Pepper Bread later. Calories. The fuel that makes your Duplicants work. Measured in kilo calories (kcal), each Duplicant stores 4000 kcal, burns 1000 kcal per Cycle and eats when his Fullness falls to 50% You can check this in Vitals tab. This resource aims to provide a list of where and how you can get some, the most accurate it can be at the time of an update. Consumables The Agricultural Update introduced a lot of new foods items, Quality expectations and the Consumables tab. Each food item has a set quality, presented both as a word and a number, ranging from Grisly (-3) to Great (+2). As the duplicants level up, their food expectation grows, similar to decor. Eating food of lower quality then expected rises stress. Consumable tab allows you to set permissions as to who can eat what food and prohibit certain consummations entirely. Even allows to define default permission set for new duplicants. Beginning The game will provide you 20 000 kcal in Field rations (Grisly (-3), enjoy the tasty chalk) at start. This means you have at least 6 cycles of food for your whole starting crew to find more. Hunting Meat is the name of the game and there... is not much of it. Currently only a Hatch will drop 2 units upon a death. One unit weights 1 kg and is worth 1000 kcal with Terrible (-2) quality. Can be turned to BBQ in cooking station. Unused assets suggest a reproducing Pacu fish and automatic fishing station. Gathering You can live of the land... ehm asteroid and it is a good boost at the beginning, but plants in natural soil grow much slower than their planted counterparts and are easily affected by the temperature of surrounding biomes. Wild growing plants can't be provided with fertilizer or irrigation. If a seed is left on a natural tile, it will plant itself after several cycles. Muckroot A single harvest plant you can find in your starting biome or as a buried object. It produces a single fruit worth of 1 000 kcal - Grisly (-3). Since Thermal Update a Hatch no longer drops Muckroot from eating Abyssalite. Farming Bring out the straw hat and a banjo, it's time to set up fields. Or pots to be precise. Farming pots should be one of your first research and are constructed from either Dirt or Clay. Farther down you can research Farming and Hydroponic tile, that serve as a floor and can provide the plant with fertilizer and irrigation. Careful about the temperature of the material, too hot and in can be while before it cools down and can stifle surrounding plants in between. ╔═════════════════╦═══════╦════════════╦════════════╗ ║ Building ║ Plant ║ Fertilizer ║ Irrigation ║ ╠═════════════════╬═══════╬════════════╬════════════╣ ║ Planter Box ║ X ║ ║ ║ ╠═════════════════╬═══════╬════════════╬════════════╣ ║ Farm Tile ║ X ║ X ║ ║ ╠═════════════════╬═══════╬════════════╬════════════╣ ║ Hydroponic Farm ║ X ║ X ║ X ║ ╚═════════════════╩═══════╩════════════╩════════════╝ Speaking of heat, different plants thrive in different temperatures and going out of their comfort zone will stifle them. Their growth is stopped but otherwise they are fine. Going too much farther will outright kill them, revert to a seed and sometimes get your Duplicants into an infinite cycle where they will put a new seed in for it to be dropped out immediately and ask for new seed. If troubled by heat, you should thing about setting your farm in an insulated area and perhaps even a cooling system. Or heating in case of a Pincha Peppernut. Agricultural Update also introduced an autoharvest of plants so you don't have to constantly check your farm. Seeds to start your farm are found either as buried objects in soil, by digging up the whole plant in nature or by getting better yields. Seeds do remember the amount of remaining harvests, so cheesing by digging up a plant with 1 harvest left is pointless. Farming mechanics and terms: Growth progress: Ranges 0 to 100%, indicates how old the plant is. Upon reaching 100 with last harvest, the plant dies. Harvest rating: Ranges 0.0 to 100.0, consolidation of plant affecting effects, determines a tier of harvest. It is additive over the whole Lifecycle Effect: There are 4 effects affecting a plant growth - air pressure, temperature, fertilization and irrigation. Having a Standard pressure and temperature allows for growth. Having some of it Ideal raises harvest rating. Fertilization and irrigation with correct substance always does. Harvest tier: Based on Harvest rating can be Standard (0-39.9), Good (40-79.9) or Excellent (80+). Higher tiers provide more food items and/or seeds. ╔═════════════════════════════════════════════════════════════════════════════════════════════════════════════════╦═════════════╦═══════════════════════════════════╗ ║ ║ ║ Harvest ║ ╠════════════════════╦══════════╦═══════════════╦═════════════╦══════════════╦════════════════╦═══════════════════╬═════════════╬══════════╦═══════════╦════════════╣ ║ Plant ║ Harvests ║ Lifecycle (1) ║ Temperature ║ Ideal Temp. ║ Irrigation (2) ║ Fertilization (3) ║ kcal / unit ║ Standard ║ Good ║ Excelent ║ ╠════════════════════╬══════════╬═══════════════╬═════════════╬══════════════╬════════════════╬═══════════════════╬═════════════╬══════════╬═══════════╬════════════╣ ║ Mealwood ║ 3 ║ 5 / 2.5 ║ 10-30°C ║ 18-22 °C ║ 40 kg PW ║ 2 kg F ║ 100 ║ 8 ║ 16 ║ 16+2 seeds ║ ╠════════════════════╬══════════╬═══════════════╬═════════════╬══════════════╬════════════════╬═══════════════════╬═════════════╬══════════╬═══════════╬════════════╣ ║ Bristle Blossom ║ 5 ║ 10 / 2 ║ -23-23°C ║ -3-3 °C ║ 20 kg W ║ 4 kg F ║ 1600 ║ 1 ║ 1+seed(6) ║1+2 seeds(6)║ ╠════════════════════╬══════════╬═══════════════╬═════════════╬══════════════╬════════════════╬═══════════════════╬═════════════╬══════════╬═══════════╬════════════╣ ║ Sleet Wheet ║ 1 ║ 20 ║ -55-5 °C ║ -40 - -35 °C ║ 20 kg W ║ 4 kg F ║ (4) ║ 25 ║ 50 ║ 75 ║ ╠════════════════════╬══════════╬═══════════════╬═════════════╬══════════════╬════════════════╬═══════════════════╬═════════════╬══════════╬═══════════╬════════════╣ ║ Pincha Pepperplant ║ 3 ║ 25 / 20 ║ 35-85 °C ║ 55-60 °C ║ 35 kg PW ║ 1 kg P ║ (5) ║ 4 ║ 4+2 seeds ║ 8+2 seeds ║ ╚════════════════════╩══════════╩═══════════════╩═════════════╩══════════════╩════════════════╩═══════════════════╩═════════════╩══════════╩═══════════╩════════════╝ For all plants, Standard air pressure is 150+ grams and Ideal 750+ grams. (1) First number indicates number of cycles to the first harvest, second regrowth time to subsequent harvest (2) Irrigation per cycle, PW - Polluted Water, W - Water (3) Fertilization per cycle, F - Fertilizer, P - Phosphorus (4) Sleet Wheat produces only seeds. These can be made into a food in cooking station. (5) Nuts from PP are not edible alone, rather used as a spice in several recipes (6) BB provides seeds on last harvest only Mealwood A sturdy plant/animal that thrives in wide temperature range 10.0 °C - 30.0 °C. Produces Meal Lice, each providing 100 kcal and can be farther cooked. Worst case scenario 240 kcal/cycle and best 480 kcal/cycle, Grisly (-3) quality. It is a decent starting choice but rather than consuming it directly, I would advice further refining it in Microbe Musher. Requires 4.2 to 2.1 plants to feed a duplicant, depending on the harvest rating. Bristle Blossom After some patches the, pardon the pun, "Brittle Blossom" went from a rather finicky fruit plant, that lived only in temperature range 12.5 °C - 22.5 °C and ridiculous fertilizer needs to a staple of a farm with a temperature range -23 °C - 23 °C and fulfilling fruit. Produces Bristle Berries worth of 1 600 kcal, Poor (-1) quality. Harvest rating affects only seed, so it provides a stable 444.5 kcal/cycle. 2.3 plants will feed a single duplicant. Sleet Wheet A cold loving plant, that does not produces something edible directly, rather a lot of seeds that can be converted to food. In nature it grows in cold biomes, in a temperature range -55 °C - 5 °C. Provides a single harvest of 25/50/75 grain depending on your rating. Because the Grain is both edible and a Seed, it can be store in both compactors and food storage and it can rot. Be mindful where you keep it. Given the amount of seed available, it is, in my opinion, not necessary to plant them in better than basic planters, rather just substitute quality with quantity. It will grow and won't increase delivery jobs by fertilizing. In that scenario, and converting to Frost bun (3 grains per 1), you need 2.5 plants per duplicant. 1 leftover grain to replant included. Pincha Pepperplant Pincha Pepperplant (aka PP) is a hanging, nut producing plant, that serve as a spice rather than food. It is used in various quantities in the best foods currently available. In nature, it is found in purple biomes and with it's long lifecycle it can be worth it to check, how long till next harvest, before digging it up. This is also a reason, why I recommend bot fertilization and irrigation, to maximize your yield. It has to be planted downwards (rotate planter by O) and it's the only plant fertilized by Phosphorus. One plant can produce 0.2 nut/cycle on Standard and Good harvest or 0.4 nut/cycle on Excellent. Note: If you don't want to harvest plants manually, a grown up plant will drop the fruit and restart it's cycle itself after a time. It seems to vary during it's lifespan but worst case is 2 cycles before entering "old" stage and another 2 cycles to drop the fruit. This significantly rises the plant/Duplicant ratio. Fertilized plants continue to consume fertilizer and water in the old or stifled stage. Cooking It's a barbie time! Run microbes or lice through a press, flip them on a grill and serve with a cold Bristle Blossom juice. Ah to live the life of a Duplicant. Microbe Musher Your basic tool for making food out of nothing. Or rather lots of something, water to be precise. Currently has 2 recipes: Mush bar - 1000 kcal made out of 75 kg of Dirt and Water each, carries a risk of Diarrhea, Grisly (-3) Liceloaf - 1000 kcal made out of 5 Meal lice (500 kcal) and 50 kg of Water, Terrible (-2) With the addition of Geysers and fixes to water loss, cooking is a viable choice. Mush bar is a good fallback option should you take your time with farming or faced a catastrophe. Liceloaf effectively doubles a yield of a single Mealwood plant and increases the food quallity by 1. With enough water I encourage you to use this recipe. If any Lice is still moving, just hit it over the edge of the table or something. Oh? You were not provided with a mess table? Well use your imagination, you are sitting on something, right? Cooking Station An advanced station with many recipes, this is where you produce food for you increasingly demanding duplicants. ╔═══════════════╦══════╦═══════════════╦═════════════════════════╦═════════════════════════════╗ ║ Food ║ Kcal ║ Quality ║ Ingredients ║ Special ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Pickled Meal ║ 100 ║ Grisly (-3) ║ 3x Meal Lice (300) ║ Rots very slowly ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Mush Fry ║ 1000 ║ Terrible (-2) ║ 2x Mush Bar (2000) ║ Removes a risk of Diarrhea ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Frost Bun ║ 1000 ║ Poor (-1) ║ 3x Sleet Wheet Grain ║ ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Gristle Berry ║ 1000 ║ Standard (0) ║ 1x Bristle Berry (1600) ║ ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Pepper Bread ║ 1000 ║ Good (+1) ║ 5x Sleet Wheet Grain ║ ║ ║ ║ ║ ║ 1x Pincha Peppernut ║ ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ BBQ ║ 1000 ║ Good(+1) ║ 1x Meat (1000) ║ Soul Food ║ ║ ║ ║ ║ 1x Pincha Peppernut ║ (-2 Athletics, -15% stress) ║ ╠═══════════════╬══════╬═══════════════╬═════════════════════════╬═════════════════════════════╣ ║ Stuffed Berry ║ 1000 ║ Great (+2) ║ 2x Bristle Berry (3200) ║ ║ ║ ║ ║ ║ 2x Pincha Peppernut ║ ║ ╚═══════════════╩══════╩═══════════════╩═════════════════════════╩═════════════════════════════╝ Of these, Frost bun can quickly become your go to food, thanks to a large number of grain available. Gristle berry lovers kcal of BB but upgrades the quality by 1, therefore you need 3.6 plant/duplicant. Pepper bread is a first recipe needing PP - you need between 2.5 to 5 plants of PP per duplicant, depending on your harvest rating. BBQ is available in small numbers only, because no meat source. Stuffed Berry is, in my opinion, not a viable food right now, thanks to it's huge resource need - 7.2 BB plants and 5 PP plants per duplicant in the best case scenario. Storage, Spoilage and Surroundings Following is included how it is in current situation but it is prone to change because of bugs, exploits and balancing. Food Storage Can't leave the food lying around, Dupe, that just invites germs. And not those juicy ones your mama puts into Mushbars. Food tab provides two storage solutions for your food supply Ration box - basic accessory taking 2x2 space with a capacity of 150 kg. A storage locker for edibles. Fridge - requires unlocking by research. Capacity 100 kg, takes 1x2 space a requires 120W energy. Keeps food inside refrigerated when powered. Can still store food when not powered. Note: Preferred methods of storage used to be build in Vacuum and access diagonally. That is no longer possible in the Agricultural update. Food Spoiling I told you not to leave the food around. Under normal circumstances, an edible item will rot after 8 cycles. That will turn it into a rotted item, the conversion ration is 1:1 in kg. After another cycle Rot will turn into a Polluted dirt 1:1. But the real number is slightly lower, because the polluted dirt will immediately start emitting polluted oxygen and lose mass. Rotting process can be stopped by: Refrigeration - food kept under 4 °C is considered to be refrigerated Sterility - keeping food in sterile atmosphere (hydrogen, CO2, chlorine) Either of these stops the spoiling rate of food. Spoiling is accelerated by surrounding item in polluted atmosphere (polluted oxygen). Note: If lacking other means of producing fertilizer, Meal lice is an effective item to rot, because you are losing only 100 kcal per kg. Food Surroundings Various food related items have an impact on decor so this is included here for the sake of completion. ╔═══════════════════╦═══════╦════════╗ ║ Item ║ Decor ║ Radius ║ ╠═══════════════════╬═══════╬════════╣ ║ Ration Box ║ +5 ║ 1 ║ ╠═══════════════════╬═══════╬════════╣ ║ Refrigerator ║ +10 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ Microbe Musher ║ -15 ║ 3 ║ ╠═══════════════════╬═══════╬════════╣ ║ Planter Box ║ -10 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ Hydroponic Farm ║ -5 ║ 1 ║ ╠═══════════════════╬═══════╬════════╣ ║ Mealwood plant ║ -10 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ B. Blossom plant ║ +15 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ Sleet Wheat plant ║ +15 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ P. Pepperplant ║ +15 ║ 2 ║ ╠═══════════════════╬═══════╬════════╣ ║ Hatch ║ +10 ║ 1 ║ ╚═══════════════════╩═══════╩════════╝ Fertilizer production Coming Soon TM. Found some errors? Have questions? Let me know.
  2. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Create your dedicated server folders: 4. Create your cluster_token.txt 5. Create your cluster.ini file. 6. Edit your cluster.ini file. 7. Create your Master server.ini 8. Create your Caves server.ini 9. Create your Caves worldgenoverride.lua 10. Create the script that will run the servers. 11. Give the script executable permissions 12. Run the script to start the dedicated servers:
  3. 1. Download and install SteamCMD: Click here to download 2. Create three data folders for your servers: \\Documents\Klei\DoNotStarveTogether\MyDediServer \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves 3. Start Don't Starve Together from Steam and click on the "Play!" button. 4. Click on the "Acct Info" button. 5. Click on the "Generate Server Token" button, and copy the token into a text editor. 6. Save the token file to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster_token.txt 7. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster.ini 8. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini 9. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 10. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\worldgenoverride.lua 11. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 12. Checklist of all the files you should have now: 13. Double-click StartDSTServers.bat to start your dedicated servers!
  4. ------------------------------------------------------------------------------------------------------------------------------------------------------ By combining the findings of these 2 guides: (do check them out if you haven't already!) as well as some great ideas by fellow players / testers, i'm pleased to bring you: ------------------------------------------------------------------------------------------------------------------------------------------------------- The Ultimate Guide to - NARCOLEPTICS! As you may know now, the narcoleptic trait is one of the best in the game. Currently, once your narcoleptic dupe falls into narcoleptic sleep for the first time, they gain the buff "Narcoleptic Sleep" which never goes away. This buff gives you a permanent -0.033%/s to stress, and +3%/s (likely 3.33% but not tested) to stamina. This essentially means that your dupes will be permanently at 100% stamina, and don't need to sleep at all. (The narcoleptic sleeping is unavoidable, but is on average 3 times less sleep per cycle than a regular night cycle) It also means they can counter most stress debuffs, unless they start to stack up. But how can you best make use of these bonuses? How to avoid regular night time sleep, without going into "Red Alert". Currently, if you assign a cot to a narcoleptic dupe, and either entomb, submerge, or just block it off from access completely, the narcotic dupe will not attempt to sleep at night time. They will still randomly sleep on the floor from narcotic sleep on average once per cycle, but this lasts for only 1/3rd of the duration of a night cycle. As soon as you destroy/deconstruct the cot, the dupe will resume attempting to sleep at night. If you destroy/deconstruct the cot during a night cycle, the dupe will drop to the floor, asleep. What positive traits work best with Narcoleptic? The obvious choice here is "Night Owl". Night Owl gives you +3 to all skills (except creativity) for the duration of "Night". And considering your dupes will most likely be awake at this time, it's a fairly big gain. Another option would be Diver's Lungs (25% less oxygen consumption/CO2 production). Why is Narcoleptic so good for stress management? On it's own, there is the -0.033%/s to stress buff, which is already great. In combination with the blocking of assigned cots, it also means that your narcoleptic dupes can't get the "interrupted sleep" debuff. It also means you don't need to use "Red Alert" to force them to stay awake at night, which saves another 0.08%/s (although it's actually 0.075%/s) on stress. You don't need to worry too much about the Full Bladder debuff either, as even without toilets, the maximum duration it can last is 1/5th of a day (with a full cycle in between, or half a cycle for small bladder dupes). This means even if the full bladder is happening at every possible opportunity, on average you are still losing stress overall. The only real stress concerns are low decor (which is easy to combat), mourning a death, and stepped in contaminated water. Yet any one of these debuffs on it's own is still not enough to have your stress increase, and it takes a combination of 2 to start stressing out. If, for example, you had a high decor rating, and never (or rarely) had a dupe die, that would be enough of an effort to keep stress at an average of 0%, even if they were living in contaminated water. What are the downsides? The obvious downside is that your narcoleptic dupes sleeping pattern is unpredictable. Although to put this in perspective, it only lasts 1/3rd of the duration a regular dupe would be sleeping at night. And it's also likely a regular dupe will experience more stress related down-time. The other downside is the -1 to athletics for sleeping on the floor, however with the added up-time, and the temp bonus of +30% speed to gain skills with the Night Owl trait, you would likely gain a point to athletics in the first cycle or 2. not to mention to +3 athletics (and other skills) you would be gaining for 12.5% of the entire day with the Night Owl trait.
  5. After another batch of thorough testing, i'm pleased to bring you; The Ultimate Guide to - STRESS! First, let's start with the buffs and debuffs, and their real effects: Buff / Debuff | Tooltip | Actual Change Low Decor : +0.02%/s +0.0167%/s High Decor : -0.02%/s -0.0167%/s Full Bladder : +0.05%/s +0.050%/s (Max Duration 1/5th cycle) Sleeping : -0.03%/s -0.033%/s (Duration while sleeping or using massage table) Mourning Death : +0.03%/s +0.033%/s (Duration 1 full cycle) Relaxing : -0,07%/s -0.067%/s (Duration while on massage table) Stepped in Cont. : +0.03%/s +0.025%/s (Duration 280 game seconds / Just under half a cycle) New Friend : -0.03%/s -0.033%/s (Duration 1 full cycle) Making a Mess : +0.08%/s +0.075%/s (Duration 7 to 8 game seconds) Narcoleptic Sleep : -0.03%/s -0.033%/s (Duration Permanent) New Hope : -0.03%/s -0.033%/s (Duration first 3 cycles) Interrupted Sleep : +0.05%/s COMING SOON! Smelled Putrid Odor : +0.02%/s COMING SOON! Red Alert! : +0.08%/s +0.075%/s (Duration while in Red Alert state. Ends on toggle off) What doesn't effect stress? Heat. Although the wiki, and other sources suggest otherwise, it doesn't. Hunger. Although the wiki, and other sources suggest otherwise, it doesn't. Lack of Oxygen. Although the wiki, and other sources suggest otherwise, it doesn't. Hygiene. Illness. Something to note, is that although decor does effect stress, it takes a fair amount of negative decor to actually give you the debuff. Often times you can only reach this value with dead bodies, and clutter. Your "Decor" Stat (which is different to the decor value of the area) can sit at 0 without getting the debuff. A dupe with 30 decor expectation, will happily sit in an area with a decor rating of -135, and a decor stat of 0, without getting a debuff, as an example. What happens if my dupes are stressed? Once your dupes fall into the stressed state (stress above 60%), they have a chance of enacting their stress response. This will either be "Destructive" or "Vomiter". You can see which response your dupe has in "Stats - Traits". Although the tooltip says your dupe will need to reach 100% stress to have a "Nervous Breakdown", this is not true. Once your dupe enters the "stressed" state (above 60% stress), they have a random chance of enacting their stress response, which works out to an average of once per cycle. This is the same no matter if your dupe is at 61% or 100% stress. A destructive dupe will break a machine, but wont break anything that has been flooded. A vomiter dupe will vomit 20kg of contaminated water. Notes : The sleeping buff is not applied when narcoleptic dupes fall asleep. The sleeping buff IS applied to dupes using a massage table. The Making a Mess debuff is not applied when vomiting. The New Friend buff is not applied for debug spawned dupes, only those that come from the Printing Pod.
  6. Thought Ruins basing was easy? Well then this is for you. My friend recently decided to try out solo-basing in the atrium, which wasn't too unexpected as he is known around the server for solo-basing ruins. Below are the requirements and steps to take on the journey to the heart of the ruins. All due credit goes to my friend, Toxiqq (Puppy25).
  7. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  8. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X
  9. This guide will help you set up a dedicated server on Mac OS X. This commands in this guide must be entered in the "Terminal" application. The "~" at the beginning of directories and filenames is shorthand in the terminal for your home directory. 1. Install steamcmd. 2. Create your dedicated server folders: 3. Create your cluster_token.txt 4. Create your cluster.ini file. 5. Edit your cluster.ini file. 6. Create your Master server.ini 7. Create your Caves server.ini 8. Create your Caves worldgenoverride.lua 9. Create the script that will run the servers. 10. Give the script executable permissions 11. Run the script to start the dedicated servers:
  10. This is the first video in my How to play mini series and it shows all the ways you can find gears in Don't starve shipwrecked. Hope you enjoy and leave any suggestions for future videos, thanks in advance
  11. What's the best way to accumulate a food surplus in DST? I've been playing on a server with some friends, and we tried several strategies that rapidly depleted: 6 farms of dragonfruit near a frog field -supposedly after I left the server that day winter hit, and two out of 4 people who originally set up the base barely made it through winter. 2 beeboxes and about 8 berry bushes -beeboxes took too long to set up, due to difficulties getting silk. -berrybushes...aren't that useful, we had more, but they were unfertilized. Koalefant hunting-with someone constantly hunting koalefants, we got a fairly decent rate of meat coming in...that soon stopped because the hunter left. most of the meat was converted to jerky. Any ideas? Tips? Strategies for food rationing?
  12. Hello guys I am trying to make Don't starve tutorials for beginners. Click here to see my list of tutorials I made so far! If you find them helpful share my tutorials to your friends
  13. In the video below I show you how to attack beefalo without losing too much or any health.
  14. Hello everyone on Klei Forums! I make YouTube videos *looks at giant video window below this text* No... Really? Anyway why not go ahead and look at this random don't starve video (which is part of a series) that I picked out for you and if you like it then please subscribe, like, comment watch more videos nominate me for an Oscar and donate millions upon millions of dollars to me. Seriously though I want to grow my channel and any help is appreciated... what's that sound? Nice doggies... nice... OOOOH HEEELP! I hope you enjoy
  15. Hey there everyone, I was watching a ton of don't starve let's plays on the internet, and noticed that a lot of people were really bad at living past their first winter, or in some cases, even their first few days. And so I started up this guide series to help out people who were having more difficulty surviving. This series is a careful, step by step guide to surviving rather than an "in general" tip set, and following this guide can definitely increase your lifespan, and even let you thrive through your first winter. http-~~-// Of course, only use this when you're tired of dying, because this guide tells you a lot of information that you would probably learn through experimentation, which is fun itself. Also! this guide avoids rabbit farming for food.
  16. Link to the episode in question (13, I should have known). (20 min long) Link to the playlist with all 13 episodes if you're crazy bored and have time to kill. So as you'll notice, things start to happen around the halfway point. What do you think my next priorities should be? Meat effigy? New clothing? Do you think it's safe to get my stuff back?Thanks for checking it out, post any and all feedback in this thread!
  17. Hey everyone, I'm sure a lot of you already know who I am, but for those of you who don't (starve) I am currently playing a default mode plus map with 450 days. My previous save file was 319 days. As a request from my viewers one day, I was asked to show what I do the first 10 days of my game. This is the highlight video from that stream. Thanks for watching and I hope I helped.
  18. After the previous episode, we are left with barely any health and we are searching for petals and ways to restore our health. Feeling relatively confident I head through a worm hole. Was it worth it or will awful things happen?
  19. I decided to use the oft mentioned but rarely applied forum search feature to create a compilation of previous threads dedicated to various strategies and tips in the game. Hopefully this can be a resource for both new and veteran players. I will try to add to this as new threads are posted. And don't forget to check the wiki. Newbie Threads Ask a pro: Share a tip: Random tip thread: Early game guide: Short guide: Start-up guide: Strategy discussion:! General tips: Chester facts:! Rule guide: Comprehensive Guides Miaou's Ultimate Guide to Don't Starve: Survival guide: Spider-free, fully explored world in 40 days: Guide to creating a self sustaining settlement: Character guide: Food Crockpot simulator, recipe/food list: Crockpot recipes:! Hunger guide: Easy rabbits: General tips: Exploration Scouting a base: Night safety: Travelling across swamps:!-Surrounded-by-swamp Escape device: Winter Surviving on monster meat: Adventure Mode On-the-go guide: Levels 1-5:! Bases Spider farming: Living with pigs: Tree farm: Combat Spider queens: Treeguards: Basic hunting guide: Spider dens: Hounds: Video Series Rodrigo's video tutorials: Skull's video how-tos: Help Lines Your question not answered in any of these threads? Don't feel like making a new one? Just PM one of these people and they will do their best to answer your question. (Availability not guaranteed) Silvi Sunday - Friday 10:00PM - 6:00AM PST Palpetinus Sunday - Saturday 9:30PM - 8:00AM and 9:00AM-2:00PM PST fear_town Sunday - Saturday 9:00PM - 3:00AM PST Toaster Fu Monday - Saturday 3:00PM - 1:00AM PST helointernet Sunday - Saturday 1:00PM - 11:00PM PST
  20. Making tips,tricks,tutorials,update videos Check them out! I post about 3-5 videos a week. It's a kinda new channel but it hasn't grown that much. I stopped for a while because our internet suck, but every video is in 720p so you don't have to deal with a 360p video! C: I hope you will check it out! http-~~-// Link: Cya!
  21. How are you guys picking up spider eggs? I can either attack or examine. I tried using the shovel and the pitchfork, but not luck??? Thanks!
  22. I don't usually stray into this part of the forum, although I really should because every thread is incredible. Anyway, I've decided to put my own spin on the characters in Don't Starve. Wilson I kind of had the Blair Witch Project in mind when I did this. By the way, that film isn't worth the hype. Wendy & Abigail Willow It's like Little Red Riding Hood, if you see what I mean. Maxwell The more I look at this one, the less I like it, so I'll probably redo it at some point. Thanks for taking the time to look at this.
  23. Hello! i recently created a guide to Don't Starve and i am now looking for feedback and suggestions! is pretty much the way i play the game, its not perfect now with Sanity added now and the lack of spider nests to rush a bee box but its getting adjusted!, anyways id be very grateful if you guys could leave a comment on it with suggestions or even just your thoughts on it, if you like it a thumbs up and fav would also be very appreciated. i worked very hard on it!thanks~