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      Rhymes with Play 136 - Oxygen Not Included   04/27/2017

      Join the Klei team this Thursday, April 27th at 3:30 PM PDT (10:30 PM UTC), where we will be talking about and playing Oxygen Not Included, only on the Rhymes with Play Dev Cast on Twitch. Where is it?
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  1. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  2. Si eres nuevo en el juego y no habías hecho el Puzzle de Cyclum, este es el video para tí Todo está explicado en Español y hecho con mucha dedicación Me quedó con un pequeño error al inicio cuando se filtró una voz al inicio.. .sorry! En todo caso, espero que te guste mi video
  3. Just wanted to express my love for this amazing game that started with DS in 2013! DS has come a long way: RoG, SW and DST also as part of the evolution of this amazing franchise! Thanks Klei for all the love and effort you put into your games! We wish we can see more of DS in the near future! Love you guys!
  4. Well, hello! Welcome to this mad little Wonderland. A while ago I started to make this crossover comic between Don't Starve and Alice: Madness Returns I like to call "Swap Challenge" and posted it on my DeviantART account. Why? Well, let's just say that I am a person who happens to like both these fandoms as well as crossovers 8T There's... really no other reason ^^; Except maybe that I want to practice a bit on making comics. And since you cannot find a lot of a certain crossover you like, you will have to make them yourself. I started posting regular Don't Starve fan art on my main art thread not too long ago, and some of the people following me there encouraged me to also put Swap Challenge up on the forums. So I'm starting a new thread :3 I admit; it's a pretty weird crossover. It's not exactly the first one that falls in to people's mind, and I don't think it's everyone's cup of tea either. I also have a feeling I might regret making this one day, like my future self is one day gonna pop out from my fridge or something and slap me across my face... But I will try to pull as many parallels as I can to show that it's not too far off. And I mean as many as I can. Anyway, so basically this crossover comic is a comedy/parody thing; it's made for the laughs The story takes place in a universe where fictional characters can interact with the real world, and they more or less know that they come from a movie, game, comic, book etc. The characters I'm using the most will be Alice and Wilson. I can safely announce that I do not ship them, and do not intend to ship them in this story. I can't really see anything romantic between them :B It's not really a comic in a form of a graphic novel; there will also be sketch dumps, art pieces, comic strips etc. So you could maybe call it an amalgam? O_o I dunno. And I'm going to be honest with you: I have no clue how long this story is going to be; it's very flexible. The introduction is done, and I have the end thought out, and I figured out that what happens in between will not have any effect on the ending. I might not even post the in-betweens in a chronological order... But I will try my best to make things tidy All this will make sense eventually! What else? I will probably also post stuff that is not related to the story, but is still this crossover. I highly doubt this will happen, but if anyone wants to do fan art of the series, feel free to share it here ^^ Sorry for ranting ^^; I just wanted to make things clear. Hope you enjoy and safe journey to everyone who decides to descend in to this madness : )
  5. Now I dunno about you guys, but I personally LOVE the beefalo domestication mechanic in DST. And I would love it SO much more if (either by patch or by mod) it was implemented/ported in/to Don't Starve. Now I'm by no means a script master in anyway shape or form, just getting that out of the way. But I've seen people port Beequeen, ToadStool, Critters, Shadow Pieces, etc. So here's what I'm wondering, how hard would it be for someone to rework the coding for the beefalo behavior so that they can be able to be ridden and domesticated? And why hasn't it been done already? I mean it's such a cool mechanic to NOT have it in Don't Starve. I don't want this to be an open and shut case, so feel free to give your thoughts and opinions too!
  6. Tired of typing up significant analyses of the lore in random threads, which generally get buried and go unacknowledged. They shall just end up here, which is the most fitting topic section seeing as the Don't Starve Art, Music, Lore section is more for fanatic made works; and is for the base game not including A New Reign. Note that these are in a thematic order and not chronological, rarely they will mention information established in anecdotes below them. Inference on how Maxwell abducted the other Survivors : The fact Maxwell needed Wilson to create a portal suggests that the one who sits on the Throne, as well as Them, have very limited influence outside of their own world. And so Maxwell required Wilson to build an actual machine capable of channeling Their power. In some ways it throws into question if it would even be possible for the others to have been brought to the world, as it is not as if they all had the scientific knowledge to create a portal. However, the fact that every character is capable of creating a Science machine and so on; suggests that perhaps Maxwell gave them all Forbidden Knowledge which allowed them to build their own gateways. And so after traversing it, they retained the abnormal ability to know how to create such devices. The fact that only Webber mentions Maxwell so explicitly in that he lied to him, suggests in turn that Maxwell did not lie to everybody in order to get them to build a portal. He likely seduced them with promises that indeed were fulfilled. Woodie has trees to cut, Wigfrid has things to kill, Willow has things to burn. And so on. This is potentially justified even more by the lack of outburst every character shows towards being in the new world, because most of them knew this was what they were getting into. Thus, the backstory of most of the characters can be inferred that Maxwell approached them through an obscure, indirect means which hid his identity. Told them about something they could gain by taking his gift of knowledge and using it to build a portal, and then they went through. Woodie is one of the more vague but also suggestive of them all. One of the developers stated that Woodie is a pretty normal guy, other then the fact he talks to his ax. However, if his ax was actually sapient it would not be logical to criticize Woodie for talking to it; because it technically is a real being. This suggests that prior to arriving in the world, Woodie still talked to his ax; when it was just a normal ax and thus talking to it would be considered abnormal. Which means something changed between the real world and the new world which made Lucy real. Perhaps the entire world is a form of dream, and that is why in it Lucy is real and Bernie can move as well. It may also be possible that some manner of enchantment occurred, whether willful or not, however the theme of nightmares makes the world being an illusion more plausible. Examination of Maxwell and Charlie as villains : Maxwell was a better villain, Charlie is a stronger villain. Charlie has the queen of darkness far over your head stature. Which does suit the world which is designed to be about players being dropped into oblivion and then expected to survive. Charlie also displays more noticeable control over the world then Maxwell. However, Charlie is significantly more distant from players. Little is known or prominent on her identity, her behavior. Her presence on the throne is more comparative to that of a figurehead then anything else. She is in control, but at no point does it really feel like she is your real enemy. She is just the one currently in charge of your Hell. Maxwell however was significantly better in style. He was the manipulator, the deceiver. He personally finds a way to transport the survivors into the world, he personally taunts them and appears to do so. He even erects statues of himself in the world. He is a dapper, sneering, intelligent and miserable person who wanted happiness and was given power over the world instead. And so he used it to torment others in order to find purpose. He has a very fleshed out and profound biography as a person, and his place as king of the world was both tragic and stylish. His role as a confidence artist is thematically much more in sync with the fundamentals of the game, Charlie is far too grand and regal for the throne. Maxwell was just a man given power, a pawn, and he actively felt like a real character geared for his role. Charlie does not even remotely feel like a person or a character. Just the icon the plot tells you is your current opponent. She is simply just his mandatory successor. Whether or not her other identity is from Them, or is actually a split personality is the only dynamic element to her character. Otherwise she is just a replacement for the real villain in order to keep the plot rolling. Maxwell as the original villain was designed to exactly suit the plot. Charlie is just his substitute, who was given a regal theme and alternate identity to make her seem more new and interesting. Examination of Charlie as the current villain : Charlie's pathology in this situation suggests she probably knows near to nothing. Their influence on Maxwell was using him as a pawn, they gave him power and it made him capture and torment others of his own will. For Their entertainment additionally. Charlie however has zero investment or background in this world because she was merely caught in crossfire. The fact she has appeared at all is likely because They did not want Wilson on the throne, and so They resorted to using Charlie as a tool in order to maintain control over the world because she was already accessible to them. In all, it suggests Charlie is almost completely under Their control because they needed her as a medium to uphold command. Her behavior is likely either caused directly by Them, or she is essentially being poisoned. Her behavior in the opening scene suggests that part of her was already afflicted by Them prior to her emergence, and the fact the normal her displays power over the shadows means she likely was in purgatory for some time during which this all happened to her. When she began to resist the shadow half of herself, it merged with her completely to create a single dominant being. Which is essentially, her body and Their mind. The Survivors current goal : From Wilson's point of view he believed he had to defeat Maxwell to escape, which led to him discovering that Maxwell was just a pawn. Interpreting the game progression as relative plot, the survivors are very clearly aiming their exploration towards Them. With both Wilson and Maxwell on the field, everybody obviously knows about Them to some degree. Which is why they are actually delving into the Caves, then Ruins, then Atrium even though it would be obviously safer to just stay on the surface. Because they are trying to search for Them and a weakness. Instead of trying to find the shadow throne again and defeat Charlie, because Maxwell and Wilson already know it will not help them. The most significant problem is just that so long as They are around, the survivors have no chance of finding or building any means of escape. The Leader of Them : The theme of using limbs as an extension of Their will is consistent. Maxwell and Charlie are pulled into the Codex by limbs, limbs attack survivor campfires, and limbs also pulled Wilson into the world. While some of Them do come out into the open, they are clearly aberrations that exist in nightmares. The presence of actual hands, which are normally a human feature, and the fact that in both their cinematic appearances they are paired; suggests that they likely have a consistent owner. Thematically, it would make more sense that this being is unique, and likely the strongest of Them if they have an actually stable humanoid form. This is amplified by the fact that in every canon appearance of the hands, they are performing exceptionally important tasks to Their will. Abducting survivors, or trying to kill them. However it should be noted there is a distinct difference between shadow Charlie's arm, and the thin limbs that have been around since Maxwell and Charlie were abducted. There is also a second theme of a tall figure. This figure appears sometimes at campfires, appeared in Maxwell's flat, hallucinations caused by the Fuelweaver; and can be seen between the film reels of Maxwell's Final Act. The figure is also the closest of Them to being humanoid. By its more structured towering stature, having a prominent head and the outline of hair. Finally, these two themes are also consistently seen together. Both the limbs and the tall figure can be found at campfires, the limbs and tall figure are seen in Maxwell's flat, and the tall figure also can be seen between frames right before Maxwell and Charlie are pulled into the Codex. The figure is a single identifiable character. Thus, in all, it can be presumed that the tall figure watching over campfires is either an abductor among Them; or more likely due to its significant form is Their leader. The fact they are humanoid alongside the obscure nature of the world, the theme of nightmares and dreams could be inferred to mean that they, as a humanoid, were the original being who started everything. Seeing as they are the only being among Them with the appearance of a realistic being, meaning that if they are not just a nightmare, they are potentially the oldest living member of the plot. Which descends into the possibilities that they were a one of the Ancients who caused the disaster which spawned the nightmares, or the entire world itself may be generated from their own mind and they themself are some manner of magically ascended human. Again linking back to the possibility of a disaster causing the nightmares to emerge. The Leader of Them Elaborated : Nightmares are subjective. Just as the survivors can manipulate nightmare fuel on an amateurish level to craft equipment and enchanted jewelry, the Fuelweaver is the expert. This references the idea that the nightmare fuel itself is an ambiguous substance subjective to its user. This actually supports another previous anecdote explaining the shadow Watcher may be Their leader. If nightmare fuel is ambiguous, as it clearly has shown to be, then that means it needs a source to mold it. Take note of how the shadows are all very misshapen and rounded in their form, like nightmare fuel itself, they are very visibly just minions shaped from the fuel itself. But which shadow is not, the shadow Watcher. The shadow Watcher has actual hair, and a stature, which is not something any of the other shadows even remotely have. The night hands, which are presumed to be associated with the Watcher as well, are also the only other shadows that have a solid looking form. Rigid and shapely. Furthermore, Maxwell also specifically says They only watch. The shadows actively try to kill the survivors, which means the shadows are not even Them. The only thing the shadow Watcher is seen to do is observe, like Maxwell says. They may not even be a group, but a single being which Maxwell refers to because They have no known gender. The Watcher has been referenced for a long time, which honestly makes their significance irrefutable. Appearing in Maxwell's flat, abducting him and Charlie. Even now, the developers have the Watcher appear when the Fuelweaver takes over the survivors mind. There are more then one however, which perhaps may mean there are multiple Watchers. Or they are illusions of the original. Actually it makes even more sense. Mind control is an established connection. If the Watcher is the source of nightmares, seeing them as a hallucination while being connected to the nightmares is a sensible occurrence with psychology based magic. Differences of Them and the Shadows : The foundation of this theory is that Maxwell explicitly states that They only watch. Which means whoever They are, they do nothing but observe. Maxwell has upheld this statement without recourse, despite knowing that shadows do attack the survivors. Which means, when he said They only watch; he knew exactly who he was referring to and they indeed only watch. If the shadows were a part of Them, Maxwell would have obviously changed his statement seeing as only some of the shadows observe and so a differentiation would need to be made. Mr. Skits is just another generic misshapen shadow creature, clearly forged from nightmare fuel. Him only observing could potentially be because he is too weak to attack, or is fearful. Just because Mr. Skirts observes, it does not mean he is automatically a part of Them; it could just be coincidence. The Watcher is exempt from this because the Watcher is the only shadow who does not look like they were made of nightmare fuel. The only one, which raises the question of how they exist if they are not borne of the fuel. And they happen to be the only one that looks like the silhouette of a real organism. Furthermore, the Watcher has been referenced multiple times now at critical points of the plot and is still being referenced now with the Fuelweaver. A final point towards Them being a single being, the Fuelweaver specifically shouts Curse Their Name in his dialogue. Name is singular, and so They are either a singular being or a group sharing one name. The former being a far more common occurrence of this. The Fuelweaver also says the name Metheus, the ancient Greek word for thought, in the same vein of dialogue. The Clockworks : Thematically, on every level, the Clockworks bear no logical relation to the ancients who people believe created them. The ancients built nearly everything from Thulecite, and had a very particular smooth and well cut shape to their architecture. The clockworks look like modern steam-punk inventions. The exaggeration of the horse-like faces on the Knight and the Rook, the bulging eye and dome cranium of the bishop, that style of design is absolutely nothing like anything the ancients have. And the metal as well looks nothing like what the ancients use, which makes even less sense since if they were using such a powerful material as Thulecite to build cosmetic statues because they had so much of it; why would they not use it to reinforce their own military. Only damaged clockworks drop Thulecite, fragments, and they are only found in the Ruins specifically. So the fact damaged clockworks are associated with Thulecite proves nothing because its presence is not even consistent and thus it is clearly not an actual material they use. The technology as well, is nothing like that which the ancients use. The Ruins are extremely primitive, bare bones areas. Yet the Clockworks are made of, wires and clockwork. Why would the ancients build extremely complex machines, when they had magic to defend themselves. And why would this clockwork be used nowhere else in any of their civilization. The existence of clockwork in such a primitive, mythological and old society is completely illogical. Which suggests that the clockworks came from another source, which is suggested to be far more modern and scientific then the ancients. Especially since the clockworks are based off chess; a surface world human game. Not an ancient magical horned subterranean being race. Meaning the clockworks were potentially used to invade the ancients, or at least the Ruins they left behind. However, because the clockworks in the Ruins are damaged, and do not fight with the nightmares, means that they likely did fight with something. Which in turns means, they probably invaded while the ancients were still there. Further points towards the Clockworks : Maxwell could not possibly have been the source of the Clockworks as the Ancients have been long dead by now, and they are the only known thing the Clockworks in the Ruins could have fought to become broken. Meaning the Clockworks fought them ages ago, far longer then Maxwell was imprisoned. However, the more modern design of the Clockworks contradicts the likelihood that they fought with an ancestral society many ages ago; long before modern human societies had become adept at even basic machinery. Thus, their existence is a completely anomaly. If the Clockworks were with the ancients then it makes no sense why they are damaged. They do not fight with anything in the Ruins, not even nightmares, so there is absolutely no other known source for them to have fought with other then the ancients. In terms of how the clockworks could have beaten the ancients. The magic the ancients use is mostly utility, not offensive, and their bodies are not even located in the Ruins. Their remains are scattered across the caves as fossil fuels. They were potentially driven out seeing as their only real equipment was basic Thulecite armaments, and the clockworks could have swarmed them. Especially if they were already being addled by nightmares, which ignore the clockworks. Even if the ancients were given forbidden knowledge by the shadows in order to create the clockworks, it still does not make sense why the clockworks were at least not outfitted with Thulecite for better equipment. And the ancients, are ancient, it would be illogical for the shadows in the past to be able to give them technological knowledge which even in the present is still unrealistic. Still ignoring all the original points explaining how the clockworks make no sense in affiliation to the ancients and; the clockworks do not fight with the shadows. They completely ignore each other. There is no evidence or reason to assume they ever would have, if they do not now. It could be interpreted that the clockworks were possessed to turn against the ancients, however that still does not explain how out of place the clockworks are to begin with. And while clockworks in Ruins show no real signs of being possessed. The existence of shadow versions of the clockworks is an interesting connection, however it is completely ambiguous at the moment and has no definitive connections to anything else in the lore. Even more points on the Clockworks : What does not make sense however is that the Damaged Clockworks only fight nightmares if the player revives them. They even will attack the ancient guardian, who is seemingly supposed to be on the ancients side. Maxwell, who potentially reconstructed some of them and brought them to the surface, was able to make the clockworks attack survivors because they were his enemies. Their allegiance is entirely subjective, and the only solid example that there is of what their original allegiance was is the Damaged Clockworks still roaming the Ruins. And they do not attack nightmares. The only way to really confirm if the Damaged Clockworks are possessed is if the player-constructed ones have a drop table. If the developers coded them to actually drop something on death, and it does not include nightmare fuel, that means nightmare fuel was not originally an ingredient. And if the clockworks were designed to fight nightmares it would make sense that they would not use fuel, and so because the damaged ones have it that means they are being controlled by the nightmares. Which is why they do not attack them, or anything else, except the survivors. But only if the reanimated ones have a drop table, which specifically does not have nightmare fuel. Otherwise, because there are no overt signs of it, there is no way to tell if the clockworks are behaving as intended. Examination of the Ancient Fuelweaver : The dialogue basically reinforces the classic concept of, the ancients directly caused a disaster which allowed nightmares to become real; or the ancients were the first to fall prey to them when They arrived. Although the former is more likely. However the skeleton is obviously not an insectoid or crustacean akin being. But, as bad as For Honor is, Apollyon's statement of sometimes a civilizations architecture; is simply just art, is very true. So the ancients may be absolutely nothing like their statues. Their bodies are nowhere to be found either. Although, the fact that the skeleton says My city; is a potential reference to them being the original head of the ancients. It is possible for a denizen to affiliate themself with their home in the same manner, but statistically usually the leader is the one who will claim ownership in speech over a land or culture. It can be noted as well how, the closer the odd skeleton is to the ancients threshold when it is revived; the more literate and conscious it is. Musing on the Atrium Portal : Geographically the Atrium portal makes little sense. The source of the nightmares is referenced to be the heart of the Ruins, and the nightmares spawn from fissures leading deep underground. It would not make sense for there to be a portal serving as the doorway to a location on the same physical plain, however that is a subjective choice of design. The significance of the portal lies in question because of this. The Fuelweaver being more coherent at the portal does prove how significant it is, and it would justify why the Fuelweaver is even hostile to the survivors. The Fuelweaver questions nothing, and immediately becomes aggressive. Which could infer that he is assuming the survivors are trying to meddle with the safeguards the ancients put in place. However, the Fuelweaver mentions just as the nightmare cycle hints to that They are coming regardless. So, that contradicts the idea that They need the survivors to do something for them like unlocking the portal, if They already will be freed on their own. Meaning the portal may not lead to Their domain. They also try consistently to kill the survivors, which would be hindering Their own plot if they needed the survivors to help them. At this point, it is established that They and the shadows are different beings. The source of the nightmare fuel has been stated already to be in the heart of the ruins. The plot is currently at the Atrium Portal, but it seems illogical for there to be a portal to transport one between two areas on the same planet. From the Atrium to the heart, they could just build stairs. Although teleportation is an established ability the ancients had access to; so perhaps they just preferred to use it. The Atrium Portal can then be assumed to either lead to the heart of the nightmares, the physical source of chaos, or perhaps Their world, the intellectual source of chaos. These can be expressly treated as two different locations now that we know the shadows, born of nightmare fuel, are not actually Them. This could also justify why there is a contradiction. Some people believe They want the survivors to unlock the Atrium, in order to serve some unknown agenda They have. But this is contradicted by the fact that the shadows try to kill survivors. But now we know, the shadows are just nightmare fuel. The shadows may not be directly controlled by the Watcher, and may be powered by other stray sources of consciousness or energy like the heart. And so even though the Watcher is pro-nightmare, the nightmares may indirectly hinder Their desire to have the Atrium unlocked. The nightmares may not even be the center of the plot, if they are simply just an obscure resource the ancients found deep within the earth. The real crux of the plot is who the Watcher(s) actually is and why They are so involved in this entire event. As They are now known to not be synonymous with the nightmare fuel, and it is simply a resource both the ancients and They interacted with. The idea of Them being an actual being and not just another nightmare could also explain why the Clockworks are so unlike the ancients other creations. Perhaps the Clockworks were Their army, as currently the Clockworks are a huge anomaly in the plot. Interpretation of where the Ancients went : The Fuelweaver is likely what they actually were, horned beings, and the statues are either just artwork or renditions of something they saw and or worshiped. Seeing as the Fuelweaver makes explicit references to being the leader, or at least a high ranking member, of the ancients. This is further supported by the fact that you can find fossil fragments buried all around the caves, and if you reconstruct them they form more then one different skeleton. Not just the Fuelweaver can be made, but other nameless skeletons as well. This can be interpreted to be that the ancients were scattered across the caves, possibly after the clockworks invaded or the nightmares spiraled out of control, and their remains ended up being buried in the earth. There are frequent tremors in the caves, it would not be difficult for their bodies to become submerged by falling rubble. And thus, you can find pieces of them all over; and when you rebuild their remains you can design several different models of the ancients because the remains are that of multiple beings and not just one. Even if the other models of the odd skeleton as just mis-constructed alternate versions, the fossil fragments all can be used to repair the odd skeleton. Which means they are all bones of the same species, which would align more consistently across different skeletons. So taking out the multiple skeletons, the fact they all can be used to construct the odd skeleton proves they belong to the same species. They are all the remains of ancients. The Fuelweaver, who is potentially their leader or a very powerful sorcerer among them, happens to be the only one you can resurrect. Possibly because of his power. And his consciousness after being revived specifically scales based on how close he is to the Ruins when it happens. The similarities between the Ancient Guaridan, and the Fuelweaver, suggest they may belong to the same species. Maxwell states when examining the Guardian, how much the nightmare fuel has changed them. It being well known that the use of nightmare fuel played a large part in the downfall of the ancients. This can be interpreted to mean that the Ancient Guardian is indeed one of the ancients, possibly the last living one; and their appearance and behavior has potentially been morphed by time and the nightmare fuel. Metheus : One of the rewards from the Metheus puzzle is called The Ancient King's chest. This means the Ancients did have a hierarchy. A king. On the murals depicted in the Metheus puzzle, two prominent Ancients are shown. One wielding a staff, and another a torch. The torch wielding Ancient also has a more feminine demeanor compared to the one wielding a staff. This could mean they were the original king and queen of the ancients. This is further supported by the final mural, which depicts the staff wielding ancient sitting on a throne sobbing. A throne, and typically the king is the one who sits on the most prominent throne in the court room. The cane skin that is rewarded from the puzzle bears a fantastic resemblance to the king's staff, just as the tragic torch bears resemblance to the queen's torch. The cane is given to the player in the same sequence as the chest skin, and a cane is put into the chest in order to receive the new can skin. This links these skins directly to the ancient monarchy. Metheus has taken heed, it says when you give the chest the correct offering. The offering to the Ancient King's chest. This could mean the King is Metheus, the owner of the chest. The king is the last ancient seen alive in the murals. And if Metheus is taking heed, it means he is still alive in some regard. This could mean, the Metheus puzzle is literally calling on the attention of the still living Ancient King. One thing to note as well, this hierarchy parallels with the theme of chess in Don't Starve. Just as Maxwell was a previous king. And Charlie is the new queen. Which, without substantiating, it is a wonder if perhaps the Ancient Queen who died fighting the shadows is now actually one of the villains. Perhaps she is the Shadow Watcher, or the shadow-half of Charlie herself. Differentiations in the scent of the Shadow Thurible : Nightmares are subjective, just how Nightmare Fuel has no actual shape but the survivors can give it one by morphing it into equipment. But this is obviously a highly amateurish level of control seeing as the Fuelweaver confirms that the ancients had some form of established system for manipulating it. The reason why They have independent shapes is because they all share a consistent source, they are not generated by the survivors but by the source of nightmares deep underground. It is also why the shadows can only attack insane survivors because insanity is closer to their element, and so outside of being near the source of nightmares they need mediums to interact with the world. Which is a consistent theme that They have a very selective spectrum of influence which obeys rules. The Shadow Thurible is potentially just nightmare fuel, being burned. It has no specific conduit or source for its properties to be founded off of; and so it only acquires them when a subjective medium is in proximity. Like the survivors. The Theme of Diverse Psychology and Wigfrid : The survivors all, mostly, share a consistent theme of mental diversity. Wolfgang is a coward, Wickerbottom has insomnia, Willow has pyromania, WX78 is potentially masquerading as a robot, Wendy is extremely morose and depressed, Webber lives inside a spider and Wes is possibly a mute seeing as in older times, a mute would have trouble finding employment; so why not become a mime. Webber more explicitly, has multiple personalities. He randomly refers to himself as plural, and even has fluctuating opinions. He can't be talking about the spider he is inside because he specifically says "Spiders understand us". Us is being referred to separately from spiders, meaning us is not the spider he is inside. And it is already a spider anyway, so there would be no sense in pointing out other spiders understand it. This is likely because people with unusual minds, have unusual minds, and their lack of higher sanity thresholds or normal thinking makes them more susceptible to the shadows. Wilson though, maybe he is just hiding something unusual. Or he is generally just an exile like Maxwell. Wigfrid however is potentially the most unique out of all them. She does not display any overt signs of being unusual, because behaving like a valkyrie is practically her standard. However it opens up many possibilities. As a performance artist, she could not be a valkyrie all the time. It is highly unlikely she performed the same act over and over, even in a self-run business that would eventually lead to quality of product issues. And, functioning in the real world as a valkyrie would also lead to many issues. Especially in older times where asylums were just torture prisons, Wigfrid likely would have ended up in one very quickly is she ran around screaming Valhalla. There are multiple personality complexities which could explain her behavior. Perhaps she becomes incapable of telling the difference between herself and her role when she performs an act, and the valkyrie happened to be the last role she played. Or maybe, she retains every role she performs as a permanent identity. While it could be claimed that she may still be acting, the fact she physically has the characteristics of her role even though she is a relatively average sized woman means on some level she actually believes she is a valkyrie. And the sheer will of her mind, or adrenaline, grants her the strength to validate her believed identity in the physical world.
  7. I am looking for a line of code that will effect my custom character whenever he crafts something. I know the way this works right now in the game is that each separate item has a line of code that will effect your character depending on what he or she is crafting, but I wanted to know if there was a code to add this effect on everything. For an example, whenever my character crafts an item I want them to lose a bit of sanity.
  8. I have been making a character mod and my character is a type of fire elemental. I have been looking in all the fire type prefabs for don't starve together but I cannot find a code to make my character have the effect of fire. The effect I am looking for is my character to give off a heat that can set trees on fire like a level 4 campfire. Thank you.
  9. I've started slowing down on art, so in order to try and kick start it back up again I decided to make a Don't Starve art thread, and work on Don't Starve art! I'm not the greatest, and I tend to stick to traditional, but that's no matter! I'll probably do digital every once and a while, but dang, I am not fond of it. Anyway! Voila. First Don't Starve piece done during the Art Stream draw-along. First piece drawn on my own. Gotta touch up on the style. Second piece. I'm very happy with it. No surprise. I can go more geometric with robots. Third piece. Fur could use some work. I'd like to make them more child-like. Didn't actually plan on this piece. The head is off, and it's driving me nuts. See no evil. Speak no evil. ...and uh... improvise. Yes, I do ocs too. First time drawing them too. They're meant to be marble, but it came out more like Thulecite. That's all I got for the moment. Dunno how often I'll be making more, but I wanna try to be at least a bit active.
  10. Hi everyone, I have a pretty simple question that I need help with. I wanted to have my DST character have his own custom instrument, but I can find no tutorial to achieve this! the most commonly used tutorial (This one) has files that are missing, and it's for DS not DST. Other than that one, I can find NO tutorial on setting this up, Thanks in advance!
  11. I made a new world with Warly. But around day 40 --> game started crashing to the desktop. This is really annoying, because it occurred several times today. Can anyone please help me? Ps. Shipwrecked world, so apologies, if this is the wrong category. EDIT : Now is day 83, and game crashing constantly... This is my log: Starting up Don't Starve: 205648 WIN32_STEAM Build Date: 2017-02-07_15-59-26 THREAD - started 'GAClient' (2124) HttpClient::ClientThread::Main() SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 282470 ) -- Installed! SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 393010 ) -- Installed! Steam cloud enabled: true Enabled app: true Enabled account: false Num files: 28 Quota used: 0.872 Mbytes / 100.000 Mbytes cGame::InitializeOnMainThread WindowManager::Initialize WindowManager::SetFullscreen(0, 1366, 768, 60) GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (AMD Radeon R9 M200X Series) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) THREAD - started 'WindowsInputManager' (6056) OpenGL extensions (19, 19): GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_npot GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 16384 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 cDontStarveGame::DoGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970107 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(126,1) Unload BE Could not unload undefined prefab 0x303bfdce (axe) Could not unload undefined prefab 0x92ccc001 (coldfirepit) Could not unload undefined prefab 0x21e04429 (coldfirepit_placer) Could not unload undefined prefab 0xce5a342e (firesuppressor) Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer) Could not unload undefined prefab 0xe2bfa46 (tophat) Could not unload undefined prefab 0x9a6718eb (resurrectionstatue) Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer) Could not unload undefined prefab 0xdfb37276 (telestaff) Could not unload undefined prefab 0xcd7669e5 (nightsword) Could not unload undefined prefab 0x3f6c9ebb (diviningrod) Could not unload undefined prefab 0xefa57cea (bandage) Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item) Could not unload undefined prefab 0xe51acd32 (lightning_rod) Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer) Could not unload undefined prefab 0xb1fa364d (pickaxe) Could not unload undefined prefab 0x34fb4f82 (pitchfork) Could not unload undefined prefab 0x3f5176c5 (firepit) Could not unload undefined prefab 0x8a462465 (firepit_placer) Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw) Could not unload undefined prefab 0xadfdb7ae (armor_sanity) Could not unload undefined prefab 0x9a66a945 (fabric) Could not unload undefined prefab 0x76d26529 (bugnet) Could not unload undefined prefab 0x5ce426c4 (blowdart_fire) Could not unload undefined prefab 0x1c48b877 (campfire) Could not unload undefined prefab 0xdfe3a33 (campfire_placer) Could not unload undefined prefab 0xeb646050 (icehat) Could not unload undefined prefab 0x4740cff7 (tent) Could not unload undefined prefab 0xb4d742b3 (tent_placer) Could not unload undefined prefab 0x10473739 (spear) Could not unload undefined prefab 0x8d44bbad (cookpot) Could not unload undefined prefab 0x30d2f57d (cookpot_placer) Could not unload undefined prefab 0xa1e54a85 (goldenaxe) Could not unload undefined prefab 0xe6af29d2 (compass) Could not unload undefined prefab 0x3ccdbe75 (icestaff) Could not unload undefined prefab 0x68ba7101 (researchlab3) Could not unload undefined prefab 0xd6985329 (researchlab3_placer) Could not unload undefined prefab 0xca16846d (boards) Could not unload undefined prefab 0xfa14dec6 (birdtrap) Could not unload undefined prefab 0x7c11af2 (treasurechest) Could not unload undefined prefab 0xd411bef8 (treasurechest_placer) Could not unload undefined prefab 0xef21c9f2 (rope) Could not unload undefined prefab 0xb981ecda (fast_farmplot) Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer) Could not unload undefined prefab 0xf4eb0943 (shovel) Could not unload undefined prefab 0xbcfca634 (strawhat) Could not unload undefined prefab 0x761a1799 (gunpowder) Could not unload undefined prefab 0x1cd9e60e (razor) Could not unload undefined prefab 0x2e264dbc (blowdart_pipe) Could not unload undefined prefab 0xbc429ef3 (bushhat) Could not unload undefined prefab 0xfb180669 (blowdart_sleep) Could not unload undefined prefab 0x6f21e747 (piggyback) Could not unload undefined prefab 0xd8067599 (beehat) Could not unload undefined prefab 0x4d9a964d (trap) Could not unload undefined prefab 0xec43b9f4 (sewing_kit) Could not unload undefined prefab 0x85181f7c (minerhat) Could not unload undefined prefab 0x15220700 (backpack) Could not unload undefined prefab 0x68370bd6 (trap_teeth) Could not unload undefined prefab 0x8bbc7f55 (beemine) Could not unload undefined prefab 0xd5201c09 (beebox) Could not unload undefined prefab 0x753b7621 (beebox_placer) Could not unload undefined prefab 0xb918c5fd (fishingrod) Could not unload undefined prefab 0x86860bc2 (boomerang) Could not unload undefined prefab 0x80cb1e18 (featherhat) Could not unload undefined prefab 0x5a59f5cc (goldenshovel) Could not unload undefined prefab 0x2f0f89cb (reflectivevest) Could not unload undefined prefab 0xc4101586 (hammer) Could not unload undefined prefab 0x4685284 (umbrella) Could not unload undefined prefab 0xda1f7edf (winterometer) Could not unload undefined prefab 0x955229cb (winterometer_placer) Could not unload undefined prefab 0x111db7ae (footballhat) Could not unload undefined prefab 0xacbea762 (fertilizer) Could not unload undefined prefab 0x3949a42 (meatrack) Could not unload undefined prefab 0x56340ba8 (meatrack_placer) Could not unload undefined prefab 0x6dda899f (watermelonhat) Could not unload undefined prefab 0xbea16a01 (hambat) Could not unload undefined prefab 0xfbaefa0e (rainometer) Could not unload undefined prefab 0xeea990dc (rainometer_placer) Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe) Could not unload undefined prefab 0x3cb06493 (healingsalve) Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) Could not unload undefined prefab 0xd3c23856 (goldnugget) Could not unload undefined prefab 0x75370b6 (papyrus) Could not unload undefined prefab 0xcceee6c3 (cutstone) Could not unload undefined prefab 0x89c20b1b (telebase) Could not unload undefined prefab 0x868a468f (telebase_placer) Could not unload undefined prefab 0x7f2d088c (armorwood) Could not unload undefined prefab 0xe5936c6a (firestaff) Could not unload undefined prefab 0x9d92cce (purpleamulet) Could not unload undefined prefab 0x378bda50 (wall_wood_item) Could not unload undefined prefab 0xc3bf310c (blueamulet) Could not unload undefined prefab 0x739fbe3c (homesign) Could not unload undefined prefab 0x33fdbd2e (homesign_placer) Could not unload undefined prefab 0xe87e06c0 (icebox) Could not unload undefined prefab 0xf2bd1baa (icebox_placer) Could not unload undefined prefab 0x62a5e7fe (nightlight) Could not unload undefined prefab 0x185806ec (nightlight_placer) Could not unload undefined prefab 0xb6201ac9 (onemanband) Could not unload undefined prefab 0xf0330963 (panflute) Could not unload undefined prefab 0xcba65752 (amulet) Could not unload undefined prefab 0x38967bb2 (researchlab) Could not unload undefined prefab 0x77e9ae38 (researchlab_placer) Could not unload undefined prefab 0xcad92460 (flowerhat) Could not unload undefined prefab 0x1eee0485 (transistor) Could not unload undefined prefab 0x22ec3802 (wall_stone_item) Could not unload undefined prefab 0x8d60ee3a (coldfire) Could not unload undefined prefab 0xe72d29b0 (coldfire_placer) Could not unload undefined prefab 0x263bc4d5 (slow_farmplot) Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer) Could not unload undefined prefab 0x68ba7100 (researchlab2) Could not unload undefined prefab 0x3386a16a (researchlab2_placer) Could not unload undefined prefab 0x2c158f7c (torch) Could not unload undefined prefab 0x2ae7e3b3 (purplegem) Could not unload undefined prefab 0x265d1455 (turf_woodfloor) Could not unload undefined prefab 0xdac7fbf5 (birdcage) Could not unload undefined prefab 0xe1f9b335 (birdcage_placer) Could not unload undefined prefab 0xdb20fa95 (heatrock) Could not unload undefined prefab 0xc78d9876 (siestahut) Could not unload undefined prefab 0xb22fa874 (siestahut_placer) Could not unload undefined prefab 0x4374c56c (yellowstaff) Could not unload undefined prefab 0x36768a92 (orangestaff) Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern) Could not unload undefined prefab 0xfdcabd86 (earmuffshat) Could not unload undefined prefab 0x46094f1b (beefalohat) Could not unload undefined prefab 0x9a99c7b7 (armorgrass) Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter) Could not unload undefined prefab 0xec9c9d00 (shipwrecked_entrance) Could not unload undefined prefab 0xe5b1756a (shipwrecked_entrance_placer) Could not unload undefined prefab 0x47611d71 (sweatervest) Could not unload undefined prefab 0x875750ea (turf_road) Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor) Could not unload undefined prefab 0x2ca456a0 (orangeamulet) Could not unload undefined prefab 0xcda99af6 (winterhat) Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry) Could not unload undefined prefab 0x37c31aa6 (lantern) Could not unload undefined prefab 0x7fcb037d (greenstaff) Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe) Could not unload undefined prefab 0x3c935451 (eyeturret_item) Could not unload undefined prefab 0xdf13a0c1 (ruins_bat) Could not unload undefined prefab 0xcf1626 (rabbithouse) Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer) Could not unload undefined prefab 0xe474f23c (armormarble) Could not unload undefined prefab 0x1541c9cc (armorruins) Could not unload undefined prefab 0xa8b25abc (wall_ruins_item) Could not unload undefined prefab 0xe16c07d0 (ruinshat) Could not unload undefined prefab 0x19c004b2 (pighouse) Could not unload undefined prefab 0x469fe538 (pighouse_placer) Could not unload undefined prefab 0xb1591875 (greenamulet) Could not unload undefined prefab 0x1153dbb9 (pottedfern) Could not unload undefined prefab 0xf2102a71 (pottedfern_placer) Could not unload undefined prefab 0x68ba7102 (researchlab4) Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer) Could not unload undefined prefab 0x7f46d7c0 (batbat) Could not unload undefined prefab 0xe5071541 (nightmare_timepiece) Could not unload undefined prefab 0x2e54b535 (cane) Could not unload undefined prefab 0x21bf03b1 (thulecite) Could not unload undefined prefab 0x539e9e8a (trunkvest_summer) Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor) Could not unload undefined prefab 0xda17c8e8 (armorslurper) Could not unload undefined prefab 0x9a0ed246 (yellowamulet) Could not unload undefined prefab 0x651e3e9e (eyebrellahat) Could not unload undefined prefab 0x3ede96f8 (nightstick) Could not unload undefined prefab 0xa6b98890 (beargervest) Could not unload undefined prefab 0x39311b4d (grass_umbrella) Could not unload undefined prefab 0xd2c60301 (dragonflychest) Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer) Could not unload undefined prefab 0xd3671c87 (rainhat) Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0x8a2d55ba (catcoonhat) Could not unload undefined prefab 0x4116c653 (raincoat) Could not unload undefined prefab 0x7fceff10 (featherfan) Could not unload undefined prefab 0xff7a976 (staff_tornado) Could not unload undefined prefab 0xec9c9d00 (shipwrecked_entrance) Could not unload undefined prefab 0xe5b1756a (shipwrecked_entrance_placer) Could not unload undefined prefab 0xc22935e4 (icepack) Could not unload undefined prefab 0x4058bc0 (molehat) Could not unload undefined prefab 0x1c42203 (bell) Could not unload undefined prefab 0x4aeb6641 (armordragonfly) Could not unload undefined prefab 0x14e47079 (turf_snakeskinfloor) Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0xfef6177c (seatrap) Could not unload undefined prefab 0x31c5155c (cargoboat) Could not unload undefined prefab 0xc36de0e (cargoboat_placer) Could not unload undefined prefab 0x30d2b33d (primeapebarrel) Could not unload undefined prefab 0x807939ed (primeapebarrel_placer) Could not unload undefined prefab 0x9a4001b3 (sand_castle) Could not unload undefined prefab 0x3f43364e (sandcastle_placer) Could not unload undefined prefab 0x2a492c1d (aerodynamichat) Could not unload undefined prefab 0x9a81add (buoy) Could not unload undefined prefab 0x95f72a4d (buoy_placer) Could not unload undefined prefab 0x875750ea (turf_road) Could not unload undefined prefab 0x621669c0 (messagebottleempty) Could not unload undefined prefab 0x55b903ec (armorcactus) Could not unload undefined prefab 0xb04412f0 (limestone) Could not unload undefined prefab 0xa3a1ee36 (wildborehouse) Could not unload undefined prefab 0xe66562b4 (wildborehouse_placer) Could not unload undefined prefab 0xc1fc7553 (obsidianaxe) Could not unload undefined prefab 0x72436f38 (doydoynest) Could not unload undefined prefab 0x92390532 (doydoynest_placer) Could not unload undefined prefab 0x341774ab (ice) Could not unload undefined prefab 0xbbc2b637 (wall_limestone_item) Could not unload undefined prefab 0xabf27d93 (brainjellyhat) Could not unload undefined prefab 0x879e93b8 (palmleaf_hut) Could not unload undefined prefab 0x71f5c0b2 (palmleaf_hut_placer) Could not unload undefined prefab 0xa125dcf0 (wind_conch) Could not unload undefined prefab 0x76466fb2 (oxhat) Could not unload undefined prefab 0x5097886f (tropicalfan) Could not unload undefined prefab 0x60fc588a (chiminea) Could not unload undefined prefab 0x3bf2cb60 (chiminea_placer) Could not unload undefined prefab 0xcfd45dd4 (feathersail) Could not unload undefined prefab 0xe832ee7d (raft) Could not unload undefined prefab 0x897caead (raft_placer) Could not unload undefined prefab 0x33a7f0a1 (lograft) Could not unload undefined prefab 0xcca82b89 (lograft_placer) Could not unload undefined prefab 0x7ca101d3 (dragoonden) Could not unload undefined prefab 0x6db191d7 (dragoonden_placer) Could not unload undefined prefab 0x5e849cb (clothsail) Could not unload undefined prefab 0x5956e2a2 (piratehat) Could not unload undefined prefab 0x1b91a956 (blowdart_poison) Could not unload undefined prefab 0x68c8d9d7 (captainhat) Could not unload undefined prefab 0x811c1db3 (palmleaf_umbrella) Could not unload undefined prefab 0x703741a0 (bottlelantern) Could not unload undefined prefab 0x70660d69 (boatrepairkit) Could not unload undefined prefab 0xc8123fa5 (seasack) Could not unload undefined prefab 0xc2924a42 (gashat) Could not unload undefined prefab 0x79ad5092 (monkeyball) Could not unload undefined prefab 0x1a6c6f45 (blubbersuit) Could not unload undefined prefab 0xd74b6154 (goldenmachete) Could not unload undefined prefab 0xadce2aa0 (armorseashell) Could not unload undefined prefab 0xe649db6f (armouredboat) Could not unload undefined prefab 0xc87cc93b (armouredboat_placer) Could not unload undefined prefab 0xe2fc99b0 (ironwind) Could not unload undefined prefab 0x3b08494a (obsidianfirepit) Could not unload undefined prefab 0x69102aa0 (obsidianfirepit_placer) Could not unload undefined prefab 0xf4762b9d (machete) Could not unload undefined prefab 0x8d14c757 (cutlass) Could not unload undefined prefab 0x144395a5 (trawlnet) Could not unload undefined prefab 0xf20956c9 (double_umbrellahat) Could not unload undefined prefab 0xe86f4f8f (supertelescope) Could not unload undefined prefab 0xeeb5180e (snakeskinsail) Could not unload undefined prefab 0x3e63128a (ox_flute) Could not unload undefined prefab 0xc4c93c5d (boatcannon) Could not unload undefined prefab 0xa715d03d (boat_torch) Could not unload undefined prefab 0xe9ed9582 (sail_stick) Could not unload undefined prefab 0xe5b46d47 (obsidiancoconade) Could not unload undefined prefab 0x3059686e (volcanostaff) Could not unload undefined prefab 0xcebbb0da (armorobsidian) Could not unload undefined prefab 0x29d05021 (spear_obsidian) Could not unload undefined prefab 0xf02cfe22 (obsidianmachete) Could not unload undefined prefab 0x15ad0ae7 (boat_lantern) Could not unload undefined prefab 0x43f6355e (snakeskinhat) Could not unload undefined prefab 0xf9183b8a (armor_lifejacket) Could not unload undefined prefab 0x67e2ab44 (armor_windbreaker) Could not unload undefined prefab 0xa94020c5 (thatchpack) Could not unload undefined prefab 0xca1efe0f (sandbagsmall_item) Could not unload undefined prefab 0x474b8c6e (spear_poison) Could not unload undefined prefab 0xae0991e0 (mussel_stick) Could not unload undefined prefab 0x362da119 (icemaker) Could not unload undefined prefab 0x3d61cd11 (icemaker_placer) Could not unload undefined prefab 0xe55c027f (piratihatitator) Could not unload undefined prefab 0x6c19fe2b (piratihatitator_placer) Could not unload undefined prefab 0x12c13ebb (antivenom) Could not unload undefined prefab 0x310f6e91 (armorlimestone) Could not unload undefined prefab 0xcfae714a (telescope) Could not unload undefined prefab 0x16bcbff1 (sail) Could not unload undefined prefab 0xbb660aa6 (spear_launcher) Could not unload undefined prefab 0x95e2439a (rowboat) Could not unload undefined prefab 0x77133c50 (rowboat_placer) Could not unload undefined prefab 0x15c5371d (armor_snakeskin) Could not unload undefined prefab 0xa818ae4d (shark_teethhat) Could not unload undefined prefab 0x21319e8c (coconade) Could not unload undefined prefab 0x33ab6997 (hud) Could not unload undefined prefab 0x3364203d (forest) Could not unload undefined prefab 0x2e5cb72d (cave) Could not unload undefined prefab 0x7c61e1f5 (shipwrecked) Could not unload undefined prefab 0xa552d992 (volcanolevel) Could not unload undefined prefab 0x40b82ff2 (maxwell) Could not unload undefined prefab 0xbddda476 (fire) Could not unload undefined prefab 0x1078732c (character_fire) Could not unload undefined prefab 0x427b5b39 (shatter) scripts/gamelogic.lua(129,1) Unload BE done scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(141,1) Load FE scripts/gamelogic.lua(145,1) Load FE: done SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback HttpClientWriteCallback (0x06E34FF9, 1, 1347, 0x0705F70C) HttpClientWriteCallback READ 1347 (1347 total) QueryServerComplete no callback scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false Capy = true scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 Collecting garbage... lua_gc took 0.02 seconds ~SimLuaProxy() lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970116 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(1331,1) Loading slot 1 scripts/gamelogic.lua(1333,1) Load Slot: Has World scripts/gamelogic.lua(157,1) Unload FE scripts/gamelogic.lua(159,1) Unload FE done scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files Could not preload undefined prefab 0x1901065d (DLC0002) scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(173,1) LOAD BE Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x613b497 (bell_blueprint) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0xbaa28801 (cononut_halved) Could not preload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not preload undefined prefab 0xd0ee4d1c (sandcastle) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x3046954f (turf_lavarock) Could not preload undefined prefab 0x6170f8be (dropped_net) Could not preload undefined prefab 0x1901065d (DLC0002) Could not preload undefined prefab 0x5ecdd9bd (landspawner) Could not preload undefined prefab 0x223749c9 (player_common) Could not preload undefined prefab 0x535fab2b (poisonmistparticle) Could not preload undefined prefab 0x5f41a1f4 (brokenwalls) Could not preload undefined prefab 0xb92f32f4 (trunk) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(181,1) LOAD BE : done scripts/prefabs/shipwrecked.lua(507,1) shipwrecked MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_8.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_9.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_10.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_11.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_12.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_13.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_14.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_15.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_16.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_17.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_18.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_19.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_20.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_21.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_22.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_8.xml ) scripts/components/seasonmanager_sw.lua(2284,1) AUTUMN TIME scripts/prefabs/shipwrecked.lua(502,1) tropical scripts/components/seasonmanager_sw.lua(2310,1) MILD SEASON scripts/gamelogic.lua(529,1) Prefab shipwrecked scripts/gamelogic.lua(556,1) Loading Nav Grid ../mods/workshop-662872357/scripts/components/knownfoods.lua(68,1) Craft Pot ~~~ component loaded 46 known food recipes scripts/saveindex.lua(561,1) ClearCurrentResurrectors CB scripts/components/resurrector.lua(76,1) Registering resurrector 100162 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100162 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano' FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one! scripts/saveindex.lua(357,1) LoadSavedSeasonData CB scripts/saveindex.lua(379,1) LoadSavedVolcanoData CB scripts/saveindex.lua(246,1) LoadSavedHoundedData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/widgets/boatover.lua(30,1) update state scripts/widgets/boatover.lua(45,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback QueryServerComplete no callback scripts/components/mapwrapper.lua(257,1) lose control 8 89.999847412109 scripts/components/mapwrapper.lua(334,1) teleport -8.9746389389038 -5.7153162202894e-008 1124 90 scripts/components/mapwrapper.lua(350,1) gain control scripts/prefabs/messagebottle.lua(25,1) Read Message Bottle 104038 - buriedtreasure 104146 scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/prefabs/buriedtreasure.lua(193,1) Tresure fog revealed scripts/prefabs/buriedtreasure.lua(210,1) Find treasure on minimap (-850, -506) QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/dynamicmusic.lua(28,1) start music scripts/components/dynamicmusic.lua(28,1) start music QueryServerComplete no callback scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100162 - resurrectionstone used:false active:true scripts/components/resurrector.lua(44,1) Saving resurrector 100162 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100162 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB scripts/mainfunctions.lua(565,1) Can't find 100021 100021 - warly scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 scripts/mainfunctions.lua(597,1) Saved shipwrecked_1 Collecting garbage... lua_gc took 0.13 seconds ~SimLuaProxy() Cancelling LuaQueryCallback handle [16] lua_close took 0.21 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970505 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(126,1) Unload BE Could not unload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not unload undefined prefab 0xd0ee4d1c (sandcastle) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0x3046954f (turf_lavarock) Could not unload undefined prefab 0x6170f8be (dropped_net) Could not unload undefined prefab 0x1901065d (DLC0002) Could not unload undefined prefab 0x5ecdd9bd (landspawner) Could not unload undefined prefab 0x223749c9 (player_common) Could not unload undefined prefab 0x535fab2b (poisonmistparticle) Could not unload undefined prefab 0x5f41a1f4 (brokenwalls) Could not unload undefined prefab 0xb92f32f4 (trunk) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0xb070dece (flotsam_basegame) Could not unload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not unload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not unload undefined prefab 0x613b497 (bell_blueprint) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not unload undefined prefab 0xbaa28801 (cononut_halved) Could not unload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(129,1) Unload BE done scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(141,1) Load FE scripts/gamelogic.lua(145,1) Load FE: done SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete for non-existent handle [16] ok, HTTP 200: [] HttpClientWriteCallback (0x06E34FF9, 1, 1347, 0x0705F70C) HttpClientWriteCallback READ 1347 (1347 total) QueryServerComplete no callback scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false Capy = true scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-408066317 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-598691420 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-574636989 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323996352 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-188251898 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-170030148 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-662872357 Collecting garbage... lua_gc took 0.02 seconds ~SimLuaProxy() lua_close took 0.03 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(167,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-170030148 scripts/mods.lua(179,1) Loading mod: workshop-170030148 (Display Food Values) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-188251898 scripts/mods.lua(179,1) Loading mod: workshop-188251898 (Minimap HUD) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323996352 scripts/mods.lua(179,1) Loading mod: workshop-323996352 (Wormhole Marks) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-408066317 scripts/mods.lua(179,1) Loading mod: workshop-408066317 (Detailed Tooltips) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-574636989 scripts/mods.lua(179,1) Loading mod: workshop-574636989 (Combined Status) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-598691420 scripts/mods.lua(179,1) Loading mod: workshop-598691420 (Monster Healthbars) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-662872357 scripts/mods.lua(179,1) Loading mod: workshop-662872357 (Craft Pot) scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-408066317 (Detailed Tooltips) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-408066317 (Detailed Tooltips) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-598691420 (Monster Healthbars) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-598691420 (Monster Healthbars) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-574636989 (Combined Status) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-574636989 (Combined Status) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323996352 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323996352 (Wormhole Marks) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-188251898 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-188251898 (Minimap HUD) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-170030148 (Display Food Values) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-170030148 (Display Food Values) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-662872357 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-662872357 (Craft Pot) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled true DEVICE CAP 1490970532 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1439,1) OnFilesLoaded() scripts/gamelogic.lua(1428,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(1331,1) Loading slot 1 scripts/gamelogic.lua(1333,1) Load Slot: Has World scripts/gamelogic.lua(157,1) Unload FE scripts/gamelogic.lua(159,1) Unload FE done scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files Could not preload undefined prefab 0x1901065d (DLC0002) scripts/mods.lua(296,1) Mod: workshop-408066317 (Detailed Tooltips) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-408066317 (Detailed Tooltips) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-598691420 (Monster Healthbars) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-598691420 (Monster Healthbars) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-574636989 (Combined Status) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-574636989 (Combined Status) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323996352 (Wormhole Marks) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-323996352 (Wormhole Marks) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-188251898 (Minimap HUD) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-188251898 (Minimap HUD) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-170030148 (Display Food Values) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-170030148 (Display Food Values) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-662872357 (Craft Pot) Registering prefabs scripts/mods.lua(319,1) Mod: workshop-662872357 (Craft Pot) Registering default mod prefab scripts/gamelogic.lua(173,1) LOAD BE Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x613b497 (bell_blueprint) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0xbaa28801 (cononut_halved) Could not preload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not preload undefined prefab 0xd0ee4d1c (sandcastle) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x3046954f (turf_lavarock) Could not preload undefined prefab 0x6170f8be (dropped_net) Could not preload undefined prefab 0x1901065d (DLC0002) Could not preload undefined prefab 0x5ecdd9bd (landspawner) Could not preload undefined prefab 0x223749c9 (player_common) Could not preload undefined prefab 0x535fab2b (poisonmistparticle) Could not preload undefined prefab 0x5f41a1f4 (brokenwalls) Could not preload undefined prefab 0xb92f32f4 (trunk) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(181,1) LOAD BE : done scripts/prefabs/shipwrecked.lua(507,1) shipwrecked MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_8.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_9.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_10.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_11.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_12.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_13.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_14.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_15.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_16.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_17.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_18.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_19.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_20.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_21.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/wormhole/mark_22.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_1.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_2.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_3.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_4.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_5.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_6.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_7.xml ) MiniMapComponent::AddAtlas( ../mods/workshop-323996352/images/triangle/triangle_8.xml ) scripts/components/seasonmanager_sw.lua(2284,1) AUTUMN TIME scripts/prefabs/shipwrecked.lua(502,1) tropical scripts/components/seasonmanager_sw.lua(2310,1) MILD SEASON scripts/gamelogic.lua(529,1) Prefab shipwrecked scripts/gamelogic.lua(556,1) Loading Nav Grid ../mods/workshop-662872357/scripts/components/knownfoods.lua(68,1) Craft Pot ~~~ component loaded 46 known food recipes scripts/saveindex.lua(561,1) ClearCurrentResurrectors CB scripts/components/resurrector.lua(76,1) Registering resurrector 100250 - resurrectionstone scripts/saveindex.lua(570,1) RegisterResurrector 100250 - resurrectionstone scripts/saveindex.lua(575,1) RegisterResurrector CB FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano' FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one! scripts/saveindex.lua(357,1) LoadSavedSeasonData CB scripts/saveindex.lua(379,1) LoadSavedVolcanoData CB scripts/saveindex.lua(246,1) LoadSavedHoundedData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/widgets/boatover.lua(30,1) update state scripts/widgets/boatover.lua(45,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback
  12. Por fin terminé mi video de la última actualizacion... Qué tal me quedó?
  13. I’ve been thinking about crossing the idea of Stands from Jojo’s Bizarre Adventure with the survival game Don’t Starve (because I’m a huge nerd) and this is one of the ideas. Particle Man - Grants Wilson the ability to instantaneously bring together objects and raw materials to create tools and structures at a moment’s notice. Art by aipod, who has commissions open!
  14. Me estoy poniendo al corriente con las actualizaciones Esta está genial y he incluído los últimos cambios con la batalla de la Horma León (Antlion) https://www.youtube.com/edit?o=U&video_id=nT-9YFSRlvs
  15. Sé que el update ya pasó pero para los que no lo han jugado igual pueden accedere al contenido si lo eligen desde el menu de generacion de mundo en la parte del calendario espero que les guste https://www.youtube.com/edit?o=U&video_id=vJnuToRHMa8
  16. Heroo there! Pim, Deli, Dino, Draggo --however you wanna call me, is in the houuuuusee! \o/ I'm so sorry I did that Welcome to my humble abode of a thread~! ❤ Just recently I got into the forums, so hopefully you don't mind a fellow student artist, and of course some efforts to be active cause who doesn't want a crazy reptilian running around? \o/ Hope you like the pieces I draw, and remember, Don't Starve! ;D Maybe you've seen me around before? I've collaborated with @PirateJoe for majority of my time, being his artist and drawing for his ideas! Ex. Bloodbag I've also shared my ideas with @ZupaleX about his Archery Mod, after sharing a fanart piece of it ❤ Here's my most recent piece! ..and here is my Personal Best Traditional Work ❤ Maybe.. you're interested in asking for a commission? ;D Thank you for taking the time to check out my thread, I hope you have a Terrorbeak-free day! ❤
  17. First off, before anyone gets mad, I am a huge fan of Klei. I love the games they make, and that is why I want problems to be fixed. My rant is going to be mostly on the lack of development in certain areas of Don't Starve. First complaint: Shipwrecked Shipwrecked is an awesome expansion. I love the tropical setting, the art, and mostly the music. But sometimes it feels empty, or abandoned. First off, the oceans are too quiet. While coral reefs will house many fish (although it is only dogfish and jellyfish, not very lively) the oceans and the shallows seem like wastelands sometimes. It'd be nice if more fish were added, some fish more common, or even just fish that can't be interacted with, just for the sake of making the ocean seem more lively. Second, Bosses. I know Shipwrecked isn't trying to be RoG - but there are so few bosses. The palm tree guard is a joke, along with the quacken. They might aswell not count as bosses at this point. The Quacken and Palm Guard should be buffed. More bosses, or even just more mini bosses, would add a good amount of playtime I'd say. Especially a boss of sorts on the volcano.. doesn't that seem like a good place for one? Second Complaint: DST/DS development I can understand that DST is a priority. It's just the base game still has bugs to work out. The fact that fire farms don't work in DST but haven't been patched for DS is surprising. Obviously, the developers acknowledged that fire farms are a thing in DS, but why didn't they bother fixing it? There are many other bugs that still happen, such as hound waves only spawning a single hound sometimes, and a whole load of bugs in Shipwrecked and Shipwrecked merging. People still frequently play the base game! Although some exploits are appreciated, they are still exploits. And those world merging bugs aren't too fun either. Don't take this rant as a hate message. I love Don't Starve and I love what Klei has done. I'm especially excited about further developments in Don't Starve Together, ironically. So please don't criticize my behavior, criticize what I wrote. Thanks for reading
  18. Greetings! I play DS/DST on every available platform and enjoy success on streaming DST with viewers on Twitch. Though in my down time I still enjoy DS/DST on PS4 because my chair is more comfortable upstairs. Plus that's how I got my start. So to the point: Is it a possibility to take recent code changes from DST (PC) that shows the blue aoe of a flingo when placing an item at your base available for PS4 Don't Starve due to the lack of having mods due to Sony's control of their platform? It would seriously assist a lot of players and make a huge difference for me. Thanks!
  19. So in single player DS Maxwell is my favorite character. He is an interesting person, this "dark" occultist who has low health but can regain sanity very, very quickly. This leads to some fun changes in gameplay that I really enjoy! He also can summon shadow puppets - but this is something, that I use occasionally. In DS Together first thing that comes to my mind about this character is...miner. Why? Because people playing him mainly do that & yeah, how can I forgot - they also chop trees. Really a shadow puppets extravaganza. They do that ofc because his sanity regen is not very high --> so now he can become miner or lumberjack... He was a cool magician remember ?!? What happened to him ;-( Do You guys have some tips on how to play him now? (maybe I missed something). If not, please write how do You think he should be changed. I myself, would propose just this - make his sanity regeneration higher / faster - so instead of miner, he can become a magician.
  20. I've gathered some of the ONI drawings I have done through these last days/months/weeks, so I thought I'd share some with you guys. Some DS characters, ONI style. WX-78 in Oxygen Not Included The poster dupe of ONI just standing around and stuff This one, of a dupe holding a torch like in DS, I drew a while ago, and fun fact; it got me my artist badge Please tell me if you want to see more.
  21. I really like sandstorms. I like how the screen looks when we experience them & how it looks when our character wears desert goggles. Effects are top notch in my opinion! Then again, I think that sandstorms are used in the wrong way... What I mean by that is --> we basically go to oasis (& we expierence a sandstorm) we use fishing rod and gather blueprints. Then some of us go to Antlion and expierence another sandstrorm. Other players (like myself) don't even bother with Antlion at all. When he get's pissed just go to area with many trees = free logs. What I propose is: Sandstorms are not stationary thing. When summer starts they appear randomly (like rain in spring, with similar frequency). We all do not like walking slow like turtles - so the lake in oasis would be filled in spring (that would make sense, cos lot's of rain) and would be filled also in summer. So smart players would gather blueprints earlier and will be prepared when sandstromrs hit. So what do you guys / gals think? EDIT: I was thinking about it all, and since there would be players walking without goggles --> I would propose sandstorms rate = half the rain that we got in spring. Also walking speed in sandstorm = a little faster than it is now.
  22. Hey, a longer while ago i've tried my luck in drawing Wilson, and today i've decided to once again attempt to draw. This time i drew my favourite character, i like to think i've improved myself since last time, used Fire Alpaca and spent about two hours on it. What do you guys think?
  23. It would be a feat thing if it was refuleble, since it's a SUPER rare occasions when people actually make them or even use orange gems, making extra ones are a waste, because they use up quickly enough. Picking wood up after chopping and lagging a lot sometimes makes it real hell, but having one of the amulets is very useful. The lazy explorers are mostly the only thing is that being used, tho I think it's fair to say that it doesn't need to have refuel option, it's strong as it is. I rather loose 1 sanity per pickup with an amulet that can be refueled than having fast breaking amulet with less and almost no use what's so ever. (P.s. willow quote about picking up burning materials is a lie )
  24. Hey, I decided to start playing single player dst and was wondering if "Alone" server playstyle made any difference than multiplayer mode. Thanks