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  1. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  2. Tired of typing up significant analyses of the lore in random threads, which generally get buried and go unacknowledged. They shall just end up here, which is the most fitting topic section seeing as the Don't Starve Art, Music, Lore section is more for fanatic made works; and is for the base game not including A New Reign. Note that these are in a thematic order and not chronological, rarely they will mention information established in anecdotes below them. Inference on how Maxwell abducted the other Survivors : The fact Maxwell needed Wilson to create a portal suggests that the one who sits on the Throne, as well as Them, have very limited influence outside of their own world. And so Maxwell required Wilson to build an actual machine capable of channeling Their power. In some ways it throws into question if it would even be possible for the others to have been brought to the world, as it is not as if they all had the scientific knowledge to create a portal. However, the fact that every character is capable of creating a Science machine and so on; suggests that perhaps Maxwell gave them all Forbidden Knowledge which allowed them to build their own gateways. And so after traversing it, they retained the abnormal ability to know how to create such devices. The fact that only Webber mentions Maxwell so explicitly in that he lied to him, suggests in turn that Maxwell did not lie to everybody in order to get them to build a portal. He likely seduced them with promises that indeed were fulfilled. Woodie has trees to cut, Wigfrid has things to kill, Willow has things to burn. And so on. This is potentially justified even more by the lack of outburst every character shows towards being in the new world, because most of them knew this was what they were getting into. Thus, the backstory of most of the characters can be inferred that Maxwell approached them through an obscure, indirect means which hid his identity. Told them about something they could gain by taking his gift of knowledge and using it to build a portal, and then they went through. Woodie is one of the more vague but also suggestive of them all. One of the developers stated that Woodie is a pretty normal guy, other then the fact he talks to his ax. However, if his ax was actually sapient it would not be logical to criticize Woodie for talking to it; because it technically is a real being. This suggests that prior to arriving in the world, Woodie still talked to his ax; when it was just a normal ax and thus talking to it would be considered abnormal. Which means something changed between the real world and the new world which made Lucy real. Perhaps the entire world is a form of dream, and that is why in it Lucy is real and Bernie can move as well. It may also be possible that some manner of enchantment occurred, whether willful or not, however the theme of nightmares makes the world being an illusion more plausible. Examination of Maxwell and Charlie as villains : Maxwell was a better villain, Charlie is a stronger villain. Charlie has the queen of darkness far over your head stature. Which does suit the world which is designed to be about players being dropped into oblivion and then expected to survive. Charlie also displays more noticeable control over the world then Maxwell. However, Charlie is significantly more distant from players. Little is known or prominent on her identity, her behavior. Her presence on the throne is more comparative to that of a figurehead then anything else. She is in control, but at no point does it really feel like she is your real enemy. She is just the one currently in charge of your Hell. Maxwell however was significantly better in style. He was the manipulator, the deceiver. He personally finds a way to transport the survivors into the world, he personally taunts them and appears to do so. He even erects statues of himself in the world. He is a dapper, sneering, intelligent and miserable person who wanted happiness and was given power over the world instead. And so he used it to torment others in order to find purpose. He has a very fleshed out and profound biography as a person, and his place as king of the world was both tragic and stylish. His role as a confidence artist is thematically much more in sync with the fundamentals of the game, Charlie is far too grand and regal for the throne. Maxwell was just a man given power, a pawn, and he actively felt like a real character geared for his role. Charlie does not even remotely feel like a person or a character. Just the icon the plot tells you is your current opponent. She is simply just his mandatory successor. Whether or not her other identity is from Them, or is actually a split personality is the only dynamic element to her character. Otherwise she is just a replacement for the real villain in order to keep the plot rolling. Maxwell as the original villain was designed to exactly suit the plot. Charlie is just his substitute, who was given a regal theme and alternate identity to make her seem more new and interesting. Examination of Charlie as the current villain : Charlie's pathology in this situation suggests she probably knows near to nothing. Their influence on Maxwell was using him as a pawn, they gave him power and it made him capture and torment others of his own will. For Their entertainment additionally. Charlie however has zero investment or background in this world because she was merely caught in crossfire. The fact she has appeared at all is likely because They did not want Wilson on the throne, and so They resorted to using Charlie as a tool in order to maintain control over the world because she was already accessible to them. In all, it suggests Charlie is almost completely under Their control because they needed her as a medium to uphold command. Her behavior is likely either caused directly by Them, or she is essentially being poisoned. Her behavior in the opening scene suggests that part of her was already afflicted by Them prior to her emergence, and the fact the normal her displays power over the shadows means she likely was in purgatory for some time during which this all happened to her. When she began to resist the shadow half of herself, it merged with her completely to create a single dominant being. Which is essentially, her body and Their mind. The Survivors current goal : From Wilson's point of view he believed he had to defeat Maxwell to escape, which led to him discovering that Maxwell was just a pawn. Interpreting the game progression as relative plot, the survivors are very clearly aiming their exploration towards Them. With both Wilson and Maxwell on the field, everybody obviously knows about Them to some degree. Which is why they are actually delving into the Caves, then Ruins, then Atrium even though it would be obviously safer to just stay on the surface. Because they are trying to search for Them and a weakness. Instead of trying to find the shadow throne again and defeat Charlie, because Maxwell and Wilson already know it will not help them. The most significant problem is just that so long as They are around, the survivors have no chance of finding or building any means of escape. The Leader of Them : The theme of using limbs as an extension of Their will is consistent. Maxwell and Charlie are pulled into the Codex by limbs, limbs attack survivor campfires, and limbs also pulled Wilson into the world. While some of Them do come out into the open, they are clearly aberrations that exist in nightmares. The presence of actual hands, which are normally a human feature, and the fact that in both their cinematic appearances they are paired; suggests that they likely have a consistent owner. Thematically, it would make more sense that this being is unique, and likely the strongest of Them if they have an actually stable humanoid form. This is amplified by the fact that in every canon appearance of the hands, they are performing exceptionally important tasks to Their will. Abducting survivors, or trying to kill them. However it should be noted there is a distinct difference between shadow Charlie's arm, and the thin limbs that have been around since Maxwell and Charlie were abducted. There is also a second theme of a tall figure. This figure appears sometimes at campfires, appeared in Maxwell's flat, hallucinations caused by the Fuelweaver; and can be seen between the film reels of Maxwell's Final Act. The figure is also the closest of Them to being humanoid. By its more structured towering stature, having a prominent head and the outline of hair. Finally, these two themes are also consistently seen together. Both the limbs and the tall figure can be found at campfires, the limbs and tall figure are seen in Maxwell's flat, and the tall figure also can be seen between frames right before Maxwell and Charlie are pulled into the Codex. The figure is a single identifiable character. Thus, in all, it can be presumed that the tall figure watching over campfires is either an abductor among Them; or more likely due to its significant form is Their leader. The fact they are humanoid alongside the obscure nature of the world, the theme of nightmares and dreams could be inferred to mean that they, as a humanoid, were the original being who started everything. Seeing as they are the only being among Them with the appearance of a realistic being, meaning that if they are not just a nightmare, they are potentially the oldest living member of the plot. Which descends into the possibilities that they were a one of the Ancients who caused the disaster which spawned the nightmares, or the entire world itself may be generated from their own mind and they themself are some manner of magically ascended human. Again linking back to the possibility of a disaster causing the nightmares to emerge. The Leader of Them Elaborated : Nightmares are subjective. Just as the survivors can manipulate nightmare fuel on an amateurish level to craft equipment and enchanted jewelry, the Fuelweaver is the expert. This references the idea that the nightmare fuel itself is an ambiguous substance subjective to its user. This actually supports another previous anecdote explaining the shadow Watcher may be Their leader. If nightmare fuel is ambiguous, as it clearly has shown to be, then that means it needs a source to mold it. Take note of how the shadows are all very misshapen and rounded in their form, like nightmare fuel itself, they are very visibly just minions shaped from the fuel itself. But which shadow is not, the shadow Watcher. The shadow Watcher has actual hair, and a stature, which is not something any of the other shadows even remotely have. The night hands, which are presumed to be associated with the Watcher as well, are also the only other shadows that have a solid looking form. Rigid and shapely. Furthermore, Maxwell also specifically says They only watch. The shadows actively try to kill the survivors, which means the shadows are not even Them. The only thing the shadow Watcher is seen to do is observe, like Maxwell says. They may not even be a group, but a single being which Maxwell refers to because They have no known gender. The Watcher has been referenced for a long time, which honestly makes their significance irrefutable. Appearing in Maxwell's flat, abducting him and Charlie. Even now, the developers have the Watcher appear when the Fuelweaver takes over the survivors mind. There are more then one however, which perhaps may mean there are multiple Watchers. Or they are illusions of the original. Actually it makes even more sense. Mind control is an established connection. If the Watcher is the source of nightmares, seeing them as a hallucination while being connected to the nightmares is a sensible occurrence with psychology based magic. Differences of Them and the Shadows : The foundation of this theory is that Maxwell explicitly states that They only watch. Which means whoever They are, they do nothing but observe. Maxwell has upheld this statement without recourse, despite knowing that shadows do attack the survivors. Which means, when he said They only watch; he knew exactly who he was referring to and they indeed only watch. If the shadows were a part of Them, Maxwell would have obviously changed his statement seeing as only some of the shadows observe and so a differentiation would need to be made. Mr. Skits is just another generic misshapen shadow creature, clearly forged from nightmare fuel. Him only observing could potentially be because he is too weak to attack, or is fearful. Just because Mr. Skirts observes, it does not mean he is automatically a part of Them; it could just be coincidence. The Watcher is exempt from this because the Watcher is the only shadow who does not look like they were made of nightmare fuel. The only one, which raises the question of how they exist if they are not borne of the fuel. And they happen to be the only one that looks like the silhouette of a real organism. Furthermore, the Watcher has been referenced multiple times now at critical points of the plot and is still being referenced now with the Fuelweaver. A final point towards Them being a single being, the Fuelweaver specifically shouts Curse Their Name in his dialogue. Name is singular, and so They are either a singular being or a group sharing one name. The former being a far more common occurrence of this. The Fuelweaver also says the name Metheus, the ancient Greek word for thought, in the same vein of dialogue. The Clockworks : Thematically, on every level, the Clockworks bear no logical relation to the ancients who people believe created them. The ancients built nearly everything from Thulecite, and had a very particular smooth and well cut shape to their architecture. The clockworks look like modern steam-punk inventions. The exaggeration of the horse-like faces on the Knight and the Rook, the bulging eye and dome cranium of the bishop, that style of design is absolutely nothing like anything the ancients have. And the metal as well looks nothing like what the ancients use, which makes even less sense since if they were using such a powerful material as Thulecite to build cosmetic statues because they had so much of it; why would they not use it to reinforce their own military. Only damaged clockworks drop Thulecite, fragments, and they are only found in the Ruins specifically. So the fact damaged clockworks are associated with Thulecite proves nothing because its presence is not even consistent and thus it is clearly not an actual material they use. The technology as well, is nothing like that which the ancients use. The Ruins are extremely primitive, bare bones areas. Yet the Clockworks are made of, wires and clockwork. Why would the ancients build extremely complex machines, when they had magic to defend themselves. And why would this clockwork be used nowhere else in any of their civilization. The existence of clockwork in such a primitive, mythological and old society is completely illogical. Which suggests that the clockworks came from another source, which is suggested to be far more modern and scientific then the ancients. Especially since the clockworks are based off chess; a surface world human game. Not an ancient magical horned subterranean being race. Meaning the clockworks were potentially used to invade the ancients, or at least the Ruins they left behind. However, because the clockworks in the Ruins are damaged, and do not fight with the nightmares, means that they likely did fight with something. Which in turns means, they probably invaded while the ancients were still there. Further points towards the Clockworks : Maxwell could not possibly have been the source of the Clockworks as the Ancients have been long dead by now, and they are the only known thing the Clockworks in the Ruins could have fought to become broken. Meaning the Clockworks fought them ages ago, far longer then Maxwell was imprisoned. However, the more modern design of the Clockworks contradicts the likelihood that they fought with an ancestral society many ages ago; long before modern human societies had become adept at even basic machinery. Thus, their existence is a completely anomaly. If the Clockworks were with the ancients then it makes no sense why they are damaged. They do not fight with anything in the Ruins, not even nightmares, so there is absolutely no other known source for them to have fought with other then the ancients. In terms of how the clockworks could have beaten the ancients. The magic the ancients use is mostly utility, not offensive, and their bodies are not even located in the Ruins. Their remains are scattered across the caves as fossil fuels. They were potentially driven out seeing as their only real equipment was basic Thulecite armaments, and the clockworks could have swarmed them. Especially if they were already being addled by nightmares, which ignore the clockworks. Even if the ancients were given forbidden knowledge by the shadows in order to create the clockworks, it still does not make sense why the clockworks were at least not outfitted with Thulecite for better equipment. And the ancients, are ancient, it would be illogical for the shadows in the past to be able to give them technological knowledge which even in the present is still unrealistic. Still ignoring all the original points explaining how the clockworks make no sense in affiliation to the ancients and; the clockworks do not fight with the shadows. They completely ignore each other. There is no evidence or reason to assume they ever would have, if they do not now. It could be interpreted that the clockworks were possessed to turn against the ancients, however that still does not explain how out of place the clockworks are to begin with. And while clockworks in Ruins show no real signs of being possessed. The existence of shadow versions of the clockworks is an interesting connection, however it is completely ambiguous at the moment and has no definitive connections to anything else in the lore. Even more points on the Clockworks : What does not make sense however is that the Damaged Clockworks only fight nightmares if the player revives them. They even will attack the ancient guardian, who is seemingly supposed to be on the ancients side. Maxwell, who potentially reconstructed some of them and brought them to the surface, was able to make the clockworks attack survivors because they were his enemies. Their allegiance is entirely subjective, and the only solid example that there is of what their original allegiance was is the Damaged Clockworks still roaming the Ruins. And they do not attack nightmares. The only way to really confirm if the Damaged Clockworks are possessed is if the player-constructed ones have a drop table. If the developers coded them to actually drop something on death, and it does not include nightmare fuel, that means nightmare fuel was not originally an ingredient. And if the clockworks were designed to fight nightmares it would make sense that they would not use fuel, and so because the damaged ones have it that means they are being controlled by the nightmares. Which is why they do not attack them, or anything else, except the survivors. But only if the reanimated ones have a drop table, which specifically does not have nightmare fuel. Otherwise, because there are no overt signs of it, there is no way to tell if the clockworks are behaving as intended. Examination of the Ancient Fuelweaver : The dialogue basically reinforces the classic concept of, the ancients directly caused a disaster which allowed nightmares to become real; or the ancients were the first to fall prey to them when They arrived. Although the former is more likely. However the skeleton is obviously not an insectoid or crustacean akin being. But, as bad as For Honor is, Apollyon's statement of sometimes a civilizations architecture; is simply just art, is very true. So the ancients may be absolutely nothing like their statues. Their bodies are nowhere to be found either. Although, the fact that the skeleton says My city; is a potential reference to them being the original head of the ancients. It is possible for a denizen to affiliate themself with their home in the same manner, but statistically usually the leader is the one who will claim ownership in speech over a land or culture. It can be noted as well how, the closer the odd skeleton is to the ancients threshold when it is revived; the more literate and conscious it is. Musing on the Atrium Portal : Geographically the Atrium portal makes little sense. The source of the nightmares is referenced to be the heart of the Ruins, and the nightmares spawn from fissures leading deep underground. It would not make sense for there to be a portal serving as the doorway to a location on the same physical plain, however that is a subjective choice of design. The significance of the portal lies in question because of this. The Fuelweaver being more coherent at the portal does prove how significant it is, and it would justify why the Fuelweaver is even hostile to the survivors. The Fuelweaver questions nothing, and immediately becomes aggressive. Which could infer that he is assuming the survivors are trying to meddle with the safeguards the ancients put in place. However, the Fuelweaver mentions just as the nightmare cycle hints to that They are coming regardless. So, that contradicts the idea that They need the survivors to do something for them like unlocking the portal, if They already will be freed on their own. Meaning the portal may not lead to Their domain. They also try consistently to kill the survivors, which would be hindering Their own plot if they needed the survivors to help them. At this point, it is established that They and the shadows are different beings. The source of the nightmare fuel has been stated already to be in the heart of the ruins. The plot is currently at the Atrium Portal, but it seems illogical for there to be a portal to transport one between two areas on the same planet. From the Atrium to the heart, they could just build stairs. Although teleportation is an established ability the ancients had access to; so perhaps they just preferred to use it. The Atrium Portal can then be assumed to either lead to the heart of the nightmares, the physical source of chaos, or perhaps Their world, the intellectual source of chaos. These can be expressly treated as two different locations now that we know the shadows, born of nightmare fuel, are not actually Them. This could also justify why there is a contradiction. Some people believe They want the survivors to unlock the Atrium, in order to serve some unknown agenda They have. But this is contradicted by the fact that the shadows try to kill survivors. But now we know, the shadows are just nightmare fuel. The shadows may not be directly controlled by the Watcher, and may be powered by other stray sources of consciousness or energy like the heart. And so even though the Watcher is pro-nightmare, the nightmares may indirectly hinder Their desire to have the Atrium unlocked. The nightmares may not even be the center of the plot, if they are simply just an obscure resource the ancients found deep within the earth. The real crux of the plot is who the Watcher(s) actually is and why They are so involved in this entire event. As They are now known to not be synonymous with the nightmare fuel, and it is simply a resource both the ancients and They interacted with. The idea of Them being an actual being and not just another nightmare could also explain why the Clockworks are so unlike the ancients other creations. Perhaps the Clockworks were Their army, as currently the Clockworks are a huge anomaly in the plot. Interpretation of where the Ancients went : The Fuelweaver is likely what they actually were, horned beings, and the statues are either just artwork or renditions of something they saw and or worshiped. Seeing as the Fuelweaver makes explicit references to being the leader, or at least a high ranking member, of the ancients. This is further supported by the fact that you can find fossil fragments buried all around the caves, and if you reconstruct them they form more then one different skeleton. Not just the Fuelweaver can be made, but other nameless skeletons as well. This can be interpreted to be that the ancients were scattered across the caves, possibly after the clockworks invaded or the nightmares spiraled out of control, and their remains ended up being buried in the earth. There are frequent tremors in the caves, it would not be difficult for their bodies to become submerged by falling rubble. And thus, you can find pieces of them all over; and when you rebuild their remains you can design several different models of the ancients because the remains are that of multiple beings and not just one. Even if the other models of the odd skeleton as just mis-constructed alternate versions, the fossil fragments all can be used to repair the odd skeleton. Which means they are all bones of the same species, which would align more consistently across different skeletons. So taking out the multiple skeletons, the fact they all can be used to construct the odd skeleton proves they belong to the same species. They are all the remains of ancients. The Fuelweaver, who is potentially their leader or a very powerful sorcerer among them, happens to be the only one you can resurrect. Possibly because of his power. And his consciousness after being revived specifically scales based on how close he is to the Ruins when it happens. The similarities between the Ancient Guaridan, and the Fuelweaver, suggest they may belong to the same species. Maxwell states when examining the Guardian, how much the nightmare fuel has changed them. It being well known that the use of nightmare fuel played a large part in the downfall of the ancients. This can be interpreted to mean that the Ancient Guardian is indeed one of the ancients, possibly the last living one; and their appearance and behavior has potentially been morphed by time and the nightmare fuel. Differentiations in the scent of the Shadow Thurible : Nightmares are subjective, just how Nightmare Fuel has no actual shape but the survivors can give it one by morphing it into equipment. But this is obviously a highly amateurish level of control seeing as the Fuelweaver confirms that the ancients had some form of established system for manipulating it. The reason why They have independent shapes is because they all share a consistent source, they are not generated by the survivors but by the source of nightmares deep underground. It is also why the shadows can only attack insane survivors because insanity is closer to their element, and so outside of being near the source of nightmares they need mediums to interact with the world. Which is a consistent theme that They have a very selective spectrum of influence which obeys rules. The Shadow Thurible is potentially just nightmare fuel, being burned. It has no specific conduit or source for its properties to be founded off of; and so it only acquires them when a subjective medium is in proximity. Like the survivors. The Theme of Diverse Psychology and Wigfrid : The survivors all, mostly, share a consistent theme of mental diversity. Wolfgang is a coward, Wickerbottom has insomnia, Willow has pyromania, WX78 is potentially masquerading as a robot, Wendy is extremely morose and depressed, Webber lives inside a spider and Wes is possibly a mute seeing as in older times, a mute would have trouble finding employment; so why not become a mime. This is likely because people with unusual minds, have unusual minds, and their lack of higher sanity thresholds or normal thinking makes them more susceptible to the shadows. Wilson though, maybe he is just hiding something unusual. Or he is generally just an exile like Maxwell. Wigfrid however is potentially the most unique out of all them. She does not display any overt signs of being unusual, because behaving like a valkyrie is practically her standard. However it opens up many possibilities. As a performance artist, she could not be a valkyrie all the time. It is highly unlikely she performed the same act over and over, even in a self-run business that would eventually lead to quality of product issues. And, functioning in the real world as a valkyrie would also lead to many issues. Especially in older times where asylums were just torture prisons, Wigfrid likely would have ended up in one very quickly is she ran around screaming Valhalla. There are multiple personality complexities which could explain her behavior. Perhaps she becomes incapable of telling the difference between herself and her role when she performs an act, and the valkyrie happened to be the last role she played. Or maybe, she retains every role she performs as a permanent identity. While it could be claimed that she may still be acting, the fact she physically has the characteristics of her role even though she is a relatively average sized woman means on some level she actually believes she is a valkyrie. And the sheer will of her mind, or adrenaline, grants her the strength to validate her believed identity in the physical world.
  3. First off, before anyone gets mad, I am a huge fan of Klei. I love the games they make, and that is why I want problems to be fixed. My rant is going to be mostly on the lack of development in certain areas of Don't Starve. First complaint: Shipwrecked Shipwrecked is an awesome expansion. I love the tropical setting, the art, and mostly the music. But sometimes it feels empty, or abandoned. First off, the oceans are too quiet. While coral reefs will house many fish (although it is only dogfish and jellyfish, not very lively) the oceans and the shallows seem like wastelands sometimes. It'd be nice if more fish were added, some fish more common, or even just fish that can't be interacted with, just for the sake of making the ocean seem more lively. Second, Bosses. I know Shipwrecked isn't trying to be RoG - but there are so few bosses. The palm tree guard is a joke, along with the quacken. They might aswell not count as bosses at this point. The Quacken and Palm Guard should be buffed. More bosses, or even just more mini bosses, would add a good amount of playtime I'd say. Especially a boss of sorts on the volcano.. doesn't that seem like a good place for one? Second Complaint: DST/DS development I can understand that DST is a priority. It's just the base game still has bugs to work out. The fact that fire farms don't work in DST but haven't been patched for DS is surprising. Obviously, the developers acknowledged that fire farms are a thing in DS, but why didn't they bother fixing it? There are many other bugs that still happen, such as hound waves only spawning a single hound sometimes, and a whole load of bugs in Shipwrecked and Shipwrecked merging. People still frequently play the base game! Although some exploits are appreciated, they are still exploits. And those world merging bugs aren't too fun either. Don't take this rant as a hate message. I love Don't Starve and I love what Klei has done. I'm especially excited about further developments in Don't Starve Together, ironically. So please don't criticize my behavior, criticize what I wrote. Thanks for reading
  4. Heroo there! Pim, Deli, Dino, Draggo --however you wanna call me, is in the houuuuusee! \o/ I'm so sorry I did that Welcome to my humble abode of a thread~! ❤ Just recently I got into the forums, so hopefully you don't mind a fellow student artist, and of course some efforts to be active cause who doesn't want a crazy reptilian running around? \o/ Hope you like the pieces I draw, and remember, Don't Starve! ;D Maybe you've seen me around before? I've collaborated with @PirateJoe for majority of my time, being his artist and drawing for his ideas! Ex. Bloodbag I've also shared my ideas with @ZupaleX about his Archery Mod, after sharing a fanart piece of it ❤ Here's my most recent piece! ..and here is my Personal Best Traditional Work ❤ Maybe.. you're interested in asking for a commission? ;D Thank you for taking the time to check out my thread, I hope you have a Terrorbeak-free day! ❤
  5. I have been making a character mod and my character is a type of fire elemental. I have been looking in all the fire type prefabs for don't starve together but I cannot find a code to make my character have the effect of fire. The effect I am looking for is my character to give off a heat that can set trees on fire like a level 4 campfire. Thank you.
  6. Greetings! I play DS/DST on every available platform and enjoy success on streaming DST with viewers on Twitch. Though in my down time I still enjoy DS/DST on PS4 because my chair is more comfortable upstairs. Plus that's how I got my start. So to the point: Is it a possibility to take recent code changes from DST (PC) that shows the blue aoe of a flingo when placing an item at your base available for PS4 Don't Starve due to the lack of having mods due to Sony's control of their platform? It would seriously assist a lot of players and make a huge difference for me. Thanks!
  7. So in single player DS Maxwell is my favorite character. He is an interesting person, this "dark" occultist who has low health but can regain sanity very, very quickly. This leads to some fun changes in gameplay that I really enjoy! He also can summon shadow puppets - but this is something, that I use occasionally. In DS Together first thing that comes to my mind about this character is...miner. Why? Because people playing him mainly do that & yeah, how can I forgot - they also chop trees. Really a shadow puppets extravaganza. They do that ofc because his sanity regen is not very high --> so now he can become miner or lumberjack... He was a cool magician remember ?!? What happened to him ;-( Do You guys have some tips on how to play him now? (maybe I missed something). If not, please write how do You think he should be changed. I myself, would propose just this - make his sanity regeneration higher / faster - so instead of miner, he can become a magician.
  8. Now I dunno about you guys, but I personally LOVE the beefalo domestication mechanic in DST. And I would love it SO much more if (either by patch or by mod) it was implemented/ported in/to Don't Starve. Now I'm by no means a script master in anyway shape or form, just getting that out of the way. But I've seen people port Beequeen, ToadStool, Critters, Shadow Pieces, etc. So here's what I'm wondering, how hard would it be for someone to rework the coding for the beefalo behavior so that they can be able to be ridden and domesticated? And why hasn't it been done already? I mean it's such a cool mechanic to NOT have it in Don't Starve. I don't want this to be an open and shut case, so feel free to give your thoughts and opinions too!
  9. Well, hello! Welcome to this mad little Wonderland. A while ago I started to make this crossover comic between Don't Starve and Alice: Madness Returns I like to call "Swap Challenge" and posted it on my DeviantART account. Why? Well, let's just say that I am a person who happens to like both these fandoms as well as crossovers 8T There's... really no other reason ^^; Except maybe that I want to practice a bit on making comics. And since you cannot find a lot of a certain crossover you like, you will have to make them yourself. I started posting regular Don't Starve fan art on my main art thread not too long ago, and some of the people following me there encouraged me to also put Swap Challenge up on the forums. So I'm starting a new thread :3 I admit; it's a pretty weird crossover. It's not exactly the first one that falls in to people's mind, and I don't think it's everyone's cup of tea either. I also have a feeling I might regret making this one day, like my future self is one day gonna pop out from my fridge or something and slap me across my face... But I will try to pull as many parallels as I can to show that it's not too far off. And I mean as many as I can. Anyway, so basically this crossover comic is a comedy/parody thing; it's made for the laughs The story takes place in a universe where fictional characters can interact with the real world, and they more or less know that they come from a movie, game, comic, book etc. The characters I'm using the most will be Alice and Wilson. I can safely announce that I do not ship them, and do not intend to ship them in this story. I can't really see anything romantic between them :B It's not really a comic in a form of a graphic novel; there will also be sketch dumps, art pieces, comic strips etc. So you could maybe call it an amalgam? O_o I dunno. And I'm going to be honest with you: I have no clue how long this story is going to be; it's very flexible. The introduction is done, and I have the end thought out, and I figured out that what happens in between will not have any effect on the ending. I might not even post the in-betweens in a chronological order... But I will try my best to make things tidy All this will make sense eventually! What else? I will probably also post stuff that is not related to the story, but is still this crossover. I highly doubt this will happen, but if anyone wants to do fan art of the series, feel free to share it here ^^ Sorry for ranting ^^; I just wanted to make things clear. Hope you enjoy and safe journey to everyone who decides to descend in to this madness : )
  10. I've gathered some of the ONI drawings I have done through these last days/months/weeks, so I thought I'd share some with you guys. Some DS characters, ONI style. WX-78 in Oxygen Not Included The poster dupe of ONI just standing around and stuff This one, of a dupe holding a torch like in DS, I drew a while ago, and fun fact; it got me my artist badge Please tell me if you want to see more.
  11. I really like sandstorms. I like how the screen looks when we experience them & how it looks when our character wears desert goggles. Effects are top notch in my opinion! Then again, I think that sandstorms are used in the wrong way... What I mean by that is --> we basically go to oasis (& we expierence a sandstorm) we use fishing rod and gather blueprints. Then some of us go to Antlion and expierence another sandstrorm. Other players (like myself) don't even bother with Antlion at all. When he get's pissed just go to area with many trees = free logs. What I propose is: Sandstorms are not stationary thing. When summer starts they appear randomly (like rain in spring, with similar frequency). We all do not like walking slow like turtles - so the lake in oasis would be filled in spring (that would make sense, cos lot's of rain) and would be filled also in summer. So smart players would gather blueprints earlier and will be prepared when sandstromrs hit. So what do you guys / gals think? EDIT: I was thinking about it all, and since there would be players walking without goggles --> I would propose sandstorms rate = half the rain that we got in spring. Also walking speed in sandstorm = a little faster than it is now.
  12. Hey, a longer while ago i've tried my luck in drawing Wilson, and today i've decided to once again attempt to draw. This time i drew my favourite character, i like to think i've improved myself since last time, used Fire Alpaca and spent about two hours on it. What do you guys think?
  13. It would be a feat thing if it was refuleble, since it's a SUPER rare occasions when people actually make them or even use orange gems, making extra ones are a waste, because they use up quickly enough. Picking wood up after chopping and lagging a lot sometimes makes it real hell, but having one of the amulets is very useful. The lazy explorers are mostly the only thing is that being used, tho I think it's fair to say that it doesn't need to have refuel option, it's strong as it is. I rather loose 1 sanity per pickup with an amulet that can be refueled than having fast breaking amulet with less and almost no use what's so ever. (P.s. willow quote about picking up burning materials is a lie )
  14. Hey, I decided to start playing single player dst and was wondering if "Alone" server playstyle made any difference than multiplayer mode. Thanks
  15. What is this hole? Is it new? Maybe it was always in the ruins, but I just missed it?
  16. I played a lot of Don't Starve when it came out and never really played any DST since there wasn't a lot of features to use on it, but now that they've added a bunch of cool updates to the point where DST is actually larger than DS I was hoping to find a couple of people to play some co-op with. I'm looking for players in the UK (or nearby in the EU) who can use a mic and discord to speak. Also I was hoping for someone who is at least 17 years old to play with. Thanks
  17. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  18. This I find to be really well made. A bit of a downer with the slow frame-rate and the fact that the camera changing mod(s) don't provide a background for the game, but other than that, the video's great. Really, Klei, give us a cartoon after you're done with it in terms of games, I'm sure people would love it. May be it'll become a hit on Cartoon Network if you put episodes there, who knows? Either way a series or a movie would be cool... preferably a cartoon series Regardless, just wanted to share this with the forum, if it hasn't been already.
  19. Hello! i've been drawing dont starve art lately since i really love the game art style so i decided to put some of my art in here. ill try to answer things if you have question. gonna expect a lot of wilson drawing here because i drew that dork guy a lot This one is my favorite: on the side note, im still new to this forum and english is not my first language so sorry if i make grammar mistakes
  20. At 6 AM, I finally finished him
  21. Welcome to My Art Thread! Hello! I am Rai. Feel free to call me anything you like, i don't mind. I joined this forum at June 26. I love drawing fan arts and stuff or comics. I draw traditionally, but sometimes digitally with mouse. I made this to put my art here, and i want to be closer with the forum. I'm sorry i am not really good at speaking English because English isn't my first language. I like to draw Wendy a lot, because she is my favorite. Well, that's all i guess. Hope you enjoy my art. I hope i can be very active here! I am always busy with school, and i am super lazy. (I will edit or update this post if needed.)
  22. I need your help. This one bug just destroys my enjoyment with Shipwrecked. I have new game now, day 120+ and it happened again: My character is completely dry, the materials are completely dry, I am not standing in a puddle and it is not raining. But everything I craft is wet. Several other people reported this bug. But many months have passed and this is still going... I know that here on forums are many talented players who know coding really well. Can you please help? I can give you my log and save files. I know that this will help not only me, but other people as well.
  23. Finder

    Version 1.1

    640 downloads

    Highlights nearby containers that contain necessary items. Helps to manage storages of two and more chests without burden to search items manually or remember them. DS/RoG/SW version of this mod in Steam workshop DST version of this mod in Steam workshop Controls When ingredients are hovered in crafting menu or an item is held by cursor this mod automatically highlights nearby containers that have items of the same type. Doesn't require special controls. Compatibility Should be compatible with everything: Don't Starve Reign Of Giants Shipwrecked Don't Starve Together
  24. Welcome to here! Right here! Are you ready to accept my challenge? Okay then!!! (NO? WHY NOT? ) All you need to do is to power your fantasy and positive at maximum and continue the comic I am leaving here! I will be very happy to see how many people change DS Characters' fate! >:D You will need just to tell who will be after who, so there won't be any faults, errors and etc... And you need to draw the continuing part of comic, and there you go, we have many generations of art, humor and feelings. Maybe something else. You can make ANY situation you want! We really will be glad to see it here! Go ahead! Try it! You must draw the continue. I DOESN'T matter how long it could be. As about spoilers, I don't really want to know what the WILL be. I just want to SEE it. Get it? You can do anything, for your though, what the character will do next and what will happen next. Below I will tell who will be after who, okay? ovo Do you have any questions? :'D I SAID NOW!!! So, let's do this! :
  25. Hey all, this is where I post my artwork, sketches and comic pages. Enjoy! ^^ HANDY LINKS: DeviantArt: ecfor.deviantart.com Tumblr: ecfor.tumblr.com Blood Eagles: http://bloodeagles.deviantart.com/ Art software: Paint Tool SAI and GIMP Tablet: Wacom Intuos 5 (medium) > Click the spoiler tag to view all Blood Eagles comic pages! > Click the spoiler tag to view previously submitted art! Page 1 "Wilson seem to have wandered off for a long time, troubled by his thoughts, starvation, lurking monsters and the fact that he has no idea when he might escape the wilderness. Wilson knows there is "something" watching him, how else could every day end up in torment? It's like somebody is toying with the entire world... Wilson is determined to know why."