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Hi all, Firstly I'm running a dedicated server, playing solo. I guess the information I'm looking for is: -has anyone used the c_select():Remove() command to delete a Goose/Goose spawn point? -does it maintain, or is it aesthetic and can the M/G just spawn in that same spot anyway? So, I'd found a perfect spot to set up. And I'm even trying to get a megabase going... I don't know how I overlooked a Goose/Goose spawn point. It's 01:30 so I wasn't interested in dealing with its shenanigans. I killed it and its kind and remembered (as lightning struck) that it would spawn another nest. I found the c_select():Remove() command and thought I'd try it out. -Try 1: It was dark and I had a lantern. I tried the command in "Remote"; nothing. I tried it again (in local; thinking it may have been that) in daylight. It worked. Then I deleted the other nest and it promptly crashed my game and said DST was out of memory and there are too many mods running... this has never happened and I recently whittled down my number of mods. I backed up my data. The servers themselves did not crash. I just reloaded DST and jumped back on the server.... oooooh. I'm just realising that it was a client side command and the client crashed. That makes sense. Sorry I'm tired. -Try 2: (just to clear that up) I got back in, the nests were still there (again, must have been because it was local) and reran the command in "remote" while it was daylight. Boom, boom, they evaporated, with no error. Then I figured "why not?" and deleted the... straw looking, nest-spawn zone. No error. Thanks in advance. Meiyer
Klei... Don't Starve Together is one of the best games I have ever played..... I have played on PC since the Together version of the game has come out, and although the community on PC is fantastic I decided to switch to PS4 to enjoy the game with close friends. Since I have played on PS4 ... let me tell you there are many bugs I should have posted a while ago but I thought for sure they woud've been fixed by now but they haven't been. I am no longer able to play Don't Starve Together on the PS4 because I can't even load in the game. It's only day 500 and every single time I come up from the caves the server crashes for me. As well as any other player who enters the cave (Anyone can enter but if they come up they disconnect). When people come up from the caves they crash including the host (around a 10% chance for host and 95% crash chance for other players). The connection is fine.. speed tests run 70mbps.. it doesn't matter what the connection is as I have tested it on a variety of systems and speed tests it is the console game itself. On patch 1.09 I definitely hoped these crashes would be fixed... Patch 1.09 added christmas and content from the Reign Beta which made these disconnects even worse. It seems that the more items that are around any cave entrance when a player comes up the worse it gets. Since Patch 1.09 i am no longer able to play the game because when i spawn in on the world I immediately disconnect as I am currently in the process coming up from the caves (100% disconnect chance). Adding more items onto console is fantastic and I have waited for the content to come forth on console but new content is no good if I cannot even play the game. I shut off my PS4.. I closed the app, I had the host close the app, host shut off the PS4 reconnect to Wifi... etc.. etc.. etc.. but I can no longer play. After spending so much time in the world and having such a blast all my work has gone for nothing if this problem cannot be resolved.... This problem is just one of the many that occurs... The combat system forces attacks on enemies that have the most recent attack on you preventing you from finishing off mobs and the lagg that occurs when a vast amount of items in any certain area are laying on the ground or where structures are built. Also.. coming up from the caves just normally even without a disconnect is a disaster as the bats almost killed me because i am still in the loading screen but as on another players screen it says i'm up from the caves but I have no control. The hound traps are very difficult to reset... the lazy forager is force used before having the option to reset the traps which is inconvenient and as well you cannot cook food on crockpots with the lazy forager equipped. Catching butterflies and picking flowers are also inconvient with the button layouts because instead of catching a butterfly to plant a flower i'm picking up the flowers and in the end i'm just wasting resources...The lagg is a real problem on console and I have proof that it is not my connection but a reasonable guess that is is simply the amount of items that are trying to be loaded so quickly that causes the lagg's and the disconnects. As of Patch 1.09 I am no longer able to play on the server that I started with friends and unfortunately I am very upset that instead of fixing these problems they added more content to make it even worse! :-(!!! I hope you can fix some of these problems.
270 downloadsThis mod improves upon the Lua console in Don't Starve Together. It was started as a collaboration between this author and @squeek. Major Features Extended and configurable command history. Each history line is editable (that is, scrolling past a previous line will save any modifications to it), and the command history is preserved saved between game sessions. Console log is scrollable Console keeps focus when you'd expect it to Console doesn't close after each line entered Added basic CTRL+A select all support (hitting backspace after CTRL+A will delete all the text) Added support for multi-line inputs (useful for e.g. function definitions and for loops) Many general useability improvements, bugs that have been fixed, and small but useful tweaks Better, more informative and less cluttered error handling Minor features Technical features Dedicated server support This mod has essentially two elements: extending the console UI and extending the processing and execution of Lua code. The former makes sense only in a client, and requires only the client to cooperate, and this is why this is a client mod. However, it may still be enabled in servers, including dedicated servers (though force enabling from modsettings.lua may be required). If that is done, the extensions to the execution of Lua code (including syntax extensions and all that was discussed in the "Technical features" section) will be applied to the server, both for code transmitted to it via a remote console by an admin user and for code read by a dedicated server from its terminal input. Get involved Repository on GitHub (branch together)