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      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
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Found 19 results

  1. I want to create a following character that can be activated by picking up an item and putting it in your inventory, something that acts just like Chester would but with obvious different design, does anyone know how I would do this?
  2. Seriously I think it would be great to have Hutch in regular ol' DS!
  3. I have some kind of luggage mob that's basicly a chester clone. It has always worked fine, until caves were added. I actually wasn't aware of this because the caves were always turned off. However, the same crash occurs now when friends join. How could that be when it is fine during testing on a 1 player server (again, caves turned off)? Just to be clear, this bug is related to the chester_bone equivalent when it is picked up (I checked, it wasn't related to the mob itself), presumably when it is spawning the mob. Here's what the log said: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) ../mods/Lionel for DST/scripts/prefabs/picolo_lionel.lua:88 in (field) fn (Lua) <43-110> (line 88 in picolo_lionel is inst:AddComponent("follower") and that's what's confusing me) My chester clone has no health component, no combat component and doesn't morph. So a lot of things weren't necessary and there is no "open" or "closed eye" equivalent. For convenience, I attached all the relevant files bone_lionel.lua is the equivalent of chester_eyebone.lua picolo_lionel.lua is the equivalent of chester.lua
  4. UPDATE, 2/28/2017 All figures listed below have found a home. Thanks to everyone who messaged me and/or showed interest! ---------------------------------------------------------------------------------- UPDATE, 1/17/2017 I have completed my collections and I have the following blind boxes to offer. All of these are new - inner packaging opened only to identify figure. 2 Wilson/spear/pitchfork 1 Wendy/lantern/luxury axe 1 Wendy/lantern/dark sword 1 WX-78/shovel/pitchfork I also have the following blind box to offer. The figure and accessories are all new, but the included accessories came from other blind boxes. 1 Woodie/tentacle spikes/bat bat I also expect to receive the following figures sometime in the near future. All of these are new - inner packaging opened only to identify figure. 1 WX-78/shovel/(unknown accessory) 1 Woodie/axe/(unknown accessory) I will do an even trade of any of the blind boxes above for new condition blind boxes containing one of the following figures along with their unique item and original random accessory: Chester Willow Maxwell I am also open to selling the blind boxes I have available: I will give you Woodie/tentacle spikes/bat bat free of charge as long as you pay the cost for me to ship it to you. I will sell the other blind boxes I have for $10.00 USD each plus the cost for me to ship it to you. Payments must be made via Paypal only. Please message me if you are interested. Thanks! ---------------------------------------------------- ORIGINAL POST, 12/5/2016: I am trying to complete two collections, one for me and one for my kids. I have the following opened blind boxes to trade: one Wilson with spear and pitchfork one Willow with torch and walking stick one Chester with eye bone and pitchfork one Wes with umbrella and tentacle spike one Wes with umbrella and pitchfork one Wendy with lantern and dark sword one Wendy with lantern and pitchfork one Spider with rabbit and crow (prefer to keep, but will trade if necessary) For each box above, the outer cardboard blind box and inner silver bag packaging has been opened to reveal the characters inside. The figure is brand new otherwise and will include all of its original packaging. I want the following to complete my collections: two luxury axes one opulent pickaxe one regular axe one Wickerbottom (accessories not required, but must be brand new, and I prefer original accessories and packaging) My main priority is to complete my collections. Once I do that, I will be open to trading the rest (full boxes or parts), or selling the rest at very reasonable prices (not extortionate prices like eBay - instead, as close to cost of acquisition plus actual shipping costs as I reasonably can). Until I complete my collections, however, I will hold offers to buy - traders with the items I need get first pick. I am willing to trade your choice of an entire box (character and accessories as listed above) just for a luxury axe (priority #1) or an opulent pickaxe (priority #2) - or, if you want cash, I'm open for discussion. Please message me if you're interested!
  5. Hey buds! Check out my Don't Starve series, any kind of feedback, comments, likes and subscribes are really helpful and appreciated!
  6. Because of my numerous parody posts on this throughout my many many replies (wow, over 26 pages' worth of threads I've replied in at the time of this OP mid-December, 2013,) and requests for the, "Can you tell me where you posted that [requested parody link thing] again," I've decided to make a place-a repository if you will-for my work. Whether you consider it funny (Please? *sniff*) or not I'll leave that up to you. What I can't promise is this is a place where you can request things and I'll do them. Muses (even parody ones-when they aren't all with Weird Al Yankovic-)are a fickle thing, and an idea may or may not inspire something (or something IMHO worth posting.) My parodies often come from something inspired by a simple word, phrase or song idea/pun I used in posting a reply and not a linear "what if" idea. So you can ask, but I can't promise it will bear fruit (even with lots of fertilizer.) So, here is the (recovered) collection of parodies (mostly DS at the time of this OP, and "Chester Day" may or may not be accurate in timeline placement) in chronological order. (Note: Some replies were just one or a couple of lines and/or weren't IMHO that funny once the original post was replied to. I have let them stay buried in obscurity. if you really wish them, find them, link them, request them, and I'll add them, but they won't be historically posted in order of creation of course. ) May the Higher Power you follow help us all.... And to celebrate the occasion of this new thread, I even have created a new one (at the time of this OP) regarding the overpopulating vermin of the surface should they follow you from the caves loyal friend who only asks for minerals and safety: the Rock Lobsters! Who knew something already created as parody tribute to the B52's song would have been my toughest one yet? (Those dang sounds were impossible to put in parody context I tell ya!)
  7. Typed this out while providing feedback on balancing the multiplayer aspect of the upcoming DLC, but it was more a general suggestion so I decided to make a thread about it rather than tack it onto my already lengthy set of suggestions. (really to keep it neat I had to make two posts or I would've gone insane from disorganization >_<) Anyways without further ado, here's what I've got~ Chester I propose a new system to chester: slotted enhancements. What this would be is that instead of nine (twelve with shadow chester) slots, chester will have 6(9...) slots for storing items, but also another three slots to place gems in. Depending on what gem you place in the slots, Chester will gain different effects that get stronger if the same gem is used repeatedly. If at any point you don't like the effects the gems add, you can simply take them back out or rearrange them to fit your needs. Proposed effects: Red Gem lvl 1 - Total fire resistance, just like Willow.Red Gem lvl 2 - +5/min sanity aura. (life-giving amulet is +2, pigs are +25. Chester is more permenant than a pig, but amulets are directly given to the player rather than having to stand near a mob to gain the effect. Standing right on Chester should cancel out sanity lost from night time, but you have to be directly on him)Red Gem lvl 3 - Gives off light similar to an electrocuted lightning rod, but the glow is red. Blue Gem lvl 1 - Will keep food inside it cold for longer.Blue Gem lvl 2 - Chester is immune to freezing and will freeze mobs that try to attack it similar to a player wearing a chilled amulet.Blue Gem lvl 3 - Will greatly increase life of food stored inside it. Essentially this and the first upgrade will both double the time food take to spoil, and stack with each other. In the case of a snow chester, the first upgrade only stacks with his natural cooling power. A level 3 blue gem on a snow chester will completely stop items from spoiling while inside him. (note this would require 9 blue gems since it takes 6 to spawn a snow chester...possibly the devs could make it so Chester eats the gems in the enhancement slots to become snow chester, making it 12 total for this effect, but then there might be problems with shadow chester unless they make it require 3 purple gems as well as the nightmare fuel to spawn shadow chester) Purple Gem lvl 1 - Chester teleports away from attackers when struck, which if my other proposed changes to Chester come about he will continue to run away from his attacker until they stop being agro on him/he decides he's too far from the player and runs back to you. (based on telelocator staff)Purple Gem lvl 2 - Chester has a -5/min sanity aura, which is the same as night time. (based on nightmare amulet's effect)Purple Gem lvl 3 - Items that spoil inside Chester will turn into nightmare fuel... (this doesnt affect rot, so you can't just farm rot for nightmare fuel, the item has to actually spoil inside of Chester) Green Gem lvl 1 - +5/min sanity aura. (note all sanity aura bonusses stack, so 2 red gems and a green gem would be +10 sanity per minute)Green Gem lvl 2 - Chester gains an additional +10 sanity aura. (green gem=construction I wanted a gem to be used for mainly sanity gain, and green gems are rareish so here) (I'm also up for suggestions on how to impliment something construction-based to Chester that wouldn't be a nightmare for Klei to code)Green Gem lvl 3 - Chester gains an additional +10 sanity aura, effectively becoming a permanent pigman that can store stuff instead of help you chop trees and fight. Yellow Gem lvl 1 - Chester becomes faster, and has a +3/min sanity aura. (Magiluminescence increases walking speed and gives sanity)Yellow Gem lvl 2 - Chester emits light equal to that of the Magiluminescence or a torch. (Yes the tier 2 yellow gem is stronger than the tier 3 red gem, but yellow is a lot rarer than red)Yellow Gem lvl 3 - Chester will provide warmth to nearby players, about the same as a low to mid-tier fier would. (star-caller's staff provides heat when used) Orange Gem lvl 1 - Chester becomes faster, and has a +4/min sanity aura. (Lazy explorer/lazy forager, pretty sure the speed was from the walking cane in the lazy explorer but whatever xD)Orange Gem lvl 2 - Chester will automatically pick up items off the floor until his inventory is full. (should happen relatively quick considering he only has 6-9 slots...)Orange Gem lvl 3 - Chester will never be attacked by monsters...at least until you remove the gems. The reason the orange gem is +4 sanity regen instead of +3 like the yellow gem is that the yellow gem upgrade path provides light, which effectively increases sanity at night by letting you avoid total darkness and the night monster. :3 The highest sanity regen by mix-matching gems with this setup is +12 with an orange, yellow, and green gem. Red gem is low-tier light/fire resistance, blue gem extends spoil times, purple is defensive/insanity, green is pure sanity gain, yellow is higher-tier light and warmth, and orange is a utility/defensive gem. e/ It's been suggested instead of a constant light source, Chester becomes a walking campfire and need to be fueled in order to keep providing light. It's also been suggested to have Chester 'eat' the gems in some way over time to provide the effects.
  8. So here I have a don't starve game cover it needs a little bit of work but its my first run on making this kind of thing any ideas? Btw I have a youtube channel and it is https://www.youtube.com/user/BailMen I play don't starve and other games. But back on topic here is the jpeg form fell free to edit it and repost it below I really want to see what you guys can do thanks! Tell me what you think its my first time doing this XD
  9. Willow cosplay made by myself and IdentityFox Cosplayer: IdentityFox Photos: Me
  10. I made this last year in October and I thought you might like to see him -IP
  11. So I found a chester eyebone and when i picked it up the chester appeared, but after I load this save the chester just randomly runs away from me, once I found him trying to jump off the cliff. P.S: I have this issue on the other worlds too. Platform: Steam. Version: Latest. Doesn't need mods to reproduce.
  12. Seeing such wonderful Artwork for such a glorious game I decided to use my horrendous wonderful talent to create some Art work, Enjoy and constructive criticism is welcome!
  13. Ok before I begin I will address all the characters and ages Wilson age = 30 Willow age = 16 Wolfgang age = 45 Wendy age = 13 Wes age = 27 Woodie age = 38 Maxwell age = 56 Wickerbottom age = 65 WX-78 age = no age And Me! Bilfy age = 13 Let's begin! Chapter 1 :Purgatory "Say Pal, You Don't Look So Good." "You Better Find Something To Eat Before Night Comes!" I wake up in a forest in a daze."Where am I"? I stand up."Hm" I could have sworn that plane crash killed me. And it Did Notcrash in a forest. Suddenly, I hear a loud screech. "RAAWWWK!" Then I see a giant one-eyed bird coming towards me. I am staring at it in disbelief, then it pecks my arm. "Agh!!!!!" I think "So it appears I am not dreaming." It pecks the same arm again and leaves a huge bloody gash in it. "Oh my god!" I start to run from the beast,Screaming"Help!Somebody help me!!!". Then I run into a grave, trip over it, flip in the air, and bang my head on another grave and faint. In my head I hear a man's evil laughter "Muahahahaha! Fool. It appears you have already died. Meh, I am feeling kind of generous today. I will give you a second chance". I try to speak but I open my mouth and all that comes out is a hiss. Then I wake up. ~~~~~~~~~~~~~~~~~~~~~~ Tell me what you think. If enough people like it i will make another one. Here's a hint on what the 2nd one is about. Chapter 2: The Girl
  14. This thread should be dedicated to all things Chester. Musings, links to art(if you wanna), stories of weird crap that happened involving our fuzzy, fluffeh, fat, loving companion, Otto von Chesterfield. I'll open it off with a question. Where's the weirdest place where you've ever found the eye bone?
  15. Hey guys! My friend just got the best idea I've ever heard. Here it is:The character is called "Chestette". A female, pink version of Chester. She has a red bow on her head instead of horns. She has a purple tongue and purple feet. Unlike Chester, Chestette respawns in half of a day. Chestette is slighty faster than Chester, and it's very hard to notice. If you give Chestette petals, she will go faster for 30 seconds.Getting her: To get her, you have to prototype an eyebone. But it's not an ordinary eyebone. The first thing you need to get this eyebone is to get bones from skeletons. To dig up skeletons, you need to use a shovel, and that will give you 3 bones. To get the eye, you have to defeat to Deerclops and get it's eyeball. Now it isn't so worthless. Then, you would need 15 petals for the bow on the eyebone. This eyebone is almost the same thing as the regular one, but, it has a red bow on it. *You cannot prototype another eyebone, even if you die. The eyebone cannot set on fire. Unlike Chester, Chestette re-spawns in half of a day. Chestette has a higher pitched voice. Chester and Chestette: Chester and Chestette are one of the best combinations in the game. If you have both of them together, Chestette would be able to lay a "Chestnut" every half-day. You can eat them! If you eat the Chestnuts, you get +30 Sanity +5 Hunger +5 Health. But, if you are willing to save up to 12 Chestnuts , you can get a... drum roll please.... BABY CHESTER! He's not really sure how a Baby Chester would look like, so be creative since it's your game! Baby Chester can hold up to at least 4 slots. If Wilson examines Baby Chester, He says: "Awww, he's so cute!". *Chestette cannot get another Baby Chester no matter what. But don't worry, he will be able to re-spawn in a quarter of a day.The good things about Baby Chester: He is faster than both Chests combined. He has a really high pitched voice, (higher than Chestettes's). The annoying things about Baby Chester, because everything in Don't Starve has to be annoying, even a little: He will want food once in a while. It will whimper like a little puppy would when it's hungry. At least 5 seeds, or 3 carrots, and 1 berry should do the trick. You can use any fruit or vegetable from farms. So you don't have to worry about running low on basic food supply. *Baby Chester will not eat meat! If any mob in the game, (including you) attacks Baby Chester or Chestette, Chester will be hostile for about 1 minute. He goes faster, but he is easy to outrun. Just to keep Chester balanced with the other relatives in the Chest Family, if you decide you kill Chester, or Chestette, you will get 2 "Beard Hair". If you choose to be a soulless monster and decide to kill Baby Chester, he will drop 1 Beard Hair, and all the other items he was carrying. Killing baby Chester will also give you +20 Naughtiness Points.All credits go to my friend Michael. His Steam username is: Butchthebird. My Steam name is Demo-Knight-Ham-Man. If, for any reason, you need to contact us, please do so! *Also, my friend has another idea he wants to tell you guys. It's called, "The Thirst Meter". "The Thirst Meter" goes down faster then the Hunger Meter. But it is kind of easy to get water, the most important thing you'll need are "Water Pouches". Water Pouches can be made with 2 Grass and 1 Twig. You do not need a science machine to make it. Also, my friend has another idea he wants to tell you guys. It's called, "The Thirst Meter". "The Thirst Meter" goes down faster then the Hunger Meter. But it is kind of easy to get water, the most important thing you'll need are "Water Pouches". Water Pouches can be made with 2 Grass and 1 Twig. You do not need a science machine to make it. You can get Water Pouches from the lakes, make them a bit more common so many people don't die of thirst. You can also get Water from Oceans, but I wouldn't recommend you to drink it, it lowers -50 thirst. You can convert the Salt Water to Fresh Water if you make a "Purifying Machine". Purifying Machines can be used to turn Salt Water into Fresh Water, and you get 1 "Salt". Salt can be used to make junk foods in a Crock Pot. One Fresh Water Pouch is enough to fill up your whole Thirst Meter.You can keep hydrated from berries or other fruits.*He has a recipe that uses salt: 1 meat or 2 morsels + any vegetable + 1 salt = Beefburger +15 sanity +32.5 hunger -0 health.Recipe for the "Purifying Machine": You need 6 logs and 3 rocks.*Salt is also edible,but, : -50 Thirst -10 Sanity +10 Hunger
  16. My loved Child in the "Dontstarvism"...
  17. Bounce like chester!! I was walking around in my world with chester and I thought,"Wouldn't it be cool to bounce like him? So i thought of the master idea...... A POGO STICK It could be crafted with 1 gears and 2 gold and Chesters eye bone (you gotta sacrifice a little bit to have his super powers...) Durability could be like an umbrella. Mechanics could be like this- you equip it, and click and hold down on the spot you want to bounce to. When you have the pogo stick equiped you cant move and there will be a power meter you see when you hold down Look closer, your eyes deceive you Anyone agree? For anyone who thinks im serious im just joking. It would be cool to have one though
  18. Unfaircogaming - Don't StarveYou're looking at the first DS Video i watched, at first i was weirded out when i first saw it, but then after watching a couple of videos, i started to understanded it! I had fun watching these!
  19. Guys, what do you do with outworn stuff like 7% log suit, or 3% spear.. Personally I can't just drop it somewhere in world knowing that it will never dissapear. So I'd like to have an ability to repair them (with its source materials or by merging with equivalent item), use it as fuel, or dump it to some trash bin.Also, another small suggestion - when I getting to some combat and chester follows me, I sometimes accidently hits him with ctrl+spacebar. However, friendly pigs can't be hit with ctrl+spacebar, only with direct ctrl+lmb. So can you guys make chester friendly as pigs?