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  1. I believe I asked this before once when creating an animation, although I've forgotten stuff about this now. Say I wanted to extract player_idles animations so that I could open up certain player character animations in Spriter. The file contains only an anim file. Where exactly would I find the build and atlas-0 for this file? I've tried to take two other build and atlas-0 files from player_actions and player_hit_darkness, but I didn't get the necessary textures for the specific animation.
  2. Hi, first thing i want to say is all the code down here is mostly from this forum's thread, from mod that posted on this forum and on steam workshop (DS+DST). I'm just the collector, So all Credit go to the original author of the code : Mobbstar Finerlobster rezecib CarlZalph NyctoDarkMatter Squids DarkXero Mr. Tiddles Sukoushi When i'm customize my favorite character (actually that not my own character, i download it from steam and love it so much that i decide to customize it to fit my taste), try adding some new perks i already got in mind, i had a realy hard time finding those codes for all the perks i want on this forum, so i creates this thread to make it easy to find for those who want to have the same perk on their character. One more thing: i don't know anything about coding so i cant give any more help than this and cant explain why or whatever you wonder cause i don't know too, sorry !!! One thing i'm sure of is these codes work for me, hope it work for you too. Have Fun !!! 1/ DEALS POISON DAMAGE Put these line above the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. Save & DONE !!! 2/ POOP MANURE WHEN EAT VEGGIE FOOD (like pigman does) Put these line above the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. Save & DONE !!! 3/ QUICK PICKING Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. Save & DONE !!! 4/ GAIN SANITY FROM PICKING THINGS Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. want to add more things just copy the code and replace the prefabs name of the thing you want to add. Save & DONE !!! 5/ GAIN SANITY FROM CATCHING BUG WITH BUGNET Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. want to add more bugs just copy the code and replace the prefabs name of the bug you want to add. Save & DONE !!! 6/ GAIN SANITY FROM PICK THINGS ON THE GROUND Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. want to add more things just copy the code and replace the prefabs name of the thing you want to add. Save & DONE !!! 7/ GAIN HEALTH, SANITY, HUNGER ON KILLING Put these line under the line "local fn = function(inst)" in your "character's name".lua file in prefabs folder of your character mod. Save & DONE !!! 8/ GAIN SANITY FROM PLANTING STUFF (Best for last, this one perk nearly got me, i almost give up on this perk) Put these line in your modmain.lua file of your character, replace the abc in the code with your character's name. want to add more things just copy the last line (only) and replace the prefabs name of the thing you want to add. Save & DONE!!! Voila! All done!!! Hope this help !!! Sorry for any mistakes. English is not my native language.
  3. Hello and thank you soo much for taking the time to read this! basically what im trying to do is rename all of wickerbottom's books and place them into a new custom tab with different craft materials for a MOD character. So far i've managed to successfully recreate the Sleeping and Tentacle books and was able place them in my custom tab with other custom items. fully functioning. but i came across a problem when i was recreating the "birds" book.; i'm able to place it into my custom tab no problem, but when i try to use it , it functions the same as the sleep book for some reason and doesn't summon the birds. at first i thought i placed the "sleep" code in my "bird" book but that wasn't the case... here's the code i've used for my bird book: function star_bird_book(inst, reader) local birdspawner = TheWorld.components.birdspawner if birdspawner == nil then return false end local pt = reader:GetPosition() reader.components.sanity:DoDelta(-50) --we can actually run out of command buffer memory if we allow for infinite birds local ents = TheSim:FindEntities(pt.x, pt.y, pt.z, 10, nil, nil, { "magicalbird" }) if #ents > 30 then reader.components.talker:Say(GetString(reader, "ANNOUNCE_WAYTOOMANYBIRDS")) else local num = math.random(10, 20) if #ents > 20 then reader.components.talker:Say(GetString(reader, "ANNOUNCE_TOOMANYBIRDS")) else num = num + 10 end reader:StartThread(function() for k = 1, num do local pos = birdspawner:GetSpawnPoint(pt) if pos ~= nil then local bird = birdspawner:SpawnBird(pos, true) if bird ~= nil then bird:AddTag("magicalbird") end end Sleep(math.random(.2, .25)) end end) end return true end im able to spawn and read the "original birds book" and it works perfectly but for some reason my custom birds book won't work,... can you please take a look at my star_bird_book.lua and also wickerbottom's books.lua to let me know where i messed up? could it be that i have to add the bird spawner tag into my star.lua? im new to all of this... still learning thanks so much in advance!
  4. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  5. I'm trying to create a character that uses a build that doesn't share its prefab name. Normally, a character called "example" would default to using the anim file called "example.zip", unless instructed otherwise. I can't seem to convince it to use any build other than its own, however. I've read that the proper way to do this is to assign a new build using: inst.AnimState:SetBuild("differentbuild") however, it doesn't seem to work. The character defaults to the anim file with the same name, or simply becomes invisible if the anim with the same name is not provided. Here's the full prefab: local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("ANIM", "anim/domo.zip"), Asset("ANIM", "anim/chanti.zip"), } local common_postinit = function(inst) end local master_postinit = function(inst) inst.AnimState:SetBuild("chanti") end return MakePlayerCharacter("domo", prefabs, assets, common_postinit, master_postinit) Both build files are standard character builds, compatible with the standard player stategraph. Can anyone fill me in on what I'm doing wrong, or anything I'm missing? Thank you so much!
  6. Playable Pets has been on the workshop for awhile now but I figure why not make a thread about it here. Looking for Help Playable Pets is a mod that makes most mobs in the game into playable characters, it is basically a successor to the playable mobs mod made by Indie (I don't know his forum name...) sometime ago. The mod is configurable and has a couple of neat features as well. You can view/download all the mods here. You will also need this mod if you want to access the skins for the mobs. Features Configuration Options General Info: -to be worked on later- Notes: Major Bugs: ToDo: Special Thanks: -Lily, Amir, RocketSM, Capt. Kickass, and Kwitchler for playtesting the mod in the prereleased builds of the mod and convinced me to make it public. - @Fidooop for making modded skins API, making it possible. -Logzombie for making 95% of the skins in the mod. -Cheshire Crow for making a lot of the portraits in the mod. (His are the really good looking ones, mine are the bad ones). -The forums for bits of information that helped out when developing the mod (this is my first mod ever). -The many users of Playable Pets whose feedback helped improve the mod in many ways that I could not have done alone. -A certain crow for teaching me how to code and giving support. Other stuff that might be worth noting I GUESS: Steam Group (if you want announcement of major updates to the mod I guess?) Discord Group I have a server that runs the mods daily, information can be found on the steam group page. (Also it will be in the beta branch). The initial goal was to make all mobs fun/interesting for coop/pvp, which is still being worked on. So if you got any feedback/suggestions let me know.
  7. Download: Domo's Don't Starve Character Creator Hey friends, I've got a brand new Don't Starve modding tool to share with all of you! It's a character creation script that allows you to draw your character in-pose, and then easily export the .scml file and all its assets directly to your mod folder. This method doesn't require adapting a template mod, and allows you to create assets without any size restrictions. There is a SMALL catch - this tool is an extension for Adobe Flash. Hear me out! Wilson and all his friends were originally drawn in Flash by Klei themselves, and it works quite well with Don't Starve's aesthetic. If you still prefer to use alternative software, you can import your character's assets into Flash and use the tool to create an .scml file. Here's how it works: Step 1: Open a new document. Open Window > Other Panels > DSCC. In the DSCC window, enter your character's name and click 'New'. Your character's assets will be created and appear in the document's library. Step 2: Click your character's name in the list and click 'Load'. Your character's assets will be loaded into the document. Once there, you can open each one and draw the appropriate body part. Alternatively, you can import external images if you'd prefer not to draw in Flash. Step 3: Once your character is finished, click its name in the list and click 'Export'. Navigate to your mod's 'exported' folder and click 'Okay'. Flash will process your character for about a minute, and after that, you're done! Once you start Don't Starve, it will automatically be compiled into an anim file for your character. My hope is for this tool to streamline the character creation process and make it easier for modders to publish their work. Please post here with any feedback you have about DSCC, as I plan to keep it updated and add some new features and fixes. If there are any questions about these instructions, please post them, as well. With your help, I can make this a real asset to you and the Don't Starve modding community. Thanks everyone! Also be on the lookout for Domo's Don't Starve Speech File Creator in the future!
  8. Being straightforward, i'm trying to always spawn a Varg when a hunt is completed. The command lines i tried are: And the error is: Any ideas? Any help is appreciated. Also, uploaded the file if anyone wants to take a deeper look. I'm pretty desperate to make it work. Everything i've tried is failing. yukihime.lua
  9. =Wallander Thomas Sykes - The Beastly Barber= Workshop Page Download Page [This is an in development mod, updates will be posted here on progress, new features, and hotfixes] Description: "A seasoned barber whose life had gone awry, Wallander Thomas Sykes, known by Wilson as "Snickety Tom", joins our morbid cast of characters, who curiously inquire about the nature of this newcomer. Questions arise to be answered with the arrival of this beastly barber and his perilous past." Stats: Health: 125 Hunger: 225 Sanity: 100 Perks: *A particularly skilled "Barber" Wallander's past is veiled in mystery. Though his dialogue may demystify some of it. He spawns with an Heirloom Razor Scale, an ornate handle with which he can craft razors for combat. *Balances Humanity and Animosity While at High sanity, he gains damage resistance due to his cautious nature and expertise in defensive combat, at Low Sanity, he becomes careless, his damage resistance drops massively, but also gains increased attack power and running speed. At completely zero sanity, he gains nightvision and becomes immune to Charlie's attacks until he regains sanity. *Has a voracious Hunger and Predatory Instincts Wallander's not afraid to eat what he can to survive, but he'll need to eat a lot due to increased hunger drain. At 15% Hunger or less, Sanity drains much more quickly due to regressing to his predatory instincts Trivia: *Voiced by a Pizzicato Bass Thanks to: Dleowolf for their "Extended Sample Character Mod" Found here X Akiru for code that helped with creating the Predatory Instincts perk Griffin for being my main modtester and vet to bounce ideas off of ZupAlex for help with Spriter and various bits of code Stephen Songheim for the wonderful broadway musical that inspired this mod to begin with Lumina for help with coding the Heirloom Scale
  10. Download: Domo's Don't Starve Character Creator Hey friends, I've got a brand new Don't Starve modding tool to share with all of you! It's a character creation script that allows you to draw your character in-pose, and then easily export the .scml file and all its assets directly to your mod folder. This method doesn't require adapting a template mod, and allows you to create assets without any size restrictions. There is a SMALL catch - this tool is an extension for Adobe Flash. Hear me out! Wilson and all his friends were originally drawn in Flash by Klei themselves, and it works quite well with Don't Starve's aesthetic. If you still prefer to use alternative software, you can import your character's assets into Flash and use the tool to create an .scml file. Here's how it works: Step 1: Open a new document. Open Window > Other Panels > DSCC. In the DSCC window, enter your character's name and click 'New'. Your character's assets will be created and appear in the document's library. Step 2: Click your character's name in the list and click 'Load'. Your character's assets will be loaded into the document. Once there, you can open each one and draw the appropriate body part. Alternatively, you can import external images if you'd prefer not to draw in Flash. Step 3: Once your character is finished, click its name in the list and click 'Export'. Navigate to your mod's 'exported' folder and click 'Okay'. Flash will process your character for about a minute, and after that, you're done! Once you start Don't Starve, it will automatically be compiled into an anim file for your character. My hope is for this tool to streamline the character creation process and make it easier for modders to publish their work. Please post here with any feedback you have about DSCC, as I plan to keep it updated and add some new features and fixes. If there are any questions about these instructions, please post them, as well. With your help, I can make this a real asset to you and the Don't Starve modding community. Thanks everyone! Also be on the lookout for Domo's Don't Starve Speech File Creator in the future!
  11. Version 1.0.0

    154 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  12. Okay, so im fairly new to modding of course and ive been working on a character mod using the extended sample character tut i recently downloaded the SW version because it comes with a sample item, but i cant figure out how to give the item a unction i want to make an hand held item, that comes with the character and that gives a sanity aura when held but i have no idea of how to do it? i want the item to have infinite durability and cant be crafted I also need help making the character overheat a lot more easily and get cold less easily (because fur)
  13. Just wanted to share a few of my faverate outfits and I wanna see all the other cool outfits. Post yours here! Hobo Woodie. All he ever likes to do is chop trees. Rich Wickerbottom. She doesnt normally do manual labor but she knows a thing or two on how to survive!
  14. The top two highest rated characters get a surprise from me that probably means nothing. Just vote you can tell me why you like the character in the comments and replys
  15. Hello! I have a problem where my Character Script doesn't work, and is just saying the normal Wilson quotes. Is this normal, or is there something wrong with the mod, or is it The New Reign Beta messing something up? I would like to know. Thanks
  16. So... this is a thread dedicated to drawings of friends and acquaintances alike! Here, I'll post numerous pictures I've drawn of different people. Comments, questions, and concerns are always welcome. I'm going to start with mine; this is the one that kinda kickstarted it, haha... Old: New: "I really hope this whole party thing isn't going to be a huge waste of time." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Next, I've got a picture of @DragonMage156. She's a really cool person, so I thought this'd be a neat thing to make for her. "What was that noise?!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Up next is a dude named @Chris1488, a pretty noice dude. Also, he's got a pig named after him, or so I've heard. "I've been known to be described as...cheeky." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Lastly, but certainly not least...ly..., here's @Ysulyan! He's super neat and also the king of ( ͡JA ͜ʖ ͡VE)s... ( ͡JA ͜ʖ ͡VE). ( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE). "I'll have you know that Nature, in her indifference, makes no distinction between right and wrong." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Aqua RC's picture, my next contender! Aqua is really cool, so I drew this for him/her (I WILL FIND OUT EVENTUALLY, MARK MY WORDS!) "D-Do I look okay?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- FINALLY, Here's Rabbit @Bebbit. I really felt bad about putting this off, so here it is! HAPPY VERY/NOT SO VERY EARLY/BELATED BIRTHDAY! "Do I need to spell it out for you?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's one more of me because... well, I dunno, I just wanted a Triumphant I guess lol "What's... happening... to... me...?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Zeklo! He's the coolest fish I know, and let me tell ya, that's saying something. Thus, Triumphant Zeklo has arrived! "You're going to sleep... with the fishes." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- This is... something of importance, heh... "Love means nothing to a tennis player!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- ?????????? "Surviving in the wilderness won't be easy, but I'm up for the challenge!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Oh boy. Ohhhhh boy. Here we go. Here they are! The Company of Creators! "We're in this together!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Well... that's all of 'em so far. More to come! Stay tuned, or something. xD
  17. So this is a very short tutorial based on this tutorial from Cheerio but a bit more specific if anyone wants that. Also don't forget to check out the rest of character creation here Old version of the tutorial: Assets = { Asset("SOUNDPACKAGE", "sound/<file>.fev"), Asset("SOUND", "sound/´<file>.fsb"),}RemapSoundEvent( "dontstarve/characters/<character>/death_voice", "<file>/<folder>/death_voice" )RemapSoundEvent( "dontstarve/characters/<character>/hurt", "<file>/<folder>/hurt" )RemapSoundEvent( "dontstarve/characters/<character>/talk_LP", "<file>/<folder>/talk_LP" )inst.soundname = "wilson"inst.soundname = "<character>" I wrote a new verison of this tutorial which should be super easy to follow. So here we go: What wee need this time: What we need: - PC version of Don't Starve and Don't Starve Mod Tools- Some sounds to mess around with. If you don't have any yourself use these-The FMOD-Designer project template from here Step 1: Put all your files into your characters sound folder (i.e. "mods/waverly/sound/") If that doesn't exist simply create it.Step 2: Whenever you come across "waverly" replace it by your characters name. (That also means rename the file!) (The old tutorial was written with a template that contained "waverly" instead, so don't be confused by the screenshots)Step 3: Open the *.fdp-file, left-click on "talk_LP" on the left side of your screen. Right-click in the gray area. Select all sound files you wish to use for the speech (that is when the character examines something) and click open. Step 4: Repeat Step 3 for "hurt" and "death_voice"Hint: You find instances of "waverly" in the following two places: Step 5: Press CTRL+B, check if the box next to your characters name is checked and hit "Build"Step 6: Open your "modmain.lua" and add the lines:Assets = { Asset("SOUNDPACKAGE", "sound/waverly.fev"), Asset("SOUND", "sound/waverly.fsb"),}RemapSoundEvent( "dontstarve/characters/waverly/death_voice", "waverly/characters/waverly/death_voice" )RemapSoundEvent( "dontstarve/characters/waverly/hurt", "waverly/characters/waverly/hurt" )RemapSoundEvent( "dontstarve/characters/waverly/talk_LP", "waverly/characters/waverly/talk_LP" )Hint: Don't forget to replace "waverly" Step 7: Open your characters *.lua-code and replace the line: inst.soundsname = "wilson"by: inst.soundsname = "waverly"Please don't tell me you need the hint this time... Step 8: Go back and check if you really replaced al instances of "waverly". In the first case rebuild your soundfiles. That's it... Oh and don't forget to replace all instances of "waverly" by your characters name ; )
  18. I can't figure out how to make a special sanity regen bonus only for cpecific character?For example, i wear bearger vest and gain +10 sanity/minute. I tried this, but it doesnt seem to work:
  19. Version 1.0.1 It's working now

    257 downloads

    This is a tribute to my dog who has survived doggie cancer! 110 health 145 hunger 200 sanity *So fluffy! (does nothing YET!) *20%(ish) speed boost (compared to Wilson) *Has lower hunger what's next?: trying to fix the temmie face when he talks Hope you enjoy! And DON'T STARVE! Edit: This is my first mod so Don't judge because of "laziness" or my lack of art skills
  20. I want to make a simple character mod, but I don't have one of those oh so fancy drawing pens for mobile, and my devices are so old I don't think there compatible. So all I have is a mouse. And MS paint. And a mouse is IMPOSSIBLY HARD to draw with. And MS paint is the biggest mistake that humankind ever made. So I had a stupid idea that might just save me. I am very good with a pen and paper, so I thought I would scan a drawing with all the stuff on it, scan it, and convert it to whatever the hell DST uses. I thought that this would look nice and fit in with the animation style, but I'm not so sure about it. And then there's the programming. Please give me advice.
  21. This is a mod for Don't Starve Together: http://steamcommunity.com/sharedfiles/filedetails/?id=823898045 The mod is currently in Alpha stage and is being worked on around the clock CHARACTERS Jerry - The Generic Australian John - The Doctor (Coming Soon) JERRY Health: 200 Hunger: 100 Sanity: 300 Starts with Bush hat Starts with Boomerang JOHN Health: 75 Hunger 250 Sanity 250 Starts with Healing Salve x 5 Starts with Telltale Heart x 2
  22. Hello! I wanted to have a look at the various animations DS uses in order to prepare what I'd need for a custom character that will have to have all custom movment (different character structure than the regular player template) I used the latest krane version (4.4.4, windows) and exported Wilson's build.bin, adding the anim.bin from various player_* files in the anim folder. My issue starts here, as it seems that the majority of the animations contain some errors - be it rotational, scaling or position. The movement has a twirling left foot, the death sequence has Wilson's leg blow out of proportion and disjoint... Exporting it and substituting the original file, it does look wrong/broken, third arm sticking out of him nonwithstanding (probably exported it wrong, but the problem is the animation) Anyone has any insight? Is it something I'll just have to deal with if I'll ever want to augment the base animations with additional actions, or is there something I missed?
  23. EDIT: All problems solved! Now on to balancing. :D Hey all. I started making a character mod some months ago and had to put the breaks on it just as I was getting close to completing things. I've forgotten a lot of what I learned while making it and I'm going to need some serous help to hammer out the last few things I want to complete. I'm good on the art side of these tasks but I need some clever coders to save me from myself. Task list One of the updates that dropped while I was away seems to have broken crafting for my character using their custom "Dream" ingredient. Not sure what is broken. I want to make a new tab on the crafting bar to put my characters item recipes under. Like WickerBottoms book crafting tab. Not sure if It is possible but I want to make a bag that has two different sections. One that can act like a cooler to keep food fresh and another that is normal storage. I already made an item and UI asset for this but have no idea how to make it a reality script wise. Lastly I want to see if I can rework the way my characters items use Dream power. Currently his custom items have durability and wear down as normal, with the ability to consume dream power to repair them. However what I originally envisioned is that weapons and tools would directly siphon energy from the Dream Power meter instead of having durability. For example, say his axe costs 5 Dream to swing/chop/mine. Each time he preforms one of those actions the 5 dream would be depleted from the Dream meter. If the item is used with less than 5 Dream available it will break. The amount of Dream would be different for each item for balance reasons. Any help would be very much appreciated. I can provide script files as needed
  24. Hey there. I've recently tried my hand at modding Don't Starve Together. My understanding of LUA is basic at the moment, but I'm hoping to develop my own character mod. Warwick, the Goat Herder "It could be worse." Abilities - Can handle animals - Warwick can periodically collect electric milk from goats via brushing - Starts with a brush - Can endure the heat - He's used to hot temperatures and will take longer to overheat. - Has bad luck with weather - Warrick has a chance to cause lightning strikes when his sanity is low - He hates rain and loses sanity more quickly in wet weather Base Stats 175 Health - Being alone for so long has made him tough. 200 Hunger - An average amount of hunger for a man his size. 150 Sanity - He's not adjusting well to all of the supernatural things he's seeing, and thus has lower maximum sanity. Short biography Warwick is a hermit who lived in the Northern Territory of Australia. Due to some unfortunate events in his past, he chose to live away from other people. He's learned how to scavenge off the land and has no problem with handling animals. He managed to tame feral goats when he was in the outback and developed a taste for goat milk. He came across a strange door when he was out traveling. His curiosity got the better of him and he took a step inside. When he came to, he found himself in a strange world where other people were trapped just like him. Since he's well experienced with survival, he feels obligated to share his experience and make sure everyone makes it out alive. What's done Dialogue (see attachment) Adding brushable component to Volt Goats Starting with a brush What needs to be done Character art Make it so that brushing goats is only available for Warwick Heat resistance Lightning strikes on low sanity Make it so that volt goats don't run from Warwick when he approaches them I would love to hear any feedback or ideas you have for the mod. speech_warwick.lua
  25. I need some help with the codes for my character. I am trying to make a character that gets stronger the lower their sanity gets. I've been trying so many things that seemed logical to me while learning what the codes do in the process. This is as far as I could go with that: local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "willow" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(10) local sanity_percent = inst.components.sanity.current -- Variation Test 2 -- Damage variations local sanity_damage_var = sanity_percent / 10 local sanity_damage_mult = 1.5 - sanity_damage_var -- Speed variations local sanity_speed_var = sanity_percent / 20 local sanity_speed_mult = 1.25 - sanity_speed_var inst.components.combat.damagemultiplier = sanity_damage_mult -- Damage Multiplier inst.components.locomotor:SetExternalSpeedMultiplier(inst, "cuddlepuff_speed_mult", sanity_speed_mult) -- Speed Multiplier -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end So I need some insights. Am I missing something? Am I doing it wrong?