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Found 87 results

  1. Hello, I'm currently working on a new character mod, and I'd like for this character to have a set list of quotes that he/she can say for any specific thing, exactly like the Wilton mod does. I've tried looking in the Wilton mod to see how it's done, but I've been messing with it for about 4 hours now, and I'm getting a headache from it. If anyone knows how to set this up, I would be greatly appreciative.
  2. Version 1.2.7


    Adds Whimsy to the list of playable characters. BEFORE I BEGIN, PLEASE NOTE THAT THIS CHARACTER IS DESIGNED TO BE A SUPPORT CHARACTER. IF YOU USE THIS MOD IN SINGLE-PLAYER, YOU WILL BE PUTTING YOURSELF AT A SIGNIFICANT DISADVANTAGE. WHIMSY IS DESIGNED AROUND TEAM PLAY. Whismy is a happy sunflower that loves making people smile--which is quite a contrast from the dark, uninviting world of Don't Starve Together. She was born (read:grown) here naturally, and knows nothing else--this world is normal to her. To her new friends, the the sight of her is a great refresher from the horrid world that is constantly trying to kill them... Well, most of her friends, anyway; Maxwell's still not sold on the idea of a disgustingly ecstatic sunflower that just won't shut up. At least she's technically one less mouth to feed. Whimsy is a very, VERY odd character that I've been wanting to create for a very long time (she was thought of and designed around the same time as Weston was when he was being developed for RoG). She is effectively a full support type of character, while at the same time being almost parasitic. She is nearly completely reliant on other players to survive, meaning that you will almost ALWAYS have to play with another player to get anything done. In return, Whimsy almost completely negates the sanity loss of other characters, which holds some characters back. ------------------------------------------ Whimsy's stats are as follows: Hunger: 150 Health: 75 Sanity: 200 ------------------------------------------ Here are Whimsy's perks: PROS: + Whimsy is naturally cheerful in the sunlight, and she's almost always in a good mood. Because of this, Whimsy regenerates sanity very quickly in the daytime. In the dark, not only does she not lose any sanity from night drain, but she regains sanity at almost the same rate! + Not only does Whimsy regenerate sanity for herself, but when she is near other players, they also regain sanity from her cheerfulness. This is useful for characters that have sanity penalties. Her cheerful nature even triumphs over the sanity drain from darkness (Does not stop Charlie from attacking your friends, however)! + Whimsy uses photosynthesis to regenerate her hunger in the daytime, which raises quite quickly. In addition to this, she also slowly regains her health in the sunlight. + Whimsy is light and quick. She is quite a bit faster than most characters. + Much like Weston the Wandering Cactus , Whimsy attracts insects that naturally seek out flowers. However, when certain insects see Weston's spikes, they'll usually flee after getting too close. Since Whimsy has no spikes, insects will freely light on her and pollinate her. + Being a flower, Whimsy is not very threatening. Therefore, certain small prey animals that would normally be scared away by the player's presence are not scared by her, meaning that she can approach them freely. Therefore, she is the perfect character to capture small prey with traps. In addition, certain mobs will either ignore you completely (until you attack them), or watch you curiously from a distance. CONS: - Whimsy is a delicate, frail flower. She has a low health pool because of this (75 hp). - Whimsy, like Weston, also suffers from a 3 x damage vulnerability from fire. Combine that with a very low health pool, and this can mean a very quick death. - Along with being frail, Whimsy is also EXTREMELY weak. In fact, she does NO DAMAGE when attacking. The only thing she seems to be able to kill is butterflies, it seems... - Whimsy does not have any hands--just leaves. Because of this, Whimsy is COMPLETELY unable to hold any kind of tool, such as axes, pickaxes, unbrellas, torches, etc. If she tried to pick up one of these tools, it will immediately slip out of her leaves, meaning she cannot even take them with her (unless she takes it out of a chest, or other storage unit). - Along with not having hands, Whimsy has many delicate petals that adorn her head. Because of this, she cannot wear hats of ANY KIND, as they would damage her petals. In fact, much like tools, she cannot even pick them up! The same rules that apply to tools apply to hats, basically. Don't worry, Whimsy CAN wear torso items like backpacks, armor, etc. - Whimsy has no mouth, or any kind of openings in her face, really. Because of this, WHIMSY CANNOT EAT FOOD. Whimsy is totally reliant on photosynthesis for her energy, which is only available during the day while not in a cave. When Whimsy is not in the daylight, she loses hunger points, but much more slowly than most characters. - Insects aren't the only thing drawn to her... Catcoons will leap up at your head and swat at you, which can deal a surprising amount of damage. Even if they're only playing, getting hit by a sneak-attack from a Catcoon can mean death if you are at low health. - Whimsy LOSES 5 sanity from picking flowers, instead of gaining 5 sanity like most characters. This does not apply to things such as ferns, succulents, and cactus flowers. Basically, your average garden-variety flowers (excuse the pun). - Unfortunately, due to the nature of Whimsy's appearance (and how much I had to change the default character model), Whimsy is COMPLETELY UNABLE TO WEAR CLOTHING SKINS. It was necessary to add this, otherwise she would look REALLY broken in them. However, I will soon be creating custom skins for her, which will add some variety to her. In the meantime, I apologize for the lack of customization. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Whimsy! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Tips and Tricks for using Whimsy Effectively: Here are some things to know about Whimsy that will help you while playing: - Whimsy cannot hold tools, which means she is completely reliant on other characters for things like wood, stone, and other resources that normally require tools to obtain. This means she will need other characters to get these things for her. She cannot even hold torches or lanterns, so she has to rely on other characters to produce a mobile light source for her. - Whimsy does not eat food, but she does still have inventory space. When playing as Whimsy, you can be used effectively as extra storage space for other players, sort of like Chester. When Wolfgang or Wickerbottom can't hold any more items, consider giving them to the walking sanity factory behind them for future use. Since she's too weak to work or fight, she may as well make herself useful SOMEHOW. - In PvP, you are obviously at a disadvantage strength-wise. However, you are much faster than most characters, effectively running at around cane-equipped speed. Use your speed to get away from attackers. However, if THAT doesn't work, maybe consider bribing your enemies with the sanity bonus you give? Make them see that it's more beneficial to them to have you alive than dead, and try to make an alliance. - Since Whimsy relies heavily on the daylight, she is at a HUGE disadvantage when in caves. This makes it much harder to stay in caves for extended periods of time, as sunlight is the ONLY way to restore her hunger. Consider giving her a Belt of Hunger if you plan on staying in the caves for a while. While she cannot stay in caves for long, she DOES provide a large sanity aura capable of negating the darkness, which is very advantageous for certain characters. ------------------------------------------ Thank you all so much, and have fun! - T.V. Steam Workshop Download Link: http://steamcommunity.com/sharedfiles/filedetails/?id=948428940
  3. So, I am trying to implement the favorite pastime of first-time DST modders and am making a custom character. The short story is that the character is meant to be able to see in the dark and gains a minor amount of sanity in it, but consequently its sanity plummets in any light source, in addition to outright burning in sunlight (without protection). I've gotten the sanity calculation for this down on my own and will be working on the sun-burning thing in the future, but I'm having an issue with the night vision. To be specific, night vision is working too well. Everything seems to essentially be rendered in full brightness, which is a problem as I cannot discern light sources with night vision on, which makes the sanity drops from light sources seem borderline arbitrary. I've tried messing with color cubes and while I've noticed ghost vision color cubes do in fact make light sources barely discernible, it's not enough to really work out from a gameplay standpoint. Not to mention that the light needs to be really intense to be visible. One part of this topic is essentially me asking if making custom color cubes is the way forward for making night vision work as I intend. I don't have any idea if it will work out as-is so for all I know I could be wasting my time, which is why I thought I'd inquire first. Failing that, is there some sort of way to configure it that I've missed? Anyway, that's one avenue to finding a solution for this. I have also tried the classic method of simply applying grue immunity via the grue component (which works) and having a light source like so attached to my character: local function common_postinit(inst) -- <Insert snipped irrelevant code here> --if not TheWorld.ismastersim then inst.entity:AddLight() inst.Light:Enable(true) inst.Light:SetRadius(32) inst.Light:SetFalloff(0.9) inst.Light:SetIntensity(0.4) inst.Light:SetColour(255/255,0/255,0/255) --end end But the problem here is that the light is server-side, which of course makes everyone able to see it and gain protection from Charlie - not to mention the fact that it also lowers my character's sanity, being a light source. As you can see by the comments, I've tried making the light client side... but it doesn't seem to do anything with the check enabled. The light doesn't show up. Am I doing something wrong? And finally, if both of these options don't work out, I've simply considered drawing a ring around the effective radius of a light source, which would be ugly but would at least allow me to tell where they begin and end. That is assuming that I can do this. I'd look into that on my own if need be. I'm hoping that one of the solutions above could work before I resort to that, though. In closing, is it possible to 'fix' night vision with color cubes, or to make a client-side light so I can at least fake it and still see (brighter) lights?
  4. I have a problem very similar to this thread; my custom beard based on Wilson crashed the game, and after fixing the crash the game started as normal, but the beard did not show at all on the intended day, even after I tried changing BEARD_DAYS to different values. I followed the "Growing custom facial hair" guide here, and after I checked I was sure I followed the steps there correctly. My file also does not differ much from the above-mentioned thread, and I see that question still haven't got solved. Can anyone help? Thanks a lot.
  5. So i've been playing wolfgang as of late, and i'm managing great with him. There's one thing i would like to suggest though. Since he is a strong man and his character trait is his strength when at full hunger, wouldn't it be logical that the more muscles he has (3rd form) the faster he would chop trees and mine rocks ? just like he hits harder ? Like instead of 15 swings on a big tree it would take him let's say 12 swings.
  6. As the question says, I intend to give a chance to spawn a flower under the character as he moves, in a specific season (in this case spring). And also, if anyone answers this, can you please also specify how to edit the distance needed until a check, how to limit the number of flowers spawned in a period of time, and how I can attach more conditions to modify the chance? (high/low sanity, high/low health) Thanks a lot in advance!
  7. I currently want to make my own set of animations. How would I go about to set Spriter up so I can make animations for custom anims? Such as... Stand pose, Walk pose. (pre existing animations) Not really caring how long it might take.
  8. Playable Pets has been on the workshop for awhile now but I figure why not make a thread about it here. Looking for Help Playable Pets is a mod that makes most mobs in the game into playable characters, it is basically a successor to the playable mobs mod made by Indie (I don't know his forum name...) sometime ago. The mod is configurable and has a couple of neat features as well. You can view/download all the mods here. You will also need this mod if you want to access the skins for the mobs. Features Configuration Options General Info: -to be worked on later- Notes: Major Bugs: ToDo: Special Thanks: -Lily, Amir, RocketSM, Capt. Kickass, and Kwitchler for playtesting the mod in the prereleased builds of the mod and convinced me to make it public. - @Fidooop for making modded skins API, making it possible. -Logzombie for making 95% of the skins in the mod. -Cheshire Crow for making a lot of the portraits in the mod. (His are the really good looking ones, mine are the bad ones). -The forums for bits of information that helped out when developing the mod (this is my first mod ever). -The many users of Playable Pets whose feedback helped improve the mod in many ways that I could not have done alone. -A certain crow for teaching me how to code and giving support. Other stuff that might be worth noting I GUESS: Steam Group (if you want announcement of major updates to the mod I guess?) Discord Group I have a server that runs the mods daily, information can be found on the steam group page. (Also it will be in the beta branch). The initial goal was to make all mobs fun/interesting for coop/pvp, which is still being worked on. So if you got any feedback/suggestions let me know.
  9. Warrick the Afflicted is finally released, I'd like to thank all the people who made it possible (added to credits below), their code and advice helped me to get this far; hopefully after the testing that's been done it should be rather stable. Link to steam release ------------------------------------------------ --- "Warrick The Afflicted" ------------------------------------------------ Version 1.0 Adds Warrick, with full dialogue; uses Wallace's voice. Health: 100, Sanity: 150, Hunger: 150 Knows about gems, starts with ice staff and a red gem. Can create powerful obelisks from the "Obelisk magic" tab. Is afflicted with nightmare/shadow: - Warrick persistantly loses sanity, even when he gains it. - Gains speed closer to insanity. - At 85%+ sanity develops grogginess and shadows envelope Warrick. - At 25% or lower, sanity randomly causes occasional madness lasting from 15-30 seconds,summoning shadow creatures to attack Warrick. Added Structures: (Version 1.0): Ice Obelisk, Fire Obelisk, Cursed Obelisk. (Version 1.3): Nature's Monolith Added Item: Nightmare Ectoplasm. Current issues: - Fire and Ice Obelisks are useful, but not considered popular during testing. - Need a method to prevent excessive Obelisks or proximity building. - Want to add coloured text for both client and server during "key" sanity moments. Future aims (I'd like to implement): Major - Create corruption widget, enabling me to refine the character mechanic some. - Make sure fire/ice obelisk are worth while building. Normal priority - Character sound file needs adjusting: preferable a bass - Orange gem obelisk/s: "Void Obelisk" A void tears between these towers, a familar sound echos from its depths. - Yellow gem obelisk: "Solar Obelisk" (name not fixed) Functionality is under consideration. - Iridescent/Opal gem obelisk: (Pending name) Functionality might include a "full moon" lighted area, including additional qualities. Customisable features: - You can turn off Nightmare ectoplasm drops from shadow creatures if you wish.- You can preview the widget I have in works(functionality is excluded and it'll disappear after 5 seconds). ------------ Last note: If there are any problems with the mod, just send a message my way. I don't always intend for the mechanic to work the way it does, currently it's a little challenging due to the random chance of gaining madness. In addition I really want to get obelisks limited in one way or another. All in all I just hope if you choose to play it that you'll be able to enjoy it. Help request: If anyone is good at implementing widgets for DST I'd love to hear from you. This character could really use with a separate stat for corruption; I'm currently at a rocky start, however I have a basic system in place and wouldn't mind some guidance. ------------ Credits: -- Credits to Malacath A very nice item tutorial, without working items it's hard to test the flow of your own mod. Link to post -- Credits to Dleowolf: For both the tab system and the extended character template, kudos for your service to the community! Link to post -- Credits to Rōnin Creator of Miami Rick, who helped me with some basic character creation issues. ("Thanks bud!") It's Miami Rick -- Credits to "Rubynoof" and "Zak" Fellow university graduates and friends, without network testing this modification would have been potentially swamped with bugs and such. -- Credits to DarkXero Aided in the identification and solution to client side related bugs. Link to post -- Credits to Simplex Using the krane tool, I was able to reconstruct a valid badge widget. Link to post -- Still a work in progress, but very much important.
  10. i try to make some codes but they're not working. here is the codes --When kittykit around gain sanity local function sanitykk(inst) local x, y, z = inst.Transform:GetWorldPosition() local delta = 0 local ents = TheSim:FindEntities(x, y, z, 20, {"critter_kitten"}) for k, v in pairs(ents) do if v ~= inst then local bonus_sanity = TUNING.SANITYAURA_SMALL local distsq = math.max(inst:GetDistanceSqToInst(v), 1) delta = delta + bonus_sanity / distsq end end return delta end --When varling around lose sanity local function sanityvl(inst) local x, y, z = inst.Transform:GetWorldPosition() local delta = 0 local ents = TheSim:FindEntities(x, y, z, 20, {"critter_puppy"}) for k, v in pairs(ents) do if v ~= inst then local bonus_sanity = -TUNING.SANITYAURA_MEDIUM local distsq = math.max(inst:GetDistanceSqToInst(v), 1) delta = delta + bonus_sanity / distsq end end return delta end i don't know what is wrong here is master postinit inst.components.sanity.custom_rate_fn = sanitykk inst.components.sanity.custom_rate_fn = sanityvl and also this one is not working too. local function oneat(inst, food) if food and food.components.edible and food.prefab == not "ice" or "fish_cooked" or "fish" or "fishtacos" or "fishsticks" then inst.components.health:DoDelta(0) inst.components.sanity:DoDelta(0) inst.components.hunger:DoDelta(5) inst.components.talker:Say("I shouldn't eat that. Nya~") end and master postinit inst.components.eater:SetOnEatFn(oneat) there is no error or the game is not closing they just... not working. I don't know how to fix. Did i write wrong or did i miss something?
  11. [DST] Woka the Arctic Hunter

    Version 1.2.4


    Adds Woka the Arctic Hunter to the list of playable characters. Woka is a character that I originally thought of for Don't Starve: Shipwrecked. I had planned to make this character before Don't Starve Together was even out, but I ran into some roadblocks at the time that prevented me from making her. Now, multiplayer is here, and I figured it would be a great time to make her. I really like how she turned out. Woka comes from an undisclosed tribe of people from somewhere in the northern hemisphere. She is always wearing her thick winter parka, and never takes it off (It was her late father's coat, and she refuses to let it go). She appears to be a cold and wisened hunter on the outside, but get her excited or angry, and you'll see that she's still really just a typical child. Side note: the word "Woka" is Inuit for "Brave". ------------------------------------------ Woka's stats are as follows: Hunger: 150 Health: 150 Sanity: 200 ------------------------------------------ Here are Woka's perks: PROS: + Woka can never get cold. She is quite warm all the time. + Woka cannot be frozen by attacks that would normally freeze you solid, such as attacking Ice Hounds, getting struck by Deerclops, or being hit by an Ice Staff. + Woka is so warm, other players can sometimes JUST avoid taking damage from freezing by huddling VERY close to her. CONS: - Woka gets hot very easily, which can be a serious problem in the summer. - When Woka's temperature is above 60 degrees, she becomes exhausted from the heat, and moves 25% slower than normal. You will need to cool off to get your speed back. - Woka's coat is very warm, but the warmth is not good for food storage. Food will spoil much faster on her than any other character. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Woka! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Using Woka in Don't Starve, Don't Starve:Reign of Giants, or Don't Starve:Shipwrecked: Woka was developed for use in Don't Starve Together, and that is the only form of the game she is 100% compatible with. She has not been tested for any of the single-player games. Therefore, I am only allowing her to be used in Don't Starve Together. ------------------------------------------ Author's Comments: Thank you again for your support. I have been working non-stop on this mod for the past month now, and I have poured everything I have into this mod to make it look as much like an official character as possible. I would like to thank SuperDavid on the Klei Forums for helping with Woka's overheating mechanics. I couldn't have done this without his help. I would also like to thank The Tiddler (Mr. Tiddles), and Mighty_Zero for their support while I was working on this project. ------------------------------------------ Thank you all, and have fun not starving! -Thunder Volts (AKA: Spookers the Spoo) Here is the Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=900712024
  12. My dreams showed me this fun idea, and now I'll share it with all of you! "If you ain't turnin' heads, you ain't doin' it right, sug'!" Wanda, "The Hairdresser", is a hair stylist that was into it before it was popular, with a playstyle that revolves around her overly large hair. As I hear a lot down here, everything is bigger in Texas, and her 'do is no exception. Voiced by acousic guitar. Health: 150 Hunger: 200 Sanity: 175 =Advantages= -A special tab called Hair, which changes her hairstyle into a variety of useful things. Requires Hair Spray and certain items pertaining to the style in question. When she changes the style, she gains 5 sanity. Hairstyles also don't count torwards her head slot, as she finds ways to wear hats around her hair. -Can craft Hair Spray from the start, and starts with 2 cans of it. Requires 1 Papyrus, 2 Honey, and 1 Gold Nugget. -Due to her home state, she knows how to keep Beefalo from attacking her during mating season, allowing her to forgo the Beefalo hat for that purpose. -Her farms grow crops just a little faster then normal, and won't wither in Summer =Disadvantages= -All that hair is flammable. If caught on fire, she'll need to put it out quick, or it'll all burn away, forcing her to grow it over one season. Caused by Lightning or Fire damage. Put it out by right-clicking ice or wearing an Ice Cube. Negated at 40 wetness. -The climate of her home means she isn't very used to the Winter, giving her a negative Insulation Factor of -60. -Apart from one, Hairstyles only last half as long in the rain. -All that hair means she dries off slower then most. =Hairstyles= All Hairstyles require one can of Hair Spray and one or two different items that pertain to the style, and can be freely changed without waiting for their durability to reach 0. They all last for 5 days, and apart from the Umbrella style, will lose double their durability in the rain. They can also be manually disassembled for early style termination. Pompadour: A basic, large hairstyle which offers a Sanity boost of 2.5 per minute. Requires 2 Silk. Umbrella: A strange hairstyle which gives 65% resistance to rain, but isn't insulated against lightning. Requires 5 Cut Grass. Palm Tree: A chill hairstyle that gives a Sanity boost of 1.5 per minute and 80 insulation from the heat. Requires 1 Cactus Flower. Beehive: A hairstyle of a future time that stands tall and turns some heads. It acts as a portable Bee Box, which drops up to 8 Honey when the style falls apart. Requires 2 Bees and 1 Honeycomb, which will drop when the hairstyle comes apart. Starlet: A suave hairstyle that completely negates sanity loss from dusk, and halves sanity loss from night, darkness, and mobs. Does not offer any sanity on it's own. Requires 3 Nightmare Fuel. Bowl Cut: Her own variation that acts like a helmet, absorbing 50% of damage. Requires 3 Logs. Spiderleg: An odd fashion that only an artist could see beauty in. Lowers Sanity by 2.3 per minute, but removes aggression from any spiders. Requires 3 Monster Meat and 1 Silk. Terrorchic: A sinister hairstyle that quarters the aggression radius of shadow creatures. Made for the Ruins. Requires 1 Thulecite and 6 Nightmare Fuel. Thanks for reading this up, and enjoy posting responses!
  13. Ward The Ranger Whisp The Mellifluous Won-il the Defender Wollawossiky The Pathfinder Wisniowski The Sleepyhead My goal was to create a well balanced team of custom characters. I'm not that good of an illustrator so most of the appearances of the characters are mixed and matched from in-game assets. You can download the characters by clicking the above links which will take you to their Steam Workshop pages. Thanks!
  14. Greetings. I recently helped make a character, and everything works fine, but the game crashes after selecting the character if the caves are generated. It's a problem I have been trying to fix for a while now, but can't seem to work out why it's happening. any help would be appreciated. Here is the client log:
  15. So this is a very short tutorial based on this tutorial from Cheerio but a bit more specific if anyone wants that. Also don't forget to check out the rest of character creation here Old version of the tutorial: Assets = { Asset("SOUNDPACKAGE", "sound/<file>.fev"), Asset("SOUND", "sound/´<file>.fsb"),}RemapSoundEvent( "dontstarve/characters/<character>/death_voice", "<file>/<folder>/death_voice" )RemapSoundEvent( "dontstarve/characters/<character>/hurt", "<file>/<folder>/hurt" )RemapSoundEvent( "dontstarve/characters/<character>/talk_LP", "<file>/<folder>/talk_LP" )inst.soundname = "wilson"inst.soundname = "<character>" I wrote a new verison of this tutorial which should be super easy to follow. So here we go: What wee need this time: What we need: - PC version of Don't Starve and Don't Starve Mod Tools- Some sounds to mess around with. If you don't have any yourself use these-The FMOD-Designer project template from here Step 1: Put all your files into your characters sound folder (i.e. "mods/waverly/sound/") If that doesn't exist simply create it.Step 2: Whenever you come across "waverly" replace it by your characters name. (That also means rename the file!) (The old tutorial was written with a template that contained "waverly" instead, so don't be confused by the screenshots)Step 3: Open the *.fdp-file, left-click on "talk_LP" on the left side of your screen. Right-click in the gray area. Select all sound files you wish to use for the speech (that is when the character examines something) and click open. Step 4: Repeat Step 3 for "hurt" and "death_voice"Hint: You find instances of "waverly" in the following two places: Step 5: Press CTRL+B, check if the box next to your characters name is checked and hit "Build"Step 6: Open your "modmain.lua" and add the lines:Assets = { Asset("SOUNDPACKAGE", "sound/waverly.fev"), Asset("SOUND", "sound/waverly.fsb"),}RemapSoundEvent( "dontstarve/characters/waverly/death_voice", "waverly/characters/waverly/death_voice" )RemapSoundEvent( "dontstarve/characters/waverly/hurt", "waverly/characters/waverly/hurt" )RemapSoundEvent( "dontstarve/characters/waverly/talk_LP", "waverly/characters/waverly/talk_LP" )Hint: Don't forget to replace "waverly" Step 7: Open your characters *.lua-code and replace the line: inst.soundsname = "wilson"by: inst.soundsname = "waverly"Please don't tell me you need the hint this time... Step 8: Go back and check if you really replaced al instances of "waverly". In the first case rebuild your soundfiles. That's it... Oh and don't forget to replace all instances of "waverly" by your characters name ; )
  16. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  17. Version 1.0.0


    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  18. So... this is a thread dedicated to drawings of friends and acquaintances alike! Here, I'll post numerous pictures I've drawn of different people. Comments, questions, and concerns are always welcome. I'm going to start with mine; this is the one that kinda kickstarted it, haha... Old: New: "I really hope this whole party thing isn't going to be a huge waste of time." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Next, I've got a picture of @DragonMage156. She's a really cool person, so I thought this'd be a neat thing to make for her. "What was that noise?!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Up next is a dude named @Chris1488, a pretty noice dude. Also, he's got a pig named after him, or so I've heard. "I've been known to be described as...cheeky." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Lastly, but certainly not least...ly..., here's @Ysulyan! He's super neat and also the king of ( ͡JA ͜ʖ ͡VE)s... ( ͡JA ͜ʖ ͡VE). ( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE). "I'll have you know that Nature, in her indifference, makes no distinction between right and wrong." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Aqua RC's picture, my next contender! Aqua is really cool, so I drew this for him/her (I WILL FIND OUT EVENTUALLY, MARK MY WORDS!) "D-Do I look okay?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- FINALLY, Here's Rabbit @Bebbit. I really felt bad about putting this off, so here it is! HAPPY VERY/NOT SO VERY EARLY/BELATED BIRTHDAY! "Do I need to spell it out for you?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's one more of me because... well, I dunno, I just wanted a Triumphant I guess lol "What's... happening... to... me...?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Zeklo! He's the coolest fish I know, and let me tell ya, that's saying something. Thus, Triumphant Zeklo has arrived! "You're going to sleep... with the fishes." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- This is... something of importance, heh... "Love means nothing to a tennis player!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- ?????????? "Surviving in the wilderness won't be easy, but I'm up for the challenge!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Oh boy. Ohhhhh boy. Here we go. Here they are! The Company of Creators! "We're in this together!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- A good friend of mine as well as an old mod that needs a revamp, Thomas! "Slice 'n dice! Chop n'... welp, there goes the rhyme." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Well... that's all of 'em so far. More to come! Stay tuned, or something. xD
  19. Version 1.0.1 It's working now


    This is a tribute to my dog who has survived doggie cancer! 110 health 145 hunger 200 sanity *So fluffy! (does nothing YET!) *20%(ish) speed boost (compared to Wilson) *Has lower hunger what's next?: trying to fix the temmie face when he talks Hope you enjoy! And DON'T STARVE! Edit: This is my first mod so Don't judge because of "laziness" or my lack of art skills
  20. Version 1.1


    Presenting to you the villian of the game Drawn to Life! (You don't need to know that game to understand the mod.) Wilfre found himself inside the universe of Don't Starve. But his arts and crafts are as dark and ominous as the world that tries to defeat him. Utilize your wits, your sense of survivability and your trusty Book of Life to prevent yourself from starving! Use the Book of Life to summon minions! Explore the worlds you play in to discover more minions! Very small chance of being mildly affected by nightmare fuel to the point of having a shadow stat and badge and a shadow form including combat buffs and insanity penalty and all that jazz, you'll figure it out. This mod requires Tomes of Knowledge to function! Got any questions? Ask away! Wilfre sprites by the wonderful Ysulyan Shadow Wilfre sprites by HalfAShark Code and concept by Mobbstar The original character "Wilfre" belongs to 5th Cell Games. Cheers, guys! Initial content:
  21. Version 1.1.2


    A Demon Girl Character of Punklike Attitudes, Strength of mind and body, and a bottomless hunger that could swallow the world. She's hooved. She's fast. She's furious. Stats: Health: 333 Hunger: 74 Sanity: 666 (work in progress.) Original Artwork by ME, however i did use a mod template
  22. Version 1.6.8


    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". http://steamcommunity.com/sharedfiles/filedetails/?id=778204671 http://forums.kleientertainment.com/files/file/1596-dont-darken-together/ [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  23. Version 1.3


    The don't starve edition of my lucario mod for players that don't have access to the steam workshop. Install it like any other mod, drag the "Lucario (DS Edition)" folder located in the .rar into your don't starve\mods\ folder. It should look something like this [Install path]\Don't Starve\mods\Lucario (DS Edition)\[Mod files] Play as Lucario, the aura pokemon. Single Player! Steam Versions Don't Starve Version (RoG and SW Compatible): https://steamcommunity.com/sharedfiles/filedetails/?id=713836333 DST Version https://steamcommunity.com/sharedfiles/filedetails/?id=600703996 My Lucario Mod for DST finally makes its way to Don't Starve. (Fully RoG and Shipwrecked Compatible!) Please report any bugs or suggestions in the comments here, or on the steam workshop page. Features: -Unique Dialogue -Custom Art (Duh) -Cute and Cool Variants -Clothing Compatible -Grows a shaveable, scruffy winter coat using the beard system. (Cute Variant) -Deals increased damage and loses sanity faster as health decreases. (Cool Variant) -Loses sanity slower at night. -Loses sanity when near any fire (based on proximity) -Increased damage from fire. -Can use aura spheres and Lucario themed melee weapons! -Can extract aura from live rabbits for crafting or health/sanity. -Can obtain bone shards from fish. -Can be shiny! -Moderate configuration options -It's Lucario! Stats: Health: 140 Hunger: 150 (Very slightly faster decay) Sanity: 200 (Slower decay at night) Damage: 1.2x Aura Spheres: Infinitely reusable "ranged weapons" that cost sanity and hunger (Can be reduced in the mod configuration.) instead of durability. They give off a very small amount of light. Blue: Standard Aura Sphere: Low damage, low sanity/hunger cost ranged weapon, good for pulling or keeping distance. Yellow: Swift Sphere: Slightly more damage, higher sanity/hunger cost. Built in walking cane. Green: Dream Sphere: No damage, High sanity/hunger cost. Can put enemies to sleep. (Uses endgame materials) Orange: Solar Sphere: Moderate Damage, higher sanity/hunger cost than swift, creates a large amount of light. Red: Violent Sphere: High damage, high sanity/health cost, endgame sphere. Other Weapons: Bone Rush: Powerful melee weapon with high durability (Same power as the battle spear). Made from bone shards and aura bits (Live rabbits or crabbits). Metal Claw: Cheap, high durability weapon intended to be an alternative to the spear. Shadow Claw: Powerful endgame melee weapon, drains sanity while equipped. Aura Guardian Staff: Similar to the Standard Aura Sphere, but costs no hunger or sanity. Config Options! Aura sphere cost: -Standard: My personal opinion on what is balanced -Low: Cheaper aura spheres for people that prefer to use them as primary weapons -Free: No hunger/health/sanity cost, recommended only for fun, not balanced. Weapon Durability: -Both aura spheres and the custom melee weapons can have their durability toggled on or off. Aura spheres could be free, but have durability, or you could just have infinite weapons for unbalanced fun, whatever the server host decides. Bonerush Smashes Rocks: -Exactly as it says, the Bonerush can smash rocks like a pickaxe. (Just for fun) Hunger/Sanity Management (Seperate settings for both): -Harder: Sanity or hunger drain much faster, for those who want more challenge -Standard: The same hunger/sanity drain as the mod has always had (My recommendation) -Easier: For players that want to worry less about their mind and stomach, but still want some management. -Casual: Virtually no sanity/hunger drain, for extremely casual players or just for fun. (Both "Easier" and "Casual" settings kind of ruin the point of the game, so I only recommend using them when messing around.) Custom Items: -Enables/Disables crafting of custom items (For players who prefer not to have all the extra fluff)
  24. Version 0.1.0


    Untested Version of Bellatrix for Don't Starve Together. if any errors are encountered please report it in the comments. this is purely a test, i know no one who owns a copy of dst so I have not tested it through server's
  25. Version 1.2


    Wisspher! The Misplaced One! "No one can beat such a powerful being like me..." Health and Hunger : 200 Sanity : 100 *Decayed Mind, He doesn't feel dapper. *A high strength requires a stable conditions. *Cannot wear any armor except his helmet. *A very picky eater, has problems to sleep. *Has some forbidden stuff. Code, Concept, In game Texture done by myself! Art done by Mf99k! such a great artist! Code help and support by FelixTheJudge! an amazing coder and modder! What does content this mod (more than an character) *Custom Speech! *All characters has unique examinations on Wisspher and his items *Basic Version *Colors!? *Decayed Mind, He doesn't feel dapper. -His sanity is just 100 -Monsters aren't so scary for him, insanity aura is 0.4 -Dapper items gives less sanity, dapperness is 0.8 *A high strength requires a stable conditions. -His combat multiplier and hunger scales with sanity when your sanity is low, you will be more weak and the hunger loss will be less. When your sanity is high, you deal more than Wigfrid and Wolfgang at min mightyness but your hunger rate will be high too, not much, calm down, he isn't going to starve! -Has natural armor like Wigfrid, same resistance. -Is more slower than an average character. *Cannot wear any armor except his helmet. -A real drawback is he refuses wear any armor except it's own helmet. *A very picky eater, has problems to sleep. -This perks are similar to Wickerbottom but worst. Any spoiled foodstuff will recover nothing -Cannot sleep. *Has some forbidden stuff. -Talking about forbidden! He has a some own items for use, he is the only one who can craft them, but anyone can use it! Don't worry! -He refuses eat Green Mushrooms and Glommer's Goop. This is because if you just eat 2 of them he will be easily insane and that is a no no no! Items. Combat Sword. Yeah, let's kill all of them! No one will be alive after craft this magnificent weapon! Has 100 uses, Deals 40.8 of damage ,Doesn't requires research stations! Crafted with 1 Rope, 4 Flints and 2 Twigs Marble Sword. This is a fancy one, since marble is not renewable on servers without caves, they have good durability and high damage Has 250 uses, Deals 55 of damage, Requires research station level 1! Crafted with 1 Rope, 6 Marbles and 3 Twigs Otherworldly Sword. Yo! You know you can make great stuff with moon rocks!? Thats pretty neat! You can craft a sword made with moon rocks! Has a great durability but a mediocre damage, but, can cast a meteor! A gentle meteor who doesn't destroys your entire base! Has 400 uses, Deals 34 of damage, Requires a magic station level 1! 25% chances of spawn a small meteor who deals 25.5 of damage! Crafted with 1 Living Log, 6 Moon Rock Nuggets and 3 Flints Combat Helmet! Wisspher's essential equipment! This resistant helmet will help you in combat, has high pain reduction! Has 2350 hit points, absorbs 0.90 of damage! Doesn't require research station! Crafted with 3 Papyrus, 8 Rocks and 2 Gold Nugget Nightmare Staff A powerful staff! A staff with 10 uses, consumes 20 of sanity each use. Spawns Shadows explosions! Crafted with 10 Nightmare Fuels, 4 Living Logs and 1 Purple Gem Stunlock Amulet. Since Wisspher cannot hold any armor, why not use the nightmares to fight against your enemies!? Amulet with 25 max Nightmare Stunlocker Crafted with 6 Nightmare Fuels, 4 Gold Nuggets and 1 Purple Gem Configuration Options! Basic Mode / Bored Mode! This mode is from the people who doesn't want so many items. So, If you don't like a lot of weird items, you'll only be able to craft the most essential ones. Change Reckless to Misplaced! This is so dumb but I'll do, I don't care, previously. Wisspher looked more like a Misplaced character. Since I changed all of his look, He's more Reckless now! But you will be able to change the title from "The Reckless One" to "The Misplaced One" Last Thing, Colors. Yeah, this is dumb too! You'll be able to change it's clothes colors! You have 3 flavours, from the normal red, to a misplaced blue or a purple madman!