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About Ciderblock

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  1. Is that just dupe CO2 or counting generator CO2? Dupe CO2 should not be that much, about 4 kg/cycle per dupe. Lavatories are a lot more than that. Gas and coal generators though...
  2. At least it would be nice to be able to train Learning.
  3. This works, but it leaves ugly debris and requires you to remove sleet wheat grain as an option from any seed compactors. The compactor option is better.
  4. Under the "Element Filter" for the ration box, the only subheading is "Edible" which (naturally) does not include Sleet Wheat Grain (since it is not edible, at least not as is).
  5. That's great if it works, but there's no checkbox for it on the ration box (maybe on the fridge only?)
  6. At present, Sleet Wheat Grain is treated as any other seed. But unlike the other seeds (except maybe the peppernut, I have not gotten there yet), it rots, since it is also a food product. So you have an item that rots and cannot be stored in a Ration Box/Refrigerator. There is a workaround of course (put a Storage Compactor in a cold room, set it to only hold Sleet Wheat Grain or maybe all seeds) but it is pretty inconvenient.
  7. Except at the very top, isn't each ceiling just the floor of the next level up, which you would want connected by ladders anyway? It seems like going "outside" your base to build your final upper roof is not such a big inconvenience, and if it is then you can just make your top floor be 3 tiles high. Maybe I am not accurately visualizing your issue.
  8. Kasuha has covered your question. I'll remark that your network topology does not matter: a connected circuit is one thing regardless of the position of the objects on it. This is quite different from the real world, but it's how ONI works.
  9. I think the slime part won't actually work infinitely even now: slime loses mass as it emits polluted oxygen, similar to oxylite. Maybe that's not true in a storage compactor, but I doubt it, because IME compacted materials basically behave like a single (possibly huge) block of the same material on the ground. The polluted water part will work for now but probably not after a later patch. (Not sure how exactly Klei expects to fix this one, though.)
  10. And this is what you get with the thermal_upgrade_preview on Steam? I didn't look into the experimental builds much because they seemed to be all small tweaks.
  11. I know. But can you find the notes for it? I haven't seen this even in the experimental branch notes, though I haven't checked that carefully.
  12. Can you link notes for that? I'd love to get a build that does that, but I really do not think it exists yet. Incidentally, this really is the worst thing about TU-ONI IMO. It is a bug that causes counterintuitive behavior, gives free utility to those that exploit it, and gives heavy penalties to those that try to ignore it. Exploits that can be freely ignored, like the flooded electrolyzer bug, are a much lower priority.
  13. This is actually part of why I suggest using an open-air system to get started. It's easy to set up but not perfect, which gives you a reasonably stable sandbox in which to play with other systems while still not solving all of your air problems. But then my habit is mostly to play permadeath-style in these kind of games, which means that for me a total base collapse means doing the entire early game over again, not just rolling back 10 or 20 cycles.
  14. I'm not saying that *your* system has this problem. I'm saying that if you don't really know what you are doing, closed electrolyzer systems can be quite negative in terms of power, which can lead to your dupes spending so much time on hamster wheels that they get almost nothing else done. I know this because I had a base collapse this way myself. My suspicion is that the OP would probably have the same experience on a first try at such a system, which can really be quite frustrating. By contrast for open electrolyzer systems, until you have quite a lot of dupes (in theory 40, in practice probably closer to 20), a single pump for moving hydrogen is sufficient to prevent hydrogen buildup and to generate power. It is quite simple to design even if its efficiency is not perfect. It can in fact be quite wasteful if you neglect to insert the appropriate valves, but the maximum power consumption of the whole system is so low that that winds up not really mattering at all.
  15. It's a little bit more subtle than I actually said. You are right that if everything is running smoothly, then a system like this runs basically in lockstep. 1 electrolyzer, 2 pumps, a filter, and 8 dupes will power a hydrogen generator in theory continuously, since your dupes breathe on average 800 g/s oxygen which matches up with 100 g/s hydrogen. That system consumes 720W maximum (in practice it is somewhat less since your electrolyzer does not run all the time) and in theory generates 800W, so it should pretty much cancel out, leaving your other generators to power your remaining appliances. This also gives you fine control over where exactly your oxygen goes, so it is good for a "perfect" base tuned just right. The problem is that it really does have to be tuned nicely, otherwise it can put a lot of strain on your power. In particular, if you're still small, like 4 dupes, and you are not careful to make the system block itself, then the power consumption vs. generation deteriorates a lot, since your pumps will frequently operate under near vacuum. That's why I was saying that for someone struggling to learn the basics, I don't think this suggestion is helpful.