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      Rhymes with Play 149 - Oxygen Not Included (Update Preview Stream)   07/26/2017

      On this week's Rhymes with Play episode, our team will be playing and discussing content that we are currently developing for the upcoming Oxygen Not Included update. As always the live stream will be going live on Thursday (July 27) at 3:30 PM Pacific / 10:30 PM UTC only on the Rhymes with Play Dev Cast on Twitch. NOTE: As Oxygen Not Included is still in active development, content shown on Rhymes with Play streams may change before going live on Steam Early Access. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Twitch Stream Date: July 27, 2017 10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!


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About xbeo

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  1. With so much confusion about whether a change in behaviour is a feature change or just regression: If a software developer is using TDD or BDD, which every sane developer does (sadly not so much in the gaming industry), and he is doing a public testing phase, wouldn't it be cool if the tests or the specs would also be public? I am sure that way there would be much less confusion about the behaviour of the software/game. --- Of course this would be utopia, in the real world even the developers don't know how their code behaves. Or management would think that its a security issue.
  2. I tried to pour the liquid oxygen into hot water made by a geyser. Water temperature before was 80C - 90C. After a few cycles it went down to 20C - 30C and some ice blocks formed on top of the water. Gas pressure within the room is now 20kg - 25kg (steam) with a 54kg blob of oxygene which you can collect at the top of the room. Plus a 115kg blob of polluted oxygen from before the test which I will promptly send to the bubbler Only problem: the oxygen now has a temperature of over 100C
  3. Copy and paste storage settings would be handy now. Then you could just store everything that you dont want to be eaten and then just let the hatches run around freely to clean up for you.
  4. I already run into coal problems because I keep forgetting to feed the hatches. Already thinking about dripping water through some cool gases onto the hatches so that they always have ice to eat ...
  5. Though some people may find fun in micromanagement or repetitive tasks, it should not be enforced imho.
  6. I tried it out, works like a charm. But I had to pour water over the whole damn thing when starting it to prevent the air coolers from overheating. Did you use isolated pipes behind the coolers? Then I had to find the right type of material for the pipes because granite broke sometimes And then I tried to boil the liquid oxygen and pump it back into my base... which cooled my whole base it down to -50C on average, much colder on certain spots. Then I tried some heating methods and my game started to crash, which almost never happens. 10/10, would build again!
  7. With it being set to colder, it would start with one pump and then regulate up to two pumps once primed status is reached?
  8. Do you mean Activate if warmer than -183.2? If not, i do not understand the logic behind this. The second pump should turn off when it is cold enough, right? Other than that, great manual!
  9. Geez, great design! Thank you so much for sharing! Have to test this right now...