# ChocoParrot

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1. ## Thermal generators, humidity, water distillation, rusting & other suggestions

That's an awesome idea! Dehumidifiers should produce little bits of water at times - this would make recapturing water possible and what not. Yes, decomposition would be an amazing thing to have, too. Currently unrefrigerated bristle berries rot and turn into polluted dirt, but it definitely would be nice to see other types of food spoil. Also, wouldn't it be nice if the duplicants got sick of one type of food? It would be nice if it was mandatory for one to source out other food alternatives or see their stress levels rise dramatically over time if one keeps on stuffing the dupes with the same kind of food. I don't see why one would have to build such elaborate designs in order to replace sand - dosen't sound exactly logical to me. Certainly, you can boil polluted water to get clean water and dirt using magma, and you can (presumably) cool down contaminated oxygen to liquid oxygen. I did some calculations on how much energy it would take to cool down polluted oxygen. According to the wiki, a thermo-regulator takes uses 240W of power and cools down the air piped through it by 14.0°C. Polluted oxygen has a boiling point of -183.0°C. Say, you were to cool down said air, which is usually at 30°C or so to the condensation point, you would have to cool it down by 213°C - which is equivalent to at least 16 thermo-regulators. Calculate the amount of energy used by that and you get a whopping three thousand, eight hundred and forty watts - and that's excluding the wattage used by the pump to pipe the stuff in. Taking listed numbers into consideration, it would take 5 hydrogen generators or 7 coal generators or 10 manual generators running constantly just to keep that thing working. The heat output of the regulator would also create huge issues and you probably would need an entirely separate elaborate cooling system with loads of wheezewhort plants to prevent the machine from overheating. I'm not even done. The amount of oxygen you would produce would be at best 1000g per unit tick. Compare this to a water filter-electrolyser-pump-gas filter set-up, which would only use 600W of electricity to produce approximately the same amount of oxygen per unit time. The electrolyser would also pump out hydrogen, which you could pipe into a hydrogen generator, further decreasing the net power consumed. There is, admittedly, currently an exploit which lets you cool down polluted oxygen and liquefy it which involves cooling hydrogen down and using it to cool other gases, but I do expect this to be fixed as energy would be destroyed through this exploit. Obviously, if you manage to pull the cooling system off without the exploit in a base while playing on the Thermal Upgrade, kudos to you and do share your set-up with the rest of us. Regarding heating water till it vaporises: you need magma to do that. Magma is definitely a good option, but it requires digging down approximately 100 squares to the bottom of the map, and honestly, boiling and purifying water using magma sounds ridiculous to begin with; alas, it is currently viable. The temperature of the magma would also eventually cool, leading to the same water shortage problem again. You would also have to cool down the water that comes out of it, which itself is another problem. Getting water from geysers is one thing, utilising that water is another. Geyser water is boiling hot - usually at 80°C at best, but sometimes going as high as 93°C. Sure, there are ways to cool down geyser water, by having it melt ice or using other alternatives, but again these use elaborate plans and it would be better if Klei just added a water cooler. Algae is renewable, yes, and it is somewhat a good solution. Using a bio-distiller to purify slime is a good idea - using the water to power electrolysers and so on. However, you're faced with the same problem - elaborate design. Having Pufts congregate into an area is not an easy task, but it is nonetheless still doable.
2. ## Show Us Your Colony

Stress reduction much? xD How'd you even place showers like that LOL.
3. ## Multiplayer

Quoting from OP: To be honest I don't see how multiplayer would work with this game, unless its co-operative multiplayer. Currently, there are so many problems and issues you have to overcome to make a sustainable colony. Having more players that would wreck havoc on your infrastructure by 'intruding' into your land is really not needed. I see Oxygen Not Included to be more of a 'player versus environment' game rather than a 'player versus player' game. Having multiplayer and allowing players to invade and conquer would essentially turn this entire thing into some massive battle between factions. I do have to point out one thing though - to have multiplayer between friends only may be a good thing - as there could be co-ops, competition and what not. Generally, private servers would be more of a rendezvous thing and may even make the game more fun. However, to have public multiplayer servers and stuff would literally just burn the fabric of this game to ashes, because this game was simply not designed for multiplayer between strangers. Hence I do think that maybe private, LAN-based servers could potentially be added, and this is excluding the huge technical problems such as sending, receiving packets on clients, et cetera, et cetera. Though I'd like to reinforce that Klei Entertainment has already kind of 'dismissed' the prospect of multiplayer. Anyway, I think I can certainly agree that multiplayer in general would be more harmful to this game than good should it be implemented.
4. ## Thermal generators, humidity, water distillation, rusting & other suggestions

1. Granted, designing one's own plant would definitely be more fun - but as of the current moment, getting a water distiller going on is practically impossible (i.e. using magma to distill water). Again, would like to reinforce that I totally agree with you on construction of one's own distillation plant and it would be nice if the developers added something which allowed us to heat water to above the boiling point of polluted water without the machinery breaking itself. 2. Ceramics would be interesting, and yes, more practical a material to use than thimble thread. The thing is, though, I don't think people usually use reverse osmosis to clean polluted water in real life - usually it's used on water filled with ionic contaminants, such as the salt that you mentioned. I believe polluted water is usually filtered first before it's placed into the reverse osmosis plant to remove the dissolved contaminants instead of right into the latter. I hope I'm not mistaken on this part, but please correct me if I am. Apologies for the vagueness. Also, it would be nice if thimble thread could be used for some other purposes such as filtration. (Changed reverse osmosis section in OP)
5. ## Thermal generators, humidity, water distillation, rusting & other suggestions

Yeah but I think the wires overlap if you do so? I've seen this happening to pipes before, where there could be 2 pipes in the same tile.
6. ## No Night/Day Cycle

I like this idea - this way you can plan out the sleeping intervals of your duplicants and constantly have some duplicants up and on the manual generators (hamster wheels). Definitely hope this is added! This would for sure allow for better management of the duplicants in the colony. It would also be nice to have the duplicants scheduled to do things at a certain time, such as eat, medicine, etc.
7. ## Thermal generators, humidity, water distillation, rusting & other suggestions

Steam geysers are far too overpowered in my opinion - however admittedly it does make the game a lot more sustainable; it would still be nice to have some alternatives to making a sustainable colony though. I suggested rusting mainly because currently most of the problems you have to resolve to make a sustainable colony are life-threatening to the colonists as of now - it would definitely be nice to have problems with lower magnitude which still require to be fixed but do not immediately demand attention from the player right from the start of the game (such as how oxygen and water do). Another suggestion that I have though, is that the air scrubber produces carbonic acid (H2CO3) instead of polluted water - it would definitely make this game more scientifically accurate though I totally understand that this game couldn't be 100% accurate scientifically as it would make the game even more challenging than it already is [such as hydrogen generator using oxygen and hydrogen to release energy and producing water in real life (see fuel cell)].