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Everything posted by Astroknot

  1. Alright, I just want to point this out now, yes I made a thread already very similar to this about the opinion of having the entire SW cast in DST, however I could not just add this topic to the aforementioned thread because for some reason adding a new poll to a thread which already had a poll causes all voters of the previous poll to not be able to vote on the new one. I don't know if this is a forum bug or just an oversight of a mechanic on the forums, but regardless it caused me to have to make this second thread. If you have to close one of these threads, close the old one. OK? On with the actual topic! So after the results of my last poll, the general opinion of the forums were basically 50/50 on the matter of having the entire SW cast in DST. Now, this might have been because 2 out of 4 of the SW cast have mechanics that only work in SW, and the fact that they might look somewhat out of place, because of this, here is a new poll about just bringing Warly & Wilbur to DST, due to them already having perks that work in RoG, not conflicting with any lore, and don't look too out of place. Warly would fit just fine with the rest of the cast, and he doesn't conflict with any lore, and he IS a 20th century chef, so he could have very well have been taken with everyone else. Plus, for a game all about hunger, why is they're no chef character? Wilbur was already planned to be in DS at some point, and he already has a place in the lore where he would fit perfectly. Plus, he'd be great in PVP & PVE, and he'd be a good counterpart to Webber if they make splumonkeys loyal to him and allow him to build their huts. Basically, with splumonkeys Wilbur could lead a legion of what is one of the most dangerous non-boss mobs in the game. Like before don't comment something like "They wouldn't fit in the lore!" cause I just pointed out above that they can. And don't comment "Just download a mod!" cause that isn't what this thread is about, its about getting these characters official support sometime in the future. Downloading a mod is not a solution for everyone, and suggesting it really isn't constructive to this thread. You may have noticed you only have two "yes" options for the polls, that's because this time, the polls are about gaining enough support until Klei acknowledges this and either: 1. Adds them both (or just one of them) to the game! or 2. Says "No were not doing this." If they're answer is going to be the latter no matter what, then it would be nice if they announced it soon, so that they can close this thread and we can all just forget about ever having any bit of SW in the game. Anyway, post your thoughts below, suggest ideas for the characters if you want, whatever.
  2. "Harold" of course would not be one of the names, it was an example. They could have spider names programmed the same way they have it for pigs & bunnymen. "Peter" for the Spider-Man reference would be a good start for spider name ideas for example.
  3. I'm sure all Webber mains have had this problem, you've been farming spiders with every opportunity, and at some point your having trouble storing all that silk. "What am I supposed to do, with all this silk?" you may ask, well really you do the only thing you can do: make hundreds of top hats, but then you another problem, all these top hats, and no-one to wear them. Tragically... your spider kin can't wear hats, and are destined to be bald... so you are forced to wear all of your many classy hats yourself... all alone... constantly having to deal with the struggle of storing all that silk somewhere, eventually making more top hats... only to have no-one to wear them all... a tragic loop... Alright, somewhat funny monologue aside, point is why can't spiders wear hats? They'd be a lot nicer to have around if I can have an army of dapper spiders, or an army of ancient-crown wearing spider warriors. If pigs are allowed to wear hats, I want hats for spiders. That's all.
  4. I think that spider names would be a fun idea for a small bonus perk for Webber, because being half spider he should be able to distinguish one member of his kind from another right? Other characters will just see a spider as a spider like normal, but Webber will see that particular spider as a specific name, like "Harold".
  5. They would take the hat in the den and out, like the pigs do.
  6. If Warly & Wilbur were to be added, It would be because at this current time, they make sense to be in the game. Having Walani & Woodlegs added would only cause the dev team to potentially come up with weird out of place perks for them, due to them not being made for a RoG setting. I'm pretty sure that at some point SW will come to DST, as while Klei says "no" now; Klei has a tendency to change their minds a lot like they did with adding multiplayer which was an incredibly strict "NO" for them back then. About a year after they had the "no multiplayer" post, they started DST, so I don't think that if Warly & Wilbur were to be added now, Walani & Woodlegs would be out of the picture, they'd just be delayed until Klei eventually goes through with having SW in the game (I think it'll end up happening sometime after Hot Lava & ONI are over) which is where they will make sense. Lastly, the goal of this thread is kind of unlikely to happen, but because Klei pays a good deal of attention to the community, I figured I'd try to see if this could get enough support to happen.
  7. So I personally really want to see the SW characters in DST, not the entire DLC, that would not work without a lot of changes due to it not being made for a multiplayer environment, just the characters and maybe some SW content. I'm making this because I see potential in them being brought to DST, especially since Warly (The character I want in DST most) would actually be way more useful here with his portable crockpot. Now I know what you might be thinking, "The characters can't be added! SW isn't canon and isn't part of the lore!". Well said who? Who at Klei explicitly said SW is not part of the lore? NO ONE. Klei just has not given it lore yet, which it might get if the updates to single-player they're planning are updates to SW. As for another argument you might make, "Just download a mod!". Well sure PC players could just download a mod! But what about the console players? Console players can't get mods! Plus, official Klei support for these characters would be nice so that they can get skins and what not, and who doesn't like new skins? I do know that Walani would be tough to make perks for without compromising the characters identity in a RoG world, but I believe that Klei could pull it off somehow. As for Woodlegs, he would just not have his boat, on sea, like maybe the boat could be a non-moving structure that can be piloted to shoot coconades (maybe just put the boat on wheels.)? Just an idea. The rest of Woodleg's perks would work just fine (losing sanity on land may have to be changed though), and the same goes for all of Warly & Wilbur's perks (though Warly may need changes to his picky eater perk, and Wilbur's monkey loyalty will have to be given to splumonkeys...) Anyway, vote and post your thoughts below, I really want these characters in DST, maybe also with some SW content, like maybe coconuts could wash up on shore to the mainland so we can have palm trees. That's all!
  8. I think that part should be up to Klei. Anyway I have to go now so I'm not gonna be back till Monday, see you then.
  9. I see your concern, but if I can gather enough support for Warly, maybe the others could follow if people end up liking him. The likely case is that this all amounts to nothing in the end, but seeing as how Klei pays good attention to the community, I see there may be a small chance that this could all do something. Probably not what we want though, maybe at most we'll get in-game skins for T-shirts with Warly's head on them. I'll throw in Wilbur just for you and all those mains out there, I'll get to making the post on Monday.
  10. Two out of four of the recipes were SW exclusive, but I imagine it be easy enough to swap those out if it meant at least getting him in the game.
  11. Alright, I've been thinking, due to the general opinion of the forum being 50/50 on the matter of the cast, how about just Warly? How many of you would sign (and by that I mean vote on these forums) a petition (and by this I mean another poll) of sorts for Warly? He works in RoG, he's one of the more liked of the cast, fits in decently, and would be way more useful in DST then he ever was in SW. If so, I may make a new thread in a few days for this, because I'm going to leave for a few days for "reasons".
  12. Its ok, I wasn't actually offended I made It sound that way for comedic effect lol. The idea was dumb I admit. I'm still trying to come up with an idea that dosen't require the boat in a pond or the oasis. While being able to sail the actual ocean would be really cool, it might be a bit of a technical challenge due to the ocean being meant as a border, not an actual ocean.
  13. Oh yeah? Your idea was to ditch the characters for new ones, so you obviously have nothing better.
  14. I do like the idea of the entirety of the DS world taking place in the Bermuda Triangle. mostly because it sounds like something Klei would actually do, and it would give SW a lore connection in a way. Nah, more like the "Sea Legs" in a bottle that can be released on top of a pond which can then be ridden to shoot coconades in the general vicinity while increasing sanity. Just an idea. (The boat on wheels thing on my original post was a joke, if you read that.)
  15. Uh.. the game IS set in the 20th century, 1901 - 1920s is the games setting. Not all the characters lived in Europe so that's not even a good excuse, also because DS's story mainly takes place in America. The SW characters could fit perfectly fine as their professions do not interfere with anything, with only Woodlegs being a slight stretch. And who said Woodlegs wouldn't have his boat? The characters if they were to be ported would not be direct ports! They'd be changed to work in the new setting. Anyway, you don't have to be rude to make a point you know, being rude will only cause people to not take you seriously with your opinions. Also, just so you know, 20th century is 1900s, 19th century is 1800s and so on.
  16. To me, Rose Collection doesn't really have too many great skins in it. The characters either didn't change enough to justify a skin (Wendy), look to similar to a previous skin(s) (Wolfgang's Rose looks like a amalgamation of his formal and triumphant skins & Webber's Rose is almost identical to his Survivor), or just look awful (I'm just talking about Wes here). WX-78's is also sort of mediocre in my opinion, though at least its unique and I'm not a big fan of Maxwells either. Wilson & Woodie are probably the best of the bunch, with Wigfrid & Wickerbottom after them. Willows kind of in the middle ground. I think its alright, but its being overhyped, it really isn't that great. Of course this is all my opinion, so you could think differently, these are just my thoughts on it.
  17. I'd love to have the whole DLC in DST, but its quite obvious that it would take a lot of changes to get SW working in a multiplayer environment. And on the subject of "they don't fit in the setting", if a monkey, a pirate, and a surfer can't hang out in a forest, why can a mime, a librarian, and a spiderchild? Don't Starve is a fictional game, we play it for fun, so who cares? Basically, they should be added so mains of those characters in the single-player game can play as them with they're friends, regardless of how ridiculous it is to have a pirate running around chopping trees in a forest. That's all. If no-one else, I just want Warly in DST, he fits in ok with everyone, people like him, and in a game all about hunger why is there no chef character?
  18. I think It would require to large of a collaboration, its a very ambitious task for an indie game, which is why I don't think Klei would go through with doing it. They would have be a collaboration with Microsoft too, due to the incoming XBOX One release. So even more unlikely with four different companies.
  19. They've said this was something they'll look into someday... I have no idea how Klei would get it to work so I wouldn't count on it.
  20. Starving? Freezing? Overheating? No problem! Just stick a bandage on the problem! Who needs to eat or keep insulated, when I can just keep putting on these bandages, or applying these healing salves with no problem? IT MAKES TOTAL SENSE.
  21. I never liked it either...
  22. I do see your point in that working them into the story would be hard or seem forced, and after thinking about it lore or not I'd still want to see them in the game. Giving them lore though would make people more ok with them showing up, because they would have a reason to be here. I think I'd take any kind of reason for them to be in the game though, game-logic would be fine, I just want to play as a traveling chef, a monkey, and a treasure seeking pirate with my friends.