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About Cheetos

  1. - Wilson: While true about his beard, winter clothing stacks with his beard. You can run around for quite awhile with the good stuff on and avoid freezing. The Thermal Stone also has an independent temperature to maintain. worth keeping in mind for when you have clothing handy and don't want to go back to fires to maintain the Thermal Stone (This probably isn't important enough to add to a short summary). -Willow Willow is also the only person that can cook on her lighter, very useful for early game vagabonding and on the fly hunger clutches. - Wolfgang His perk is his strength and his speed! - Wendy Worth specifically noting Splumonkeys as something abigail can farm in mass quantities. In general Wendy is the great AOE character of DST, bringing home massive quantities of items and foods so long as she can find the groups of small mobs to gather up. Abby makes Bee Queen very easy in certain strats as well. - Wx-78 Rain does damage to you without proper protection. Coincidentally he is one of the ideal characters to traverse the map and ruins with, he can use gears as hunger / sanity / health to negate the damage he takes from clockworks (75 / 50 / 60 each), you can overcharge via the lightning from Wicker's books, or from penning a Mosling in walls (letting it spin in it's pen will strike you with lightning). If you're really into late game DST content, you can kill the Ancient Fuel Weaver which will reset all of the ruins clocksworks, statues, etc. making gears extremely renewable in good quantities. Just try not to horde all of the initial spawn world batch of gears if you're playing on multiplayer servers so other players can have fridges and ice-flingo-matics. - Wickerbottom Cactus, grows all over the DFLY and Oasis deserts respectively. Sanity station (if you have a Wendy, or use the other strats with a BQ helm reversing negative sanity auras). Wicker hates spoiling and gets less hunger points from spoiling food (Yellow or worse). - Wigfrid Wigfrid has a base damage reduction of 25%, this means aside from general combat that Monster meat does less damage to her when eaten, her passive (Battleborn) restores the HP / Sanity you lose. making cooked monster meat an exceptional option for her in the early game vagabond stages (Spoils in 15 days so it lasts about 5 days longer than her other food options). (Not nitpicking you just adding some things, feel free to reword any of it in your cleaner shorter way).
  2. My personal list of things: Cave hybrid bases: Lots of natural light, build as much as you want anywhere, the roof drops the materials needed to spam Wigfrid gear with ease, as well as the moles that store the materials for you, no summer heat, the piece of land you sometimes get with Spiders and natural light all over is a personal favorite of mine, or the lightbulb biome. Splumonkey farming (Fruit / Morsel / Nightmare Fuel / Beard Hair), The Cave Stalker + Thurible combo for mowing down a ton of trees. Just keep the Pigs / Chess sculptures above the nearest staircase for Full Moon Pig slaughter / New Moon Chess Piece event. Gekkos on the surface as well to avoid worms / earthquakes. Savannah: Not effected by a ton of trees growing all over the base like weeds that need to be constantly picked (world regrowth), the turf is a great neutral color that works on it's own or with other turfs, rabbits, and maintaining the Beefalo herd. Dfly Desert: Cactus for Rogies / Filler, Tumbleweed, 100% monster meat from hound mounds, single wall strat for DFLY lets you farm rocks while you kill the DFLY as added loot (can also turn the magma pit into a bird / krampus farm). Occasional Vultures, no tree weeds. Oasis: Cactus for Rogies / Filler, perfect biome for a surface Megabase, no restrictions of Flingos here, Voltgoats every 10 days. Gear to work towards in the summer and the Antlion to control / kill every year, no tree weeds. Used to like the Swamp but reeds would burn and it's not worth losing them, not a fan of basing in any of the other biomes, but they do have their benefits (namely Pig King and Moon Set forest).
  3. It's been 1 month since the last content update not 2, and they are still working on DST. The "June dates hidden in the puzzle" were all memes, we just like to believe. Also, welcome to the forums.
  4. Sometimes players (occasionally me) will opt to make a little spawn base, alch machine, crock pot, fire pit and Maybe a chest or two. The most common issue I've had with a chest filled with items is that one person joins, then proceeds to take every item from the chest, then either logs out with it or runs off and dies with it somewhere in the world. If you do leave a chest of "take 1 and leave the rest for the others" type items you can expect it to happen. I don't personally think it's worth using too much time refilling a starter chest like that unless you really really want to. Maybe just do it every autumn as something to do if it's a lengthy world.
  5. That is what she excels at for sure, spiders and splumonkeys are the most notable to bunch up loads of them and AOE down. On the topic of Wendy I think the actual cap of Abigail's capabilities are a bit undervalued and underused personally, people could stand to push her limits more with backups crafted and ready to take her place to finish off the job, a few creative ideas work for chain respawning them. She's also a great asset for the Bee Queen fight, lowering the resources you need in certain strategies since the grumbles are dealt with. Personally I just spam Wigfrid, no huge reason why. I just like that her helmets and weapons literally fall from the roof in the caves, and the sanity drain of caves is easily negated by Battleborn. Her life leech in a lot of scenarios allowed me to pull off a few fights with just some Jellybeans, it's nice not to have to cook healing foods for some things and just use food for regular hunger needs. ramble ramble ramble?
  6. Everyone is pretty capable of everything, Wes will be harder for a newcomer, but sanity and hunger aren't too hard of mechanics to learn and conquer. Wolfgang uses less resources in boss fights typically. Wicker is notably easy to survive with if you respect how to gain sanity and/or know how to fight nightmares. Wendy when used right can gather massive quantities of food in early game as well as later in the game off of collections of small mobs. You kind of just pick whatever "seems interesting to you" for whatever reason that it does. Even if you die in DST as long as you made it past early game there are enough methods to revive with solo.
  7. You're not crashing the party, it just means if nothing happens today we can pretend it was a different date in June all along.
  8. Telelocator Focus for Living Logs, Napsacks for Shroom Skins, Thule suits for Thulecite, Scaled Flooring for Dragonfly Scales. Break the everythings, conquer the resources. Hey, can you edit in the other stuff I put in my post above? don't want to make a separate bug post for it .
  9. @V2C Item stacks that are bundled via bundled wrap unbundle as only a single item as of this patch. Effects food / items alike, anything that stacks. Items with durability are refreshed to 100% when unbundled (any % item lower than 100%, refillables included). Dem delicious infinite deconstructions / constructions.
  10. Rule 1 of swamps: don't stop to chat or craft.
  11. Oooh a can of worms! I always love these types of conversations. Can we first say the forums seem pretty one-sided, historically there are a few members that I see get barked at pretty hard when they suggest "harder" content or fixing / nerfing certain things. I'm wagering this poll will quickly match that bias towards pure ease of access. Because why not? we all take shortcuts. But moving on! I will be the first to say I come from an MMO background, bosses are what it's all about. As well as In rogue-likes, dark souls games, w/e. Bosses are a huge part of the game. Making sure this content works as it is intended to work is very important to assure the game quality is up to par for a good player experience. When a boss is put into a game and feels "Unfinished". Players can easily pick up on it. In multiplayer content, players when given the choice to do something that negates all or most of the bosses mechanics, or put time into trying to master the fight, will generally take the former (according to what game developers tell me anyway, take it with a grain of salt). When you're in a guild, have fun being the voice in the crowd that says "hey, let's see if we can do it legit!". In DST's case, probably going to be soloing it when they are offline lol. Now in a game like Don't Starve Together, bosses aren't really a part of the game progression, you don't say "Oh no! I need to kill "x" boss or I can't progress / may die :(!!!" They are optional content for new tools / armor / cosmetics / building a fancier home. Pathing: Fuelweaver, Toadstool, Dragonfly, Bee Queen, Ancient Guardian (Did I miss any?). Probably the biggest reason Klei doesn't worry too much about fixing many methods of negating these bosses mechanics is because of their issues with pathing Fuelweaver being the on going example of how to reduce fight mechanics (in his case to 0 lol). AI: Bosses would need some further work on their AI to fix most of the current issues allowing to be cheesed, a recent conversation put it best, "they are big and dumb". I.E. The Bee Queen hates followers and will fear them, I assume because Klei didn't want them solely mowing the boss over for you. Yet she is fine with tentacles soloing her while you sit emote at a fire pit? Just one example. I could keep going with examples, but I'll just say some cheese is creative, some exploits straight break the game, everybody is entitled to do it in the way they find the most fun. It would be overall better if there were more scenarios where the bosses were consistent and did their thing or at least forced you to more personally interact with them in some way. But I do not think that a better coded game is worth irritating the variety of community members, especially if it's older content. Tl;dr Better = Yes, Worth it = No. I still enjoy the game for what it is.
  12. The reed trap set piece, it's a rarely generated collection of danger, but also a blessing for reeds (especially since you were wicker bottom).
  13. Isn't that a little silly though? that wanting something to work as it's intended by code correlates to wanting "harder boss fights" for you :l. I really don't think DST fights are as hard as people make them out to be, just the shortcuts are significantly easier paths to the same rewards. I don't feel like a try-hard killing them. Is it not interesting that if you can't kill something yet in a game, that you can improve enough to kill it regularly? I hope people don't see any current DST fight as impossible otherwise and get disheartened and give up.