The Curator

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  1. So, the Entire World is Fake

    Tallbirds are present so from a canon perspective the two worlds are connected, however if it's a dream then tallbirds could show up simply because they were something Maxwell created and so they became a part of the collective dream. Otherwise it wouldn't make much sense for them to just be there since their existence is very niche. Wolly mocks the player for their inept sailing, meaning the player must have arrived via a mishap on the sea. It's hard to connect that origin point to anything else in the lore, especially if the water surrounding the main world is fake and thus can't be sailed on.
  2. So, the Entire World is Fake

    It would be poetic for Them to have the most innocent sounding instrument as their voice, but because it only happens one single time then it's probably an arbitrary effect the developers made. If it happened any other time it could be a pattern but otherwise. The main discrepancy against it all being real is that the world clearly has real natural water in it. Yet the waves look like some kind of prop. So the waves can't be real water, because we can find real water in the world and it looks natural; it doesn't have the prop aesthetic on it. It's not like the still pond water looks artistically drawn and the waves are just the same thing but in wave shapes. The ponds and the waves are completely different so if water in the world looks like water then there's zero reason for the waves not look like water as well, unless they're fake. Especially considering that in Shipwrecked the world is filled with actual water, and Shipwrecked happens to be the world where you can sail and meet aquatic life; unlike in the regular world where that never happens (except Pengulls) and the waves look fake as well. Even though Shipwrecked really isn't canon, the logic is still in place that in the world with natural water the player has the full ability to interact with it, but in the world with the artistic water they coincidentally never do.
  3. So, the Entire World is Fake

    There are two other entries further explaining it. The Leader of Them : The theme of using limbs as an extension of Their will is consistent. Maxwell and Charlie are pulled into the Codex by limbs, limbs attack survivor campfires, and limbs also pulled Wilson into the world. While some of Them do come out into the open, they are clearly aberrations that exist in nightmares. The presence of actual hands, which are normally a human feature, and the fact that in both their cinematic appearances they are paired; suggests that they likely have a consistent owner. Thematically, it would make more sense that this being is unique, and likely the strongest of Them if they have an actually stable humanoid form. This is amplified by the fact that in every canon appearance of the hands, they are performing exceptionally important tasks to Their will. Abducting survivors, or trying to kill them. However it should be noted there is a distinct difference between shadow Charlie's arm, and the thin limbs that have been around since Maxwell and Charlie were abducted. There is also a second theme of a tall figure. This figure appears sometimes at campfires, appeared in Maxwell's flat, hallucinations caused by the Fuelweaver; and can be seen between the film reels of Maxwell's Final Act. The figure is also the closest of Them to being humanoid. By its more structured towering stature, having a prominent head and the outline of hair. Finally, these two themes are also consistently seen together. Both the limbs and the tall figure can be found at campfires, the limbs and tall figure are seen in Maxwell's flat, and the tall figure also can be seen between frames right before Maxwell and Charlie are pulled into the Codex. The figure is a single identifiable character. Thus, in all, it can be presumed that the tall figure watching over campfires is either an abductor among Them; or more likely due to its significant form is Their leader. The fact they are humanoid alongside the obscure nature of the world, the theme of nightmares and dreams could be inferred to mean that they, as a humanoid, were the original being who started everything. Seeing as they are the only being among Them with the appearance of a realistic being, meaning that if they are not just a nightmare, they are potentially the oldest living member of the plot. Which descends into the possibilities that they were a one of the Ancients who caused the disaster which spawned the nightmares, or the entire world itself may be generated from their own mind and they themself are some manner of magically ascended human. Again linking back to the possibility of a disaster causing the nightmares to emerge. The Leader of Them Elaborated : Nightmares are subjective. Just as the survivors can manipulate nightmare fuel on an amateurish level to craft equipment and enchanted jewelry, the Fuelweaver is the expert. This references the idea that the nightmare fuel itself is an ambiguous substance subjective to its user. This actually supports another previous anecdote explaining the shadow Watcher may be Their leader. If nightmare fuel is ambiguous, as it clearly has shown to be, then that means it needs a source to mold it. Take note of how the shadows are all very misshapen and rounded in their form, like nightmare fuel itself, they are very visibly just minions shaped from the fuel itself. But which shadow is not, the shadow Watcher. The shadow Watcher has actual hair, and a stature, which is not something any of the other shadows even remotely have. The night hands, which are presumed to be associated with the Watcher as well, are also the only other shadows that have a solid looking form. Rigid and shapely. Furthermore, Maxwell also specifically says They only watch. The shadows actively try to kill the survivors, which means the shadows are not even Them. The only thing the shadow Watcher is seen to do is observe, like Maxwell says. They may not even be a group, but a single being which Maxwell refers to because They have no known gender. The Watcher has been referenced for a long time, which honestly makes their significance irrefutable. Appearing in Maxwell's flat, abducting him and Charlie. Even now, the developers have the Watcher appear when the Fuelweaver takes over the survivors mind. There are more then one however, which perhaps may mean there are multiple Watchers. Or they are illusions of the original. Actually it makes even more sense. Mind control is an established connection. If the Watcher is the source of nightmares, seeing them as a hallucination while being connected to the nightmares is a sensible occurrence with psychology based magic. Differences of Them and the Shadows : The foundation of this theory is that Maxwell explicitly states that They only watch. Which means whoever They are, they do nothing but observe. Maxwell has upheld this statement without recourse, despite knowing that shadows do attack the survivors. Which means, when he said They only watch; he knew exactly who he was referring to and they indeed only watch. If the shadows were a part of Them, Maxwell would have obviously changed his statement seeing as only some of the shadows observe and so a differentiation would need to be made. Mr. Skits is just another generic misshapen shadow creature, clearly forged from nightmare fuel. Him only observing could potentially be because he is too weak to attack, or is fearful. Just because Mr. Skirts observes, it does not mean he is automatically a part of Them; it could just be coincidence. The Watcher is exempt from this because the Watcher is the only shadow who does not look like they were made of nightmare fuel. The only one, which raises the question of how they exist if they are not borne of the fuel. And they happen to be the only one that looks like the silhouette of a real organism. Furthermore, the Watcher has been referenced multiple times now at critical points of the plot and is still being referenced now with the Fuelweaver. A final point towards Them being a single being, the Fuelweaver specifically shouts Curse Their Name in his dialogue. Name is singular, and so They are either a singular being or a group sharing one name. The former being a far more common occurrence of this. The Fuelweaver also says the name Metheus, the ancient Greek word for thought, in the same vein of dialogue.
  4. Attempted to find a previous topic on this but not much luck, however; It is generally seen that the waves surrounding the world look the way that they do because it is a part of the theme of the game, which is akin to an old fashioned stage play. But something important to note is that real water does exist in the game, ponds and the oasis, and it looks like real water. Real water can also be found in Shipwrecked, although that game is potentially not even canon. Anyways yeah, all the water surrounding the world is literally fake. It's literally just cut-out wave shapes undulating up and down to simulate water, it's not just a theme element because real water exists in the game and it looks like real water it's not displayed like a stage prop. Which makes sense since, if the world was surrounded by water the survivors could try to sail away. But they can't, which is why they don't, because there's no water it's just a drop into oblivion. The waves are also completely silent normally, they only do anything if something falls into them; the effects of which potentially being just an stage effect for "realism". The caves are also elevated masses over an endless fall, which means that likely the entire world itself is just suspended over some kind of void. Something to also note is that everything into the world also generally looks fake. Although it is a classic graphical trick, everything in the world always faces the player. Which can be interpreted like, it's literally all flat props. And the only things that aren't such are the living creatures who actually have three dimensional depth, which is shown by how when the player changes their camera they see a different side of that thing. Because it's a real three dimensional being unlike literally everything else. Something very interesting as well is that the survivors always hold their tools with one side facing the screen, also insinuating it is flat, but when the survivor wears something it acquires dynamic visuals just like them. Which can be interpreted to be like, they're folding a flat object into a three dimensional shape so that it fits their three dimensional body. Which is why the tools do not do this because they can hold and use it as it is it doesn't need to be folded. It's probably how they're able to craft so easily, because everything in the world isn't real it's a prop which somehow still retains semi-realistic qualities while still being a two dimensional prop. It's also interesting how the Science Machine includes a turning projector-tape wheel, that goes well with the idea that it's a kind of printer or at least, compresses and expels flat objects. From the standpoint of a stage play, the effects of the seasons and day cycles could all be created using lights of varying temperatures. Theoretically it may also be why the Rain-o-Meter exists and why none of the survivors just look up to check the weather, because there are no real weather patterns so they can't naturally predict when weather changes, they need devices for it. The same could also be said to justify the programming aspect of the game that nothing actually happens unless the player is around, because it's not a real living world it's a play that they are at the centre of. So it's only active when they are around to witness it, and everything stops when they are away. The same goes for the music, which is directly influenced by the changing seasons as if it's all a thematic effect; which also relates to a stage play. it would also be why the player can dig up the ground, even when it's ground that normally would be impossible to dig up in a unified blanket like swamp or barren rock, because it's a textured tarp laid over the solid floor of the world instead of real ground. So yeah the entire world is literally fake and is just a magical stage play if everything is to be interpreted literally, which usually is how things in this game work. It might even all just be a dream considering that the survivors are technically deathless which is hard to explain if it was all real. It is more likely to even be Maxwell or Charlie's dream specifically since it is all based off a stage play, which was the environment they were both familiar with. It goes even more with the significance of nightmares to the plot, and how numerous creatures in the world are based off of existing human ideas and thoughts often merged together. Like Bearger, Deerclops and Catcoons. Something else to note, the world generation scene displays two hands conjuring the world into its form. And the significance of the hands in relation to the lore is extremely pronounced. The Leader of Them : The theme of using limbs as an extension of Their will is consistent. Maxwell and Charlie are pulled into the Codex by limbs, limbs attack survivor campfires, and limbs also pulled Wilson into the world. While some of Them do come out into the open, they are clearly aberrations that exist in nightmares. The presence of actual hands, which are normally a human feature, and the fact that in both their cinematic appearances they are paired; suggests that they likely have a consistent owner. Thematically, it would make more sense that this being is unique, and likely the strongest of Them if they have an actually stable humanoid form. This is amplified by the fact that in every canon appearance of the hands, they are performing exceptionally important tasks to Their will. Abducting survivors, or trying to kill them. However it should be noted there is a distinct difference between shadow Charlie's arm, and the thin limbs that have been around since Maxwell and Charlie were abducted. There is also a second theme of a tall figure. This figure appears sometimes at campfires, appeared in Maxwell's flat, hallucinations caused by the Fuelweaver; and can be seen between the film reels of Maxwell's Final Act. The figure is also the closest of Them to being humanoid. By its more structured towering stature, having a prominent head and the outline of hair. Finally, these two themes are also consistently seen together. Both the limbs and the tall figure can be found at campfires, the limbs and tall figure are seen in Maxwell's flat, and the tall figure also can be seen between frames right before Maxwell and Charlie are pulled into the Codex. The figure is a single identifiable character. Thus, in all, it can be presumed that the tall figure watching over campfires is either an abductor among Them; or more likely due to its significant form is Their leader. The fact they are humanoid alongside the obscure nature of the world, the theme of nightmares and dreams could be inferred to mean that they, as a humanoid, were the original being who started everything. Seeing as they are the only being among Them with the appearance of a realistic being, meaning that if they are not just a nightmare, they are potentially the oldest living member of the plot. Which descends into the possibilities that they were a one of the Ancients who caused the disaster which spawned the nightmares, or the entire world itself may be generated from their own mind and they themself are some manner of magically ascended human. Again linking back to the possibility of a disaster causing the nightmares to emerge. The Leader of Them Elaborated : Nightmares are subjective. Just as the survivors can manipulate nightmare fuel on an amateurish level to craft equipment and enchanted jewelry, the Fuelweaver is the expert. This references the idea that the nightmare fuel itself is an ambiguous substance subjective to its user. This actually supports another previous anecdote explaining the shadow Watcher may be Their leader. If nightmare fuel is ambiguous, as it clearly has shown to be, then that means it needs a source to mold it. Take note of how the shadows are all very misshapen and rounded in their form, like nightmare fuel itself, they are very visibly just minions shaped from the fuel itself. But which shadow is not, the shadow Watcher. The shadow Watcher has actual hair, and a stature, which is not something any of the other shadows even remotely have. The night hands, which are presumed to be associated with the Watcher as well, are also the only other shadows that have a solid looking form. Rigid and shapely. Furthermore, Maxwell also specifically says They only watch. The shadows actively try to kill the survivors, which means the shadows are not even Them. The only thing the shadow Watcher is seen to do is observe, like Maxwell says. They may not even be a group, but a single being which Maxwell refers to because They have no known gender. The Watcher has been referenced for a long time, which honestly makes their significance irrefutable. Appearing in Maxwell's flat, abducting him and Charlie. Even now, the developers have the Watcher appear when the Fuelweaver takes over the survivors mind. There are more then one however, which perhaps may mean there are multiple Watchers. Or they are illusions of the original. Actually it makes even more sense. Mind control is an established connection. If the Watcher is the source of nightmares, seeing them as a hallucination while being connected to the nightmares is a sensible occurrence with psychology based magic. Differences of Them and the Shadows : The foundation of this theory is that Maxwell explicitly states that They only watch. Which means whoever They are, they do nothing but observe. Maxwell has upheld this statement without recourse, despite knowing that shadows do attack the survivors. Which means, when he said They only watch; he knew exactly who he was referring to and they indeed only watch. If the shadows were a part of Them, Maxwell would have obviously changed his statement seeing as only some of the shadows observe and so a differentiation would need to be made. Mr. Skits is just another generic misshapen shadow creature, clearly forged from nightmare fuel. Him only observing could potentially be because he is too weak to attack, or is fearful. Just because Mr. Skirts observes, it does not mean he is automatically a part of Them; it could just be coincidence. The Watcher is exempt from this because the Watcher is the only shadow who does not look like they were made of nightmare fuel. The only one, which raises the question of how they exist if they are not borne of the fuel. And they happen to be the only one that looks like the silhouette of a real organism. Furthermore, the Watcher has been referenced multiple times now at critical points of the plot and is still being referenced now with the Fuelweaver. A final point towards Them being a single being, the Fuelweaver specifically shouts Curse Their Name in his dialogue. Name is singular, and so They are either a singular being or a group sharing one name. The former being a far more common occurrence of this. The Fuelweaver also says the name Metheus, the ancient Greek word for thought, in the same vein of dialogue.
  5. How Would you Fix Woodie/Werebeaver?

    Just increase his bloody attack and defense. It is true that Woody's benefits technically have no downsides: he can chop wood rapidly, has a forever-axe, stays sane perpetually using what he gets from chopping wood. So logically it makes sense that the developers would want to balance this out with Werebeaver form being a complete downside to help counter this; which it does. But, hey Klei, guess what; So just pick one or the other either everything is overpowered or everything is balanced all that comes from being indecisive about it is THINGS BEING EVEN LESS BALANCED. RIP Canada-Man 2013 - Don't Starve Together: he died doing what he loved the most, getting wood.
  6. Watching some older Let's Plays, noticed that Sinkhole were significantly different in the original singleplayer game. At least back then. Honestly using a rope to drop down into the abyss seems far more ominous and natural then there being a magical stone staircase that leads to and fro. There is a level of foreign unwelcome-ness that is destroyed by having this massive contrived staircase leading down into the caves, which basically says "yeah you can go here, see we even made stairs for you". Where as with the rope it's more like, you found this place, except you only got into it using a human machination to bridge the gap yourself. But also back then sinkholes didn't seem to have the tiles around them bare. Did Klei give a reason for why they changed that? Because they looked far more natural back then when it was just a pile of rocks in the middle of wherever; as opposed to now with a Red Cross insignia carved out of the ground around them which literally looks like the developers just artificially want to make it more visible. "Oh you're having trouble seeing that; okay we'll just remove everything around it except the ground itself so now it's impossible to not notice it" Suppose the Red Cross makes sense considering that Batsilisks are more of a sanity drainer for the actual player themselves so there should be a warning for it. Not only do they spawn pervasively against all logical fairness but their attack pattern is just obnoxious. The higher purpose of the Lureplant is for it to one day be placed by a Batsilisk infested sinkhole so that it may spawn kill them all for eternity.
  7. Random Topic Starter

    A lot of mods make the game easier and remove the integrity of the game itself, which is already questionable considering all the meta that makes veteran survival completely trivial. It's called Don't Starve but with access to basic ice and spiders you can survive for significant periods of time because you magically can transmogrify two technically inedible ingredients into completely healthy food by dumping them into a pot when you aren't even a chef or an alchemist or a mage minus Maxwell. KLEI. Then you've got all the anime, cartoon and fursona mods that completely break immersion more then some of the cosmetic item skins in the game already do. Especially since most mod characters are overpowered, or at least; almost as overpowered as all the vanilla ones. Mods in general can make the game unstable, and can ramp up the CPU usage of the game. Because it's a low-hardware intensive game there are plenty of people who play it on failing computers or laptops and mods just make it all the more difficult and laggy. It's often better to go to servers hosted by other people as well since some computers may be able to run the game but not actually host a world.
  8. Crop circle

    It slightly looks as though the wood around the circle is slightly more dense. Perhaps something is technically there and the game pushed the logs out of the way to naturally make space, or just despawned them entirely. It could be the Antlion's spawn if those Tumbleweeds are blowing in from the adjacent Dragonfly desert. Or this is just a hoax.
  9. This was number three? Pulse can also refer to energy pulse, the pulse of something flowing through channels. It is comparative to how blood flows because blood is the exact same system, but not literally is this intrinsic to living beings. There's been lots of magical items in games that have been described to pulse with something, it's a typical descriptive word for tangible throbbing which is a classic magical concept. Nightmare Fuel is not warm. If you look at the other character examine options, Webber mentions it is cold. This is because the Nightmare Fuel changes its subtle properties to match the beholder, because it is based on the psyche of living creatures it is thus influenced by them. Willow feels that it is warm because she's obsessed with fire. The exact same premise is applied to the Shadow Thurible, in which multiple characters describe that it smells as something completely different, based off the thing they are most interested in. Wilson smells Chemicals, Willow smells Burnt Hair, Maxwell smells Roses. Because the Thurible is burning Nightmare Fuel. It is the same with how all of the Shadows are made of Nightmare Fuel, and comparisons have been made between most of them and various Ancients. Because the Nightmare Fuel is copying their general image, for one of multiple possible reasons.
  10. In before Misery Dragonfly Hard Mode 500000 health, 24 players required all must know how to 360 no-scope a Catcoon with blowdarts; fight takes ten hours one mistake resets the whole thing. Reward: Fireaxe, axe that sets things on fire. 80 Damage per hit, lasts for three hits.
  11. Are you attempting to peddle the idea that it is unruly to want the company to be even remotely transparent about their intentions, in a game that massively thrives off receiving new content. In a stage where there is no current knowledge about what is going to happen next at all when the community should have received a statement at this point as to the what the future plan is for this game. Perhaps some body should have arrived sooner and said "cue 1 line rant contorting a justified trend and right of the consumer base into an outrageous act of self entitlement in order to contrive something to be negative and condemning about" so that they could have received a cluster of likes for predicting the future you made a reality.
  12. Well, that was an odd double-post.