PickPay

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Everything posted by PickPay

  1. like engragedcamel said they could communicate more on current development and plans. We're not asking for promises, just estimates I don't see why it is such a problem. If they don't deliver what was announced fine and anyone upset with that its their fault. I'm tired of checking the boards daily and see no content update...
  2. I didn't mean Klei but other players
  3. Haha ...sorry. I understand you come from a place of frustration and disappointment but Im also surprised people bothered to continue replying despite your attitude. Requesting to opt out from newest patches sounds fair though.
  4. Maybe because they want to convince everyone that Windows is the ultimate platform for gaming and that Mac isn't viable ?
  5. There were other bonuses that were doubled, was that fixed too ? Nice keep it up !
  6. The Hydrogen Gen is mostly to get rid of the Hydrogen produced by Electrolyzers, does the job for me and provides extra power. Imagine the game without infinite Natural Gas (which was the case before last update). Study carefully your options, try to optimize power usage. Setups are meant to be tight and have conditions to make the game balanced and interesting. My base runs 1 of each of those Gen (2 separate grids each with a Wheel for backup - no coal Gen.) for 20 Dupes living happily. The wire going up is for my water pump at the Geyser (the one at bottom isnt being used). Notice my Gas Gen has no filter. Some manage that too for Hydrogen Gen.
  7. Thanks. I tweaked my room a bit since and seems to work now.
  8. Not sure this has been mentioned just wanted to say I believe insulated pipes/tiles do transfer heat somewhat just less it actually depends on the mineral used, if Abyssalite then it won't. Correct me if I'm wrong.
  9. Air Scrubbers dont need sand, they need water which is unlimited. Power is unlimited with Natural Gas Geyser. I put my Fertilizer Maker near that. I'm having a little excess polluted water thinking of planting more Mealwood (or Pincha) instead of Wheat and Bristle Berries.
  10. My vote goes for "Wellbeing" Update with proper use for medicine and more factors affecting Dupes as mentioned like polluted oxygen and FINALLY make Dupes need to drink water (maybe water fountain) ?!? Also more Decor options/effects, importance to light and perhaps other ways to reduce stress.
  11. I know this has been discussed several times already, the quirks and trouble with Electrolyzers. So my point here is to get an official reply hopefully whether a revision is planned or not ? ...to something as vital/critical as Oxygen production. I'm aware of the trick to bypass max gas pressure with Water but I don't think we should have to come to that point to make the device work properly. I used to have "Oxygen rooms" but now they seem to heat up too much (even with Wheezeworts), so I have them throughout the base again. Still, more than 50% of the time the Electrolyzers are not at full capacity and that's in low air pressure. Screenshots shouldn't be needed as everyone has noticed them not working well. I was told gas movement has been improved in the AU, but apparently not enough to fix this. Couple suggestions that have been mentioned : Add gas output for Oxygen and/or Hydrogen Make them more tolerant to pressure to prevent interruption. Here a few posts on this topic :
  12. You mean accurate compared to real life. I would think these numbers weren't invented and the devs used real values. Glad you figured out the maths to confirm that ^^ No it doesn't belong in my post.
  13. How do you cool the air ? If you dont count Ice Biomes there are two ways the game provides : Wheezeworts and Thermo Regulators. The first you have a limited number of. The 2nd produces a lot of heat.
  14. Thanks for the extensive reply. I cant figure out how to quote each paragraph. So I'll reply in order. I said "trick" just to be moderate. I'm curious how long those debug setups were running as temperature could become an issue. The heat made me abandon my old setup, I never said they should heat less. I don't necessarily want it simplified but mostly work as intended and something running below half capacity most of the time doesn't seem right (that is why I was hoping for an answer from the dev.). In the end it just means more Electrolyzers to do the same job. So I understand it's not a priority. Does it make it more interesting ? I dont think so, does it make it more challenging maybe (because a heavier infrastructure is required). But then they could simply increase the power cost and decrease the maximum gas output but make it reliable. Thats all I meant. Not starting a debate between ease and difficulty. I'll just say I prefer depth over complexity. As a general note it is interesting how people interpret things and get the wrong impression even when I put careful attention to wording things right.
  15. Thanks for explaining. The reason I put these links is only as reference that this topic has been concerning many not that I don't understand it.
  16. I can agree with that, so at least the 2nd option as for now all this is doing is forcing the player to build more Electrolyzers which requires a heavier infrastructure.
  17. Are you doing that in debug mode ? Are you getting enough water with that system ? Because I am not (mid size base - 18 Dupes) so I had to lower the pump by 1 tile to allow the Geyser to produce more steam/water but now the temperature is at 30°C
  18. If you wanna save time and dont mind a little "cheat" you can activate debug mode and reveal the whole map (press backspace).
  19. I'm guessing there can be differences between a specific layout in debug mode, which I assume they use, as opposed to normal (time consuming) play which has more variables.
  20. Works great for me and very simple, I'll see over +50 cycles if this is stable !
  21. so blowing extra air on them helps ? Ok I'll keep that in mind thanks.
  22. Oh boy that day has come... Time to figure out other cooling systems but the Wheezeworts dont seem to be as efficient anymore. Good update, lots of bugs covered, thanks.
  23. Cool findings, thanks for sharing