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About Beercules

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    Junior Member
  1. NO the electric grid isn't under heavy load. The generators aren't functioning properly since the latest update, are you guys slow are just that stupid?
  2. Oh I can post pictures tool. Any picture of the NG prior to the latest patch shows a reserve bar. AN NO THIS IS NOT A PROGRESS BAR! Additional the Battery Threshold wasn't there in the original release, someone added this and broke the generator. Put your generator under heavy power load and see how it reacts, it turns on and off until your batteries are dead, even though you have more than enough gas to the generator! Also if you looked carefully at the original picture, there is a battery on the main branch, but your too super awesome cool to see that eh?
  3. Like me rephrase what you just said, I cant see anything wrong so therefore it must be the player. What a joke of a community How does power have anything to do with the generator not holding any gas does no one notice the green bar is missing from these generators, also I removed the generator and rebuilt them with the same effect. Last I checked if any item receives the wrong input it damages them not blocks the reserve on the object from being filled. This is the issue, the generator wont fill its reserve. The gas generators worked just fine prior to the latest patch, the problem is Klei doesn't give two ****s about its players or quality control.
  4. First image show I have more than enough gas with 18kg + full pipes. second image shows that the gas generator isn't filling up its reserve. FIX! I stand behind my previous statement, if Klei wanted our input they wouldn't have excluded us from the last round of bug fixes. They get the attitude they earned and no more. Additional Klei's quality control is horrible and they need to improve considerable if they want more respect for their customers! This was working just fine prior to patch. I can provide all 182 saves if you want.
  5. With the latest update the natural gas generator wont hold any gas in device, and therefore turn on and off as gas is pumped into it. FIX!!!!! Also please allow players to opt out of game breaking patches until you can verify they don't break things that work just fine before. Thanks!
  6. Explain how poor management has a dupe moving behind a block with no path around it? You shouldn't comment unless you know the situation, you sir only want to be heard, not say something worth hearing! Another Ethug here!!!!
  7. Don't get my wrong, I love this game. But DAMN DOG! this is just OMGWTFBBQ stupid. And I can reproduce it over and over again, it has something to due with the fresh water! Please fix, thank you. Saved game attached. Enjoy. Oh don't mind my OCD build. And the hatch names are Romeo, Juliet, Cisco, Juniper and Bob. See if you cant find them all Eureka Cycle 53.sav
  8. So when you exclude your community from testing your releases, you get stupid **** like this. Whenever you start a new game or continue a saved game, the first time you click to build something, it does not have a priority option, you have to click the item a second time for this menu for the priority option to show up. This would have been pointed out immediately if you had let everyone in alpha test your latest release and not just a select few brown nosers who couldn't find a bug if it was sitting on their face Yes, I'm a bit bitter about this topic! Oh and Ultrawide 34inch 3440 x 1440 was meant for this game, as you can see from above
  9. This is an image of dupe walking behind a block he just created into an area he could not possible leave, THIS IS ABSOLUELTY F**kin STUPID!!! You program the dupe to do stupid ****, STOP IT! FIX YOUR GAME ALREADY!
  10. Hatch droppings are your best friend, when I start a map, I turn off combat immediately. When a hatch is uncovered it will attack the dupe but after a moment it will forgive the dupe and go along eating anything you give it and poop out coal. From my numbers two or more hatch eating continuously can provide enough coal for two or three generators 24/7. I'm lucky I have over 5 hatch in my base and have positive coal creation even with four coal generators. On Cycle 100 and haven't had to deal with any other power source. The problem with continuous coal power generation will be carbon dioxide build up, but you can use this to cool down your entire base, if you know what your doing.
  11. Well I have three Wheezeworts next to my two coal generators with 12 batteries and five hatches (Romeo, Juliet, Bob, Cisco and Juniper). I thought for a bit it might be because the CO2 was condensing but even in the ice biome it didn't get much colder than -34c, also I get a blue halo around red gasses with Wheezeworts, so the only explanation is that its consuming CO2 and producing O2. I haven't needed a single CO2 scrubber in 70+ rounds so far.
  12. Wheezeworts are consuming CO2 and producing O2 in the latest release, Reasons why I think this; a. When uprooting them, they drop container of CO2 (tells me Wheezeworts is consuming CO2) b. The pocket in the ice biome I found them in was pure O2. c. When I stick them next to my coal generator they almost completely eliminate all CO2. Beercules!
  13. Thank you. I took your advice and started over.
  14. This is the guy going online telling people what they can and cannot do, you should not be allowed to use the internet. GOOGLE constructive comments you ETHUG!
  15. As with many, I have a 80+ hour save game that I'd like to continue, while all new building and research are available but the new plants are not. How do you we go about getting these new plants seeded into an old save game? And if you say start a new one, Ill be happy to uninstall the game Thanks, Beercules