• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

2 Neutral

About Thelder

  • Rank
    Junior Member
  1. 1 hamster wheel >> +400 W 1 liquid pump >> -240 W net 160 W >> battery when not running hamster wheel, it will drain power from battery
  2. -200 W = -200 J per second Green = draining power from battery White = charging battery
  3. I hope they wont reduce the material / resource amount during planning stage, and, separate dig priority from build
  4. I also had the Coal Generator overheat bug at first, then it runs normal afterwards. Possible cause: overheat >> broken + disable bug (once broken it still continue to generate heat even when it is disabled) Possible fix: cancel repair >> disable >> repair >> cooldown >> enable
  5. Mushie Machine "If you are a good enough cook, you can use this machine to cook meatball with three ice and one meat"
  6. Agreed on the food department. The Microbe Musher now serve more like a emergency food source for my base, I mainly rely on either blossoms (that need fertilizer) or mealwood (need to dig up on 1 harvest left and replant).
  7. hmmm, perhaps a watering system for more precious food plants, currently mealwood or blossom shouldn't need watering. Perhaps a garden or growing muckroot need water, not necessary clean water. yeah, I'm mostly wrong about Algae Terrarium, did not fact check. EDIT: For Bristle Blossom, it need fertilizer, which requires Fertilizer Maker (converts polluted water into fertilizer, need power). This is already a "watering system" that I forgotten about.
  8. Yeah, i feel the pain as well, I would also love to re-bind the rotate key as well.
  9. One of the developer once said "**** those keyboard shortcuts, I don't use them" and I think he's the one reading all the forum posts. xD
  10. Yeah, radiation can be a fun element for late late game, taking in the hydrogen generator and coal generator as a factor, nuclear plant emit radiation wave that cause fatal illness, which requires careful protection for operator dupes and even the digger dupes, the rare element is needed to build it (encourage player to explore and dig out uranium), it should be more sustainable and better energy than coal generator as it wont consume resource (like coal) but emits more heat than coal generator (need coolant). So much fun!
  11. Right now, with Thermal Update, I'm pumping CO2 from cold area to my greenhouse area where i plant bristle blossom for food, so far it fed my colony for 150++ cycles and I think the plants do consumes gas around them (but not really tested myself). But I think I should bring up Algae Terrarium since it 100% fits the post title, it consume CO2 + Water, emits O2 and doubled when exposed to light source, but I do agree that other plants should also consume CO2 and emits O2 (only when exposed to light source). Game design wise, new players would apply their basic science knowledge of photosynthesis when building greenhouse for plants, such as putting light bulb, watering system, etc. For game balance wise, the Algae Terrarium should have the best efficiency among plants, and other plants should have very low rate that is not efficient for producing O2.
  12. The wire bridge does not work for me as well, came here to find solution, apparently it is bugged