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      Rhymes with Play - Don't Starve Draw Along (Art Stream)   06/21/2017

      Have you ever wanted to learn how to draw your favourite Don't Starve characters and creatures? Draw along with our artists live on Twitch where we will be sharing art tips, techniques, and styles for drawing Don't Starve. Be sure to share your drawings with us on our forums or through Twitter! The stream will be going live on Thursday, June 22nd at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 22nd 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!


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About puppetsquid

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  1. Many thanks! All taken on board and updated, although I'm leaving the beacons as visible to guards since it's in-line with actual overwatch.
  2. Oh, wow, that's really cool, thankyou for the help! All that's been fixed - the reload's most annoying as I had that working a little while ago and obviously forgot to double check it after I re-worked the toggle code -_- The code was ultra useful (even though the forum censored the middle of trash-item and I had to go digging for errors) and I'm always happy for more inter-compatability with mods The translocator is actually working as intended, but I updated the text to be a bit clearer (end of next turn > end of following turn)
  3. Steam Workshop Page -- TalonMod_v004.zip (for non-steam) It's hard to play this game about spies with cloaking, hacking, throwable teleporters, and the ability to enter 'overwatch', without thinking of Sombra. This was the InvisInc first mod I started, but I felt I should finish a couple of others first before attempting to release it. I'm glad I did. This was a *long* time in development, but I'm finally releasing it, ready for Overwatch's anniversary next week. -------------------- Sombra - A masterful infiltrator. She weaves through facilities unseen with a sprint-based cloaking rig, blasting opportune targets with her ranged EMP, then darts away to safety with her iconic translocators. Few spies work alone, though, so the pack also includes fellow Talon agent: Widowmaker - The infamous assassin. Noone can hide from her sight; she stalks enemies with infra-vision before nullifying them with venom mines and her customised, twin-state sniper rifle. I've done my best to balance it, but I wanted to stay true to the characters and the heroes of Overwatch are over-powered by design. Sombra alone is a mix of Decker, Xu and Derek, while Widow's Augment could easily be one of the best in the game, even before her sniper rifle, so reigning them in has been tricky. Let me know what you think, if you find any bugs or what-not, and, other than that, I hope you enjoy it! ----------------------------- Updates:
  4. If you want to publish something, by all means do so! I just now released my first big update for this mod (Decker, Shalem and Archive Prism), so maybe that will help give you an idea of the direction I'm headed? I kinda don't want to go into details due to things probably changing before release, I'm looking at Banks and Archive Shalem (including revives of course) next, with Olivia and Sharp being possible future additions.
  5. Don't get me wrong, I appreciate the input, but I kinda don't mind changing how the character plays, since you'll always be able to toggle them on/off individually if you'd prefer to use 'vanilla' agents. I also find that the more I write, the more I question older ideas, so I'm kinda locking off agents once they're published (at least for a while, and not including balance tweaks). Don't worry, I've got a load of stuff planned; both Shalems are in the pipeline (in fact Shalem's one of the big reasons I wanted to do this in the first place), and *hopefully* I'll be able to upload one of them this weekend.
  6. Hmm, I figured the lack of being able to add charge from outside sources (without disturbing guards) would help nerf the disguise a bit... With the pistol that's mostly because I couldn't find a way to make it do /less/ damage. Thankyou for the feedback, though! Made some quick changes based on it: +1 charge cost to using and maintaining cloak +1 cooldown to LARP Removed 'shoot single' from LARP (can only be used defensively via overwatch which actually really fits the playstyle) Fixed missing Archive Prism (thankyou for the help with that, I really had no clue!) Hopefully this is a step in the right direction?
  7. Ah, sorry, dunno how I missed that. Added the most recent .zip The tagger's pretty powerful, but situational. It's like carrying a cloak around for another agent. You really need to focus on strength and drag augments if you want to use it to its full potential, though. I hope it's not too OP, 'cause I really enjoy using it, especially alongside the disguise. Thanks for the Sharp thing! That's actually kinda similar to my plan for Shalem, but I do really like the idea of Sharp being able to rip augments out of people - gives you a whole different reason to hit up Detention Centres... Maybe a his disruptor could be replaced with a handheld Augment Drill / Guard-Only EMP.
  8. I had a few ideas for some of the agents whose loadouts don't seem to match their descriptions. So far I've only finished my vision of Prism, but I wanted to upload something just to see how it works. Steam Page Features: Known bugs: Possible future changes: Hopefully you guys like it. I've tried my best to balance it, but obviously this will come with more testing and opinions. Let me know your thoughts! Change Notes FlavorfulAgents v003.zip