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    • JanH

      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      Times:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
       
      When is it?
      Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!

Feldoth

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About Feldoth

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  1. I didn't get a response on this, so I tried moving my code into a component - that changed the problem but didn't fix it. I was able to get my periodic events to run using this method, but the component's OnLoad function does not get called when running a cave server. I've ended up using a persistent string to save data, however this isn't work on the cave server for some reason (I haven't had much chance to troubleshoot that yet). Any insights into why any of this works like this would be useful...
  2. Hello, I'm trying to debug an issue where various bits of code attached to a custom character, and executed via DoPeriodicTask do not work while inside a cave. These functions are universally executed in master_postinit (using the extended sample character as a base), and about the only idea I have as to why they aren't working is that this code may not be being executed after a cave transition. What I'm not sure about is what I should hook into in order to run this code on transition (I've found an event for before the transition, but not one for after). I'm hoping someone can tell me if there is such an event, and what it is. I'm sure there must be some way to do this, but I've been unable to find it. Alternatively if somebody knows another reason why these would stop working in a cave, please let me know! Thanks!
  3. Guude (Mindcrack)

    Version 1.0.0

    436 downloads

    This is the fan-made mod for GuudeBoulderfist: YouTuber, Streamer, and CEO of Mindcrack. This is the first of several planned mods for various Mindcracker's and their friends (~7 total). This mod is compatible only with DST. Description: Overdosed on the Insect Swarm Plasmid Has a Loyal Companion Is very nervous Guude's main mechanic is the ability to summon swarms of bees (a reference to his Bioshock playthrough). Press the "B" button to summon 5 bees at a time, each bee costs you 2 sanity and you cannot summon more if you don't have enough sanity to pay for them. Guude Bees do slightly more damage and move faster than normal bees, and are visually smaller, however they only last 45s before killing themselves, and have only 1HP each. Bees will automatically target the nearest monster or large animal. They will never target other players, small creatures, other bees, or shadows. Guude's pet cat(coon), Conifer, wanders about killing small wildlife and occasionally hacking up hairballs. He is immortal and will not participate in combat - indeed if he gets too close to a monster he will flee at high speeds. It's not possible to loose Conifer as he will teleport slightly off-screen if he is away from you too long, so feel free to let him wander. Watch what you leave on the ground though, as he might decide he likes it! Guude is an old hand at Don't Starve, and always makes a crockpot as quickly as possible. Any food you eat which is not prepared with a crockpot will cost you 2 sanity (after any benefits or penalties from the food itself), while food made in a crockpot will grant you an additional 2 sanity in addition to its normal effects. Guude's a nervous guy, and has been know to absolutely drench himself with sweat. When Guude's sanity drops to 60 he will begin sweating, this will slowly increase your wetness until you reach 30 wetness. No amount of drying will overcome this effect, but it will stop when your sanity recovers above 60. If you sanity hits 25 Guude's nervousness will really kick in - you will sweat faster, and the cap of 30 wetness is increased to 65. While sweating heavily Guude has an increased chance to drop his weapon while fighting, beyond the normal chance caused by wetness. Sweating will not kick in while it is raining. Credits: This mod, and the others currently in development were a team effort, with various people contributing both small and large amounts to each individual mod. In the case of this mod, the contributions were as follows - but overall the entire "Modcrack" team is contributing ideas, support and time to making each mod be as good as it can be, and the roles are flexible. Programmer: Feldoth (me) Artist: IronClark Testers: Hellfrezer, Quozlet (also a programmer on other mods), Uruso Dialog: Me, Jww243, Axelum Art Support: Geekasaurus (also the artist on some of the upcoming mods) A Github repository for this mod can be found here, contributions are welcome and appreciated: https://github.com/feldoth/DST-Guude