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      Rhymes with Play 145 - Oxygen Not Included (Update Preview)   06/27/2017

      Join us on our official Twitch Channel, where we will be previewing content that are currently being developed for the upcoming Oxygen Not Included update. As always, the stream will be going live on Thursday, June 29th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Note: As the game is still in development, game content shown in the update preview streams may change before going live on Steam Early Access.  Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 29th 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!


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About ThemInspectors

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  1. I think there's a docker image available on github provided you know how to set it up I don't Hmm also maybe you want to host it on some other service, Digital Ocean is for Cloud deployment.
  2. Maybe there should just be a mega thread.
  3. Ironically, the highest custom setting for Depth Worms is less dangerous than after day 100 on the Default setting. Sounds for WX-78
  4. Okay so I was Trying a Dedi and hosted world, I found that #2 is a fault on my part, when CTRL+V ing commands it removed the "Remote" part, I don't know if it happens on other OSes, I'll test some more later. In hosted worlds It doesn't have a "Remote" so yeah. Although that doesn't line up with my past experiences. Also Alt+Anything doesn't communicate with the game correctly, it interacts with the window manager instead, I'm not sure if it could or will be addressed, Instead I usually bind different keys, but it's sometimes annoying behavior.
  5. Hmm yeah in DST and DS for sure, but in SW they're sort of the opposite.
  6. Yeah but in that thread it compliments bias in from and for this thread ;-;
  7. There are certain inconsistencies with the front-end game (mostly console) on Linux 1. Server log isn't displayed in the console client while running a hosted world, 2. when running complicated commands such as changing world topology or revealing the map, the client will need to enter the command in twice. (type the command in console, send console input, open it up again, press arrow key up, send console input) to accomplish a command being run 3. Don't Starve Mod Tools are incomplete, there's only a mod uploader for DS Mod tools on Linux.
  8. Crashing while moving from the Caves and Forest is pretty common, remember the RWP stream?
  9. both of the files can exist without crashing, although when using the en and nonencoded ones they're going to be using different files so one player's encoded: AAABBBCCC will be KU_AABBCC, they'll run off of different files. Maybe you can copy/paste the files from and to there, not tested. you need to edit the files while the server is off.
  10. The Caves Travel is a bit rough, bunnymen, spiders or other unidentified prefabs could murder you whilst in the 10 secs. Further more it would require changing connection framework done in C++, potentially breaking connecting for a while, so yeah.
  11. Ah, the first command is obsolete, and the second is redundant. so this should be the command you're using for setting Winter's Feast: TheWorld.topology.overrides.specialevent = "winters_feast" c_save() c_reset() for setting it to default use this: TheWorld.topology.overrides.specialevent = "default" c_save() c_reset()
  12. so yeah @__orange and @jmaster, @linweiqing is correct this is what the encoding option does:
  13. Definitely not the science of the world, I would say knowledge of the Magic, although if it were, then why would he need a shadow manipulator and ancient altar to make the magic? maybe its knowledge is of our knowledge on how to make goldfish? It teaches how the magic works and some examples but not enough to recreate an exact replica? although that thinking may have it's flaws.