Wigfrid has 25% passive armour, extremely renewable cheap armor and too easy to play as, best starting early game inventory.
I used to think she isn't OP when I started this thread, but by the end of it she clearly is over-powered.
I used to think Wolfgang's 25% speed boost wasn't linear, disappointing to find out it actually has to deal with hunger, most of the time you're 10-15% faster which is a minuscule difference to other characters, not to mention even his health decreases if it's below 300 hunger when Mighty which even makes taking track of his health and calculating the damage of being hit by a mob even harder. Then there's his most important perk, the 2x Damage, which only comes into play at less than 2 seconds, because you're dealing 1.25x - 1.99x damage otherwise.
My solution is to remove this linear dreadful change in mighty form, and instead make him starve from 3x, to 4x hunger while making his health 300 constant HP and his damage multiplier constant 2x, also his 25% speed, until he reaches 101 hunger in which he changes from mighty to normal, from normal to wimpy. Even make his sanity modifier from 1.1x to 2x considering he has constant 2x damage.
A lot of people are going to argue with me that the linear perk is a skill, feeding and keeping him at 299-300 hunger is a skill, but if you ask me, it's clearly bad character design considering Wolfgang allegedly is supposed to be a combat character, not a stuff-a-ton to unlock his abilities, which even then decrease in his buffed state.
My solution isn't to make him much more significantly stronger, it's to make him a much more reliable combat character, because that's his character design.
This makes me now realize why Wolfgang is one the most under-played characters in the game.
Nerfing her isn't the way to go at all, it would take what makes her unique as a character, instead other characters should be buffed/reworked in order to compete with her character design.
Why is this thread still going? Let it die.