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      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About ShadowDuelist

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  1. Down here I can't see the sun anymore, because of JohnWatson's signature... halp.
  2. I suppose we can all more or less agree, that the items that need a buff are the insulated pack, and night lights. The insulated pack is a boss item and as such, compared to all the other boss items that can be made, it seems rather weak. Even before you can defeat bee queen and get access to bundling wraps, as it was mentioned earlier, you are more likely to be able to make fridges across key places that will do the job better. I suppose the insulated pack should be at least regular backpack sized, and fireproof, to be a somewhat decent replacement of a backpack. Regarding night lights, I agree that it is rarely built beyond for decorative purposes. There are cheaper ways to get light and much better uses for nightmare fuel at this point. Even a maglum for each player will do better. There have been suggestions around this, the one I liked the most was turning the night lights to have a fuel tank like flingomatics, and make them work in a way that when turned on, they will fire up upon getting to a certaind radius of them, much like how maxwell lights used to work, saving fuel if nobody is around them (and durong those long summer days you can just turn them off)
  3. I used to think the bush hat was the ultimate item, and tried to base my whole playthrough around it. I tried for days to solid snake my way through before noticing that the enemies in don't starve were definately not gonna give up.
  4. Does this extend over other type of freezing powers, such as Klaus Blue deer's AOE?
  5. The loyal tragic torch is pretty much the same, and there's no visual difference between the two.
  6. I love Maxwell as a character, I pick him often (about 50% of the times). My other 50% usually goes to either Wickerbottom or Wigfrid. I'd play 100% Maxwell if his duelists were decent and actually added something to fights, though.
  7. Just when I was slowly de-hyping, you guys just pull me into the train again, huh. You rascalls.
  8. I clasify players based on their decision making and problem solving in the game, and then sort of group em as: Begginer - Does not know yet all the game basics and will fail at basic survival and sustenance at some point. There are sub levels to it but to me anyone who fails to survive indefinately against the land is in the begginer area. May or may not know how to kite enemies. Usually these players don't know how to handle bosses at all, but ive seen some smart exceptions, luring deerclops n such. Intermediate - A player that is knowleadgeable of all the basics for long term survival and would live indefinately if left on his own. Is decent kiting creatures but still struggles in long boss fights or ruins clearings. Advanced player - Does know all or most there is to know about the game, and has enough knowledge and experience to improvise strategies and make the best of most circumstances. You see them in games usually as those guys that very rarely die, have good focus on their objectives, act as good leaders against bosses and know how to solo most of them if required to. They tend to have 2 or 3 solutions up their sleeve to each situation they face. As for megabase builders and speed runners they are just advanced players with megabase or speedrun objectives in mind. Joeshmocoolmostuff level - Thats probably just him. Let him find 10 twigs, 4 flint and 6 grass, and will come with toadstool's skin, bee queen helmet, and dragonfly scales before sunset. If I was a dont starve boss and saw him enter in my land, I'd ragequit.
  9. I tend to farm them a bit for early teeth and meat before the first summer, when the hound waves still spawn very small numbers. Then after that point, I usually leave just one or two when I'm playing as Wigfrid, in case I need some extra health/sanity. For the rest of the characters I rarely keep any of them: in all my lategames they ended up becoming a nuisance when I'm strolling around the desert picking cactii or tumbleweeds. I rarely got gems from them either, even when visiting them on different seasons. But I'm open to explore this use a bit more, if it actually works. Knowledgeable item farmers out there, how would you suggest an efficient way of farming gems out of hound mounds? And more importantly, is it worth it? compared to normal hound waves or other methods.
  10. Aww, Wes and Warly had a lovely baby monkey. I never even realized of such obvious shipping until now.
  11. Sometimes my solo play-through mistakes are much larger in stupidity and dire consequences than I thought they could be. So when that happens, basically my game becomes groundhog day, over and over and over, until I realize why I screwed everything up from like a season ago. That's when I usually decide to move on and take a completely different path/approach. It's a learning process. I feel no shame to admit it.
  12. But during Maxwell's reign charlie was already the darkness. Anyway piggies are pretty brave normally, I mean they see a huge furry giant that literally makes trees and structures explode, and without any doubt charge unarmored to berserk punch him. But as soon as it gets a little dark: "NOOO!"
  13. I often wonder if Charlie actually did something to them to be so terrified of the dark. They seem to be immune to her anyway.
  14. With the new patch that sort of solves the votekick-voteregen griefing, pubs last a lot longer and became 100 times more fun. The latest games I had over public games were a blast, with dragonfly raids and ruins clearing and all. I'd play mostly at publics if I could, but I play solo a lot because I work 8 hours a day and go to engineering school 4 more :/ it drains most of my time so whenever I can fit a few gaming hours I play in my own world at my own pace, so I don't have to stay logged in for a lot of hours at once. I'm definitely gonna do long Klei official public game-plays whenever I get some free time though. Griefers and noobs are the pepper that spice up public games.
  15. It's definitely not as good as having a Wickerbottom, but still good enough. The way I use it is, that I remain "normal" most of the time and then overcharge myself when needed, for one day. Sort of like how you would get mighty as Wolfgang. It's a lot better to use it only when the effect is over, so one staff gives you 5 days (which to me at least, are non consecutive)