• Announcements

    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

316 Excellent


About hkhm

  • Rank
    Junior Member


  • Biography i have been playing video games since the 1970's and will probably still be playing in the 2070's.
  • Location portland, oregon
  • Interests sporks, sewing & knitting, playing video games, collecting plushes
  • Occupation seamstress

Recent Profile Visitors

603 profile views
  1. what fun to start reading a thread about base design only to find out people think one's life decisions are 'unhealthy' and 'stupid'.
  2. good idea about the star-caller's staff. i have to find a way to test it without starting everything on fire. the issue with the bird is not exactly that i can't get one, it is that even when i put it in a cage, it is asleep and i cannot feed it until it wakes up, which is never. but i can log out standing right next to the cage and start quickly force-feeding it as soon as the server launches. though that would mean i would need to leave and rejoin my server pretty frequently to keep my bird from starving to death. i just need these catcoons to drop me a bird now, instead of feathers.
  3. yes, there is still a full moon in lights out. i use that glorious full "day" to fight giants, though it usually ends up being the dragonfly since that fight takes me the longest to solo. and, yes, there are still bio-luminescent mushroom forests and lightbulb plants. so the caves indeed have much more light than the surface. i'm on day 186 so far and the first 10-15 days were the hardest. really, once you get a miner hat built and start making a decent amount of jerky, every thing else is fairly routine. but there are no birds, so no eggs, so no gunpowder. no daylight means no farms either. i mean you can build them, but nothing grows. i even tried dropping fireflies on the farms but nope, withered crops. lights out also seems to keep bees permanently hibernated when you build a bee-box (which in and of itself was an odd chore). so i have to kill bees by the droves just to get precious honey. the pig king is always sleeping so i have more trinkets than ever. pigs never leave their houses and rabbits never leave their warrens. i had to wait underground until enough earthquakes had dropped enough rabbits so i could build a prestihatitator. spiders, merms and mosquitoes are always out so the swamp is intensely exciting.
  4. i don't use mods.
  5. i run a lights out server. mostly because i like the game to be extra-hard and cruel. but lately the main reason i run it is to see the reactions to people who join. the set-up: i have surrounded the florid postern with fireflies to give some light after the spawn glow wears off. i have built a fire pit, alchemy engine and a chest which i stock with full stacks or twigs, flint, grass, rocks, gold and two stacks of logs. the area is surrounded by trees and i have planted twiggy trees, grass tufts and berry bushes around as well. there is additionally a sign which reads: 'please take what you need." i have no mods on my game whatsoever. the very first person who joins asks: "why is it night?" "it's a lights out server." "but why is it ALWAYS night?" i found his skeleton about 20 paces away from the portal with every stack of resources from the chest. so i took the resources back to the chest and went back to surviving. and wouldn't you know it, a willow joins. okay, she has a lighter and... nope... the whole forest is on fire. chest on fire, resources consumed... better build that up again. willow logs out without saying a word. i replant trees, make a new chest, restock it. and wander off. about the time i am exploring the swamp, another joiner! a woodie this time. says nothing so i went back to what i was doing. after about ten minutes he dies and says: "why did you kill me?" "well, i didn't kill you, charlie did, but..." he logs off. then a wx-78 joins and says: "where are you?" me: "i'm in the swamp, a bit south of the postern." wx-78: "do you have a telltale heart?" me: "yes..." wx-78: "so i'm just gonna kill myself and wait for you to come revive me then." he then leaves about 30 seconds later only to log back in and out over and over for about five minutes before giving up. even then, he logged in 3-4 times the next day (in real time, not game time) before i said: "no matter how many times you log off and come back, you will still be dead." thus ended our correspondence. a wilson joins, who i suspect might have been an experienced player as the first/only thing he says is: "WHERE IS SUN?" just like a pig-man. i was laughing so hard but then he left so i never got a chance to find out if he was joking or serious. most of my maintenance is carrying resources back to the chest because someone took them all and died a few feet away or they take all the resources and log off so i need to gather more and restock. and most of the time i am nowhere near the postern (i am a morlock, i live in the caves even in a lights out server) so i eagerly look forward to how new people will cope. somehow, this has become the most entertaining server i have ever hosted and oddly, the most frequently visited. and all i had to do was turn off the lights.
  6. so i have been testing the portal resource renewal and yes, it does seem to work. but you need to make certain no one is near the portal for it to work. i dug up every sapling, bush and tuft then would come back every few days to find more. i was mostly interested in the bushes and i did get both regular and juicy berry bushes. then i tested it in wilderness mode. it also works around the area where you spawn. i spawned right at the edge of a killer bee area, good times dodging bees and digging up resources. interestingly enough, i got a much faster renewal rate in wilderness than in survival. i have so many berry bushes i don't know what to do with them now.
  7. i think this will become my new motto.
  8. what i love is that the op and i order our basic resources very similarly in the first five slots of the inventory. my specific order is twigs, flint, grass, logs, rocks. then gold or nitre if i am carrying any. i remember i started carrying twigs in the first slot in case i was hit by a frog so i would not lose anything too valuable and then it just became a habit to order the resources a certain way.
  9. this has always been the case for me. if i leave my base for a few days honey production is definitely slowed. so i started a habit where i make sure 1-2 bees per hive are out before i take off in the mornings, so i come back to greater honey production. there is an entry in the wiki stating "If the player gets too far away, the game hibernates all bees and switches to a simplified model to simulate honey production." which has been my exact experience when i build bee boxes slightly too far from my base. i will get 1-2 honey every few days. so i wait until the bees are spawned whenever i am close to make sure the games is not hibernating them.
  10. beefalo

    did you have a random wigfrid join and kill them all? that seems to be the cause whenever i find all my beefalo mysteriously dead.
  11. New

    a bowl of rice... topped with umeboshi. which is distinctly japanese.
  12. not difficult, but definitely time-consuming. this is a screen-cap of the dawn of day 1,000 in one of my ps4 servers and you can see a that my above-ground base has pretty precise placement of structures, but it did take dedication and somewhat time-consuming. my bases on steam are pretty similar design-wise, just took far less time.
  13. i am aware. and nowadays i do so. but way back when, i had no idea that frogs could be so formidable.
  14. it is both interesting and terrifying to see a houndius shootius destroyed by frogs. i feel the game can really cut you down to size when you feel the need to vacate an area to protect something from frogs. i run faster from a frog rain than i do from giants.
  15. i play a good wickerbottom, i'll shoot you a friend request.