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Everything posted by EuedeAdodooedoe

  1. Why wes should be a joke boss

    I have no words... none.
  2. Long Pig (Demand)

    Why would the rating be an issue? Bump it up if need be, a lot of people don't care either way and think it's a stupid idea to begin with, and they have pretty good points to support their case, myself included (I can hear "but think of the children" people getting triggered from me just writing that. Git Thick!). ESRB is in relation to the PS4, correct? On the PC, it doesn't even need a rating, because it's an indie game. Regardless, the game already includes a lot of dark themes, simply that the way they are executed are clever in ways that can make the most sensitive of "think of the children" people just brush it off as fine, and DST's not the only thing that goofs its way out with dark themes. I would argue that the very existence of PvP in this game makes it a bit dark, but the existence of a plethora of other competitive combat-like games with low or no ratings at all could make people numb to the idea. Regardless, it won't happen even if we want it, because of "think of the children" argument. And you can't argue with that because if you do, you supposedly lack morals
  3. How is a newcomer to the game supposed to know about "rollback"? From what I can gather, the creator of this topic didn't even know that and didn't know that wildfires are a thing in Summer. How is a player who knows nothing of the game supposed to know that? How is a newbie supposed to fight griefers? How come wildfire destruction is justified a rollback; doesn't that defeat the purpose of the mechanic? I do sometimes wonder; how come (in real life) it's common knowledge that Winter is a cold and a harsh season, but Summer is glorified as this most amazing season in existence, despite the fact that extreme heat and wildfires are a genuine thing?
  4. But then... Yes... I came back just to point this out...
  5. So, I might get a bit of a slack from all you "MLG-too-pro-4-DST-mega-base" players, but I thought I'd suggest it anyway. For balance. I think it would balance out and encourage players more to use torso slot items if the two following changes were added: * Most backpack inventory slots were nerfed (e.g. Backpack having 6 slots instead of 8, Piggyback having 8 slots instead of 12, but perhaps only a 5% speed loss instead of 10% and Krampus sack having 10 slots instead of 14). * Backpacks of all kind can be placed inside normal inventory slots so long as they are empty. This could mean that you would be thinking less about whether you should give up a backpack for some torso slot items or not and think more about whether you need something with you and what to equip to help you out. And you could, say, take a stroll to mine some rocks over yander while it's raining, then drop your backpack on the ground, stuffing it with every stack you get of rocks and once it stops raining, you return with the backpack on, utilising the Rain Coat as well as the Backpack. And, it would make things harder in general in terms of inventory carriage, which I would certainly welcome!
  6. Backpack tweak

    I would rather have balance, not just specifically buffs or nerfs.
  7. So, mechanically, napsack is indeed an inferior pan flute right now. I thought of something that could just make it more useful and in-balance with something like the pan flute... How about instead of being thrown at opponents like the water balloon, you squeeze it for its effect? The range would be quite short, but would activate quicker in the direction you splurt it in (I mean, it is a "napSACK" and not a "napsplat" after all). It would hence have durability, which could be of something like 20 or 30. For the sake of balance, it would not be refuelable and you would lose it upon using it up. With this, I can actually see it being used here and there, while still making the pan flute useful as an alternative for a field of enemies instead.
  8. You still don't get what my point was; the item isn't useful for its sleep mechanics is what I meant. Like come on now, I highlighted it twice already.
  9. Sleep effects could be used for various things depending on the resource income of a given sleep effect tool. But yes, bosses are quite common for that. The point though is that the item is not useful as a tool and more useful as a product. How is that a counter point? If you're thinking that shroom douplication makes it a useful utem, I refer back to what I wrote above.
  10. No, the green gems are by far short in amount, even if you keep resetting the ruins every 20 days. And those green gems can be used to either renew thulecite or craft thulecite gear for cheaper, being able to craft more of them, rather than something like a napsack. Remember, this is 1 deco use for extra 3 more napsacks. For Pan Flute, you can deco it for 9 extra uses and pan flute is by far superior to napsack in its field of effect and speed at which it carries out its sleep effect after use. STS being the best by far, however since it's not usable by all players, makes Pan Flute a bit more useful. So, unless the pan flute's durability was nerfed to 3 from 10, napsacks will simply be inferior pan flutes.
  11. But you still use up the deco staff... While inventive, still doesn't make the item any more reliable than using it without using the deco staff. Although I guess that's one easier way of multiplying shroom skins.
  12. Mechanic change proposal mods

    Version 0.1.0


    The purpose of these mods is to provide some proposals for change in mechanics to the developers, help with balance, take up some part of balancing to allow the Klei developers to focus more on other things, while at the same time letting other players out there test the mechanics of these mods to see how well they like them, as well as get feedback to further improve them. Any mods within this file will stay for so long as a certain mechanic is not in place. Whether any of these mechanics are applied to the game depends entirely on the Klei forum, and of course, the Klei DST developers themselves. You can play-test any mechanics from these mods to give feedback on how well you like its contents to help with the process. The mods within this file are created for Don't Starve Together only, therefore most of them may not be compatible with the single player version. You should take in mind that some of these mods were created while A New Reign sequence of updates was still in beta, so be careful with the installation if you cannot access this content in any shape or form. The content of this mod was created using a DS software tool called Sublime and on Windows 8.1 operating system. Any issues in regards to other platforms and operating systems I may not be able to help with. Mod contents Desirable features that are not in the current build of this mod file WARNING: The methods in which some of these modifications have been created involve creating copies of existing files and then editing them. To my knowledge, these mods are compatible with each other, but may not be compatible with other mods out that that use the respective edited files within these mods. Enable with other mods out there with caution, if you so choose to do. The reason a large part of the code is done this way is to keep it easier to create this type of content and to allow developers to make changes more easily, if they decide to include any of the content provided within these mods. If you encounter any bugs, errors, exploits or overlooks as a result of these mod mechanics, or if any information given here is in any way inaccurate, please let me know. Special thanks goes to @Arkathorn and @Desblat for their help in guidance of mod coding. If you want to contribute to the way the you can post your own mechanic changes seperately. Additionally, any changes that aren't already mentioned here, which you think would do well for the game (in relation to what the mods here already cover, e.g. Willow) are welcome. Also, any constructive feedback is welcome. You can discuss this mod and anything related to it in the comments of this mod file page, or in this topic.
  13. An item from the latest update: napsack... You'd think Klei would know what they are doing. So, the heck? I just don't understand and would like some clarification. Overlooks? Other items are not taken intro consideration when making them? Balance is completely disregarded? Not enough testing? I'm confused I'm not talking about decorative stuff, of course, this is all stuff that is supposed to be used in some form. Do they want them to be situational only? Because generally speaking, you can't use this much due to it requiring Toadstool skins, obviously. On the other hand, some other items they implemented in the update, like the bone armour, just make things that aren't supposed to be easy, easier, aka enable more ways to exploit the game. Why is this? How does it come to it?
  14. Why would they go for this? This doesn't make any sense. Why go through the effort of creating a structure or an item (which napsack seems to have had quite a bit of effort put into it, btw) that none will ever really take use of, because it will just be teporarily taking up a slot in your inventory that will stay there for a bit until you use it for something you didn't even need to use it for. This isn't some real-life physics where creating certain things out of various elements may give you something useful, while making something using neon just makes you something that will look good at the cost of effort. This is a game. And in games, balance matters, because the moment that is thrown out the window, people will start to not use certain things, despite this being a huge amount of content. And it's not fun to find out that something you were first quite intrigued by turning out to be a complete waste of time and effort. Why bother with something that ultimately just boost up your hard drive data that you will never use? What is the point? More content for the sake of more content? If it's done like a "novelty", it will almost feel like that extra content doesn't even exist. And as for OP items, it will make you into an "MLG-too-pro-4DST-mega-base" type of a player, turning your mindset from the game needing to be a tough, but balanced survival one to a social club and a farming simulator which shows a middle finger to anyone new who joins later on in a server due to certain conditions that the game, and possibly other players, have created. I can understand decorative stuff. But this isn't decorative. It is an item with a function.
  15. Backpack tweak

    I was thinking of that too, but, nng, not too good if we're trying to keep the game's mechanics relatively simple and fluent in style... not that there isn't plenty of stuff that already isn't fluent in the game in relation to it... but anyway, a nerf would make more sense in relation to the game, I feel. At least for the core game. And in any case, it's probably best to get used to carrying less as opposed to carrying as much as you possibly can.
  16. I'm not sure where this could be posted, so I posted it in General section. If a mod decides this needs to be elsewhere, moving this topic would be much appreciated. So, this is where I kind of end with my topic creation for a while possibly (yaay to those who hate my content...). This topic is for discussing the subject of using mods as a means to test certain mechanics and propose them to Klei based on the feedback of the mechanics here, in hopes that Klei would make some changes that a lot of players could be happy about. There are many players who have different thoughts on what the game should have. The impacts of these mechanics may be unknown sometimes. With what I'm presenting here, I am hoping that I can kind of bring people to agreements more through factual testing of various game mechanics. Modding is the only way for us to do so. So, why not use that to decide what we would like within the game, see if we like something and then come to some consensus about what we would like changed within the game. I have created a file here to start this off, which you can check out here. I encourage others who are enthusiastic about modding to help this cause, if you like the idea, whether it be helping me or others with code, or simply making your own mod files that would act as some propositions to Klei as mechanical changes, which can also be tested by other players. I hope nothing here comes out as rude, because strangely the previous topic did. I intent to help us all out here with this, not just myself. Any constructive feedback in regards to this is welcome and appreciated! If you have any questions in regards to this, I will try to answer them if I can.
  17. okay, thank you for clarifying, this should have been done by someone since the beginning. I can understand why someone would think "you would think that" would come off as rude. I didn't intend it. I often intend what I write as if I were to speak in a normal speech. Some people simply talk in a way that others may find rude and not realize it. A friend of mine does this on a regular even worse than me and it gets me thinking "does he even realize the way he just said that?" There are different levels of sensitivity. None is going to be able to write things to a point where everyone can see that it's not rude. For some people some things you find completely normal or would even be shocked that they are considered rude (hurr hurr) are things they find extremely offensive. You can't not offend everyone. And neither can I. A lot of things can be interpreted in different ways. I for one never thought that what I wrote would even come out as rude, I only thought of what I intended to write. Since writing in terms of tone can differ on your intewpretation... not my problem if you find it rude. And yes, I did think other people didn't understand my topic... what else do you think I thought? I'm trying not to be a walking contradiction. I don't demand that people take my feelings into consideration. Say what you will, but be constructive is all I ask. Can we FINALLY get back to on-topic now? You might have a bit of a point in napsack, although players find things quickly and so far napsack hasn't seen any reliable usage for anything that would not be possible/as reliable to do via STS, Ice staves or even Pan flutes. And bone armour, people already found some ways to use it as an exploit item, so...
  18. @Donke60 While I can't understand half of what you've said, I can kind of understand what you're trying to say. And alright, I'll try that. In fact, already applied that to my next topic. Although, in terms of that topic, a bit ironic what you've done here and over there. Trying to get back on-topic, has anyone got any clue about how balance may end up so bad for some items/things in the game? I guess the "on-paper, but in practice" thing makes a bit more sense, but wouldn't Klei note that some items may just simply be superior to what they're trying to implement the way they are (for underpowered/unreliable/barely useful/useless items, that is)?
  19. Even the WX-78's change in wetness damage? I thought that was a pretty cool thing for making him less OP :/ There's a certain limit currently as to how much I can do. I tried to work with Dragonfly, but encountered issues when trying to change it to only spawn in Summer. Partly because the code wasn't entirely clear to me about it. Even tried using the Antlion for reference, still nothing But cheers for the heads up. I hope over time this method can help us all out in deciding what we would like in the game. I could make an attempt for that. But something bothers me personally about that... not sure what.
  20. @Glhrmzz Thing is, I don't understand because people aren't giving me examples of how and why something is rude and how it could be written to not sound like that. Either way, I'm not going to respond anymore. In any case not opic is made, or is allowed to be made in regards to any particular person, so you backfire here. And that is not what my signiture is meant to imply nor implies, unless you have a particular bias against me. Tired of this time-waste, I'm done responding.
  21. I think you don't have a clue of what I mean by "thick". Either way, if you want to continue this "discussion", PM me. This is not what the topic was made for.
  22. No. This topic's question is in regards to the process implementation of any highly imbalanced items currently in the game. The two new items are not nitpicking, they are examples, if that is what you're referring to when you said that I was nitpicking. The reason I took them as examples was for the sole reason of demonstrating that the large imbalance continues. I do not understand what the problem with so many of you here is with me asking a question and then giving two examples of recently introduced items that seem to have pretty high balance issues. I don't take criticism of my content as something dumb. I analise it and if I find that it is just blahbouring, I may get pissed, because everyone has their limits. But if I find that the post has some point to it, I'll take its word for it and try to improve if possible. In any case, I think such issues are best left to discuss in PMs with the particular person you have issues with, since otherwise it just derails topics that don't even intend to cause a flame war. Also, I rarely think about whether something may come off as rude to someone, because it takes way too long. This topic wasn't excessively rude and I don't even find it rude in any way, so to see people take it as rude is baphling to me. I never said anyone who disagrees is stupid, what gives that notion? Stop that crap, because I've said in the past, multiple times, that that is not how I view it. Anything can have change of thought provided to it, if reasoning for a case can be provided to demonstrate why what it is replying to is incorrect in some way. I'm starting to think that people are trying to take things for themselves to sound bad just because they are coming from me. It would be nice if people desensitized to something that so obviously wasn't intended nor even was rude. Or, on the other hand, provide me with examples, in a PM, of how and/or why my post and/or topic title was rude in any form. I am a thick person, so I cannot comprehend it when hihgly sensitive people get offended by things I find to be miniscule.
  23. I didn't expect half the users here to **** all over this topic. I guess the bias will continue. The purpose of this topic, which is in the title, if you're too stupid to understand is this: to get an answer to the question that the title asks. The post of the topic simply gives some examples. Because I don't get how items of bad balance get into the game to begin with. @Rellimarual wow didn't ecpect such dumb nitpicking at something so krrelevant you'd think none would care about. I don't see how my post was rude. In any case if that's what you're coming to this topic for, there's the back button over there for you to leave. No reason to be ****posting just because it's me. If you have nothing to contribute to the subject of this topic, then there is no reason for you to stay here.
  24. STS, Ice Staves and even Pan Flutes are more reliable and useful for putting mobs to stay in one place. May be not if you're grinding for canaries and Toadstool skins all day long (who wants to do that honestly though?), but that's only in comparison to Pan Flute. STS still rules and Ice Staves are cheap, albeit only possible to target one mob at a time with. Others have noticed the same thing. Either way, I just want to know how or why the balance of certain items turn out to not be so good. And in any case, if we do find a good use for this item, it may be that it'll be in an exploitative nature. Kind of like how it happened for the End Tables, which mind you are decorative structures.