Eusong

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About Eusong

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  1. I'm trying to upload a mod I finally finished after months but I'm getting an error. Here's the log.
  2. Hmm, this seems like a tough idea, but it's possible. I'd take a look at the werebeast, worldstate, and clock components. Something along the lines of Could help you. I doubt this itself will work, this is just a rough idea I have for how it might look.
  3. I already did. Turns out it is a big with the API, and he's now working on a fix.
  4. I've tried every file that refers to skins, but I can't find any differences between mine and one that works that could cause this.
  5. Here's the modmain. My mod uses it to add different skins to the player characters it adds. It doesn't crash when API Modded Skins is disabled. modmain.lua
  6. Title says it all. Here's the error. Mod 835602689 is API modded skins, by the way. My mod uses it though it's not required.
  7. I recommend using the smallbird coding as a base for a follower, rather than Abigail or Chester. If you'd like to message me I can do my best to help you with that, though I'm a bit new to coding myself I have successfully made a sort of follower.
  8. I attempted your guys' fixes but none of them worked. The image is still invisible in the recipe.
  9. I'm trying to make a custom recipe that uses a custom ingredient. The ingredient shows up fine in the inventory but when I attempt to use the same image for it to show up in the crafting recipe it doesn't. The recipe just shows a blank box. Here's my code local rainbowfeather = GLOBAL.Ingredient( "rainbowfeather", 1) rainbowfeather.atlas = "images/inventoryimages/inventoryfeatherrainbow.xml" local silverfeather = GLOBAL.Ingredient( "silverfeather", 1) silverfeather.atlas = "images/inventoryimages/inventoryfeathersilver.xml" local clbl = AddRecipe("clbl", { rainbowfeather, silverfeather, Ingredient("goldnugget", 2) }, RecipeTabs.MAGIC, Tech.NONE) clbl.atlas = "images/inventoryimages/clbl.xml"
  10. Thank you so much! I feel stupid, haha. It works now.
  11. I can't seem to get my equippable item to show up on my character's hand. I've looked up several similar forum posts but there don't seem to be any fixes that I can find. clbl export and prefab.zip
  12. I love it. I love it so much.