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    • JanH

      Rhymes with Play - Don't Starve Together (Update 217524)   05/25/2017

      Be sure to join the Klei team on our official Twitch channel, where we will be playing and talking about the recently released Update 217524 for Don't Starve Together! As always, the stream will be going live on Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, May 25th at 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the update thread for more details and for discussions!


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About Eusong

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  1. I recommend using the smallbird coding as a base for a follower, rather than Abigail or Chester. If you'd like to message me I can do my best to help you with that, though I'm a bit new to coding myself I have successfully made a sort of follower.
  2. I attempted your guys' fixes but none of them worked. The image is still invisible in the recipe.
  3. I'm trying to make a custom recipe that uses a custom ingredient. The ingredient shows up fine in the inventory but when I attempt to use the same image for it to show up in the crafting recipe it doesn't. The recipe just shows a blank box. Here's my code local rainbowfeather = GLOBAL.Ingredient( "rainbowfeather", 1) rainbowfeather.atlas = "images/inventoryimages/inventoryfeatherrainbow.xml" local silverfeather = GLOBAL.Ingredient( "silverfeather", 1) silverfeather.atlas = "images/inventoryimages/inventoryfeathersilver.xml" local clbl = AddRecipe("clbl", { rainbowfeather, silverfeather, Ingredient("goldnugget", 2) }, RecipeTabs.MAGIC, Tech.NONE) clbl.atlas = "images/inventoryimages/clbl.xml"
  4. Thank you so much! I feel stupid, haha. It works now.
  5. I can't seem to get my equippable item to show up on my character's hand. I've looked up several similar forum posts but there don't seem to be any fixes that I can find. clbl export and prefab.zip
  6. I love it. I love it so much.
  7. It's not a player that's summoning the tornadoes DarkXero, it's a custom bird that I'm making. And thank you DarkKingBoo, I look forward to your solution.
  8. It works! Thank you so much! However it still gets stunned by the tornado. Is there a piece of code you know that could get rid of it being stunned by it? Thanks again for the first piece. ^-^
  9. Hello, I'm trying to create a creature that summons tornadoes when it attacks, however the problem is that it takes damage from those same tornadoes. I'd like to edit it to be immune to damage from that prefab, but I can't seem to get it to work. I looked at this topic however the solution that was reached offered me absolutely no help when I used it. Any help would be greatly appreciated
  10. Hey, I created the animations for a custom creature but when I put it in the exported folder and run the auto-compiler it doesn't create a zip in the anim folder. This is my first time working with a custom creature so I have no idea what I'm doing wrong. Any help would be appreciated. hooh.zip
  11. Basically whenever I kill a creature with a certain weapon I want it to spawn a follower. Currently it crashes saying there's an issue with the leader.lua in components. I've tried for two days and haven't been able to fix this. Any help is much appreciated. mortemer.zip