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About Bunions

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  1. I'm just an art bum and not a real coder but I try hard to make my work fit the DST style. All I work on are PvP aspects of the game and difficulty increase mods. I can state when the stuff on Thirst is complete I am moving on to a trap-ish pvp-ish fortification type mod I am calling "Area Denial" which will include fun things like Archer's Stakes, Cheval de Frise, and Caltrops. Not all mods are focused on making things easy, or breaking verisimilitude it's just there are a lot. There are some excellent modders like Default and Fidoop (who commented) Or guys like Star or Desblat (Who haven't). There are others as well. Complaining doesn't help tho, why not dig thru the workshop and make a mod collection you approve of and promote it? The attention and positive feedback on those types of mods may lead to more people making them and is a nice thank you for those who have already made an effort.
  2. Killer's traps is the mod you're talking about.
  3. Sketched is spot on with the flute mod.
  4. Beefalo are a lot of work for no real gain, it's just mostly for fun. Hell I have 4 farms set up as a dragon pie production center for beefalo taming... Further inefficiency honestly, but still fun.
  5. There is also this mod floating around as well as others. I like it because it's configurable. Domestication Plus.
  6. The same thing as what happens when you type Google into Google. You break the internet.
  7. Sounds to me like a good time!
  8. Capt is it possible to randomize seasons and also have long seasons set at same time? Also does random seasons randomize each successive year randomly or does it fall into a sustained pattern? Something I have been thinking of trying to get a mod going for eventually is the occasional Solar Eclipse so that you have a full 24 hour period of darkness. I haven't really thought through all the mechanics on it yet tho.
  9. You're not harming them you're protecting nature. Think of the FLOWERS! I get it tho. Sorry I tried, to me pvp settles most issues like that.
  10. May I recommend Killer's Traps Mod and lace the flower fields with deadly traps? You can even be fair and leave warnings via signs. You can still frolic through the fields safely and as I learned from my time in the Corps - Blood makes the grass grow!
  11. If wanting to try playing with difficulty mods - Kindling Fire - fire and even rope production becomes no laughing matter with the right settings there. Cannibalisim - for the bleed when injured and slipping into shock (fall asleep, whilst still bleeding out) if you using poor medical items and Thirst, (In a sort of Beta - we are still working on it to make feature complete / squash bugs) for dehydration. Oh and of course there is always - Hard Mode which I haven't tried yet admittedly my gf rages enough already when I add difficulty mods. Fun times.
  12. When they rage and kill you for one. (I know you mentioned hat - that's an unnecessary workaround imo for a less than ideal situation to begin with. Also we are discussing new players who may not know about hats?) For another, when you don't develop the skills you need to sustain you in caves, or situations where you are bereft of your beefy pals. Again original intent is to teach new players For third, farms have been consistently proven to be a "trap" of sorts in terms of reliable food production as compared to other far superior sources. Not saying you're a bad person, or making any value judgement on you whatsoever for that matter, but it's not the stoutest of advice. *Edit* - Read more of the thread and saw you modified your stance about base location somewhat. I still stand by the fact that it is not great advice.
  13. @Luckcu13 forgot to mention that Beefalo will turn on you and become dangerous during mating season too.
  14. Thanks, its going to be its own setpeice as part of larger mod, and a water source but it wont be without danger to get the "free water" for drinking ... so yes I totally understand what you mean.