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    • JoeW

      Oxygen Not Included - Early Access Coming May 18   05/03/2017

      Oxygen Not Included Entering Early Access First off, we would like to extend a major thanks for the amazing community response to the Oxygen Not Included Alpha. When we released the game on the forums we'd hoped for a few dozen people to try it out and give feedback, but instead over a hundred thousand of you played the game. This was the best surprise we could have received. We're now excited to announce that Oxygen Not Included will be entering Steam Early Access on May 18th. It will cost $24.99, and anyone who owns an existing Klei game on Steam will receive a 20% loyalty discount. Players who purchased Oxygen Not Included in Alpha will not need to purchase the game again. Upcoming Agricultural Upgrade Additionally, we have been working with a handful of dedicated members of the community over the last few weeks to test an experimental build branch in preparation for Early Access. These players have been working with us to provide feedback on the new Agricultural Update content, and we're happy to say it's now in a place where we are ready to share with you all. It will be released on May 18th along with Early Access. Join us on the livestream!
      We'll be showing off the Agricultural Upgrade today at 3:30PDT! Come check us out on Twitch: http://twitch.tv/kleientertainment
        Check out the official post for more details!


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About Arlesienne

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  • Biography I aten't dead. End of comment.
  • Location Somewhere in the multiverse. It warps periodically, see.
  • Interests Literature. Games, game studies & the corelations between the two. Fantasy as a convention. Writing.
  • Occupation Curiosity killed the cat. Wonder, wonder, little fly...

Recent Profile Visitors

25,564 profile views
  1. The Globe of Ragtime Suffering strikes again...
  2. I think I'm keeping a decent Henderson score with @Weirdobob so far.


  3. I have a love-hate relationship with the newest D&D PC; luckily, my players are always there to show me their support and goodwill.


  4. minespatch

  5. I confirm the Hallowed Torch has a custom particle effect. It also actually glows from the inside. I can provide screenshots.
  6. oh

    Welcome aboard, @songordon. Did you make a photomanipulation for this to look like cutouts? I'm with our very own @ImDaMisterL, the effect is striking. Bravo! I'm subscribed now and waiting for more.
  7. You kidding ?
  8. Need to test it, but I imagine they should (unless you burn them etc.). Anyway, I'm going to watch this thread as there are lovely examples and we're building our first oasis base on Encore as well. Fun fact: it's next to the hound mound setpiece, so we have a great source of monster meat and hound teeth. Had to remove nine mounds or so, leaving just three, or it would be unplayable, but now it's great.
  9. minespatch

    Awesome! I love every picture here. You did so fantastically on @MeingroessterFan's persona! Honestly, hats off. And naturally happy anniversary :).
  10. The problem when your INT modifier is a +7 bonus... There are twenty languages in total in 3.5E, and considering you take Common, your racial language (in my case Gnome) and THEN as many languages as the INT modifier... and most of the languages left make no sense...


    Welp. I'm a linguist now.

  11. Never be sorry for posting Wayne! Wayne is love, Wayne is life! He looks utterly adorable here. I think all pictures turned out really well, although the hoop-tackling Wayne looks more than seven. Maybe around ten?
  12. Take your time :). Such constructs are horribly time-consuming to draw. @MeingroessterFan's D7V1D and Ion pictures were veritably ones that took me the longest.
  13. I browse L's thread, upvoting everything... In the meantime, our convo about how girls treat their dolls comes up.
  14. Soon, there will be much fear and loathing in our sweet Sunless Citadel.

    And I will be smiling.


  15. Easy: unlike hound waves that grow over time and can easily destroy hundreds of days' worth, hound populations from hound mounds can easily be kept in check while providing a steady source of monster meat (by extension also eggs with a birdcage), teeth and gems. They lag remarkably less than hound waves on old worlds (especially if your group is big and old - the longer you stay in a world, the more hounds you attract, and the more players are there, the more hounds spawn - anywhere near a player, so it takes one less-than-the-sharpest knife in the drawer turtling by some base to raze it down). Alongside tumbleweeds and bishops, they are also the sole source of gems if you don't have caves. You can even make farms of teeth and silk by baiting hounds onto spiders.